14:51:00.885None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.885None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.885None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.885None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.885None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.885None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.885None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.885None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.885None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.885None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.885None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.886None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.887None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.887None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.887None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.887None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.887None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.887None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.887None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.887None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.887None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.887None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.887None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.888None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.890None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.891None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.891None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.891None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.891None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.891None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.891None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.891None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.891None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.891None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.922NoneBackward district descriptor ended. (Time=1.4779 ms)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()
14:51:00.930NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireAtWar, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.930NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireProtectorate, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.930NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=MinorUnderProtectorate, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.930NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=CorruptedMinorFaction, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.930NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=MinorTerritory_Tormented, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.930NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.931NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.931None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:00.931NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.931None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:00.933NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_Start, Variable=MinorTerritoryNotEmerged, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.933NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_Start, Variable=NearbyTormented, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.933NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_Start, Variable=MyEmpireInAlliance, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.934None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:00.934None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:00.934NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.934NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=QuestRecipientArmy, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.934NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.934NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.934NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.935NoneCouldn't get optional variable. (DialogName=Collectible_Quest_006_Step01_Start, Variable=QuestRecipientArmy, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.935NoneCouldn't get optional variable. (DialogName=Collectible_Quest_006_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.935NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.935NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.935NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_Step01_Start, Variable=EmpireIsRICH, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.935NoneCouldn't get optional variable. (DialogName=Collectible_Quest_005_Step01_Start, Variable=QuestRecipientArmy, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.936NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_UnseeingSeer01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.936NoneCouldn't get optional variable. (DialogName=Collectible_Quest_003_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.936NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.936NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.946NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:00.946None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:00.946None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:00.947None[Sandbox] The sandbox thread has been started. (Time=373.7796ms)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
14:51:01.020NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__7:MoveNext()
14:51:01.021NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__18:MoveNext()
14:51:01.060NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
14:51:01.069NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
14:51:01.087NoneInGameView instantiates PresentationPrefab.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
14:51:01.172NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:01.173None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:01.199None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:01.385NoneInGameView calls Presentation DoStart.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
14:51:01.385None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.386None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.386None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.386None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.386None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.386None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.386None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.386None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.386None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.386None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.387None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.387NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()
14:51:01.387None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.387None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.387None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.387None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.387None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.397None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
14:51:01.398None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.398None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.399None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.399None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.399None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.399None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.399None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.399None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.400None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.405NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:01.490NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
14:51:01.490NoneLoading AI save: auto-save 316.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
14:51:01.501NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
14:51:01.562UnityPresentation fims started
14:51:01.562NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
14:51:01.601NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
14:51:01.639NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 253 ms
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:51:01.639NoneStart calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()
14:51:01.642None'???|AcademyWindow_HeroCardItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
14:51:01.643NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
14:51:01.663NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
14:51:01.664NoneInGameView calls Snapshots.Present.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
14:51:01.664NoneInGameView Snapshots.Present done.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
14:51:01.675NoneFinished calling OnPresentationStarted on in-game windows in 0.0037 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()
14:51:01.705None[Audio][Rift] Start building rift cluster
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
14:51:01.705None[Audio][River] End building 0 clusters in 0.0107 ms.
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
14:51:01.708NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
14:51:01.721None[Audio][Rift] Start building rift cluster
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
14:51:01.721None[Audio][River] End building 0 clusters in 0.0086 ms.
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
14:51:01.727None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:01.737None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:51:01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:01.744None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5834,EmpireIndex=1 TimePlayed=5834,EmpireIndex=2 TimePlayed=5834,EmpireIndex=3 TimePlayed=5834)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:01.748NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:01.748None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:01.748None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:01.845NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:01.845None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:01.846None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:01.861None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
14:51:03.769None[Sandbox] Process order. (Serial=4, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='852 [27, 11] --> 778 [28, 10] --> 703 [28, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.780None[Sandbox] Process order. (Serial=5, Empire=1, Order=OrderContinueGotoAction Action=1789)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.781None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #12566 TargetArmyGUID: #12177 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.782NonePrevented Proxy creation for Entity #12566 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:03.790None[Sandbox] Process order. (Serial=7, Empire=1, Order=OrderCreateBattle Attacker #7806 Target #8838 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.790NoneBattle 12955: Initialize battle with attacker 7806 (1528) and defender 8838 (1527).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.790NoneBattle 12955: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:03.790NoneBattle 12955: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
14:51:03.790NoneBattle 12955: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:03.791NoneBattle 12955: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:03.796NoneBattle 12955: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:03.796NoneBattle 12955: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:03.835NoneBattle 12955: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:03.880None[Sandbox] Process order. (Serial=8, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #12931 TargetArmyGUID: #7802 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.880NonePrevented Proxy creation for Entity #12931 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:03.890None[Sandbox] Process order. (Serial=9, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #12930 TargetArmyGUID: #7802 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.890NonePrevented Proxy creation for Entity #12930 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:03.891None[Sandbox] Process order. (Serial=10, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3331 [31, 44] --> 3405 [30, 45] --> 3480 [30, 46] --> 3554 [29, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.892None[Sandbox] Process order. (Serial=11, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2748 [48, 36] --> 2823 [48, 37] --> 2898 [48, 38] --> 2897 [47, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.893None[Sandbox] Process order. (Serial=12, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='2074 [49, 27] --> 1999 [49, 26] --> 1924 [49, 25] --> 1849 [49, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.901None[Sandbox] Process order. (Serial=13, Empire=2, Order=OrderContinueGotoAction Action=1792)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.902None[Sandbox] Process order. (Serial=14, Empire=2, Order=OrderContinueGotoAction Action=1791)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.902None[Sandbox] Process order. (Serial=15, Empire=2, Order=OrderContinueGotoAction Action=1790)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.906NonePresentation Battle 12955: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.906NonePresentation Battle 12955: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.906NonePresentation Battle 12955: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:03.906NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NoneRestorePresentationBattlePreview created ticket #69169.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7806, Group=Attacker, TileIndex=1528, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: Create participant 7806. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8838, Group=Defender, TileIndex=1527, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: Create participant 8838. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7806, Group=Attacker, TileIndex=1528, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=8838, Group=Defender, TileIndex=1527, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.907NonePresentation Battle 12955: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.908NonePresentation Battle 12955: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.908NonePresentation Battle 12955: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.908NonePresentation Battle 12955: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.908NonePresentation Battle 12955: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7806, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.908NoneInitialize presentation battle unit 13031 for unit 7791
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.908NoneInitialize presentation battle unit 13030 for unit 8027
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.909NoneInitialize presentation battle unit 13029 for unit 8606
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.909NoneInitialize presentation battle unit 13028 for unit 10912
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.910None[Sandbox] Process order. (Serial=16, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='1699 [49, 22] --> 1773 [48, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.910NoneInitialize presentation battle unit 13027 for unit 7807
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.910NonePresentation Battle 12955: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=8838, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.910NoneInitialize presentation battle unit 13033 for unit 8986
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.921None[Sandbox] Process order. (Serial=17, Empire=2, Order=OrderContinueGotoAction Action=1793)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.939NoneInitialize presentation battle unit 13036 for unit 8183
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.939NoneInitialize presentation battle unit 13035 for unit 8608
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.940None[Sandbox] Process order. (Serial=18, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 12436, WorldPosition: 2418, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.940NoneInitialize presentation battle unit 13034 for unit 9650
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.941NoneInitialize presentation battle unit 13032 for unit 8985
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.941NoneRequestRestoreAsyncOperation_Completed for ticket #69169.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:51:03.941NoneRestorePresentationBattlePreview skipped due to ended battle #12955
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:51:03.941NoneRequestAsyncOperation_Dismissed for ticket #69169.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:51:03.970None[Sandbox] Process order. (Serial=19, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2196 [21, 29] --> 2122 [22, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:03.971NonePresentation Battle 12955: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.972NonePresentation Battle 12955: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.972NonePresentation Battle 12955: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.972NonePresentation Battle 12955: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:03.972NoneReleasePresentationBattlePreview attacker #7806, defender #8838
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.972NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.972NoneRestorePresentationBattlePreview created ticket #69182.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.972NonePresentation Battle 12955: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.972NonePresentation Battle 12955: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:03.973NonePresentation Battle 12955: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.973NoneDoUpdateMesh #13037 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:03.981None[Sandbox] Process order. (Serial=20, Empire=3, Order=OrderContinueGotoAction Action=1794)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.001None[Sandbox] Process order. (Serial=21, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='474 [24, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.006NoneRequestRestoreAsyncOperation_Completed for ticket #69182.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:51:04.006NoneRestorePresentationBattlePreview skipped due to ended battle #12955
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:51:04.006NoneRequestAsyncOperation_Dismissed for ticket #69182.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:51:04.010None[Sandbox] Process order. (Serial=22, Empire=5, Order=OrderContinueGotoAction Action=1795)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.021None[Sandbox] Process order. (Serial=23, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3129 [54, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.031None[Sandbox] Process order. (Serial=24, Empire=7, Order=OrderContinueGotoAction Action=1796)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.051None[Sandbox] Process order. (Serial=25, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3403 [28, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.061None[Sandbox] Process order. (Serial=26, Empire=13, Order=OrderContinueGotoAction Action=1797)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.071None[Sandbox] Process order. (Serial=27, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1140 [15, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.081None[Sandbox] Process order. (Serial=28, Empire=17, Order=OrderContinueGotoAction Action=1798)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.090None[Sandbox] Process order. (Serial=29, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2142 [42, 28] --> 2216 [41, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.102None[Sandbox] Process order. (Serial=30, Empire=18, Order=OrderContinueGotoAction Action=1799)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.122None[Sandbox] Process order. (Serial=31, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3185 [35, 42] --> 3259 [34, 43] --> 3335 [35, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.131None[Sandbox] Process order. (Serial=32, Empire=32, Order=OrderContinueGotoAction Action=1800)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.142None[Sandbox] Process order. (Serial=33, Empire=35, Order=OrderGoTo Entity=#12942, AdditionalFlags='IgnoreFogOfWar', Path='3017 [17, 40] --> 2942 [17, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.152None[Sandbox] Process order. (Serial=34, Empire=35, Order=OrderContinueGotoAction Action=1801)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.172None[Sandbox] Process order. (Serial=35, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1097 [47, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.182None[Sandbox] Process order. (Serial=36, Empire=39, Order=OrderContinueGotoAction Action=1802)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.202None[Sandbox] Process order. (Serial=37, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19] --> 1419 [69, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.213None[Sandbox] Process order. (Serial=38, Empire=51, Order=OrderContinueGotoAction Action=1803)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.232None[Sandbox] Process order. (Serial=39, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2173 [73, 28] --> 2247 [72, 29] --> 2323 [73, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.242None[Sandbox] Process order. (Serial=40, Empire=53, Order=OrderContinueGotoAction Action=1804)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.253None[Sandbox] Process order. (Serial=41, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3344 [44, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.263None[Sandbox] Process order. (Serial=42, Empire=61, Order=OrderContinueGotoAction Action=1805)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.273None[Sandbox] Process order. (Serial=43, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.283None[Sandbox] Process order. (Serial=44, Empire=64, Order=OrderContinueGotoAction Action=1806)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.303None[Sandbox] Process order. (Serial=45, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='4006 [31, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.312None[Sandbox] Process order. (Serial=46, Empire=68, Order=OrderContinueGotoAction Action=1807)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.334None[Sandbox] Process order. (Serial=47, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1878 [3, 25] --> 1804 [4, 24] --> 1729 [4, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.342None[Sandbox] Process order. (Serial=48, Empire=75, Order=OrderContinueGotoAction Action=1808)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.353None[Sandbox] Process order. (Serial=49, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3487 [37, 46] --> 3561 [36, 47] --> 3636 [36, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.363None[Sandbox] Process order. (Serial=50, Empire=77, Order=OrderContinueGotoAction Action=1809)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.383None[Sandbox] Process order. (Serial=51, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3642 [42, 48] --> 3566 [41, 47] --> 3491 [41, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.393None[Sandbox] Process order. (Serial=52, Empire=78, Order=OrderContinueGotoAction Action=1810)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.413None[Sandbox] Process order. (Serial=53, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='867 [42, 11] --> 943 [43, 12] --> 1017 [42, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.423None[Sandbox] Process order. (Serial=54, Empire=83, Order=OrderContinueGotoAction Action=1811)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.453None[Sandbox] Process order. (Serial=55, Empire=1, Order=OrderContinueGotoAction Action=1789)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.573None[Sandbox] Process order. (Serial=56, Empire=2, Order=OrderContinueGotoAction Action=1792)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.574None[Sandbox] Process order. (Serial=57, Empire=2, Order=OrderContinueGotoAction Action=1791)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.575None[Sandbox] Process order. (Serial=58, Empire=2, Order=OrderContinueGotoAction Action=1790)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.593None[Sandbox] Process order. (Serial=59, Empire=2, Order=OrderContinueGotoAction Action=1793)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.654None[Sandbox] Process order. (Serial=60, Empire=3, Order=OrderContinueGotoAction Action=1794)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.773None[Sandbox] Process order. (Serial=61, Empire=18, Order=OrderContinueGotoAction Action=1799)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.803None[Sandbox] Process order. (Serial=62, Empire=32, Order=OrderContinueGotoAction Action=1800)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.883None[Sandbox] Process order. (Serial=63, Empire=51, Order=OrderContinueGotoAction Action=1803)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:04.914None[Sandbox] Process order. (Serial=64, Empire=53, Order=OrderContinueGotoAction Action=1804)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.015None[Sandbox] Process order. (Serial=65, Empire=75, Order=OrderContinueGotoAction Action=1808)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.065None[Sandbox] Process order. (Serial=66, Empire=78, Order=OrderContinueGotoAction Action=1810)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.094None[Sandbox] Process order. (Serial=67, Empire=83, Order=OrderContinueGotoAction Action=1811)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.125None[Sandbox] Process order. (Serial=68, Empire=1, Order=OrderContinueGotoAction Action=1789)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.246None[Sandbox] Process order. (Serial=69, Empire=2, Order=OrderContinueGotoAction Action=1792)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.247None[Sandbox] Process order. (Serial=70, Empire=2, Order=OrderContinueGotoAction Action=1791)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.247None[Sandbox] Process order. (Serial=71, Empire=2, Order=OrderContinueGotoAction Action=1790)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.476None[Sandbox] Process order. (Serial=72, Empire=32, Order=OrderContinueGotoAction Action=1800)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.586None[Sandbox] Process order. (Serial=73, Empire=53, Order=OrderContinueGotoAction Action=1804)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.686None[Sandbox] Process order. (Serial=74, Empire=75, Order=OrderContinueGotoAction Action=1808)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.736None[Sandbox] Process order. (Serial=75, Empire=78, Order=OrderContinueGotoAction Action=1810)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.767None[Sandbox] Process order. (Serial=76, Empire=83, Order=OrderContinueGotoAction Action=1811)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.919None[Sandbox] Process order. (Serial=77, Empire=2, Order=OrderContinueGotoAction Action=1792)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.920None[Sandbox] Process order. (Serial=78, Empire=2, Order=OrderContinueGotoAction Action=1791)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.920None[Sandbox] Process order. (Serial=79, Empire=2, Order=OrderContinueGotoAction Action=1790)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.930NoneThe AI synchronization took 1177 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:05.979None[Sandbox] Process order. (Serial=80, Empire=1, Order=OrderBattleConfirmation BattleGUID: 12955 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.980None[Sandbox] Process order. (Serial=81, Empire=1, Order=OrderSellResource ResourceType: Resource02, Quantity: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:05.980None[Sandbox] Process order. (Serial=82, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource20)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.009None[Sandbox] Process order. (Serial=83, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='1295 [20, 17] --> 1220 [20, 16] --> 1144 [19, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.018None[Sandbox] Process order. (Serial=84, Empire=1, Order=OrderContinueGotoAction Action=1812)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.029None[Sandbox] Process order. (Serial=85, Empire=2, Order=OrderSellResource ResourceType: Resource01, Quantity: 6)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.030None[Sandbox] Process order. (Serial=86, Empire=2, Order=OrderSellResource ResourceType: Resource22, Quantity: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.039None[Sandbox] Process order. (Serial=87, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #12325 StopAction=False Action=0 at 1848 [48, 24])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.039None[Sandbox] Process order. (Serial=88, Empire=2, Order=OrderChangeEntityAwakeState EntityGuid: 9929, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.069None[Sandbox] Process order. (Serial=89, Empire=2, Order=OrderGoTo Entity=#12557, AdditionalFlags='IgnoreFogOfWar', Path='2523 [48, 33] --> 2599 [49, 34] --> 2673 [48, 35] --> 2748 [48, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.069None[Sandbox] Process order. (Serial=90, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1997 [47, 26] --> 2072 [47, 27] --> 2148 [48, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.078None[Sandbox] Process order. (Serial=91, Empire=2, Order=OrderContinueGotoAction Action=1816)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.079None[Sandbox] Process order. (Serial=92, Empire=2, Order=OrderContinueGotoAction Action=1815)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.088NonePresentation Battle 12955: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:06.099None[Sandbox] Process order. (Serial=93, Empire=3, Order=OrderBattleConfirmation BattleGUID: 12955 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.099NoneBattle 12955: change state From Confirmation to AutoResolve. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:06.101NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
14:51:06.101NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
14:51:06.101NoneBattle 12955: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:06.119None[Sandbox] Process order. (Serial=94, Empire=3, Order=OrderGoTo Entity=#12436, AdditionalFlags='IgnoreFogOfWar', Path='2419 [19, 32] --> 2344 [19, 31] --> 2345 [20, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.129None[Sandbox] Process order. (Serial=95, Empire=3, Order=OrderContinueGotoAction Action=1817)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.190NonePresentation Battle 12955: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:06.190NonePresentation Battle 12955: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:06.190NonePresentation Battle 12955: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:06.190NonePresentation Battle 12955: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:06.198None[Sandbox] Process order. (Serial=96, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.199None[Sandbox] Process order. (Serial=97, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 12955)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.199NoneBattle 12955: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:06.200NonePrevented Proxy creation for Entity #8027 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:06.200NonePrevented Proxy creation for Entity #8606 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:06.200NonePrevented Proxy creation for Entity #10912 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:06.201NonePrevented Proxy creation for Entity #8986 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:06.201NonePrevented Proxy creation for Entity #8183 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:06.201NonePrevented Proxy creation for Entity #8608 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:06.201NonePrevented Proxy creation for Entity #9650 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:06.201NonePrevented Proxy creation for Entity #8985 (ChosenUnit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:06.271NonePresentation Battle 12955: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:06.271NoneRelease presentation battle unit 13031
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:06.271NoneRelease presentation battle unit 13030
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:06.271NoneRelease presentation battle unit 13029
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:06.271NoneRelease presentation battle unit 13028
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:06.272NoneRelease presentation battle unit 13027
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:06.272NoneRelease presentation battle unit 13033
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:06.272NoneRelease presentation battle unit 13036
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:06.272NoneRelease presentation battle unit 13035
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:06.272NoneRelease presentation battle unit 13034
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:06.272NoneRelease presentation battle unit 13032
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:06.691None[Sandbox] Process order. (Serial=98, Empire=1, Order=OrderContinueGotoAction Action=1812)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.752None[Sandbox] Process order. (Serial=99, Empire=2, Order=OrderContinueGotoAction Action=1816)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.752None[Sandbox] Process order. (Serial=100, Empire=2, Order=OrderContinueGotoAction Action=1815)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:06.803None[Sandbox] Process order. (Serial=101, Empire=3, Order=OrderContinueGotoAction Action=1817)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:07.364None[Sandbox] Process order. (Serial=102, Empire=1, Order=OrderContinueGotoAction Action=1812)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:07.425None[Sandbox] Process order. (Serial=103, Empire=2, Order=OrderContinueGotoAction Action=1816)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:07.426None[Sandbox] Process order. (Serial=104, Empire=2, Order=OrderContinueGotoAction Action=1815)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:07.475None[Sandbox] Process order. (Serial=105, Empire=3, Order=OrderContinueGotoAction Action=1817)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:07.557NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:51:07.560UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:51:07.561UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:51:08.098None[Sandbox] Process order. (Serial=106, Empire=2, Order=OrderContinueGotoAction Action=1816)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.099None[Sandbox] Process order. (Serial=107, Empire=2, Order=OrderContinueGotoAction Action=1815)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.108NoneThe AI synchronization took 1538 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:08.138None[Sandbox] Process order. (Serial=108, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=134, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.140None[Sandbox] Process order. (Serial=109, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=12947, Constructible=Extractor_Strategic01, Position=1378, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.142None[Sandbox] Process order. (Serial=110, Empire=1, Order=OrderHeroStatisticIncrease HeroIndex: 13, DeltaPerHeroStatisticIndex: System.UInt32[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.148NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:08.148None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:08.149None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:08.168None[Sandbox] Process order. (Serial=111, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5232, Constructible=Necrophage_District_Tier1_Money, Position=1773, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.170None[Sandbox] Process order. (Serial=112, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.208None[Sandbox] Process order. (Serial=113, Empire=3, Order=OrderRemoveTechnologyByName TechnologyName: Technology_DistrictImprovement_Bridge_04)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.209None[Sandbox] Process order. (Serial=114, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.227None[Sandbox] Process order. (Serial=115, Empire=3, Order=OrderEnqueueTechnology TechnologyName: KinOfSheredyn_Technology_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.227None[Sandbox] Process order. (Serial=116, Empire=3, Order=OrderGoTo Entity=#13037, AdditionalFlags='IgnoreFogOfWar', Path='2493 [18, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.228None[Sandbox] Process order. (Serial=117, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2196 [21, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.238None[Sandbox] Process order. (Serial=118, Empire=3, Order=OrderContinueGotoAction Action=1819)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.239None[Sandbox] Process order. (Serial=119, Empire=3, Order=OrderContinueGotoAction Action=1818)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.248NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:08.249None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:08.249None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:08.258None[Sandbox] Process order. (Serial=120, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='549 [24, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.268None[Sandbox] Process order. (Serial=121, Empire=5, Order=OrderContinueGotoAction Action=1820)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.279None[Sandbox] Process order. (Serial=122, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.288None[Sandbox] Process order. (Serial=123, Empire=7, Order=OrderContinueGotoAction Action=1821)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.298None[Sandbox] Process order. (Serial=124, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3478 [28, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.309None[Sandbox] Process order. (Serial=125, Empire=13, Order=OrderContinueGotoAction Action=1822)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.318None[Sandbox] Process order. (Serial=126, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1139 [14, 15] --> 1138 [13, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.328None[Sandbox] Process order. (Serial=127, Empire=17, Order=OrderContinueGotoAction Action=1823)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.368None[Sandbox] Process order. (Serial=128, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1171 [46, 15] --> 1246 [46, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.378None[Sandbox] Process order. (Serial=129, Empire=39, Order=OrderContinueGotoAction Action=1824)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.408None[Sandbox] Process order. (Serial=130, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3419 [44, 45] --> 3495 [45, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.418None[Sandbox] Process order. (Serial=131, Empire=61, Order=OrderContinueGotoAction Action=1825)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.428None[Sandbox] Process order. (Serial=132, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.438None[Sandbox] Process order. (Serial=133, Empire=64, Order=OrderContinueGotoAction Action=1826)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.448None[Sandbox] Process order. (Serial=134, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3931 [31, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:08.458None[Sandbox] Process order. (Serial=135, Empire=68, Order=OrderContinueGotoAction Action=1827)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.000None[Sandbox] Process order. (Serial=136, Empire=17, Order=OrderContinueGotoAction Action=1823)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.050None[Sandbox] Process order. (Serial=137, Empire=39, Order=OrderContinueGotoAction Action=1824)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.090None[Sandbox] Process order. (Serial=138, Empire=61, Order=OrderContinueGotoAction Action=1825)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.097NoneThe AI synchronization took 477 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:09.130None[Sandbox] Process order. (Serial=139, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Food, Position=1672, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.171None[Sandbox] Process order. (Serial=140, Empire=1, Order=OrderGoTo Entity=#13041, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18] --> 1297 [22, 17] --> 1296 [21, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.181None[Sandbox] Process order. (Serial=141, Empire=1, Order=OrderContinueGotoAction Action=1828)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.200None[Sandbox] Process order. (Serial=142, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.202None[Sandbox] Process order. (Serial=143, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.388None[Sandbox] Process order. (Serial=144, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.633None[Sandbox] Process order. (Serial=145, Empire=0, Order=OrderGoTo Entity=#4960, path='1328 [53, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.643None[Sandbox] Process order. (Serial=146, Empire=0, Order=OrderContinueGotoAction Action=1829)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.662None[Sandbox] Process order. (Serial=147, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:09.854None[Sandbox] Process order. (Serial=148, Empire=1, Order=OrderContinueGotoAction Action=1828)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:10.528None[Sandbox] Process order. (Serial=149, Empire=1, Order=OrderContinueGotoAction Action=1828)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:10.541NoneThe AI synchronization took 900 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:10.568None[Sandbox] Process order. (Serial=150, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=5194, ConstructionGUID=138)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:10.589None[Sandbox] Process order. (Serial=151, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:10.647None[Sandbox] Process order. (Serial=152, Empire=2, Order=OrderGoTo Entity=#13046, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1997 [47, 26] --> 2072 [47, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:10.658None[Sandbox] Process order. (Serial=153, Empire=2, Order=OrderContinueGotoAction Action=1830)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:10.678None[Sandbox] Process order. (Serial=154, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=135, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:10.788None[Sandbox] Process order. (Serial=155, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:10.798None[Sandbox] Process order. (Serial=156, Empire=64, Order=OrderContinueGotoAction Action=1831)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:11.330None[Sandbox] Process order. (Serial=157, Empire=2, Order=OrderContinueGotoAction Action=1830)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:12.001None[Sandbox] Process order. (Serial=158, Empire=2, Order=OrderContinueGotoAction Action=1830)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:12.009NoneThe AI synchronization took 931 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:12.091None[Sandbox] Process order. (Serial=159, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #13046 TargetArmyGUID: #7802 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:12.091NonePrevented Proxy creation for Entity #13046 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:12.121None[Sandbox] Process order. (Serial=160, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:12.271None[Sandbox] Process order. (Serial=161, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:12.512None[Sandbox] Process order. (Serial=162, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:14.046None[Sandbox] Process order. (Serial=163, Empire=0, Order=OrderGoTo Entity=#4960, path='1404 [54, 18] --> 1479 [54, 19] --> 1555 [55, 20] --> 1556 [56, 20] --> 1631 [56, 21] --> 1707 [57, 22] --> 1782 [57, 23] --> 1857 [57, 24] --> 1932 [57, 25] --> 2008 [58, 26] --> 2009 [59, 26] --> 2010 [60, 26] --> 2085 [60, 27] --> 2161 [61, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:14.056None[Sandbox] Process order. (Serial=164, Empire=0, Order=OrderContinueGotoAction Action=1832)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:14.076None[Sandbox] Process order. (Serial=165, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:14.728None[Sandbox] Process order. (Serial=166, Empire=0, Order=OrderContinueGotoAction Action=1832)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:15.399None[Sandbox] Process order. (Serial=167, Empire=0, Order=OrderContinueGotoAction Action=1832)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:16.070None[Sandbox] Process order. (Serial=168, Empire=0, Order=OrderContinueGotoAction Action=1832)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:16.745None[Sandbox] Process order. (Serial=169, Empire=0, Order=OrderContinueGotoAction Action=1832)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:16.749NoneThe AI synchronization took 2168 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:18.891None[Sandbox] Process order. (Serial=170, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:18.891None[Sandbox] Process order. (Serial=171, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:18.900None[Sandbox] Process order. (Serial=172, Empire=0, Order=OrderContinueGotoAction Action=1788)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:18.902None[Sandbox] Process order. (Serial=173, Empire=0, Order=OrderContinueGotoAction Action=1786)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:18.991None[Sandbox] Process order. (Serial=174, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:18.992None[Sandbox] Process order. (Serial=175, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:19.056NonePrevented Proxy creation for Entity #9018 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.056NonePrevented Proxy creation for Entity #9057 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.056NonePrevented Proxy creation for Entity #8179 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.058NonePrevented Proxy creation for Entity #9231 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.058NonePrevented Proxy creation for Entity #9230 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.058NonePrevented Proxy creation for Entity #9229 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.058NonePrevented Proxy creation for Entity #9228 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.059NonePrevented Proxy creation for Entity #9237 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.059NonePrevented Proxy creation for Entity #9236 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.059NonePrevented Proxy creation for Entity #9235 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.059NonePrevented Proxy creation for Entity #9234 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.060NonePrevented Proxy creation for Entity #9141 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.060NonePrevented Proxy creation for Entity #9140 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.061NonePrevented Proxy creation for Entity #9139 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.061NonePrevented Proxy creation for Entity #9138 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:19.424None[Sandbox] Process order. (Serial=176, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:51:19)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:19.436None[Sandbox] Process order. (Serial=177, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5852,EmpireIndex=1 TimePlayed=5852,EmpireIndex=2 TimePlayed=5852,EmpireIndex=3 TimePlayed=5852)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:19.457NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:19.458None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:19.458None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:21.439None[Sandbox] Process order. (Serial=178, Empire=1, Order=OrderExecuteEmpireAction TargetTileIndex: 1448, TargetGUID: 5194, EmpireActionType: KinOfSheredyn_Economy01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.450None[Sandbox] Process order. (Serial=179, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 7806, WorldPosition: 1452, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.470None[Sandbox] Process order. (Serial=180, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='704 [29, 9] --> 705 [30, 9] --> 706 [31, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.471None[Sandbox] Process order. (Serial=181, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='1070 [20, 14] --> 994 [19, 13] --> 919 [19, 12] --> 918 [18, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.476NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.477None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:21.477None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:21.480None[Sandbox] Process order. (Serial=182, Empire=1, Order=OrderContinueGotoAction Action=1836)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.481None[Sandbox] Process order. (Serial=183, Empire=1, Order=OrderContinueGotoAction Action=1835)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.501None[Sandbox] Process order. (Serial=184, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.502None[Sandbox] Process order. (Serial=185, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=130, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.520None[Sandbox] Process order. (Serial=186, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='2971 [46, 39] --> 2970 [45, 39] --> 2969 [44, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.521None[Sandbox] Process order. (Serial=187, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='2223 [48, 29] --> 2224 [49, 29] --> 2225 [50, 29] --> 2301 [51, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.531None[Sandbox] Process order. (Serial=188, Empire=2, Order=OrderContinueGotoAction Action=1838)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.532None[Sandbox] Process order. (Serial=189, Empire=2, Order=OrderContinueGotoAction Action=1837)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.533None[Sandbox] Process order. (Serial=190, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='2452 [52, 32] --> 2527 [52, 33] --> 2602 [52, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.540None[Sandbox] Process order. (Serial=191, Empire=2, Order=OrderContinueGotoAction Action=1839)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.541None[Sandbox] Process order. (Serial=192, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3629 [29, 48] --> 3628 [28, 48] --> 3702 [27, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.550None[Sandbox] Process order. (Serial=193, Empire=2, Order=OrderContinueGotoAction Action=1840)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.590None[Sandbox] Process order. (Serial=194, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2271 [21, 30] --> 2345 [20, 31] --> 2420 [20, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.601None[Sandbox] Process order. (Serial=195, Empire=3, Order=OrderContinueGotoAction Action=1841)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.602None[Sandbox] Process order. (Serial=196, Empire=3, Order=OrderGoTo Entity=#13037, AdditionalFlags='IgnoreFogOfWar', Path='2569 [19, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.610None[Sandbox] Process order. (Serial=197, Empire=3, Order=OrderContinueGotoAction Action=1842)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.621None[Sandbox] Process order. (Serial=198, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='474 [24, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.630None[Sandbox] Process order. (Serial=199, Empire=5, Order=OrderContinueGotoAction Action=1843)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.640None[Sandbox] Process order. (Serial=200, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.651None[Sandbox] Process order. (Serial=201, Empire=7, Order=OrderContinueGotoAction Action=1844)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.670None[Sandbox] Process order. (Serial=202, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3477 [27, 46] --> 3551 [26, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.681None[Sandbox] Process order. (Serial=203, Empire=13, Order=OrderContinueGotoAction Action=1845)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.691None[Sandbox] Process order. (Serial=204, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1063 [13, 14] --> 987 [12, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.700None[Sandbox] Process order. (Serial=205, Empire=17, Order=OrderContinueGotoAction Action=1846)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.721None[Sandbox] Process order. (Serial=206, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2142 [42, 28] --> 2143 [43, 28] --> 2068 [43, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.731None[Sandbox] Process order. (Serial=207, Empire=18, Order=OrderContinueGotoAction Action=1847)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.751None[Sandbox] Process order. (Serial=208, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='405 [30, 5] --> 480 [30, 6] --> 554 [29, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.761None[Sandbox] Process order. (Serial=209, Empire=21, Order=OrderContinueGotoAction Action=1848)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.771None[Sandbox] Process order. (Serial=210, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3409 [34, 45] --> 3484 [34, 46] --> 3558 [33, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.780None[Sandbox] Process order. (Serial=211, Empire=32, Order=OrderContinueGotoAction Action=1849)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.791None[Sandbox] Process order. (Serial=212, Empire=35, Order=OrderCreateBattle Attacker #12942 Target #12938 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.791NoneBattle 13077: Initialize battle with attacker 12942 (2942) and defender 12938 (2868).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.791NonePause action Type: 'Amplitude.Mercury.Simulation.ArmyCutForestAction', GUID: #1767, Status: Paused from army 12938
Amplitude.Mercury.Simulation.ActionController:PauseArmyAction(System.Reflection.RuntimeParameterInfo)
14:51:21.791NoneBattle 13077: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:21.791NoneBattle 13077: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
14:51:21.791NoneBattle 13077: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:21.792NoneBattle 13077: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:21.796NoneBattle 13077: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:21.796NoneBattle 13077: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:21.808NoneBattle 13077: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:21.810None[AI] Battle 13077: Confirming battle for empire 35
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
14:51:21.820None[Sandbox] Process order. (Serial=213, Empire=35, Order=OrderBattleConfirmation BattleGUID: 13077 EmpireIndex: 35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.831None[Sandbox] Process order. (Serial=214, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1320 [45, 17] --> 1395 [45, 18] --> 1470 [45, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.841None[Sandbox] Process order. (Serial=215, Empire=39, Order=OrderContinueGotoAction Action=1850)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.851None[Sandbox] Process order. (Serial=216, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29] --> 2256 [6, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.861None[Sandbox] Process order. (Serial=217, Empire=41, Order=OrderContinueGotoAction Action=1851)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.882None[Sandbox] Process order. (Serial=218, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1344 [69, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.892None[Sandbox] Process order. (Serial=219, Empire=51, Order=OrderContinueGotoAction Action=1852)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.902None[Sandbox] Process order. (Serial=220, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2397 [72, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.911None[Sandbox] Process order. (Serial=221, Empire=53, Order=OrderContinueGotoAction Action=1853)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.922None[Sandbox] Process order. (Serial=222, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3570 [45, 47] --> 3646 [46, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.922NonePresentation Battle 13077: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.922NonePresentation Battle 13077: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.922NonePresentation Battle 13077: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:21.923NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.923NoneRestorePresentationBattlePreview created ticket #69765.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.923NonePresentation Battle 13077: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=12942, Group=Attacker, TileIndex=2942, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.923NonePresentation Battle 13077: Create participant 12942. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=12938, Group=Defender, TileIndex=2868, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: Create participant 12938. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.924NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=35 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=12942, Group=Attacker, TileIndex=2942, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=12938, Group=Defender, TileIndex=2868, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=35, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.924NonePresentation Battle 13077: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.925NonePresentation Battle 13077: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.925NonePresentation Battle 13077: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=12942, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.925NoneInitialize presentation battle unit 13157 for unit 12945
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.925NoneInitialize presentation battle unit 13156 for unit 12946
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.926NoneInitialize presentation battle unit 13155 for unit 12943
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.926NoneInitialize presentation battle unit 13154 for unit 12944
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.926NonePresentation Battle 13077: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=12938, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.927NoneInitialize presentation battle unit 13158 for unit 12937
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.927NonePresentation Battle 13077: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.927NonePresentation Battle 13077: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.927NonePresentation Battle 13077: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.927NonePresentation Battle 13077: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:21.927NoneReleasePresentationBattlePreview attacker #12942, defender #12938
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.927NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.928NoneRestorePresentationBattlePreview created ticket #69766.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.928NonePresentation Battle 13077: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=3 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.928NonePresentation Battle 13077: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:21.928NonePresentation Battle 13077: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.928NonePresentation Battle 13077: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=35 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:21.932None[Sandbox] Process order. (Serial=223, Empire=61, Order=OrderContinueGotoAction Action=1854)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.941None[Sandbox] Process order. (Serial=224, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.951None[Sandbox] Process order. (Serial=225, Empire=64, Order=OrderContinueGotoAction Action=1855)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.955NoneRequestRestoreAsyncOperation_Completed for ticket #69765.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:51:21.955NoneRestorePresentationBattlePreview skipped due to ended battle #13077
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:51:21.955NoneRequestAsyncOperation_Dismissed for ticket #69765.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:51:21.955NoneRequestRestoreAsyncOperation_Completed for ticket #69766.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:51:21.955NoneRestorePresentationBattlePreview skipped due to ended battle #13077
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:51:21.955NoneRequestAsyncOperation_Dismissed for ticket #69766.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:51:21.962None[Sandbox] Process order. (Serial=226, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3856 [31, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.971None[Sandbox] Process order. (Serial=227, Empire=68, Order=OrderContinueGotoAction Action=1856)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.982None[Sandbox] Process order. (Serial=228, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1730 [5, 23] --> 1731 [6, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:21.992None[Sandbox] Process order. (Serial=229, Empire=75, Order=OrderContinueGotoAction Action=1857)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.002None[Sandbox] Process order. (Serial=230, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='938 [38, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.012None[Sandbox] Process order. (Serial=231, Empire=76, Order=OrderContinueGotoAction Action=1858)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.032None[Sandbox] Process order. (Serial=232, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3710 [35, 49] --> 3785 [35, 50] --> 3859 [34, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.042None[Sandbox] Process order. (Serial=233, Empire=77, Order=OrderContinueGotoAction Action=1859)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.052None[Sandbox] Process order. (Serial=234, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3415 [40, 45] --> 3414 [39, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.062None[Sandbox] Process order. (Serial=235, Empire=78, Order=OrderContinueGotoAction Action=1860)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.082None[Sandbox] Process order. (Serial=236, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='942 [42, 12] --> 866 [41, 11] --> 792 [42, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.092None[Sandbox] Process order. (Serial=237, Empire=83, Order=OrderContinueGotoAction Action=1861)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.151None[Sandbox] Process order. (Serial=238, Empire=1, Order=OrderContinueGotoAction Action=1836)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.151None[Sandbox] Process order. (Serial=239, Empire=1, Order=OrderContinueGotoAction Action=1835)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.202None[Sandbox] Process order. (Serial=240, Empire=2, Order=OrderContinueGotoAction Action=1838)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.203None[Sandbox] Process order. (Serial=241, Empire=2, Order=OrderContinueGotoAction Action=1837)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.212None[Sandbox] Process order. (Serial=242, Empire=2, Order=OrderContinueGotoAction Action=1839)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.222None[Sandbox] Process order. (Serial=243, Empire=2, Order=OrderContinueGotoAction Action=1840)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.272None[Sandbox] Process order. (Serial=244, Empire=3, Order=OrderContinueGotoAction Action=1841)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.372None[Sandbox] Process order. (Serial=245, Empire=17, Order=OrderContinueGotoAction Action=1846)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.402None[Sandbox] Process order. (Serial=246, Empire=18, Order=OrderContinueGotoAction Action=1847)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.432None[Sandbox] Process order. (Serial=247, Empire=21, Order=OrderContinueGotoAction Action=1848)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.452None[Sandbox] Process order. (Serial=248, Empire=32, Order=OrderContinueGotoAction Action=1849)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.512None[Sandbox] Process order. (Serial=249, Empire=39, Order=OrderContinueGotoAction Action=1850)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.533None[Sandbox] Process order. (Serial=250, Empire=41, Order=OrderContinueGotoAction Action=1851)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.602None[Sandbox] Process order. (Serial=251, Empire=61, Order=OrderContinueGotoAction Action=1854)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.714None[Sandbox] Process order. (Serial=252, Empire=77, Order=OrderContinueGotoAction Action=1859)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.733None[Sandbox] Process order. (Serial=253, Empire=78, Order=OrderContinueGotoAction Action=1860)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.763None[Sandbox] Process order. (Serial=254, Empire=83, Order=OrderContinueGotoAction Action=1861)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.825None[Sandbox] Process order. (Serial=255, Empire=1, Order=OrderContinueGotoAction Action=1836)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.825None[Sandbox] Process order. (Serial=256, Empire=1, Order=OrderContinueGotoAction Action=1835)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.874None[Sandbox] Process order. (Serial=257, Empire=2, Order=OrderContinueGotoAction Action=1838)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.875None[Sandbox] Process order. (Serial=258, Empire=2, Order=OrderContinueGotoAction Action=1837)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:22.884None[Sandbox] Process order. (Serial=259, Empire=2, Order=OrderContinueGotoAction Action=1839)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.105None[Sandbox] Process order. (Serial=260, Empire=21, Order=OrderContinueGotoAction Action=1848)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.125None[Sandbox] Process order. (Serial=261, Empire=32, Order=OrderContinueGotoAction Action=1849)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.385None[Sandbox] Process order. (Serial=262, Empire=77, Order=OrderContinueGotoAction Action=1859)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.435None[Sandbox] Process order. (Serial=263, Empire=83, Order=OrderContinueGotoAction Action=1861)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.495None[Sandbox] Process order. (Serial=264, Empire=1, Order=OrderContinueGotoAction Action=1836)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.545None[Sandbox] Process order. (Serial=265, Empire=2, Order=OrderContinueGotoAction Action=1838)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.554NoneThe AI synchronization took 1081 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:23.605None[Sandbox] Process order. (Serial=266, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.625None[Sandbox] Process order. (Serial=267, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1452 [27, 19] --> 1451 [26, 19] --> 1450 [25, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.635None[Sandbox] Process order. (Serial=268, Empire=1, Order=OrderContinueGotoAction Action=1862)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.646None[Sandbox] Process order. (Serial=269, Empire=1, Order=OrderGoTo Entity=#13041, AdditionalFlags='IgnoreFogOfWar', Path='1221 [21, 16] --> 1145 [20, 15] --> 1070 [20, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.646None[Sandbox] Process order. (Serial=270, Empire=1, Order=OrderGoTo Entity=#13074, AdditionalFlags='IgnoreFogOfWar', Path='1451 [26, 19] --> 1450 [25, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.655None[Sandbox] Process order. (Serial=271, Empire=1, Order=OrderContinueGotoAction Action=1864)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.656None[Sandbox] Process order. (Serial=272, Empire=1, Order=OrderContinueGotoAction Action=1863)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.675None[Sandbox] Process order. (Serial=273, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=DistrictImprovement_Science_04, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.675None[Sandbox] Process order. (Serial=274, Empire=2, Order=OrderEvolveUnit UnitGUID: 9647, EvolutionName: Unit_Necrophage_Spitter)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.677None[Sandbox] Process order. (Serial=275, Empire=2, Order=OrderBuildFoundationAt Settlement=5232, Position=1921)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.689NoneDoUpdateMesh #12557 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:23.715None[Sandbox] Process order. (Serial=276, Empire=2, Order=OrderGoTo Entity=#12557, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37] --> 2898 [48, 38] --> 2972 [47, 39] --> 2971 [46, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.724None[Sandbox] Process order. (Serial=277, Empire=2, Order=OrderContinueGotoAction Action=1865)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.745None[Sandbox] Process order. (Serial=278, Empire=3, Order=OrderBattleConfirmation BattleGUID: 13077 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.745NoneBattle 13077: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:23.745NoneBattle 13077: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:23.775None[Sandbox] Process order. (Serial=279, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #12436 TargetArmyGUID: #5023 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.775NonePrevented Proxy creation for Entity #12436 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:23.821NonePresentation Battle 13077: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:23.821NonePresentation Battle 13077: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:23.821NonePresentation Battle 13077: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:23.821NonePresentation Battle 13077: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:23.824None[Sandbox] Process order. (Serial=280, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 13077)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.824NoneBattle 13077: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:23.824NonePrevented Proxy creation for Entity #12937 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:23.824NonePrevented Proxy creation for Entity #12938 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:23.849None[Sandbox] Process order. (Serial=281, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.895None[Sandbox] Process order. (Serial=282, Empire=0, Order=OrderGoTo Entity=#4960, path='1631 [56, 21] --> 1707 [57, 22] --> 1782 [57, 23] --> 1857 [57, 24] --> 1932 [57, 25] --> 2008 [58, 26] --> 2083 [58, 27] --> 2159 [59, 28] --> 2160 [60, 28] --> 2161 [61, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.907None[Sandbox] Process order. (Serial=283, Empire=0, Order=OrderContinueGotoAction Action=1866)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:23.922NonePresentation Battle 13077: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:23.922NoneRelease presentation battle unit 13157
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:23.923NoneRelease presentation battle unit 13156
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:23.923NoneRelease presentation battle unit 13155
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:23.923NoneRelease presentation battle unit 13154
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:23.923NoneRelease presentation battle unit 13158
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:24.307None[Sandbox] Process order. (Serial=284, Empire=1, Order=OrderContinueGotoAction Action=1862)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:24.327None[Sandbox] Process order. (Serial=285, Empire=1, Order=OrderContinueGotoAction Action=1863)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:24.397None[Sandbox] Process order. (Serial=286, Empire=2, Order=OrderContinueGotoAction Action=1865)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:24.578None[Sandbox] Process order. (Serial=287, Empire=0, Order=OrderContinueGotoAction Action=1866)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:24.999None[Sandbox] Process order. (Serial=288, Empire=1, Order=OrderContinueGotoAction Action=1863)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:25.069None[Sandbox] Process order. (Serial=289, Empire=2, Order=OrderContinueGotoAction Action=1865)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:25.251None[Sandbox] Process order. (Serial=290, Empire=0, Order=OrderContinueGotoAction Action=1866)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:25.743None[Sandbox] Process order. (Serial=291, Empire=2, Order=OrderContinueGotoAction Action=1865)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:25.839NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-5616)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
14:51:25.905NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-5613)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
14:51:25.921NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-5615)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
14:51:25.924None[Sandbox] Process order. (Serial=292, Empire=0, Order=OrderContinueGotoAction Action=1866)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:25.955NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-5612)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
14:51:26.005NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-5614)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
14:51:26.006NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-5611)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
14:51:26.006NoneUnitActionMove(#12177): Movement timed out'
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
14:51:26.597None[Sandbox] Process order. (Serial=293, Empire=0, Order=OrderContinueGotoAction Action=1866)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.602NoneThe AI synchronization took 2187 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:26.707None[Sandbox] Process order. (Serial=294, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3628 [28, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.717None[Sandbox] Process order. (Serial=295, Empire=2, Order=OrderContinueGotoAction Action=1867)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.756None[Sandbox] Process order. (Serial=296, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='473 [23, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.766None[Sandbox] Process order. (Serial=297, Empire=5, Order=OrderContinueGotoAction Action=1868)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.776None[Sandbox] Process order. (Serial=298, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.786None[Sandbox] Process order. (Serial=299, Empire=7, Order=OrderContinueGotoAction Action=1869)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.807None[Sandbox] Process order. (Serial=300, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1063 [13, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.816None[Sandbox] Process order. (Serial=301, Empire=17, Order=OrderContinueGotoAction Action=1870)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.868None[Sandbox] Process order. (Serial=302, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2331 [6, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.879None[Sandbox] Process order. (Serial=303, Empire=41, Order=OrderContinueGotoAction Action=1871)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.898None[Sandbox] Process order. (Serial=304, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1419 [69, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.908None[Sandbox] Process order. (Serial=305, Empire=51, Order=OrderContinueGotoAction Action=1872)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.917None[Sandbox] Process order. (Serial=306, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2472 [72, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.928None[Sandbox] Process order. (Serial=307, Empire=53, Order=OrderContinueGotoAction Action=1873)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.948None[Sandbox] Process order. (Serial=308, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3855 [30, 51] --> 3854 [29, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.957None[Sandbox] Process order. (Serial=309, Empire=68, Order=OrderContinueGotoAction Action=1874)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.980None[Sandbox] Process order. (Serial=310, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='937 [37, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:26.987None[Sandbox] Process order. (Serial=311, Empire=76, Order=OrderContinueGotoAction Action=1875)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:27.008None[Sandbox] Process order. (Serial=312, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3490 [40, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:27.018None[Sandbox] Process order. (Serial=313, Empire=78, Order=OrderContinueGotoAction Action=1876)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:27.038None[Sandbox] Process order. (Serial=314, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:27.038None[Sandbox] Process order. (Serial=315, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:27.628None[Sandbox] Process order. (Serial=316, Empire=68, Order=OrderContinueGotoAction Action=1874)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:27.635NoneThe AI synchronization took 468 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:27.710None[Sandbox] Process order. (Serial=317, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:27.920None[Sandbox] Process order. (Serial=318, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=142)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:27.921None[Sandbox] Process order. (Serial=319, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:27.939None[Sandbox] Process order. (Serial=320, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:28.000None[Sandbox] Process order. (Serial=321, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:28.010None[Sandbox] Process order. (Serial=322, Empire=7, Order=OrderContinueGotoAction Action=1877)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:28.080None[Sandbox] Process order. (Serial=323, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1344 [69, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:28.090None[Sandbox] Process order. (Serial=324, Empire=51, Order=OrderContinueGotoAction Action=1878)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:28.100None[Sandbox] Process order. (Serial=325, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2397 [72, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:28.110None[Sandbox] Process order. (Serial=326, Empire=53, Order=OrderContinueGotoAction Action=1879)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:28.207NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:51:28.404None[Sandbox] Process order. (Serial=327, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:30.456UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:30.456UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:31.940UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:32.391NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:32.392NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:32.392NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:32.392NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:32.395UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:51:34.489UIUnload UI texture 'LoadingScreen_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:35.489NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:51:36.434None[Sandbox] Process order. (Serial=328, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 12910, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:36.491NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:51:42.296None[Sandbox] Process order. (Serial=329, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 9767, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:42.396None[Sandbox] Process order. (Serial=330, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:44.050None[Sandbox] Process order. (Serial=331, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:44.050None[Sandbox] Process order. (Serial=332, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:44.100None[Sandbox] Process order. (Serial=333, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:44.109None[Sandbox] Process order. (Serial=334, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:44.190NonePrevented Proxy creation for Entity #12424 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.190NonePrevented Proxy creation for Entity #8520 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.191NonePrevented Proxy creation for Entity #9303 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.191NonePrevented Proxy creation for Entity #9302 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.191NonePrevented Proxy creation for Entity #9301 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.191NonePrevented Proxy creation for Entity #9300 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.191NonePrevented Proxy creation for Entity #9309 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.191NonePrevented Proxy creation for Entity #9308 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.191NonePrevented Proxy creation for Entity #9307 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.191NonePrevented Proxy creation for Entity #9306 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.193NonePrevented Proxy creation for Entity #9315 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.193NonePrevented Proxy creation for Entity #9314 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.193NonePrevented Proxy creation for Entity #9313 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.193NonePrevented Proxy creation for Entity #9312 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:44.195NoneQuest MinorFaction_SpecificQuest_Sollusk01_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
14:51:44.195NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_BranchC_End, Variable=RewardCourtesan, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:44.196NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
14:51:44.288NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:44.288None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:44.288None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:44.521NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:44.521None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:44.521None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:44.540None[Sandbox] Process order. (Serial=335, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:51:44)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:44.549None[Sandbox] Process order. (Serial=336, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5877,EmpireIndex=1 TimePlayed=5877,EmpireIndex=2 TimePlayed=5877,EmpireIndex=3 TimePlayed=5877)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:44.587NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:44.587None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:44.588None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:44.610None[Sandbox] Process order. (Serial=337, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:44.686NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:44.686None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:44.687None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:46.553NoneCan't find entity 7806 of ongoing task. Fails the task 2351.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:46.564None[Sandbox] Process order. (Serial=338, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.564None[Sandbox] Process order. (Serial=339, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=12947, Constructible=Extractor_Strategic01, Position=781, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.566None[Sandbox] Process order. (Serial=340, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 78)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.584None[Sandbox] Process order. (Serial=341, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='707 [32, 9] --> 708 [33, 9] --> 784 [34, 10] --> 859 [34, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.584None[Sandbox] Process order. (Serial=342, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='917 [17, 12] --> 916 [16, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.584None[Sandbox] Process order. (Serial=343, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1450 [25, 19] --> 1449 [24, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.591NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:46.591None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:46.591None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:46.595None[Sandbox] Process order. (Serial=344, Empire=1, Order=OrderContinueGotoAction Action=1882)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.596None[Sandbox] Process order. (Serial=345, Empire=1, Order=OrderContinueGotoAction Action=1881)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.597None[Sandbox] Process order. (Serial=346, Empire=1, Order=OrderContinueGotoAction Action=1880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.624None[Sandbox] Process order. (Serial=347, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.654None[Sandbox] Process order. (Serial=348, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='2676 [51, 35] --> 2675 [50, 35] --> 2750 [50, 36] --> 2824 [49, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.654None[Sandbox] Process order. (Serial=349, Empire=2, Order=OrderGoTo Entity=#12557, AdditionalFlags='IgnoreFogOfWar', Path='2970 [45, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.664None[Sandbox] Process order. (Serial=350, Empire=2, Order=OrderContinueGotoAction Action=1884)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.665None[Sandbox] Process order. (Serial=351, Empire=2, Order=OrderContinueGotoAction Action=1883)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.666None[Sandbox] Process order. (Serial=352, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3629 [29, 48] --> 3630 [30, 48] --> 3631 [31, 48] --> 3706 [31, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.666None[Sandbox] Process order. (Serial=353, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='2376 [51, 31] --> 2452 [52, 32] --> 2527 [52, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.674None[Sandbox] Process order. (Serial=354, Empire=2, Order=OrderContinueGotoAction Action=1886)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.675None[Sandbox] Process order. (Serial=355, Empire=2, Order=OrderContinueGotoAction Action=1885)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.690NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:46.690None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:46.692None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:51:46.695None[Sandbox] Process order. (Serial=356, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=141, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.717None[Sandbox] Process order. (Serial=357, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2494 [19, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.724None[Sandbox] Process order. (Serial=358, Empire=3, Order=OrderContinueGotoAction Action=1887)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.735None[Sandbox] Process order. (Serial=359, Empire=3, Order=OrderGoTo Entity=#13037, AdditionalFlags='IgnoreFogOfWar', Path='2570 [20, 34] --> 2571 [21, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.744None[Sandbox] Process order. (Serial=360, Empire=3, Order=OrderContinueGotoAction Action=1888)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.754None[Sandbox] Process order. (Serial=361, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='548 [23, 7] --> 549 [24, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.764None[Sandbox] Process order. (Serial=362, Empire=5, Order=OrderContinueGotoAction Action=1889)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.775None[Sandbox] Process order. (Serial=363, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2903 [53, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.784None[Sandbox] Process order. (Serial=364, Empire=7, Order=OrderContinueGotoAction Action=1890)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.795None[Sandbox] Process order. (Serial=365, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3627 [27, 48] --> 3701 [26, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.805None[Sandbox] Process order. (Serial=366, Empire=13, Order=OrderContinueGotoAction Action=1891)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.824None[Sandbox] Process order. (Serial=367, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='987 [12, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.835None[Sandbox] Process order. (Serial=368, Empire=17, Order=OrderContinueGotoAction Action=1892)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.855None[Sandbox] Process order. (Serial=369, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2144 [44, 28] --> 2218 [43, 29] --> 2293 [43, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.865None[Sandbox] Process order. (Serial=370, Empire=18, Order=OrderContinueGotoAction Action=1893)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.875None[Sandbox] Process order. (Serial=371, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='555 [30, 7] --> 631 [31, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.885None[Sandbox] Process order. (Serial=372, Empire=21, Order=OrderContinueGotoAction Action=1894)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.896None[Sandbox] Process order. (Serial=373, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3557 [32, 47] --> 3482 [32, 46] --> 3406 [31, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.904None[Sandbox] Process order. (Serial=374, Empire=32, Order=OrderContinueGotoAction Action=1895)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.917None[Sandbox] Process order. (Serial=375, Empire=35, Order=OrderGoTo Entity=#12942, AdditionalFlags='IgnoreFogOfWar', Path='3017 [17, 40] --> 3016 [16, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.924None[Sandbox] Process order. (Serial=376, Empire=35, Order=OrderContinueGotoAction Action=1896)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.936None[Sandbox] Process order. (Serial=377, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20] --> 1620 [45, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.945None[Sandbox] Process order. (Serial=378, Empire=39, Order=OrderContinueGotoAction Action=1897)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.955None[Sandbox] Process order. (Serial=379, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2407 [7, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.965None[Sandbox] Process order. (Serial=380, Empire=41, Order=OrderContinueGotoAction Action=1898)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.985None[Sandbox] Process order. (Serial=381, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1420 [70, 18] --> 1494 [69, 19] --> 1569 [69, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:46.995None[Sandbox] Process order. (Serial=382, Empire=51, Order=OrderContinueGotoAction Action=1899)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.015None[Sandbox] Process order. (Serial=383, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2323 [73, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.025None[Sandbox] Process order. (Serial=384, Empire=53, Order=OrderContinueGotoAction Action=1900)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.035None[Sandbox] Process order. (Serial=385, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3645 [45, 48] --> 3719 [44, 49] --> 3794 [44, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.045None[Sandbox] Process order. (Serial=386, Empire=61, Order=OrderContinueGotoAction Action=1901)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.056None[Sandbox] Process order. (Serial=387, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3269 [44, 43] --> 3268 [43, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.065None[Sandbox] Process order. (Serial=388, Empire=66, Order=OrderContinueGotoAction Action=1902)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.085None[Sandbox] Process order. (Serial=389, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3779 [29, 50] --> 3704 [29, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.095None[Sandbox] Process order. (Serial=390, Empire=68, Order=OrderContinueGotoAction Action=1903)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.106None[Sandbox] Process order. (Serial=391, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1806 [6, 24] --> 1880 [5, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.115None[Sandbox] Process order. (Serial=392, Empire=75, Order=OrderContinueGotoAction Action=1904)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.127None[Sandbox] Process order. (Serial=393, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='938 [38, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.135None[Sandbox] Process order. (Serial=394, Empire=76, Order=OrderContinueGotoAction Action=1905)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.146None[Sandbox] Process order. (Serial=395, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3935 [35, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.155None[Sandbox] Process order. (Serial=396, Empire=77, Order=OrderContinueGotoAction Action=1906)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.166None[Sandbox] Process order. (Serial=397, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3565 [40, 47] --> 3640 [40, 48] --> 3714 [39, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.176None[Sandbox] Process order. (Serial=398, Empire=78, Order=OrderContinueGotoAction Action=1907)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.196None[Sandbox] Process order. (Serial=399, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='717 [42, 9] --> 643 [43, 8] --> 644 [44, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.205None[Sandbox] Process order. (Serial=400, Empire=83, Order=OrderContinueGotoAction Action=1908)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.236None[Sandbox] Process order. (Serial=401, Empire=0, Order=OrderBuyoutConstructionAt Settlement=5211, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.266None[Sandbox] Process order. (Serial=402, Empire=1, Order=OrderContinueGotoAction Action=1881)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.268None[Sandbox] Process order. (Serial=403, Empire=1, Order=OrderContinueGotoAction Action=1880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.296None[Sandbox] Process order. (Serial=404, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.329None[Sandbox] Process order. (Serial=405, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.336None[Sandbox] Process order. (Serial=406, Empire=2, Order=OrderContinueGotoAction Action=1883)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.346None[Sandbox] Process order. (Serial=407, Empire=2, Order=OrderContinueGotoAction Action=1886)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.346None[Sandbox] Process order. (Serial=408, Empire=2, Order=OrderContinueGotoAction Action=1885)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.416None[Sandbox] Process order. (Serial=409, Empire=3, Order=OrderContinueGotoAction Action=1888)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.436None[Sandbox] Process order. (Serial=410, Empire=5, Order=OrderContinueGotoAction Action=1889)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.477None[Sandbox] Process order. (Serial=411, Empire=13, Order=OrderContinueGotoAction Action=1891)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.536None[Sandbox] Process order. (Serial=412, Empire=18, Order=OrderContinueGotoAction Action=1893)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.556None[Sandbox] Process order. (Serial=413, Empire=21, Order=OrderContinueGotoAction Action=1894)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.578None[Sandbox] Process order. (Serial=414, Empire=32, Order=OrderContinueGotoAction Action=1895)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.617None[Sandbox] Process order. (Serial=415, Empire=39, Order=OrderContinueGotoAction Action=1897)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.668None[Sandbox] Process order. (Serial=416, Empire=51, Order=OrderContinueGotoAction Action=1899)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.718None[Sandbox] Process order. (Serial=417, Empire=61, Order=OrderContinueGotoAction Action=1901)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.738None[Sandbox] Process order. (Serial=418, Empire=66, Order=OrderContinueGotoAction Action=1902)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.769None[Sandbox] Process order. (Serial=419, Empire=68, Order=OrderContinueGotoAction Action=1903)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.791None[Sandbox] Process order. (Serial=420, Empire=75, Order=OrderContinueGotoAction Action=1904)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.850None[Sandbox] Process order. (Serial=421, Empire=78, Order=OrderContinueGotoAction Action=1907)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.880None[Sandbox] Process order. (Serial=422, Empire=83, Order=OrderContinueGotoAction Action=1908)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:47.940None[Sandbox] Process order. (Serial=423, Empire=1, Order=OrderContinueGotoAction Action=1880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.009None[Sandbox] Process order. (Serial=424, Empire=2, Order=OrderContinueGotoAction Action=1883)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.020None[Sandbox] Process order. (Serial=425, Empire=2, Order=OrderContinueGotoAction Action=1886)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.020None[Sandbox] Process order. (Serial=426, Empire=2, Order=OrderContinueGotoAction Action=1885)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.210None[Sandbox] Process order. (Serial=427, Empire=18, Order=OrderContinueGotoAction Action=1893)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.250None[Sandbox] Process order. (Serial=428, Empire=32, Order=OrderContinueGotoAction Action=1895)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.340None[Sandbox] Process order. (Serial=429, Empire=51, Order=OrderContinueGotoAction Action=1899)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.550None[Sandbox] Process order. (Serial=430, Empire=83, Order=OrderContinueGotoAction Action=1908)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.613None[Sandbox] Process order. (Serial=431, Empire=1, Order=OrderContinueGotoAction Action=1880)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.681None[Sandbox] Process order. (Serial=432, Empire=2, Order=OrderContinueGotoAction Action=1883)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.696NoneThe AI synchronization took 1071 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:48.718NoneCan't find entity 13184 of ongoing task. Fails the task 2263.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:48.731None[Sandbox] Process order. (Serial=433, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Money_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.750None[Sandbox] Process order. (Serial=434, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #13184 TargetArmyGUID: #7806 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.750NonePrevented Proxy creation for Entity #13184 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:48.751None[Sandbox] Process order. (Serial=435, Empire=1, Order=OrderGoTo Entity=#13041, AdditionalFlags='IgnoreFogOfWar', Path='994 [19, 13] --> 919 [19, 12] --> 918 [18, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.761None[Sandbox] Process order. (Serial=436, Empire=1, Order=OrderContinueGotoAction Action=1909)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.762None[Sandbox] Process order. (Serial=437, Empire=1, Order=OrderGoTo Entity=#13074, AdditionalFlags='IgnoreFogOfWar', Path='1449 [24, 19] --> 1374 [24, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.771None[Sandbox] Process order. (Serial=438, Empire=1, Order=OrderContinueGotoAction Action=1910)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.801None[Sandbox] Process order. (Serial=439, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #12557 TargetArmyGUID: #5995 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.801NonePrevented Proxy creation for Entity #12557 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:51:48.830None[Sandbox] Process order. (Serial=440, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.831None[Sandbox] Process order. (Serial=441, Empire=3, Order=OrderCutForest ArmyGUID: #13037 StopAction=False Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.851None[Sandbox] Process order. (Serial=442, Empire=3, Order=OrderGoTo Entity=#13188, AdditionalFlags='IgnoreFogOfWar', Path='2719 [19, 36] --> 2794 [19, 37] --> 2870 [20, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.861None[Sandbox] Process order. (Serial=443, Empire=3, Order=OrderContinueGotoAction Action=1912)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.901None[Sandbox] Process order. (Serial=444, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='705 [30, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:48.912None[Sandbox] Process order. (Serial=445, Empire=21, Order=OrderContinueGotoAction Action=1913)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:49.431None[Sandbox] Process order. (Serial=446, Empire=1, Order=OrderContinueGotoAction Action=1909)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:49.535None[Sandbox] Process order. (Serial=447, Empire=3, Order=OrderContinueGotoAction Action=1912)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.103None[Sandbox] Process order. (Serial=448, Empire=1, Order=OrderContinueGotoAction Action=1909)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.214None[Sandbox] Process order. (Serial=449, Empire=3, Order=OrderContinueGotoAction Action=1912)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.227NoneThe AI synchronization took 993 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:50.314None[Sandbox] Process order. (Serial=450, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='3044 [44, 40] --> 3043 [43, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.324None[Sandbox] Process order. (Serial=451, Empire=2, Order=OrderContinueGotoAction Action=1914)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.336None[Sandbox] Process order. (Serial=452, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3705 [30, 49] --> 3630 [30, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.337None[Sandbox] Process order. (Serial=453, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='2602 [52, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.344None[Sandbox] Process order. (Serial=454, Empire=2, Order=OrderContinueGotoAction Action=1916)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.344None[Sandbox] Process order. (Serial=455, Empire=2, Order=OrderContinueGotoAction Action=1915)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.384None[Sandbox] Process order. (Serial=456, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2569 [19, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.395None[Sandbox] Process order. (Serial=457, Empire=3, Order=OrderContinueGotoAction Action=1917)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.414None[Sandbox] Process order. (Serial=458, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='475 [25, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.424None[Sandbox] Process order. (Serial=459, Empire=5, Order=OrderContinueGotoAction Action=1918)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.445None[Sandbox] Process order. (Serial=460, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39] --> 3053 [53, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.455None[Sandbox] Process order. (Serial=461, Empire=7, Order=OrderContinueGotoAction Action=1919)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.475None[Sandbox] Process order. (Serial=462, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1063 [13, 14] --> 1138 [13, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.485None[Sandbox] Process order. (Serial=463, Empire=17, Order=OrderContinueGotoAction Action=1920)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.525None[Sandbox] Process order. (Serial=464, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2331 [6, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.535None[Sandbox] Process order. (Serial=465, Empire=41, Order=OrderContinueGotoAction Action=1921)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.555None[Sandbox] Process order. (Serial=466, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2247 [72, 29] --> 2173 [73, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.565None[Sandbox] Process order. (Serial=467, Empire=53, Order=OrderContinueGotoAction Action=1922)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.625None[Sandbox] Process order. (Serial=468, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='937 [37, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.635None[Sandbox] Process order. (Serial=469, Empire=76, Order=OrderContinueGotoAction Action=1923)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.655None[Sandbox] Process order. (Serial=470, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3859 [34, 51] --> 3784 [34, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.664None[Sandbox] Process order. (Serial=471, Empire=77, Order=OrderContinueGotoAction Action=1924)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.699None[Sandbox] Process order. (Serial=472, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:50.699None[Sandbox] Process order. (Serial=473, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.017None[Sandbox] Process order. (Serial=474, Empire=2, Order=OrderContinueGotoAction Action=1915)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.127None[Sandbox] Process order. (Serial=475, Empire=7, Order=OrderContinueGotoAction Action=1919)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.157None[Sandbox] Process order. (Serial=476, Empire=17, Order=OrderContinueGotoAction Action=1920)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.237None[Sandbox] Process order. (Serial=477, Empire=53, Order=OrderContinueGotoAction Action=1922)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.339None[Sandbox] Process order. (Serial=478, Empire=77, Order=OrderContinueGotoAction Action=1924)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.344NoneThe AI synchronization took 497 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:51:51.378None[Sandbox] Process order. (Serial=479, Empire=1, Order=OrderChangeEntityAwakeState EntityGuid: 13074, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.518None[Sandbox] Process order. (Serial=480, Empire=68, Order=OrderCreateBattle Attacker #12152 Target #7384 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.518NoneBattle 13190: Initialize battle with attacker 12152 (3704) and defender 7384 (3630).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.518NoneBattle 13190: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:51.518NoneBattle 13190: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
14:51:51.518NoneBattle 13190: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:51.519NoneBattle 13190: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:51.522NoneBattle 13190: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:51.522NoneBattle 13190: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:51.536NoneBattle 13190: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:51.538None[AI] Battle 13190: Confirming battle for empire 68
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
14:51:51.549None[Sandbox] Process order. (Serial=481, Empire=68, Order=OrderBattleConfirmation BattleGUID: 13190 EmpireIndex: 68)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.569None[Sandbox] Process order. (Serial=482, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.622NonePresentation Battle 13190: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.622NonePresentation Battle 13190: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.622NonePresentation Battle 13190: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:51.622NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.622NoneRestorePresentationBattlePreview created ticket #70440.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=68, Guid=12152, Group=Attacker, TileIndex=3704, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: Create participant 12152. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7384, Group=Defender, TileIndex=3630, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: Create participant 7384. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.623NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=68 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=68, Guid=12152, Group=Attacker, TileIndex=3704, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7384, Group=Defender, TileIndex=3630, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.623NonePresentation Battle 13190: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.624NonePresentation Battle 13190: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=68, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.624NonePresentation Battle 13190: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.624NonePresentation Battle 13190: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.624NonePresentation Battle 13190: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.624NonePresentation Battle 13190: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=68, ParticipantGuid=12152, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.624NoneInitialize presentation battle unit 13282 for unit 12155
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.624NoneInitialize presentation battle unit 13281 for unit 12156
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.625NoneInitialize presentation battle unit 13280 for unit 12153
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.625NoneInitialize presentation battle unit 13279 for unit 12154
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.625NonePresentation Battle 13190: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7384, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.625NoneInitialize presentation battle unit 13283 for unit 7385
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.627NonePresentation Battle 13190: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.627NonePresentation Battle 13190: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.627NonePresentation Battle 13190: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.627NonePresentation Battle 13190: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:51.627NoneReleasePresentationBattlePreview attacker #12152, defender #7384
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.627NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.627NoneRestorePresentationBattlePreview created ticket #70441.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.629NonePresentation Battle 13190: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.629NonePresentation Battle 13190: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:51.629NonePresentation Battle 13190: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.629NonePresentation Battle 13190: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=68 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.656NoneRequestRestoreAsyncOperation_Completed for ticket #70440.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:51:51.656NoneRestorePresentationBattlePreview skipped due to ended battle #13190
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:51:51.656NoneRequestAsyncOperation_Dismissed for ticket #70440.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:51:51.656NoneRequestRestoreAsyncOperation_Completed for ticket #70441.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:51:51.656NoneRestorePresentationBattlePreview skipped due to ended battle #13190
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:51:51.656NoneRequestAsyncOperation_Dismissed for ticket #70441.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:51:51.658None[Sandbox] Process order. (Serial=483, Empire=2, Order=OrderBattleRetreat BattleGUID: 13190 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.658NoneBattle 13190: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:51.658NoneBattle 13190: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:51.721NonePresentation Battle 13190: Execute action[21] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.721NonePresentation Battle 13190: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:51.721NonePresentation Battle 13190: Execute action[22] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:51.728None[Sandbox] Process order. (Serial=484, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 13190)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.728NoneBattle 13190: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:51:51.749None[Sandbox] Process order. (Serial=485, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2256 [6, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.758None[Sandbox] Process order. (Serial=486, Empire=41, Order=OrderContinueGotoAction Action=1926)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:51.822NonePresentation Battle 13190: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:51:51.822NoneRelease presentation battle unit 13282
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:51.823NoneRelease presentation battle unit 13281
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:51.823NoneRelease presentation battle unit 13280
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:51.823NoneRelease presentation battle unit 13279
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:51.823NoneRelease presentation battle unit 13283
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:51:51.829None[Sandbox] Process order. (Serial=487, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:51:55.525UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:51:55.525UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:51:59.039UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:51:59.039UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:52:07.922UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:52:14.223UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:52:19.423UIUnload UI texture 'Units__Large_06'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:52:48.466None[Sandbox] Process order. (Serial=488, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Influence, Position=2391, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:52:48.529None[Sandbox] Process order. (Serial=489, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:52:50.192None[Sandbox] Process order. (Serial=490, Empire=0, Order=OrderRemoveConstructionAt Settlement=5211, ConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:52:50.235None[Sandbox] Process order. (Serial=491, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:04.163None[Sandbox] Process order. (Serial=492, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Science, Position=2391, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:04.247None[Sandbox] Process order. (Serial=493, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:09.759None[Sandbox] Process order. (Serial=494, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=District_Tier1_Population, Position=2390, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:09.824NoneDistrict_Tier1_Population doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:14.657NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:14.660UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:53:14.660UILoading async UI texture 'Units__Large_06.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:53:14.660UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:53:14.661UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:53:17.613None[Sandbox] Process order. (Serial=495, Empire=0, Order=OrderGoTo Entity=#4960, path='1932 [57, 25] --> 2008 [58, 26] --> 2083 [58, 27] --> 2159 [59, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:17.624None[Sandbox] Process order. (Serial=496, Empire=0, Order=OrderContinueGotoAction Action=1927)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:18.295None[Sandbox] Process order. (Serial=497, Empire=0, Order=OrderContinueGotoAction Action=1927)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:18.965None[Sandbox] Process order. (Serial=498, Empire=0, Order=OrderContinueGotoAction Action=1927)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:19.638None[Sandbox] Process order. (Serial=499, Empire=0, Order=OrderContinueGotoAction Action=1927)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:19.649NoneThe AI synchronization took 1696 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:53:22.145None[Sandbox] Process order. (Serial=500, Empire=0, Order=OrderGoTo Entity=#4960, path='2234 [59, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:22.156None[Sandbox] Process order. (Serial=501, Empire=0, Order=OrderContinueGotoAction Action=1928)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:23.755NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:24.981None[Sandbox] Process order. (Serial=502, Empire=0, Order=OrderGoTo Entity=#9767, path='2233 [58, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:24.991None[Sandbox] Process order. (Serial=503, Empire=0, Order=OrderContinueGotoAction Action=1929)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:25.071None[Sandbox] Process order. (Serial=504, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:26.196UILoading async UI texture 'Units__Large_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:53:27.948None[Sandbox] Process order. (Serial=505, Empire=0, Order=OrderSplitArmy ArmySimulationEntityGUID: 9767, WorldPosition: 2234, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:28.940NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:30.562UILoading async UI texture 'Units__Large_11.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:53:33.259None[Sandbox] Process order. (Serial=506, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #4960 TargetArmyGUID: #9767 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:33.339NoneDoUpdateMesh #4960 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.88, GetHealthRatio 0.88, PresentationUnit.EntityHolder.GetHealthRatio 0.88
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:33.339NoneDoUpdateMesh #9767 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.91, GetHealthRatio 0.91, PresentationUnit.EntityHolder.GetHealthRatio 0.91
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:33.349None[Sandbox] Process order. (Serial=507, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:34.340NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:35.239NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.08999857% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13284-5939-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:35.339NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.09000061% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13284-5940-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:35.372NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1000007% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13284-5941-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:35.372NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1000007% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13284-5936-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:35.423NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1300001% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13284-5937-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:37.039NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:37.957NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:38.240NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:39.528None[Sandbox] Process order. (Serial=508, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:39.567None[Sandbox] Process order. (Serial=509, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:39.657None[Sandbox] Process order. (Serial=510, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:39.773NonePrevented Proxy creation for Entity #9015 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:53:39.773NonePrevented Proxy creation for Entity #9011 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:53:39.773NonePrevented Proxy creation for Entity #8829 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:53:39.859None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxStrategic' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:39.859None[Deeds] DeedDefinition 'Deed_EmpireProperty_MaxStrategic' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:40.090None[Sandbox] Process order. (Serial=511, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:53:40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:40.098None[Sandbox] Process order. (Serial=512, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5993,EmpireIndex=1 TimePlayed=5993,EmpireIndex=2 TimePlayed=5993,EmpireIndex=3 TimePlayed=5993)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:40.138NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:40.138None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:40.138None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:40.973NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:41.038NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:41.038None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:41.038None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:42.014None[Sandbox] Process order. (Serial=513, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #13284 TargetArmyGUID: #4960 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.015NonePrevented Proxy creation for Entity #13284 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:53:42.134None[Sandbox] Process order. (Serial=514, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1374 [24, 18] --> 1373 [23, 18] --> 1297 [22, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.144None[Sandbox] Process order. (Serial=515, Empire=1, Order=OrderContinueGotoAction Action=1930)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.145None[Sandbox] Process order. (Serial=516, Empire=1, Order=OrderGoTo Entity=#13041, AdditionalFlags='IgnoreFogOfWar', Path='917 [17, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.153None[Sandbox] Process order. (Serial=517, Empire=1, Order=OrderContinueGotoAction Action=1931)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.153None[Sandbox] Process order. (Serial=518, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='858 [33, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.163None[Sandbox] Process order. (Serial=519, Empire=1, Order=OrderContinueGotoAction Action=1932)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.175NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:42.183None[Sandbox] Process order. (Serial=520, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Science, Position=1921, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.186None[Sandbox] Process order. (Serial=521, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_CloseBorders', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.203None[Sandbox] Process order. (Serial=522, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='3117 [42, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.214None[Sandbox] Process order. (Serial=523, Empire=2, Order=OrderContinueGotoAction Action=1933)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.215None[Sandbox] Process order. (Serial=524, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3480 [30, 46] --> 3555 [30, 47] --> 3631 [31, 48] --> 3632 [32, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.215None[Sandbox] Process order. (Serial=525, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37] --> 2898 [48, 38] --> 2897 [47, 38] --> 2896 [46, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.223None[Sandbox] Process order. (Serial=526, Empire=2, Order=OrderContinueGotoAction Action=1935)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.224None[Sandbox] Process order. (Serial=527, Empire=2, Order=OrderContinueGotoAction Action=1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.225None[Sandbox] Process order. (Serial=528, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='2676 [51, 35] --> 2751 [51, 36] --> 2825 [50, 37] --> 2900 [50, 38] --> 2899 [49, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.233None[Sandbox] Process order. (Serial=529, Empire=2, Order=OrderContinueGotoAction Action=1936)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.254None[Sandbox] Process order. (Serial=530, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=148, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.274None[Sandbox] Process order. (Serial=531, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2643 [18, 35] --> 2718 [18, 36] --> 2792 [17, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.275None[Sandbox] Process order. (Serial=532, Empire=3, Order=OrderGoTo Entity=#13188, AdditionalFlags='IgnoreFogOfWar', Path='2945 [20, 39] --> 3021 [21, 40] --> 3096 [21, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.283None[Sandbox] Process order. (Serial=533, Empire=3, Order=OrderContinueGotoAction Action=1938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.284None[Sandbox] Process order. (Serial=534, Empire=3, Order=OrderContinueGotoAction Action=1937)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.294None[Sandbox] Process order. (Serial=535, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='476 [26, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.304None[Sandbox] Process order. (Serial=536, Empire=5, Order=OrderContinueGotoAction Action=1939)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.308UIUnload UI texture 'KinOfSheredyn_Districts_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:42.313None[Sandbox] Process order. (Serial=537, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39] --> 2979 [54, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.324None[Sandbox] Process order. (Serial=538, Empire=7, Order=OrderContinueGotoAction Action=1940)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.334None[Sandbox] Process order. (Serial=539, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3627 [27, 48] --> 3552 [27, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.343None[Sandbox] Process order. (Serial=540, Empire=13, Order=OrderContinueGotoAction Action=1941)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.354None[Sandbox] Process order. (Serial=541, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1139 [14, 15] --> 1140 [15, 15] --> 1066 [16, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.363None[Sandbox] Process order. (Serial=542, Empire=17, Order=OrderContinueGotoAction Action=1942)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.383None[Sandbox] Process order. (Serial=543, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2217 [42, 29] --> 2142 [42, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.393None[Sandbox] Process order. (Serial=544, Empire=18, Order=OrderContinueGotoAction Action=1943)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.404None[Sandbox] Process order. (Serial=545, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='704 [29, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.413None[Sandbox] Process order. (Serial=546, Empire=21, Order=OrderContinueGotoAction Action=1944)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.434None[Sandbox] Process order. (Serial=547, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3331 [31, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.444None[Sandbox] Process order. (Serial=548, Empire=32, Order=OrderContinueGotoAction Action=1945)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.453None[Sandbox] Process order. (Serial=549, Empire=35, Order=OrderGoTo Entity=#12942, AdditionalFlags='IgnoreFogOfWar', Path='3091 [16, 41] --> 3167 [17, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.464None[Sandbox] Process order. (Serial=550, Empire=35, Order=OrderContinueGotoAction Action=1946)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.473None[Sandbox] Process order. (Serial=551, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20] --> 1470 [45, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.484None[Sandbox] Process order. (Serial=552, Empire=39, Order=OrderContinueGotoAction Action=1947)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.494None[Sandbox] Process order. (Serial=553, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2180 [5, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.504None[Sandbox] Process order. (Serial=554, Empire=41, Order=OrderContinueGotoAction Action=1948)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.525None[Sandbox] Process order. (Serial=555, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1644 [69, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.534None[Sandbox] Process order. (Serial=556, Empire=51, Order=OrderContinueGotoAction Action=1949)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.544None[Sandbox] Process order. (Serial=557, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2097 [72, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.554None[Sandbox] Process order. (Serial=558, Empire=53, Order=OrderContinueGotoAction Action=1950)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.564None[Sandbox] Process order. (Serial=559, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3719 [44, 49] --> 3645 [45, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.574None[Sandbox] Process order. (Serial=560, Empire=61, Order=OrderContinueGotoAction Action=1951)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.584None[Sandbox] Process order. (Serial=561, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.594None[Sandbox] Process order. (Serial=562, Empire=64, Order=OrderContinueGotoAction Action=1952)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.604None[Sandbox] Process order. (Serial=563, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3194 [44, 42] --> 3119 [44, 41] --> 3045 [45, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.614None[Sandbox] Process order. (Serial=564, Empire=66, Order=OrderContinueGotoAction Action=1953)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.624None[Sandbox] Process order. (Serial=565, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3779 [29, 50] --> 3853 [28, 51] --> 3929 [29, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.634None[Sandbox] Process order. (Serial=566, Empire=68, Order=OrderContinueGotoAction Action=1954)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.644None[Sandbox] Process order. (Serial=567, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1879 [4, 25] --> 1878 [3, 25] --> 1877 [2, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.654None[Sandbox] Process order. (Serial=568, Empire=75, Order=OrderContinueGotoAction Action=1955)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.664None[Sandbox] Process order. (Serial=569, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='936 [36, 12] --> 860 [35, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.674None[Sandbox] Process order. (Serial=570, Empire=76, Order=OrderContinueGotoAction Action=1956)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.694None[Sandbox] Process order. (Serial=571, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3709 [34, 49] --> 3635 [35, 48] --> 3560 [35, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.704None[Sandbox] Process order. (Serial=572, Empire=77, Order=OrderContinueGotoAction Action=1957)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.724None[Sandbox] Process order. (Serial=573, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3790 [40, 50] --> 3864 [39, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.735None[Sandbox] Process order. (Serial=574, Empire=78, Order=OrderContinueGotoAction Action=1958)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.754None[Sandbox] Process order. (Serial=575, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='643 [43, 8] --> 717 [42, 9] --> 792 [42, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.764None[Sandbox] Process order. (Serial=576, Empire=83, Order=OrderContinueGotoAction Action=1959)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.814None[Sandbox] Process order. (Serial=577, Empire=1, Order=OrderContinueGotoAction Action=1930)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.895None[Sandbox] Process order. (Serial=578, Empire=2, Order=OrderContinueGotoAction Action=1935)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.896None[Sandbox] Process order. (Serial=579, Empire=2, Order=OrderContinueGotoAction Action=1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.905None[Sandbox] Process order. (Serial=580, Empire=2, Order=OrderContinueGotoAction Action=1936)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.954None[Sandbox] Process order. (Serial=581, Empire=3, Order=OrderContinueGotoAction Action=1938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.954None[Sandbox] Process order. (Serial=582, Empire=3, Order=OrderContinueGotoAction Action=1937)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:42.995None[Sandbox] Process order. (Serial=583, Empire=7, Order=OrderContinueGotoAction Action=1940)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.017None[Sandbox] Process order. (Serial=584, Empire=13, Order=OrderContinueGotoAction Action=1941)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.035None[Sandbox] Process order. (Serial=585, Empire=17, Order=OrderContinueGotoAction Action=1942)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.065None[Sandbox] Process order. (Serial=586, Empire=18, Order=OrderContinueGotoAction Action=1943)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.155None[Sandbox] Process order. (Serial=587, Empire=39, Order=OrderContinueGotoAction Action=1947)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.286None[Sandbox] Process order. (Serial=588, Empire=66, Order=OrderContinueGotoAction Action=1953)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.306None[Sandbox] Process order. (Serial=589, Empire=68, Order=OrderContinueGotoAction Action=1954)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.326None[Sandbox] Process order. (Serial=590, Empire=75, Order=OrderContinueGotoAction Action=1955)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.347None[Sandbox] Process order. (Serial=591, Empire=76, Order=OrderContinueGotoAction Action=1956)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.376None[Sandbox] Process order. (Serial=592, Empire=77, Order=OrderContinueGotoAction Action=1957)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.436None[Sandbox] Process order. (Serial=593, Empire=83, Order=OrderContinueGotoAction Action=1959)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.517None[Sandbox] Process order. (Serial=594, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 125, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.517None[Sandbox] Process order. (Serial=595, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 125, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.567None[Sandbox] Process order. (Serial=596, Empire=2, Order=OrderContinueGotoAction Action=1935)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.568None[Sandbox] Process order. (Serial=597, Empire=2, Order=OrderContinueGotoAction Action=1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.576None[Sandbox] Process order. (Serial=598, Empire=2, Order=OrderContinueGotoAction Action=1936)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.627None[Sandbox] Process order. (Serial=599, Empire=3, Order=OrderContinueGotoAction Action=1938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.707None[Sandbox] Process order. (Serial=600, Empire=17, Order=OrderContinueGotoAction Action=1942)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.977None[Sandbox] Process order. (Serial=601, Empire=68, Order=OrderContinueGotoAction Action=1954)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:43.997None[Sandbox] Process order. (Serial=602, Empire=75, Order=OrderContinueGotoAction Action=1955)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.047None[Sandbox] Process order. (Serial=603, Empire=77, Order=OrderContinueGotoAction Action=1957)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.109None[Sandbox] Process order. (Serial=604, Empire=83, Order=OrderContinueGotoAction Action=1959)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.239None[Sandbox] Process order. (Serial=605, Empire=2, Order=OrderContinueGotoAction Action=1935)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.240None[Sandbox] Process order. (Serial=606, Empire=2, Order=OrderContinueGotoAction Action=1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.248None[Sandbox] Process order. (Serial=607, Empire=2, Order=OrderContinueGotoAction Action=1936)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.256NoneThe AI synchronization took 1170 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:53:44.289None[Sandbox] Process order. (Serial=608, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #13041 TargetArmyGUID: #12177 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.289NonePrevented Proxy creation for Entity #13041 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:53:44.318None[Sandbox] Process order. (Serial=609, Empire=2, Order=OrderBuildBurrow ArmyGUID: #5995 StopAction=False Action=0 at 3117 [42, 41])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.339NoneCan't find entity 13188 of ongoing task. Fails the task 1358.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:44.349None[Sandbox] Process order. (Serial=610, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Archer, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.373NoneDoUpdateMesh #12177 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:44.449None[Sandbox] Process order. (Serial=611, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='861 [36, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.459None[Sandbox] Process order. (Serial=612, Empire=76, Order=OrderContinueGotoAction Action=1961)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.540None[Sandbox] Process order. (Serial=613, Empire=1, Order=OrderParley ArmyGUID: #12177 StopAction=False Action=0 at 840 [15, 11])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.541NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:44.559None[Sandbox] Process order. (Serial=614, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='784 [34, 10] --> 709 [34, 9] --> 635 [35, 8] --> 559 [34, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.569None[Sandbox] Process order. (Serial=615, Empire=1, Order=OrderContinueGotoAction Action=1962)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.638None[Sandbox] Process order. (Serial=616, Empire=3, Order=OrderGoTo Entity=#13288, AdditionalFlags='IgnoreFogOfWar', Path='2719 [19, 36] --> 2794 [19, 37] --> 2870 [20, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.640NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:44.641None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:44.641None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:44.649None[Sandbox] Process order. (Serial=617, Empire=3, Order=OrderContinueGotoAction Action=1963)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.669None[Sandbox] Process order. (Serial=618, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='475 [25, 6] --> 474 [24, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.675NoneSame QuestPinSubset Snapshot Frame (previous frame: 934, current data frame: 934) but different data length (remote: 36, local: 35)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:44.680None[Sandbox] Process order. (Serial=619, Empire=5, Order=OrderContinueGotoAction Action=1964)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.699None[Sandbox] Process order. (Serial=620, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.709None[Sandbox] Process order. (Serial=621, Empire=7, Order=OrderContinueGotoAction Action=1965)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.739NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:44.739None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:44.739None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:44.742None[Sandbox] Process order. (Serial=622, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='629 [29, 8] --> 554 [29, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.749None[Sandbox] Process order. (Serial=623, Empire=21, Order=OrderContinueGotoAction Action=1966)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.759None[Sandbox] Process order. (Serial=624, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3406 [31, 45] --> 3482 [32, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.769None[Sandbox] Process order. (Serial=625, Empire=32, Order=OrderContinueGotoAction Action=1967)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.799None[Sandbox] Process order. (Serial=626, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.809None[Sandbox] Process order. (Serial=627, Empire=41, Order=OrderContinueGotoAction Action=1968)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.830None[Sandbox] Process order. (Serial=628, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1568 [68, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.841None[Sandbox] Process order. (Serial=629, Empire=51, Order=OrderContinueGotoAction Action=1969)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.861None[Sandbox] Process order. (Serial=630, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2173 [73, 28] --> 2247 [72, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.870None[Sandbox] Process order. (Serial=631, Empire=53, Order=OrderContinueGotoAction Action=1970)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.891None[Sandbox] Process order. (Serial=632, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.900None[Sandbox] Process order. (Serial=633, Empire=64, Order=OrderContinueGotoAction Action=1971)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.941None[Sandbox] Process order. (Serial=634, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3789 [39, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.950None[Sandbox] Process order. (Serial=635, Empire=78, Order=OrderContinueGotoAction Action=1972)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.975None[Sandbox] Process order. (Serial=636, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:44.975None[Sandbox] Process order. (Serial=637, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:45.240None[Sandbox] Process order. (Serial=638, Empire=1, Order=OrderContinueGotoAction Action=1962)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:45.321None[Sandbox] Process order. (Serial=639, Empire=3, Order=OrderContinueGotoAction Action=1963)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:45.351None[Sandbox] Process order. (Serial=640, Empire=5, Order=OrderContinueGotoAction Action=1964)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:45.421None[Sandbox] Process order. (Serial=641, Empire=21, Order=OrderContinueGotoAction Action=1966)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:45.441None[Sandbox] Process order. (Serial=642, Empire=32, Order=OrderContinueGotoAction Action=1967)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:45.512None[Sandbox] Process order. (Serial=643, Empire=51, Order=OrderContinueGotoAction Action=1969)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:45.542None[Sandbox] Process order. (Serial=644, Empire=53, Order=OrderContinueGotoAction Action=1970)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:45.914None[Sandbox] Process order. (Serial=645, Empire=1, Order=OrderContinueGotoAction Action=1962)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:45.994None[Sandbox] Process order. (Serial=646, Empire=3, Order=OrderContinueGotoAction Action=1963)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:46.588None[Sandbox] Process order. (Serial=647, Empire=1, Order=OrderContinueGotoAction Action=1962)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:46.602NoneThe AI synchronization took 1284 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:53:46.628None[Sandbox] Process order. (Serial=648, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 79)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:46.628None[Sandbox] Process order. (Serial=649, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 35, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:46.640NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:46.640None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:46.640None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:46.741NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:46.741None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:46.742None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:46.838None[Sandbox] Process order. (Serial=650, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:46.868None[Sandbox] Process order. (Serial=651, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 79)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:46.942NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:46.942None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:46.942None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:47.008None[Sandbox] Process order. (Serial=652, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2180 [5, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:47.018None[Sandbox] Process order. (Serial=653, Empire=41, Order=OrderContinueGotoAction Action=1973)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:47.042NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:47.043None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:47.043None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:53:47.059None[Sandbox] Process order. (Serial=654, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:47.069None[Sandbox] Process order. (Serial=655, Empire=64, Order=OrderContinueGotoAction Action=1974)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:47.119None[Sandbox] Process order. (Serial=656, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:47.911None[Sandbox] Process order. (Serial=657, Empire=0, Order=OrderGoTo Entity=#4960, path='2160 [60, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:47.922None[Sandbox] Process order. (Serial=658, Empire=0, Order=OrderContinueGotoAction Action=1975)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:49.075NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:49.493UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
14:53:49.530None[Sandbox] Process order. (Serial=659, Empire=0, Order=OrderGoTo Entity=#9767, path='2234 [59, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:49.540None[Sandbox] Process order. (Serial=660, Empire=0, Order=OrderContinueGotoAction Action=1976)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:49.647UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
14:53:51.457NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:52.526None[Sandbox] Process order. (Serial=661, Empire=0, Order=OrderGoTo Entity=#4960, path='2235 [60, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:52.535None[Sandbox] Process order. (Serial=662, Empire=0, Order=OrderContinueGotoAction Action=1977)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:52.673NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.06998916% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '4960-5942-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:53.274NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:53:53.899None[Sandbox] Process order. (Serial=663, Empire=0, Order=OrderGoTo Entity=#9767, path='2235 [60, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:53.908None[Sandbox] Process order. (Serial=664, Empire=0, Order=OrderContinueGotoAction Action=1978)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:53.979None[Sandbox] Process order. (Serial=665, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:55.213None[Sandbox] Process order. (Serial=666, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1924 [49, 25] --> 2000 [50, 26] --> 2074 [49, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:55.223None[Sandbox] Process order. (Serial=667, Empire=2, Order=OrderContinueGotoAction Action=1979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:55.764None[Sandbox] Process order. (Serial=668, Empire=0, Order=OrderCreateBattle Attacker #9767 Target #12940 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:55.764NoneBattle 13292: Initialize battle with attacker 9767 (2235) and defender 12940 (2311).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.764NoneBattle 13292: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:53:55.764NoneBattle 13292: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
14:53:55.764NoneBattle 13292: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:53:55.765NoneBattle 13292: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:53:55.894None[Sandbox] Process order. (Serial=669, Empire=2, Order=OrderContinueGotoAction Action=1979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:55.905NonePresentation Battle 13292: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.906NonePresentation Battle 13292: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.906NonePresentation Battle 13292: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:53:55.906NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.906NoneRestorePresentationBattlePreview created ticket #71662.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.906NonePresentation Battle 13292: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Attacker, TileIndex=2235, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.907NonePresentation Battle 13292: Create participant 9767. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.907NonePresentation Battle 13292: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12940, Group=Defender, TileIndex=2311, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.907NonePresentation Battle 13292: Create participant 12940. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.907NonePresentation Battle 13292: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=4960. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.907NonePresentation Battle 13292: Create participant 4960. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.907NonePresentation Battle 13292: An additional participant 4960 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
14:53:55.907NonePresentation Battle 13292: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.907NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
14:53:55.907NonePresentation Battle 13292: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.907NonePresentation Battle 13292: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:53:55.910NonePresentation Battle 13292: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Attacker, TileIndex=2235, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.910NonePresentation Battle 13292: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2160, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:53:55.916UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:53:55.916UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:53:55.924None[Sandbox] Process order. (Serial=670, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:55.939NoneRequestRestoreAsyncOperation_Completed for ticket #71662.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:53:55.939NoneRestorePresentationBattlePreview skipped due to invalid battle #13292
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:53:55.939NoneRequestAsyncOperation_Dismissed for ticket #71662.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:53:56.567None[Sandbox] Process order. (Serial=671, Empire=2, Order=OrderContinueGotoAction Action=1979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:53:56.575NoneThe AI synchronization took 972 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:54:01.245None[Sandbox] Process order. (Serial=672, Empire=0, Order=OrderBattleEngagement BattleGuid: 13292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:01.245NoneBattle 13292: change state From AttackerEngagement to DefenderEngagement. 5s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:54:01.245NoneBattle 13292: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:54:01.328NoneBattle 13292: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:54:01.339None[AI] Battle 13292: Confirming battle for empire 81
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
14:54:01.345None[Sandbox] Process order. (Serial=673, Empire=81, Order=OrderBattleConfirmation BattleGUID: 13292 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:01.389NonePresentation Battle 13292: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.389NonePresentation Battle 13292: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:54:01.389NonePresentation Battle 13292: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12940, Group=Defender, TileIndex=2311, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.389NonePresentation Battle 13292: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.390NonePresentation Battle 13292: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=15 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.390NonePresentation Battle 13292: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.390NonePresentation Battle 13292: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.390NonePresentation Battle 13292: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.390NonePresentation Battle 13292: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=9767, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.390NoneInitialize presentation battle unit 13427 for unit 9766
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.391NoneInitialize presentation battle unit 13426 for unit 12438
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.391NoneInitialize presentation battle unit 13428 for unit 6819
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.392NoneInitialize presentation battle unit 13425 for unit 12426
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.392NoneInitialize presentation battle unit 13424 for unit 6823
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.392NonePresentation Battle 13292: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.392NoneInitialize presentation battle unit 13431 for unit 9652
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.395NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 1217, current data frame: 1217) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.440NoneInitialize presentation battle unit 13429 for unit 4958
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.441NoneInitialize presentation battle unit 13432 for unit 4959
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.441NoneInitialize presentation battle unit 13430 for unit 6130
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.441NoneInitialize presentation battle unit 13433 for unit 6676
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.488NonePresentation Battle 13292: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=12940, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.488NoneInitialize presentation battle unit 13434 for unit 12941
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.490NonePresentation Battle 13292: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.490NonePresentation Battle 13292: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.490NonePresentation Battle 13292: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.490NonePresentation Battle 13292: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:54:01.490NoneReleasePresentationBattlePreview attacker #9767, defender #12940
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.490NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.491NoneRestorePresentationBattlePreview created ticket #71707.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.491NonePresentation Battle 13292: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.491NonePresentation Battle 13292: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:54:01.491NonePresentation Battle 13292: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.522NonePresentation Battle 13292: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:01.522NoneRequestRestoreAsyncOperation_Completed for ticket #71707.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:54:01.522NoneRestorePresentationBattlePreview skipped due to ended battle #13292
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:54:01.522NoneRequestAsyncOperation_Dismissed for ticket #71707.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:54:09.012None[Sandbox] Process order. (Serial=674, Empire=0, Order=OrderBattleMoveSwap BattleGUID: 13292, LeftBattleUnitGUID: 13432, RightBattleUnitGUID: 13431, LeftAStarResults: 2158 [58, 28], RightAStarResults: 2083 [58, 27])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:09.105NonePresentation Battle 13292: Execute action[24] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13432, DestTile=2158. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:09.106NonePresentation Battle 13292: Execute action[25] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13431, DestTile=2083. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:11.296None[Sandbox] Process order. (Serial=675, Empire=0, Order=OrderBattleMoveSwap BattleGUID: 13292, LeftBattleUnitGUID: 13428, RightBattleUnitGUID: 13433, LeftAStarResults: 2084 [59, 27] --> 2159 [59, 28], RightAStarResults: 2084 [59, 27] --> 2010 [60, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:11.405NonePresentation Battle 13292: Execute action[26] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13428, DestTile=2159. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:11.406NonePresentation Battle 13292: Execute action[27] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13433, DestTile=2010. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:13.074UIUnload UI texture 'Units__Large_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:14.112None[Sandbox] Process order. (Serial=676, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13433 AStarResults: 2011 [61, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:14.222NonePresentation Battle 13292: Execute action[28] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13433, DestTile=2011. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:14.924UIUnload UI texture 'Units__Large_11'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:14.924UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:15.474None[Sandbox] Process order. (Serial=677, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13429 AStarResults: 2082 [57, 27])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:15.589NonePresentation Battle 13292: Execute action[29] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13429, DestTile=2082. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:17.009None[Sandbox] Process order. (Serial=678, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13427 AStarResults: 2008 [58, 26] --> 2009 [59, 26] --> 2010 [60, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:17.104NonePresentation Battle 13292: Execute action[30] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13427, DestTile=2010. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:18.131None[Sandbox] Process order. (Serial=679, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13426 AStarResults: 2009 [59, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:18.188NonePresentation Battle 13292: Execute action[31] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13426, DestTile=2009. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:19.474None[Sandbox] Process order. (Serial=680, Empire=0, Order=OrderBattleConfirmation BattleGUID: 13292 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:19.474NoneBattle 13292: change state From Confirmation to ConfirmationAcknowledge. 18s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:54:19.622NonePresentation Battle 13292: Execute action[32] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:19.622NonePresentation Battle 13292: Execute action[33] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:19.623NonePresentation Battle 13292: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:54:19.634None[Sandbox] Process order. (Serial=681, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 13292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:19.634NoneBattle 13292: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:54:19.705NonePresentation Battle 13292: Execute action[34] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:19.706NonePresentation Battle 13292: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:54:19.707NonePresentation Battle 13292: Execute action[35] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:19.707NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:54:19.707NoneReleasePresentationBattlePreview attacker #9767, defender #12940
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:21.708None[Sandbox] Process order. (Serial=682, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13292, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:21.708NoneBattle 13292: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:54:21.788NonePresentation Battle 13292: Execute action[36] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:21.788NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:54:27.242None[Sandbox] Process order. (Serial=683, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13425 AStarResults: 2235 [60, 29] --> 2311 [61, 30] --> 2386 [61, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:27.305NonePresentation Battle 13292: Execute action[37] (BattleOrderUniqueId: 368): UnitMove. EmpireIndex=0. UnitGuid=13425, DestTile=2386. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:27.306NonePresentation Battle 13292: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13425, DestTile=2235. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:27.306NonePresentation Battle 13292: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13425, DestTile=2311. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:27.306NonePresentation Battle 13292: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13425, DestTile=2386. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:29.349None[Sandbox] Process order. (Serial=684, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:29.350NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #368 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:29.358None[Sandbox] Process order. (Serial=685, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:29.422NonePresentation Battle 13292: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:32.563None[Sandbox] Process order. (Serial=686, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13424 AStarResults: 2161 [61, 28] --> 2236 [61, 29] --> 2311 [61, 30] --> 2385 [60, 31] --> 2461 [61, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:32.705NonePresentation Battle 13292: Execute action[39] (BattleOrderUniqueId: 369): UnitMove. EmpireIndex=0. UnitGuid=13424, DestTile=2461. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:32.706NonePresentation Battle 13292: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13424, DestTile=2161. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:32.706NonePresentation Battle 13292: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13424, DestTile=2236. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:32.706NonePresentation Battle 13292: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13424, DestTile=2311. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:32.706NonePresentation Battle 13292: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13424, DestTile=2385. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:32.706NonePresentation Battle 13292: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13424, DestTile=2461. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:36.150None[Sandbox] Process order. (Serial=687, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 369)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:36.150NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #369 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:36.160None[Sandbox] Process order. (Serial=688, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 369)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:36.222NonePresentation Battle 13292: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:38.348None[Sandbox] Process order. (Serial=689, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13433 AStarResults: 2086 [61, 27] --> 2162 [62, 28] --> 2237 [62, 29] --> 2238 [63, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:38.406NonePresentation Battle 13292: Execute action[41] (BattleOrderUniqueId: 370): UnitMove. EmpireIndex=0. UnitGuid=13433, DestTile=2238. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:38.406NonePresentation Battle 13292: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13433, DestTile=2086. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:38.406NonePresentation Battle 13292: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13433, DestTile=2162. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:38.406NonePresentation Battle 13292: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13433, DestTile=2237. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:38.406NonePresentation Battle 13292: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13433, DestTile=2238. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:40.657UIUnload UI texture 'KinOfSheredyn_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:40.807UIUnload UI texture 'Faction_Leaders_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:41.126None[Sandbox] Process order. (Serial=690, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13430 AStarResults: 2085 [60, 27] --> 2161 [61, 28] --> 2236 [61, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:41.206NonePresentation Battle 13292: Execute action[42] (BattleOrderUniqueId: 371): UnitMove. EmpireIndex=0. UnitGuid=13430, DestTile=2236. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:41.206NonePresentation Battle 13292: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13430, DestTile=2085. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:41.206NonePresentation Battle 13292: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13430, DestTile=2161. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:41.206NonePresentation Battle 13292: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13430, DestTile=2236. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:41.296None[Sandbox] Process order. (Serial=691, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:41.296NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #370 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:41.306None[Sandbox] Process order. (Serial=692, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:41.438NonePresentation Battle 13292: Execute action[43] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:42.730None[Sandbox] Process order. (Serial=693, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13428 AStarResults: 2233 [58, 29] --> 2309 [59, 30] --> 2384 [59, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:42.839NonePresentation Battle 13292: Execute action[44] (BattleOrderUniqueId: 372): UnitMove. EmpireIndex=0. UnitGuid=13428, DestTile=2384. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:42.840NonePresentation Battle 13292: Execute action[44] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2233. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:42.840NonePresentation Battle 13292: Execute action[44] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2309. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:42.840NonePresentation Battle 13292: Execute action[44] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2384. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:43.482None[Sandbox] Process order. (Serial=694, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 371)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:43.483NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #371 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:43.491None[Sandbox] Process order. (Serial=695, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 371)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:43.622NonePresentation Battle 13292: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:44.515None[Sandbox] Process order. (Serial=696, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13432 AStarResults: 2232 [57, 29] --> 2308 [58, 30] --> 2383 [58, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:44.623NonePresentation Battle 13292: Execute action[46] (BattleOrderUniqueId: 373): UnitMove. EmpireIndex=0. UnitGuid=13432, DestTile=2383. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:44.623NonePresentation Battle 13292: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2232. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:44.623NonePresentation Battle 13292: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2308. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:44.623NonePresentation Battle 13292: Execute action[46] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2383. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:45.146None[Sandbox] Process order. (Serial=697, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:45.146NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #372 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:45.155None[Sandbox] Process order. (Serial=698, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:45.222NonePresentation Battle 13292: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:46.709None[Sandbox] Process order. (Serial=699, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13431 AStarResults: 2159 [59, 28] --> 2234 [59, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:46.822NonePresentation Battle 13292: Execute action[48] (BattleOrderUniqueId: 374): UnitMove. EmpireIndex=0. UnitGuid=13431, DestTile=2234. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:46.823NonePresentation Battle 13292: Execute action[48] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13431, DestTile=2159. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:46.823NonePresentation Battle 13292: Execute action[48] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13431, DestTile=2234. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:46.950None[Sandbox] Process order. (Serial=700, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:46.950NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #373 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:46.959None[Sandbox] Process order. (Serial=701, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:47.023NonePresentation Battle 13292: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:47.509UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:54:48.282None[Sandbox] Process order. (Serial=702, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:48.282NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #374 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:48.293None[Sandbox] Process order. (Serial=703, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:48.422NonePresentation Battle 13292: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:49.144None[Sandbox] Process order. (Serial=704, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13429 AStarResults: 2157 [57, 28] --> 2232 [57, 29] --> 2308 [58, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:49.222NonePresentation Battle 13292: Execute action[51] (BattleOrderUniqueId: 375): UnitMove. EmpireIndex=0. UnitGuid=13429, DestTile=2308. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:49.222NonePresentation Battle 13292: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2157. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:49.222NonePresentation Battle 13292: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2232. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:49.222NonePresentation Battle 13292: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2308. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:51.509None[Sandbox] Process order. (Serial=705, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:51.509NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #375 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:51.520None[Sandbox] Process order. (Serial=706, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:51.622NonePresentation Battle 13292: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:51.891None[Sandbox] Process order. (Serial=707, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13427 AStarResults: 2085 [60, 27] --> 2161 [61, 28] --> 2162 [62, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:52.006NonePresentation Battle 13292: Execute action[53] (BattleOrderUniqueId: 376): UnitMove. EmpireIndex=0. UnitGuid=13427, DestTile=2162. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:52.006NonePresentation Battle 13292: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13427, DestTile=2085. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:52.006NonePresentation Battle 13292: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13427, DestTile=2161. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:52.006NonePresentation Battle 13292: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13427, DestTile=2162. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:53.977None[Sandbox] Process order. (Serial=708, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13426 AStarResults: 2084 [59, 27] --> 2160 [60, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:54.139NonePresentation Battle 13292: Execute action[54] (BattleOrderUniqueId: 377): UnitMove. EmpireIndex=0. UnitGuid=13426, DestTile=2160. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:54.139NonePresentation Battle 13292: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2084. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:54.139NonePresentation Battle 13292: Execute action[54] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2160. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:54.317None[Sandbox] Process order. (Serial=709, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:54.317NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #376 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:54.326None[Sandbox] Process order. (Serial=710, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:54.422NonePresentation Battle 13292: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:55.678None[Sandbox] Process order. (Serial=711, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:55.678NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #377 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:55.688None[Sandbox] Process order. (Serial=712, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:55.822NonePresentation Battle 13292: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.567None[Sandbox] Process order. (Serial=713, Empire=0, Order=OrderBattleEndRound BattleGUID: 13292 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.568NoneBattle 13292: change state From ContenderRound to ContenderRoundAcknowledge. 37s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:54:59.622NonePresentation Battle 13292: Execute action[57] (BattleOrderUniqueId: 378): UnitEndTurn. EmpireIndex=0. UnitGuid=13431. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.622NonePresentation Battle 13292: Execute action[58] (BattleOrderUniqueId: 379): UnitEndTurn. EmpireIndex=0. UnitGuid=13429. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.622NonePresentation Battle 13292: Execute action[59] (BattleOrderUniqueId: 380): UnitEndTurn. EmpireIndex=0. UnitGuid=13432. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.623NonePresentation Battle 13292: Execute action[60] (BattleOrderUniqueId: 381): UnitEndTurn. EmpireIndex=0. UnitGuid=13430. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.623NonePresentation Battle 13292: Execute action[61] (BattleOrderUniqueId: 382): UnitEndTurn. EmpireIndex=0. UnitGuid=13433. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.623NonePresentation Battle 13292: Execute action[62] (BattleOrderUniqueId: 383): UnitEndTurn. EmpireIndex=0. UnitGuid=13427. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.624NonePresentation Battle 13292: Execute action[63] (BattleOrderUniqueId: 384): UnitEndTurn. EmpireIndex=0. UnitGuid=13426. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.624NonePresentation Battle 13292: Execute action[64] (BattleOrderUniqueId: 385): UnitEndTurn. EmpireIndex=0. UnitGuid=13428. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.624NonePresentation Battle 13292: Execute action[65] (BattleOrderUniqueId: 386): UnitEndTurn. EmpireIndex=0. UnitGuid=13425. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.624NonePresentation Battle 13292: Execute action[66] (BattleOrderUniqueId: 387): UnitEndTurn. EmpireIndex=0. UnitGuid=13424. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.624NonePresentation Battle 13292: Execute action[67] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.629None[Sandbox] Process order. (Serial=714, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 382)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.630None[Sandbox] Process order. (Serial=715, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 381)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.630None[Sandbox] Process order. (Serial=716, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.631None[Sandbox] Process order. (Serial=717, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.631None[Sandbox] Process order. (Serial=718, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.632None[Sandbox] Process order. (Serial=719, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 387)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.632None[Sandbox] Process order. (Serial=720, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.632None[Sandbox] Process order. (Serial=721, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.633None[Sandbox] Process order. (Serial=722, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.633None[Sandbox] Process order. (Serial=723, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.633NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #378 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:59.633NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #379 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:59.633NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #380 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:59.633NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #381 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:59.633NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #382 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:59.633NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #383 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:59.633NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #384 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:59.634NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #385 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:59.634NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #386 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:59.634NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #387 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:54:59.637None[Sandbox] Process order. (Serial=724, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.637None[Sandbox] Process order. (Serial=725, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.637None[Sandbox] Process order. (Serial=726, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.638None[Sandbox] Process order. (Serial=727, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 381)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.638None[Sandbox] Process order. (Serial=728, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 382)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.638None[Sandbox] Process order. (Serial=729, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.638None[Sandbox] Process order. (Serial=730, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.639None[Sandbox] Process order. (Serial=731, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.639None[Sandbox] Process order. (Serial=732, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.639None[Sandbox] Process order. (Serial=733, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 387)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.672NonePresentation Battle 13292: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=10 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.672NonePresentation Battle 13292: Execute action[69] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.673NonePresentation Battle 13292: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=10 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.673NonePresentation Battle 13292: Execute action[71] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.673NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:54:59.678None[Sandbox] Process order. (Serial=734, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13292, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:54:59.678NoneBattle 13292: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:54:59.739NonePresentation Battle 13292: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.740NonePresentation Battle 13292: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.740NonePresentation Battle 13292: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.740NonePresentation Battle 13292: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.740NonePresentation Battle 13292: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.740NonePresentation Battle 13292: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.741NonePresentation Battle 13292: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.741NonePresentation Battle 13292: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.741NonePresentation Battle 13292: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.741NonePresentation Battle 13292: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.822NonePresentation Battle 13292: Execute action[82] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:54:59.822NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:54:59.822NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:01.843None[Sandbox] Process order. (Serial=735, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13292, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:01.843NoneBattle 13292: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:55:01.884None[Sandbox] Process order. (Serial=736, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 13292 AttackerGUID: 13434 TargetPosition: 2238 IgnoreFoW: True AStarResults: 2537 [62, 33] --> 2463 [63, 32] --> 2388 [63, 31] --> 2314 [64, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:01.884NoneBattle 13292: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:55:01.939NonePresentation Battle 13292: Execute action[83] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:01.939NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:55:02.039NonePresentation Battle 13292: Execute action[84] (BattleOrderUniqueId: 388): UnitMoveAndAttack. EmpireIndex=81. Attacker=13434, DestTile=2314/2314 (health=1.00), Defender =13433 (health =0.19). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:02.039NonePresentation Battle 13292: Execute action[84] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=13434, DestTile=2314. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:02.039NonePresentation Battle 13292: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13434, DestTile=2463. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:02.039NonePresentation Battle 13292: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13434, DestTile=2388. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:02.039NonePresentation Battle 13292: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13434, DestTile=2314. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:02.039NonePresentation Battle 13292: Execute action[84] (BattleOrderUniqueId: 388): UnitAttack. EmpireIndex=81. Attacker=13434 (health=1.00) Defender =13433 (health =0.19) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:02.040NonePresentation Battle 13292: Execute action[85] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:04.624UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:04.624UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:05.922NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
14:55:06.024UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:55:06.099None[Sandbox] Process order. (Serial=737, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:06.099NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #388 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:06.109None[Sandbox] Process order. (Serial=738, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:06.140NonePresentation Battle 13292: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:06.140NonePresentation Battle 13292: Execute action[87] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:06.140NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:55:06.150None[Sandbox] Process order. (Serial=739, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13292, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:06.150NoneBattle 13292: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:55:06.239NonePresentation Battle 13292: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:06.239NonePresentation Battle 13292: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:06.239NonePresentation Battle 13292: Execute action[90] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:06.240NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:55:06.240NonePresentation Battle 13292: Execute action[91] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:06.240NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:55:06.240NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:08.265None[Sandbox] Process order. (Serial=740, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13292, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:08.265NoneBattle 13292: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:55:08.340NonePresentation Battle 13292: Execute action[92] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:08.340NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:55:13.024NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.0999997% to 0%) in controller Unit_KinOfSheredyn_Messenger_OverrideController) '13433-5991-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:15.978None[Sandbox] Process order. (Serial=741, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13425 AStarResults: 2462 [62, 32] --> 2463 [63, 32] --> 2388 [63, 31] --> 2389 [64, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:16.039NonePresentation Battle 13292: Execute action[93] (BattleOrderUniqueId: 389): UnitMove. EmpireIndex=0. UnitGuid=13425, DestTile=2389. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:16.039NonePresentation Battle 13292: Execute action[93] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13425, DestTile=2462. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:16.040NonePresentation Battle 13292: Execute action[93] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13425, DestTile=2463. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:16.040NonePresentation Battle 13292: Execute action[93] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13425, DestTile=2388. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:16.040NonePresentation Battle 13292: Execute action[93] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13425, DestTile=2389. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:19.094None[Sandbox] Process order. (Serial=742, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:19.095NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #389 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:19.103None[Sandbox] Process order. (Serial=743, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:19.239NonePresentation Battle 13292: Execute action[94] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:20.780None[Sandbox] Process order. (Serial=744, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13430 AStarResults: 2237 [62, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:20.838NonePresentation Battle 13292: Execute action[95] (BattleOrderUniqueId: 390): UnitMove. EmpireIndex=0. UnitGuid=13430, DestTile=2237. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:20.838NonePresentation Battle 13292: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13430, DestTile=2237. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:21.563None[Sandbox] Process order. (Serial=745, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 390)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:21.563NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #390 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:21.572None[Sandbox] Process order. (Serial=746, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 390)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:21.622NonePresentation Battle 13292: Execute action[96] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:22.865None[Sandbox] Process order. (Serial=747, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13424 AStarResults: 2462 [62, 32] --> 2463 [63, 32] --> 2388 [63, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:22.922NonePresentation Battle 13292: Execute action[97] (BattleOrderUniqueId: 391): UnitMove. EmpireIndex=0. UnitGuid=13424, DestTile=2388. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:22.922NonePresentation Battle 13292: Execute action[97] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13424, DestTile=2462. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:22.922NonePresentation Battle 13292: Execute action[97] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13424, DestTile=2463. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:22.922NonePresentation Battle 13292: Execute action[97] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13424, DestTile=2388. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:25.049None[Sandbox] Process order. (Serial=748, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:25.050NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #391 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:25.059None[Sandbox] Process order. (Serial=749, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:25.139NonePresentation Battle 13292: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:25.150None[Sandbox] Process order. (Serial=750, Empire=0, Order=OrderBattleAttack BattleGUID: 13292 AttackerGUID: 13424 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:25.222NonePresentation Battle 13292: Execute action[99] (BattleOrderUniqueId: 392): UnitAttack. EmpireIndex=0. Attacker=13424 (health=0.53) Defender =13434 (health =0.96) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:28.176None[Sandbox] Process order. (Serial=751, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 392)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:28.177NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #392 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:28.186None[Sandbox] Process order. (Serial=752, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 392)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:28.239NonePresentation Battle 13292: Execute action[100] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:28.239NonePresentation Battle 13292: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:29.507UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:30.662None[Sandbox] Process order. (Serial=753, Empire=0, Order=OrderBattleAttack BattleGUID: 13292 AttackerGUID: 13427 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:30.722NonePresentation Battle 13292: Execute action[102] (BattleOrderUniqueId: 393): UnitAttack. EmpireIndex=0. Attacker=13427 (health=1.00) Defender =13434 (health =0.94) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:32.646None[Sandbox] Process order. (Serial=754, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 393)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:32.647NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #393 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:32.657None[Sandbox] Process order. (Serial=755, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 393)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:32.756NonePresentation Battle 13292: Execute action[103] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:32.756NonePresentation Battle 13292: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:32.948None[Sandbox] Process order. (Serial=756, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13426 AStarResults: 2161 [61, 28] --> 2236 [61, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:33.039NonePresentation Battle 13292: Execute action[105] (BattleOrderUniqueId: 394): UnitMove. EmpireIndex=0. UnitGuid=13426, DestTile=2236. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:33.039NonePresentation Battle 13292: Execute action[105] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2161. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:33.039NonePresentation Battle 13292: Execute action[105] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2236. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:34.273UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:34.832None[Sandbox] Process order. (Serial=757, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 394)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:34.832NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #394 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:34.842None[Sandbox] Process order. (Serial=758, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 394)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:34.922NonePresentation Battle 13292: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:35.083None[Sandbox] Process order. (Serial=759, Empire=0, Order=OrderBattleAttack BattleGUID: 13292 AttackerGUID: 13426 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:35.155NonePresentation Battle 13292: Execute action[107] (BattleOrderUniqueId: 395): UnitAttack. EmpireIndex=0. Attacker=13426 (health=1.00) Defender =13434 (health =0.93) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:36.708None[Sandbox] Process order. (Serial=760, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13431 AStarResults: 2235 [60, 29] --> 2311 [61, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:36.823NonePresentation Battle 13292: Execute action[108] (BattleOrderUniqueId: 396): UnitMove. EmpireIndex=0. UnitGuid=13431, DestTile=2311. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:36.823NonePresentation Battle 13292: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13431, DestTile=2235. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:36.823NonePresentation Battle 13292: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13431, DestTile=2311. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:37.460None[Sandbox] Process order. (Serial=761, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:37.461NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #395 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:37.470None[Sandbox] Process order. (Serial=762, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:37.540NonePresentation Battle 13292: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:37.540NonePresentation Battle 13292: Execute action[110] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:38.865None[Sandbox] Process order. (Serial=763, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:38.866NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #396 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:38.876None[Sandbox] Process order. (Serial=764, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:38.956NonePresentation Battle 13292: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:39.016None[Sandbox] Process order. (Serial=765, Empire=0, Order=OrderBattleAttack BattleGUID: 13292 AttackerGUID: 13431 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:39.155NonePresentation Battle 13292: Execute action[112] (BattleOrderUniqueId: 397): UnitAttack. EmpireIndex=0. Attacker=13431 (health=1.00) Defender =13434 (health =0.91) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:40.525UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:55:41.542None[Sandbox] Process order. (Serial=766, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 397)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:41.542NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #397 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:41.552None[Sandbox] Process order. (Serial=767, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 397)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:41.639NonePresentation Battle 13292: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:41.639NonePresentation Battle 13292: Execute action[114] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:44.980None[Sandbox] Process order. (Serial=768, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13428 AStarResults: 2310 [60, 30] --> 2235 [60, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:45.055NonePresentation Battle 13292: Execute action[115] (BattleOrderUniqueId: 398): UnitMove. EmpireIndex=0. UnitGuid=13428, DestTile=2235. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:45.056NonePresentation Battle 13292: Execute action[115] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2310. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:45.056NonePresentation Battle 13292: Execute action[115] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2235. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:46.565None[Sandbox] Process order. (Serial=769, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:46.565NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #398 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:46.575None[Sandbox] Process order. (Serial=770, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:46.655NonePresentation Battle 13292: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:47.177None[Sandbox] Process order. (Serial=771, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13432 AStarResults: 2459 [59, 32] --> 2534 [59, 33] --> 2535 [60, 33] --> 2536 [61, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:47.239NonePresentation Battle 13292: Execute action[117] (BattleOrderUniqueId: 399): UnitMove. EmpireIndex=0. UnitGuid=13432, DestTile=2536. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:47.239NonePresentation Battle 13292: Execute action[117] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2459. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:47.239NonePresentation Battle 13292: Execute action[117] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2534. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:47.239NonePresentation Battle 13292: Execute action[117] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2535. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:47.240NonePresentation Battle 13292: Execute action[117] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2536. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:48.260UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:55:49.534None[Sandbox] Process order. (Serial=772, Empire=0, Order=OrderBattleMove BattleGUID: 13292 BattleUnitGUID: 13429 AStarResults: 2309 [59, 30] --> 2310 [60, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:49.655NonePresentation Battle 13292: Execute action[118] (BattleOrderUniqueId: 400): UnitMove. EmpireIndex=0. UnitGuid=13429, DestTile=2310. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:49.656NonePresentation Battle 13292: Execute action[118] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2309. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:49.656NonePresentation Battle 13292: Execute action[118] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2310. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:50.076None[Sandbox] Process order. (Serial=773, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:50.077NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #399 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:50.087None[Sandbox] Process order. (Serial=774, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:50.139NonePresentation Battle 13292: Execute action[119] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:51.308None[Sandbox] Process order. (Serial=775, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:51.309NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #400 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:51.319None[Sandbox] Process order. (Serial=776, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:51.456NonePresentation Battle 13292: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.162None[Sandbox] Process order. (Serial=777, Empire=0, Order=OrderBattleEndRound BattleGUID: 13292 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.163NoneBattle 13292: change state From ContenderRound to ContenderRoundAcknowledge. 43s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:55:52.255NonePresentation Battle 13292: Execute action[121] (BattleOrderUniqueId: 401): UnitEndTurn. EmpireIndex=0. UnitGuid=13429. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.256NonePresentation Battle 13292: Execute action[122] (BattleOrderUniqueId: 402): UnitEndTurn. EmpireIndex=0. UnitGuid=13432. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.256NonePresentation Battle 13292: Execute action[123] (BattleOrderUniqueId: 403): UnitEndTurn. EmpireIndex=0. UnitGuid=13430. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.256NonePresentation Battle 13292: Execute action[124] (BattleOrderUniqueId: 404): UnitEndTurn. EmpireIndex=0. UnitGuid=13433. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.257NonePresentation Battle 13292: Execute action[125] (BattleOrderUniqueId: 405): UnitEndTurn. EmpireIndex=0. UnitGuid=13428. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.257NonePresentation Battle 13292: Execute action[126] (BattleOrderUniqueId: 406): UnitEndTurn. EmpireIndex=0. UnitGuid=13425. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.257NonePresentation Battle 13292: Execute action[127] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.278None[Sandbox] Process order. (Serial=778, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 404)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.278None[Sandbox] Process order. (Serial=779, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 403)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.278None[Sandbox] Process order. (Serial=780, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.291None[Sandbox] Process order. (Serial=781, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 401)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.291None[Sandbox] Process order. (Serial=782, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 406)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.292None[Sandbox] Process order. (Serial=783, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.292NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #401 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:52.292NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #402 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:52.292NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #403 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:52.292NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #404 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:52.292NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #405 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:52.292NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #406 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:52.302None[Sandbox] Process order. (Serial=784, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 401)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.302None[Sandbox] Process order. (Serial=785, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.302None[Sandbox] Process order. (Serial=786, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 403)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.303None[Sandbox] Process order. (Serial=787, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 404)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.303None[Sandbox] Process order. (Serial=788, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.303None[Sandbox] Process order. (Serial=789, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 406)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.306NonePresentation Battle 13292: Execute action[128] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=10 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.307NonePresentation Battle 13292: Execute action[129] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.307NonePresentation Battle 13292: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=10 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.307NonePresentation Battle 13292: Execute action[131] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.307NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:55:52.315None[Sandbox] Process order. (Serial=790, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13292, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:52.315NoneBattle 13292: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:55:52.455NonePresentation Battle 13292: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.456NonePresentation Battle 13292: Execute action[133] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.456NonePresentation Battle 13292: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.456NonePresentation Battle 13292: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.456NonePresentation Battle 13292: Execute action[136] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.456NonePresentation Battle 13292: Execute action[137] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.457NonePresentation Battle 13292: Execute action[138] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.457NonePresentation Battle 13292: Execute action[139] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:52.457NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:55:52.457NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:54.430None[Sandbox] Process order. (Serial=791, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13292, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:54.430NoneBattle 13292: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:55:54.461None[Sandbox] Process order. (Serial=792, Empire=81, Order=OrderBattleAttack BattleGUID: 13292 AttackerGUID: 13434 TargetPosition: 2388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:54.463NoneBattle 13292: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:55:54.538NonePresentation Battle 13292: Execute action[140] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:54.538NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:55:54.538NonePresentation Battle 13292: Execute action[141] (BattleOrderUniqueId: 407): UnitAttack. EmpireIndex=81. Attacker=13434 (health=0.91) Defender =13424 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:54.538NonePresentation Battle 13292: Execute action[142] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:56.289NoneRelease presentation battle unit 13424
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:55:56.291NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 1438, current data frame: 1438) but different data length (remote: 10, local: 11)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:56.295None[Sandbox] Process order. (Serial=793, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 407)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:56.295NoneBattle 13292: ServerUpdate receive all acknowledges for BattleOrderIndex #407 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:55:56.306None[Sandbox] Process order. (Serial=794, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13292, BattleOrderUniqueId: 407)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:56.322NonePresentation Battle 13292: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:56.322NonePresentation Battle 13292: Execute action[144] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:56.322NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:55:56.326None[Sandbox] Process order. (Serial=795, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13292, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:56.326NoneBattle 13292: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:55:56.455NonePresentation Battle 13292: Execute action[145] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:56.456NonePresentation Battle 13292: Execute action[146] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:56.456NonePresentation Battle 13292: Execute action[147] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:56.456NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:55:56.456NonePresentation Battle 13292: Execute action[148] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:56.456NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:55:56.456NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:57.174UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:58.392None[Sandbox] Process order. (Serial=796, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13292, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:55:58.392NoneBattle 13292: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:55:58.472NonePresentation Battle 13292: Execute action[149] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:55:58.472NonePresentation Battle 13292: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:56:00.143UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:00.143UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:01.061UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:02.940NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__19:MoveNext()
14:56:02.971NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
14:56:02.973NoneWaiting while GameService is not completely shutdown...
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
14:56:02.973None[LoadingScreen] Show
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:02.973None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 0.5
Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
14:56:02.973NoneInGameView calls Presentation DoShutdown.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
14:56:02.975None[Presentation] Shutting down PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.975None[Presentation] Shutting down PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.975NonePresentation Battle 13292: State from ContenderRound to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:56:02.975NoneRelease presentation battle unit 13427
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:56:02.975NoneRelease presentation battle unit 13426
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:56:02.975NoneRelease presentation battle unit 13428
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:56:02.975NoneRelease presentation battle unit 13425
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:56:02.975NoneRelease presentation battle unit 13431
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:56:02.975NoneRelease presentation battle unit 13429
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:56:02.975NoneRelease presentation battle unit 13432
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:56:02.975NoneRelease presentation battle unit 13430
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:56:02.975NoneRelease presentation battle unit 13433
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:56:02.975NoneRelease presentation battle unit 13434
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:56:02.975None[Presentation] Shutting down PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.975None[Presentation] Shutting down PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.975None[Presentation] Shutting down PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.976None[Presentation] Shutting down PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.977None[Presentation] Shutting down PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.977None[Presentation] Shutting down PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.977None[Presentation] Shutting down PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.977None[Presentation] Shutting down PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.977None[Presentation] Shutting down PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.977None[Presentation] Shutting down PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.979None[Presentation] Shutting down PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980None[Presentation] Shutting down PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980None[Presentation] Shutting down PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980None[Presentation] Shutting down PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980None[Presentation] Shutting down PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980None[Presentation] Shutting down PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980None[Presentation] Shutting down PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980None[Presentation] Shutting down PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980None[Presentation] Shutting down PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980None[Presentation] Shutting down PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980NoneAmplitude.Mercury.Presentation.Presentation.DoShutdown took 7 ms
Amplitude.Mercury.Presentation.Presentation+d__24:MoveNext()
14:56:02.980NoneInGameView calls DestroyImmediate Presentation gameObject.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
14:56:02.982NoneInGameView Presentation destroy done.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
14:56:02.983UILoading async UI texture 'LoadingScreen_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:02.994None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
14:56:03.000NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
14:56:03.010NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
14:56:03.019NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
14:56:03.026NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
14:56:03.089NoneAIController shutdown...
Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)
14:56:03.091NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController:DoShutdown(System.Reflection.RuntimeParameterInfo)
14:56:03.091NoneAncillaries DoShutdown finished. (Time=0.0004ms)
Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.RuntimeParameterInfo)
14:56:03.122NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__19:MoveNext()
14:56:03.155NoneGameService is now completely shutdown.
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
14:56:03.155NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
14:56:03.155NoneDisconnected
Amplitude.Mercury.Game.GameClient:Disconnect()
14:56:03.155NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
14:56:03.155NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:03.155NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
14:56:03.155NoneTLPROD-28676 clearing local member
Amplitude.Framework.Session.Session+d__54:MoveNext()
14:56:03.422NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__17:MoveNext()
14:56:03.438None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
14:56:03.438None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
14:56:03.455NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__16:MoveNext()
14:56:03.455NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:03.455NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:03.455NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:03.455NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__16:MoveNext()
14:56:03.456NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__57:MoveNext()
14:56:03.472NoneSession has been opened.
Amplitude.Framework.Session.Session+d__57:MoveNext()
14:56:03.472NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)
14:56:03.472NoneTLPROD-28676 set local member
Amplitude.Framework.Session.Session+d__57:MoveNext()
14:56:03.473NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)
14:56:03.489None[LoadingScreen] Show
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:03.489None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 1.9
Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
14:56:03.490NoneTryBindSessionInfos factionName:'Faction_KinOfSheredyn' empireSymbol:'EmpireSymbolDefinition_Blason_KinOfSheredyn03' colorIndex:'0'
Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:03.490UILoading async UI texture 'LoadingScreen_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:03.490UILoading async UI texture 'Faction_Leaders_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:04.054NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__18:MoveNext()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.067NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
14:56:04.146NoneAncillaries DoStart finished. (Time=0.0006ms)
Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()
14:56:04.444NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.445NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.445NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.445NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.445NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.445NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.445NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.445NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.445NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.445NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.445NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.445NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.446NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.446NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.447NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.447NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.447NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.447NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.447NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.447NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.447NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.449NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.450NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.451NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.452NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.452NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.452NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.452NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.452NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.453NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.453NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.453NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.453NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.453NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.453NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.453NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.453NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.453NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.453NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.453NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.455NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.455NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.455NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.455NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.456NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.457NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.458NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.459NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.459NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.459NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.459NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.459NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.459NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.459NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.459NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.459NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.459NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.459NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.460NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.460NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.460NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.460NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.463NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.463NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.464None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:04.464NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.464NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.464NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.464NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.464NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.465NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.465NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.465NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.466NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.468NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.468NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.471NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.471NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.471NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.471NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.471NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.471NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.471NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.471NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.471NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.471NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.472NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.472NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.472NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.472NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.472NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.472NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.472NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.472NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.472NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.472NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.472NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.473NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.473NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.473NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.473NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.473NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.473NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.473NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.473NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.473NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.473NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.473NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.474NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.474NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.474NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.474NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.474NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.474NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.475NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.476NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.476None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.476None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.476None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.476None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.476None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.477None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.478None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.479None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.480None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.481None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.482None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.483None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.484None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.484None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.484None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.484None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.484None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.515NoneBackward district descriptor ended. (Time=1.5133 ms)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()
14:56:04.522NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireAtWar, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.522NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireProtectorate, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.523NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=MinorUnderProtectorate, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.523NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=CorruptedMinorFaction, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.523NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Oneiroi01_Step01_Start, Variable=MinorTerritory_Tormented, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.523NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.523NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.524None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:04.524NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_TheConsortium01_Step01_Start, Variable=MyEmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.524None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:04.525NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_Start, Variable=MinorTerritoryNotEmerged, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.525NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_Start, Variable=NearbyTormented, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.525NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_Start, Variable=MyEmpireInAlliance, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.527None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:04.527None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:04.527NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.527NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.528NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.528NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.528NoneCouldn't get optional variable. (DialogName=Collectible_Quest_006_Step01_Start, Variable=QuestRecipientArmy, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.528NoneCouldn't get optional variable. (DialogName=Collectible_Quest_006_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.528NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.528NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Ochling01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.529NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_UnseeingSeer01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.529NoneCouldn't get optional variable. (DialogName=Collectible_Quest_003_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.529NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.529NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.538NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.538None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:04.538None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:04.539None[Sandbox] The sandbox thread has been started. (Time=464.0676ms)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
14:56:04.571NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__7:MoveNext()
14:56:04.571NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__18:MoveNext()
14:56:04.611NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
14:56:04.611NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
14:56:04.637NoneInGameView instantiates PresentationPrefab.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
14:56:04.651NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.651None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:04.651None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:04.889NoneInGameView calls Presentation DoStart.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
14:56:04.889None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.889None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.889None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.889None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.889None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.889None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.890None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.890None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.890None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.890None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.890None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.890NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()
14:56:04.890None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.890None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.890None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.890None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.890None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.900None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.900None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.900None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.900None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.901None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.901None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.901None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.901None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.901None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.901None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.901None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.901None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.901NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
14:56:04.901None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.901None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.901None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.902None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.902None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.902None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.902None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.902None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.902None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.903None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:04.906NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:04.906NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
14:56:04.906NoneLoading AI save: auto-save 319.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
14:56:04.919NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
14:56:05.054UnityPresentation fims started
14:56:05.055NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
14:56:05.091NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
14:56:05.123NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 234 ms
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
14:56:05.123NoneStart calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()
14:56:05.126None'???|AcademyWindow_HeroCardItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
14:56:05.128NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
14:56:05.147NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
14:56:05.147NoneInGameView calls Snapshots.Present.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
14:56:05.147NoneInGameView Snapshots.Present done.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
14:56:05.163NoneFinished calling OnPresentationStarted on in-game windows in 0.0048 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()
14:56:05.189None[Audio][Rift] Start building rift cluster
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
14:56:05.190None[Audio][River] End building 0 clusters in 0.0474 ms.
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
14:56:05.199None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:05.200None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 125, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:05.205None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 06:56:05)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:05.205None[Audio][Rift] Start building rift cluster
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
14:56:05.205None[Audio][River] End building 0 clusters in 0.0101 ms.
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
14:56:05.212None[Sandbox] Process order. (Serial=4, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=5877,EmpireIndex=1 TimePlayed=5877,EmpireIndex=2 TimePlayed=5877,EmpireIndex=3 TimePlayed=5877)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:05.239NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:05.239None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:05.240None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:05.405None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
14:56:05.412None[Sandbox] Process order. (Serial=5, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:05.436NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:05.437None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:05.438None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:05.478UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:07.256None[Sandbox] Process order. (Serial=6, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1374 [24, 18] --> 1373 [23, 18] --> 1297 [22, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.266None[Sandbox] Process order. (Serial=7, Empire=1, Order=OrderContinueGotoAction Action=1930)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.267None[Sandbox] Process order. (Serial=8, Empire=1, Order=OrderGoTo Entity=#13041, AdditionalFlags='IgnoreFogOfWar', Path='917 [17, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.277None[Sandbox] Process order. (Serial=9, Empire=1, Order=OrderContinueGotoAction Action=1931)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.278None[Sandbox] Process order. (Serial=10, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='858 [33, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.287None[Sandbox] Process order. (Serial=11, Empire=1, Order=OrderContinueGotoAction Action=1932)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.307None[Sandbox] Process order. (Serial=12, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Science, Position=1921, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.308None[Sandbox] Process order. (Serial=13, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Declaration_CloseBorders', OtherEmpire=#3.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.338None[Sandbox] Process order. (Serial=14, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3480 [30, 46] --> 3555 [30, 47] --> 3631 [31, 48] --> 3632 [32, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.338None[Sandbox] Process order. (Serial=15, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='3117 [42, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.347None[Sandbox] Process order. (Serial=16, Empire=2, Order=OrderContinueGotoAction Action=1934)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.348None[Sandbox] Process order. (Serial=17, Empire=2, Order=OrderContinueGotoAction Action=1933)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.348None[Sandbox] Process order. (Serial=18, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='2823 [48, 37] --> 2898 [48, 38] --> 2897 [47, 38] --> 2896 [46, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.349None[Sandbox] Process order. (Serial=19, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='2676 [51, 35] --> 2751 [51, 36] --> 2825 [50, 37] --> 2900 [50, 38] --> 2899 [49, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.357None[Sandbox] Process order. (Serial=20, Empire=2, Order=OrderContinueGotoAction Action=1936)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.358None[Sandbox] Process order. (Serial=21, Empire=2, Order=OrderContinueGotoAction Action=1935)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.372NoneCan't find entity 13188 of ongoing task. Fails the task 1358.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:07.378None[Sandbox] Process order. (Serial=22, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=148, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.407None[Sandbox] Process order. (Serial=23, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2643 [18, 35] --> 2718 [18, 36] --> 2792 [17, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.408None[Sandbox] Process order. (Serial=24, Empire=3, Order=OrderGoTo Entity=#13037, AdditionalFlags='IgnoreFogOfWar', Path='2645 [20, 35] --> 2644 [19, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.417None[Sandbox] Process order. (Serial=25, Empire=3, Order=OrderContinueGotoAction Action=1938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.418None[Sandbox] Process order. (Serial=26, Empire=3, Order=OrderContinueGotoAction Action=1937)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.438None[Sandbox] Process order. (Serial=27, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='476 [26, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.447None[Sandbox] Process order. (Serial=28, Empire=5, Order=OrderContinueGotoAction Action=1939)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.458None[Sandbox] Process order. (Serial=29, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39] --> 2979 [54, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.467None[Sandbox] Process order. (Serial=30, Empire=7, Order=OrderContinueGotoAction Action=1940)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.477None[Sandbox] Process order. (Serial=31, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3627 [27, 48] --> 3552 [27, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.487None[Sandbox] Process order. (Serial=32, Empire=13, Order=OrderContinueGotoAction Action=1941)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.497None[Sandbox] Process order. (Serial=33, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1139 [14, 15] --> 1140 [15, 15] --> 1066 [16, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.507None[Sandbox] Process order. (Serial=34, Empire=17, Order=OrderContinueGotoAction Action=1942)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.517None[Sandbox] Process order. (Serial=35, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2217 [42, 29] --> 2142 [42, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.527None[Sandbox] Process order. (Serial=36, Empire=18, Order=OrderContinueGotoAction Action=1943)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.547None[Sandbox] Process order. (Serial=37, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='704 [29, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.557None[Sandbox] Process order. (Serial=38, Empire=21, Order=OrderContinueGotoAction Action=1944)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.567None[Sandbox] Process order. (Serial=39, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3331 [31, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.577None[Sandbox] Process order. (Serial=40, Empire=32, Order=OrderContinueGotoAction Action=1945)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.587None[Sandbox] Process order. (Serial=41, Empire=35, Order=OrderGoTo Entity=#12942, AdditionalFlags='IgnoreFogOfWar', Path='3091 [16, 41] --> 3167 [17, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.597None[Sandbox] Process order. (Serial=42, Empire=35, Order=OrderContinueGotoAction Action=1946)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.607None[Sandbox] Process order. (Serial=43, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20] --> 1470 [45, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.617None[Sandbox] Process order. (Serial=44, Empire=39, Order=OrderContinueGotoAction Action=1947)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.627None[Sandbox] Process order. (Serial=45, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2180 [5, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.637None[Sandbox] Process order. (Serial=46, Empire=41, Order=OrderContinueGotoAction Action=1948)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.657None[Sandbox] Process order. (Serial=47, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1644 [69, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.667None[Sandbox] Process order. (Serial=48, Empire=51, Order=OrderContinueGotoAction Action=1949)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.687None[Sandbox] Process order. (Serial=49, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2097 [72, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.699None[Sandbox] Process order. (Serial=50, Empire=53, Order=OrderContinueGotoAction Action=1950)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.718None[Sandbox] Process order. (Serial=51, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3719 [44, 49] --> 3645 [45, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.727None[Sandbox] Process order. (Serial=52, Empire=61, Order=OrderContinueGotoAction Action=1951)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.738None[Sandbox] Process order. (Serial=53, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.748None[Sandbox] Process order. (Serial=54, Empire=64, Order=OrderContinueGotoAction Action=1952)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.768None[Sandbox] Process order. (Serial=55, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3194 [44, 42] --> 3119 [44, 41] --> 3045 [45, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.777None[Sandbox] Process order. (Serial=56, Empire=66, Order=OrderContinueGotoAction Action=1953)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.787None[Sandbox] Process order. (Serial=57, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3779 [29, 50] --> 3853 [28, 51] --> 3929 [29, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.799None[Sandbox] Process order. (Serial=58, Empire=68, Order=OrderContinueGotoAction Action=1954)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.818None[Sandbox] Process order. (Serial=59, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1879 [4, 25] --> 1878 [3, 25] --> 1877 [2, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.828None[Sandbox] Process order. (Serial=60, Empire=75, Order=OrderContinueGotoAction Action=1955)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.848None[Sandbox] Process order. (Serial=61, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='936 [36, 12] --> 860 [35, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.858None[Sandbox] Process order. (Serial=62, Empire=76, Order=OrderContinueGotoAction Action=1956)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.878None[Sandbox] Process order. (Serial=63, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3709 [34, 49] --> 3635 [35, 48] --> 3560 [35, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.888None[Sandbox] Process order. (Serial=64, Empire=77, Order=OrderContinueGotoAction Action=1957)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.898None[Sandbox] Process order. (Serial=65, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3790 [40, 50] --> 3864 [39, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.908None[Sandbox] Process order. (Serial=66, Empire=78, Order=OrderContinueGotoAction Action=1958)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.928None[Sandbox] Process order. (Serial=67, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='643 [43, 8] --> 717 [42, 9] --> 792 [42, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.938None[Sandbox] Process order. (Serial=68, Empire=83, Order=OrderContinueGotoAction Action=1959)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:07.939None[Sandbox] Process order. (Serial=69, Empire=1, Order=OrderContinueGotoAction Action=1930)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.018None[Sandbox] Process order. (Serial=70, Empire=2, Order=OrderContinueGotoAction Action=1933)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.029None[Sandbox] Process order. (Serial=71, Empire=2, Order=OrderContinueGotoAction Action=1936)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.030None[Sandbox] Process order. (Serial=72, Empire=2, Order=OrderContinueGotoAction Action=1935)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.090None[Sandbox] Process order. (Serial=73, Empire=3, Order=OrderContinueGotoAction Action=1938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.091None[Sandbox] Process order. (Serial=74, Empire=3, Order=OrderContinueGotoAction Action=1937)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.139None[Sandbox] Process order. (Serial=75, Empire=7, Order=OrderContinueGotoAction Action=1940)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.159None[Sandbox] Process order. (Serial=76, Empire=13, Order=OrderContinueGotoAction Action=1941)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.179None[Sandbox] Process order. (Serial=77, Empire=17, Order=OrderContinueGotoAction Action=1942)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.199None[Sandbox] Process order. (Serial=78, Empire=18, Order=OrderContinueGotoAction Action=1943)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.290None[Sandbox] Process order. (Serial=79, Empire=39, Order=OrderContinueGotoAction Action=1947)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.453None[Sandbox] Process order. (Serial=80, Empire=66, Order=OrderContinueGotoAction Action=1953)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.469None[Sandbox] Process order. (Serial=81, Empire=68, Order=OrderContinueGotoAction Action=1954)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.504None[Sandbox] Process order. (Serial=82, Empire=75, Order=OrderContinueGotoAction Action=1955)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.530None[Sandbox] Process order. (Serial=83, Empire=76, Order=OrderContinueGotoAction Action=1956)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.568None[Sandbox] Process order. (Serial=84, Empire=77, Order=OrderContinueGotoAction Action=1957)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.609None[Sandbox] Process order. (Serial=85, Empire=83, Order=OrderContinueGotoAction Action=1959)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.618None[Sandbox] Process order. (Serial=86, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 125, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.618None[Sandbox] Process order. (Serial=87, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 125, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.689None[Sandbox] Process order. (Serial=88, Empire=2, Order=OrderContinueGotoAction Action=1933)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.699None[Sandbox] Process order. (Serial=89, Empire=2, Order=OrderContinueGotoAction Action=1936)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.699None[Sandbox] Process order. (Serial=90, Empire=2, Order=OrderContinueGotoAction Action=1935)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:08.848None[Sandbox] Process order. (Serial=91, Empire=17, Order=OrderContinueGotoAction Action=1942)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.139None[Sandbox] Process order. (Serial=92, Empire=68, Order=OrderContinueGotoAction Action=1954)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.179None[Sandbox] Process order. (Serial=93, Empire=75, Order=OrderContinueGotoAction Action=1955)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.239None[Sandbox] Process order. (Serial=94, Empire=77, Order=OrderContinueGotoAction Action=1957)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.280None[Sandbox] Process order. (Serial=95, Empire=83, Order=OrderContinueGotoAction Action=1959)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.362None[Sandbox] Process order. (Serial=96, Empire=2, Order=OrderContinueGotoAction Action=1933)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.371None[Sandbox] Process order. (Serial=97, Empire=2, Order=OrderContinueGotoAction Action=1936)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.372None[Sandbox] Process order. (Serial=98, Empire=2, Order=OrderContinueGotoAction Action=1935)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.379NoneThe AI synchronization took 1101 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:56:09.411None[Sandbox] Process order. (Serial=99, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #13041 TargetArmyGUID: #12177 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.411NonePrevented Proxy creation for Entity #13041 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:56:09.440None[Sandbox] Process order. (Serial=100, Empire=2, Order=OrderBuildBurrow ArmyGUID: #5995 StopAction=False Action=0 at 3117 [42, 41])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.471None[Sandbox] Process order. (Serial=101, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Archer, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.491NoneDoUpdateMesh #12177 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:09.501None[Sandbox] Process order. (Serial=102, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #13288 TargetArmyGUID: #13037 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.501NonePrevented Proxy creation for Entity #13288 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:56:09.502None[Sandbox] Process order. (Serial=103, Empire=3, Order=OrderGoTo Entity=#13188, AdditionalFlags='IgnoreFogOfWar', Path='2794 [19, 37] --> 2719 [19, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.511None[Sandbox] Process order. (Serial=104, Empire=3, Order=OrderContinueGotoAction Action=1961)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.591None[Sandbox] Process order. (Serial=105, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='861 [36, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:09.601None[Sandbox] Process order. (Serial=106, Empire=76, Order=OrderContinueGotoAction Action=1962)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.183None[Sandbox] Process order. (Serial=107, Empire=3, Order=OrderContinueGotoAction Action=1961)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.194NoneThe AI synchronization took 476 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:56:10.252None[Sandbox] Process order. (Serial=108, Empire=1, Order=OrderParley ArmyGUID: #12177 StopAction=False Action=0 at 840 [15, 11])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.252NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:10.262None[Sandbox] Process order. (Serial=109, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='784 [34, 10] --> 709 [34, 9] --> 635 [35, 8] --> 559 [34, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.266NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:10.266None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:10.267None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:10.272None[Sandbox] Process order. (Serial=110, Empire=1, Order=OrderContinueGotoAction Action=1963)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.275NoneSame QuestPinSubset Snapshot Frame (previous frame: 12, current data frame: 12) but different data length (remote: 36, local: 35)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:10.323None[Sandbox] Process order. (Serial=111, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #13188 TargetArmyGUID: #13037 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.323NonePrevented Proxy creation for Entity #13188 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
14:56:10.343None[Sandbox] Process order. (Serial=112, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='475 [25, 6] --> 474 [24, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.354None[Sandbox] Process order. (Serial=113, Empire=5, Order=OrderContinueGotoAction Action=1964)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.357UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:10.364None[Sandbox] Process order. (Serial=114, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.366NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:10.366None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:10.366None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:10.373None[Sandbox] Process order. (Serial=115, Empire=7, Order=OrderContinueGotoAction Action=1965)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.414None[Sandbox] Process order. (Serial=116, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='629 [29, 8] --> 554 [29, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.423None[Sandbox] Process order. (Serial=117, Empire=21, Order=OrderContinueGotoAction Action=1966)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.444None[Sandbox] Process order. (Serial=118, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3406 [31, 45] --> 3482 [32, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.453None[Sandbox] Process order. (Serial=119, Empire=32, Order=OrderContinueGotoAction Action=1967)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.483None[Sandbox] Process order. (Serial=120, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.494None[Sandbox] Process order. (Serial=121, Empire=41, Order=OrderContinueGotoAction Action=1968)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.514None[Sandbox] Process order. (Serial=122, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1568 [68, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.524None[Sandbox] Process order. (Serial=123, Empire=51, Order=OrderContinueGotoAction Action=1969)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.534None[Sandbox] Process order. (Serial=124, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 1939, TargetGUID: 0, EmpireActionType: KinOfSheredyn_Economy01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.534None[Sandbox] Process order. (Serial=125, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2173 [73, 28] --> 2247 [72, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.544None[Sandbox] Process order. (Serial=126, Empire=53, Order=OrderContinueGotoAction Action=1970)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.563None[Sandbox] Process order. (Serial=127, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.574None[Sandbox] Process order. (Serial=128, Empire=64, Order=OrderContinueGotoAction Action=1971)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.584None[Sandbox] Process order. (Serial=129, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.614None[Sandbox] Process order. (Serial=130, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3789 [39, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.624None[Sandbox] Process order. (Serial=131, Empire=78, Order=OrderContinueGotoAction Action=1972)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.651None[Sandbox] Process order. (Serial=132, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.651None[Sandbox] Process order. (Serial=133, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:10.944None[Sandbox] Process order. (Serial=134, Empire=1, Order=OrderContinueGotoAction Action=1963)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:11.026None[Sandbox] Process order. (Serial=135, Empire=5, Order=OrderContinueGotoAction Action=1964)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:11.095None[Sandbox] Process order. (Serial=136, Empire=21, Order=OrderContinueGotoAction Action=1966)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:11.126None[Sandbox] Process order. (Serial=137, Empire=32, Order=OrderContinueGotoAction Action=1967)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:11.195None[Sandbox] Process order. (Serial=138, Empire=51, Order=OrderContinueGotoAction Action=1969)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:11.215None[Sandbox] Process order. (Serial=139, Empire=53, Order=OrderContinueGotoAction Action=1970)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:11.616None[Sandbox] Process order. (Serial=140, Empire=1, Order=OrderContinueGotoAction Action=1963)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:12.297None[Sandbox] Process order. (Serial=141, Empire=1, Order=OrderContinueGotoAction Action=1963)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:12.311NoneThe AI synchronization took 1303 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:56:12.337None[Sandbox] Process order. (Serial=142, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 79)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:12.338None[Sandbox] Process order. (Serial=143, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 35, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:12.371NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:12.371None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:12.371None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:12.538None[Sandbox] Process order. (Serial=144, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:12.570NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:12.570None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:12.570None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:12.572None[Sandbox] Process order. (Serial=145, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 79)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:12.670NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:12.670None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:12.670None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:12.707None[Sandbox] Process order. (Serial=146, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2180 [5, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:12.717None[Sandbox] Process order. (Serial=147, Empire=41, Order=OrderContinueGotoAction Action=1973)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:12.757None[Sandbox] Process order. (Serial=148, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:12.769NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:12.769None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:12.770None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
14:56:12.772None[Sandbox] Process order. (Serial=149, Empire=64, Order=OrderContinueGotoAction Action=1974)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:12.827None[Sandbox] Process order. (Serial=150, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:13.358None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.358None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.359None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.359None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.360None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.360None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.360None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.360None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.360None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.360None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.360None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.360None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.363UILoading async UI texture 'Population.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:13.363UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:13.882None[Sandbox] Process order. (Serial=151, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 127, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:13.882None[Sandbox] Process order. (Serial=152, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 127, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:13.993None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.994None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.994None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.994None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.994None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:13.994None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:14.223None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:14.223None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:14.389None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:14.389None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:14.773None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:14.773None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.074None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.074None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.075None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.075None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.075None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.075None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.122None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.123None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.240None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.241None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.241None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.241None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.241None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.241None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.241None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.241None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.243None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.243None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.642NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
14:56:15.646None[Sandbox] Process order. (Serial=153, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:15.675None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.823Unity[Item] Load
14:56:15.823None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.823None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.824None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.824None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.824None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.824None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.824None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.824None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.824None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.824None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.824None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.926None[Sandbox] Process order. (Serial=154, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 127, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:15.975None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.976None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.976None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.976None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.976None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:15.976None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:16.406None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:16.406None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:16.439None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:16.439None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.306None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.306None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.608None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.608None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.608None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.609None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.609None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.609None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.639None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.639None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.757None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.757None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.757None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.757None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.757None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.757None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.758None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.758None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.758None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:21.758None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.075NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
14:56:22.081None[Sandbox] Process order. (Serial=155, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 5213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:22.107None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.107None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.107None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.107None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.107None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.107None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.107None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.107None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.107None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.107None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.107None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.109None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.193None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.193None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.193None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.193None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.194None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.194None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.456UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:22.571None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.573None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.606None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:22.606None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
14:56:23.492UIUnload UI texture 'Units__Large_06'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:27.391NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:56:27.393UILoading async UI texture 'Units__Large_06.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:29.866None[Sandbox] Process order. (Serial=156, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #13284 TargetArmyGUID: #4960 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:30.008NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:56:30.011UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:33.076None[Sandbox] Process order. (Serial=157, Empire=0, Order=OrderGoTo Entity=#4960, path='2160 [60, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:33.086None[Sandbox] Process order. (Serial=158, Empire=0, Order=OrderContinueGotoAction Action=1975)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:35.007NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
14:56:35.616None[Sandbox] Process order. (Serial=159, Empire=0, Order=OrderGoTo Entity=#9767, path='2234 [59, 29] --> 2235 [60, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:35.626None[Sandbox] Process order. (Serial=160, Empire=0, Order=OrderContinueGotoAction Action=1976)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:35.717None[Sandbox] Process order. (Serial=161, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:36.297None[Sandbox] Process order. (Serial=162, Empire=0, Order=OrderContinueGotoAction Action=1976)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:36.309NoneThe AI synchronization took 552 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:56:36.388None[Sandbox] Process order. (Serial=163, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='1849 [49, 24] --> 1924 [49, 25] --> 2000 [50, 26] --> 2074 [49, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:36.397None[Sandbox] Process order. (Serial=164, Empire=2, Order=OrderContinueGotoAction Action=1977)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:37.070None[Sandbox] Process order. (Serial=165, Empire=2, Order=OrderContinueGotoAction Action=1977)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:37.342None[Sandbox] Process order. (Serial=166, Empire=0, Order=OrderCreateBattle Attacker #9767 Target #12940 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:37.342NoneBattle 13294: Initialize battle with attacker 9767 (2235) and defender 12940 (2311).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.342NoneBattle 13294: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:56:37.342NoneBattle 13294: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
14:56:37.342NoneBattle 13294: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:56:37.343NoneBattle 13294: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:56:37.439NonePresentation Battle 13294: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.439NonePresentation Battle 13294: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.439NonePresentation Battle 13294: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:56:37.440NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.440NoneRestorePresentationBattlePreview created ticket #76032.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.440NonePresentation Battle 13294: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Attacker, TileIndex=2235, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.440NonePresentation Battle 13294: Create participant 9767. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.440NonePresentation Battle 13294: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12940, Group=Defender, TileIndex=2311, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.440NonePresentation Battle 13294: Create participant 12940. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.441NonePresentation Battle 13294: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=4960. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.441NonePresentation Battle 13294: Create participant 4960. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.441NonePresentation Battle 13294: An additional participant 4960 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
14:56:37.441NonePresentation Battle 13294: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.441NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
14:56:37.441NonePresentation Battle 13294: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.441NonePresentation Battle 13294: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:56:37.442NonePresentation Battle 13294: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Attacker, TileIndex=2235, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.442NonePresentation Battle 13294: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2160, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:37.447UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:37.447UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:56:37.452None[Sandbox] Process order. (Serial=167, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:37.490NoneRequestRestoreAsyncOperation_Completed for ticket #76032.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:56:37.490NoneRestorePresentationBattlePreview skipped due to invalid battle #13294
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:56:37.490NoneRequestAsyncOperation_Dismissed for ticket #76032.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:56:37.741None[Sandbox] Process order. (Serial=168, Empire=2, Order=OrderContinueGotoAction Action=1977)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:37.751NoneThe AI synchronization took 960 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
14:56:39.498None[Sandbox] Process order. (Serial=169, Empire=0, Order=OrderBattleEngagement BattleGuid: 13294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:39.498NoneBattle 13294: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:56:39.498NoneBattle 13294: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:56:39.578NoneBattle 13294: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:56:39.589None[AI] Battle 13294: Confirming battle for empire 81
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
14:56:39.597None[Sandbox] Process order. (Serial=170, Empire=81, Order=OrderBattleConfirmation BattleGUID: 13294 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:39.638NonePresentation Battle 13294: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.638NonePresentation Battle 13294: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:56:39.640NonePresentation Battle 13294: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12940, Group=Defender, TileIndex=2311, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.640NonePresentation Battle 13294: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.640NonePresentation Battle 13294: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=15 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.640NonePresentation Battle 13294: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.640NonePresentation Battle 13294: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.640NonePresentation Battle 13294: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.640NonePresentation Battle 13294: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=9767, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.640NoneInitialize presentation battle unit 13429 for unit 9766
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.641NoneInitialize presentation battle unit 13428 for unit 12438
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.642NoneInitialize presentation battle unit 13430 for unit 6819
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.642NoneInitialize presentation battle unit 13427 for unit 12426
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.642NoneInitialize presentation battle unit 13426 for unit 6823
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.643NonePresentation Battle 13294: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.643NoneInitialize presentation battle unit 13433 for unit 9652
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.643NoneInitialize presentation battle unit 13431 for unit 4958
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.644NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 302, current data frame: 302) but different data length (remote: 7, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.673NoneInitialize presentation battle unit 13434 for unit 4959
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.674NoneInitialize presentation battle unit 13432 for unit 6130
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.674NoneInitialize presentation battle unit 13435 for unit 6676
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.723NonePresentation Battle 13294: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=12940, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.724NoneInitialize presentation battle unit 13436 for unit 12941
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.724NonePresentation Battle 13294: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.724NonePresentation Battle 13294: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.724NonePresentation Battle 13294: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.724NonePresentation Battle 13294: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:56:39.724NoneReleasePresentationBattlePreview attacker #9767, defender #12940
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.724NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.725NoneRestorePresentationBattlePreview created ticket #76049.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.725NonePresentation Battle 13294: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.725NonePresentation Battle 13294: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:56:39.725NonePresentation Battle 13294: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.755NonePresentation Battle 13294: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:39.757NoneRequestRestoreAsyncOperation_Completed for ticket #76049.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
14:56:39.757NoneRestorePresentationBattlePreview skipped due to ended battle #13294
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
14:56:39.757NoneRequestAsyncOperation_Dismissed for ticket #76049.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
14:56:42.058UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:43.208UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:45.774UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:47.107UIUnload UI texture 'LoadingScreen_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:48.223NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1749988% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '13430-6233-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:48.506NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1874959% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '13430-6233-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:48.539NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1874923% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '13430-6232-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:48.540NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1874923% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '13430-6230-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:48.540NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1874923% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '13430-6229-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:48.807NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1749925% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '13430-6232-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:48.807NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1749925% to 0%) in controller Unit_KinOfSheredyn_Legionary_OverrideController) '13430-6229-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:49.315None[Sandbox] Process order. (Serial=171, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13435 AStarResults: 2084 [59, 27] --> 2010 [60, 26] --> 2011 [61, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:49.340UIUnload UI texture 'LoadingScreen_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:49.439NonePresentation Battle 13294: Execute action[24] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13435, DestTile=2011. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:51.550None[Sandbox] Process order. (Serial=172, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13426 AStarResults: 2011 [61, 26] --> 1935 [60, 25] --> 1860 [60, 24])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:51.639NonePresentation Battle 13294: Execute action[25] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13426, DestTile=1860. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:53.195None[Sandbox] Process order. (Serial=173, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13432 AStarResults: 2085 [60, 27])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:53.322NonePresentation Battle 13294: Execute action[26] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13432, DestTile=2085. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:55.109None[Sandbox] Process order. (Serial=174, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13433 AStarResults: 2083 [58, 27] --> 2084 [59, 27] --> 2010 [60, 26] --> 1935 [60, 25])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:55.239NonePresentation Battle 13294: Execute action[27] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13433, DestTile=1935. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:55.990NoneBackward blend of state WaitForAction_TurnLeftLong (hash = 1837940057) (from 0.139999% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13433-6242-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:56.541None[Sandbox] Process order. (Serial=175, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13434 AStarResults: 2159 [59, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:56.639NonePresentation Battle 13294: Execute action[28] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13434, DestTile=2159. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:56:58.846None[Sandbox] Process order. (Serial=176, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13431 AStarResults: 2083 [58, 27] --> 2084 [59, 27])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:56:58.939NonePresentation Battle 13294: Execute action[29] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13431, DestTile=2084. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:00.659None[Sandbox] Process order. (Serial=177, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13429 AStarResults: 2082 [57, 27] --> 2158 [58, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:00.723NonePresentation Battle 13294: Execute action[30] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13429, DestTile=2158. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:02.012None[Sandbox] Process order. (Serial=178, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13428 AStarResults: 2008 [58, 26] --> 2083 [58, 27])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:02.139NonePresentation Battle 13294: Execute action[31] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=13428, DestTile=2083. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:04.541UIUnload UI texture 'Population'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:04.708None[Sandbox] Process order. (Serial=179, Empire=0, Order=OrderBattleConfirmation BattleGUID: 13294 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:04.708NoneBattle 13294: change state From Confirmation to ConfirmationAcknowledge. 25s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:57:04.840NonePresentation Battle 13294: Execute action[32] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:04.840NonePresentation Battle 13294: Execute action[33] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:04.840NonePresentation Battle 13294: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:57:04.848None[Sandbox] Process order. (Serial=180, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 13294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:04.848NoneBattle 13294: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:57:04.955NonePresentation Battle 13294: Execute action[34] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:04.955NonePresentation Battle 13294: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:57:04.958NonePresentation Battle 13294: Execute action[35] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:04.958NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:57:04.959NoneReleasePresentationBattlePreview attacker #9767, defender #12940
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:05.675UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:06.932None[Sandbox] Process order. (Serial=181, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:06.932NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:57:07.039NonePresentation Battle 13294: Execute action[36] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:07.039NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:57:11.794None[Sandbox] Process order. (Serial=182, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13435 AStarResults: 2086 [61, 27] --> 2162 [62, 28] --> 2237 [62, 29] --> 2238 [63, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:11.955NonePresentation Battle 13294: Execute action[37] (BattleOrderUniqueId: 368): UnitMove. EmpireIndex=0. UnitGuid=13435, DestTile=2238. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:11.955NonePresentation Battle 13294: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13435, DestTile=2086. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:11.955NonePresentation Battle 13294: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13435, DestTile=2162. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:11.955NonePresentation Battle 13294: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13435, DestTile=2237. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:11.955NonePresentation Battle 13294: Execute action[37] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13435, DestTile=2238. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:14.851None[Sandbox] Process order. (Serial=183, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:14.851NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #368 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:14.861None[Sandbox] Process order. (Serial=184, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:14.938NonePresentation Battle 13294: Execute action[38] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:17.509None[Sandbox] Process order. (Serial=185, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13427 AStarResults: 2235 [60, 29] --> 2311 [61, 30] --> 2386 [61, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:17.657NonePresentation Battle 13294: Execute action[39] (BattleOrderUniqueId: 369): UnitMove. EmpireIndex=0. UnitGuid=13427, DestTile=2386. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:17.657NonePresentation Battle 13294: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13427, DestTile=2235. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:17.657NonePresentation Battle 13294: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13427, DestTile=2311. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:17.657NonePresentation Battle 13294: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13427, DestTile=2386. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:18.408UIUnload UI texture 'KinOfSheredyn_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:18.541UIUnload UI texture 'Faction_Leaders_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:19.724None[Sandbox] Process order. (Serial=186, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 369)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:19.725NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #369 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:19.734None[Sandbox] Process order. (Serial=187, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 369)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:19.856NonePresentation Battle 13294: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:20.194None[Sandbox] Process order. (Serial=188, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13434 AStarResults: 2233 [58, 29] --> 2309 [59, 30] --> 2384 [59, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:20.256NonePresentation Battle 13294: Execute action[41] (BattleOrderUniqueId: 370): UnitMove. EmpireIndex=0. UnitGuid=13434, DestTile=2384. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:20.256NonePresentation Battle 13294: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13434, DestTile=2233. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:20.256NonePresentation Battle 13294: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13434, DestTile=2309. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:20.256NonePresentation Battle 13294: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13434, DestTile=2384. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:22.630None[Sandbox] Process order. (Serial=189, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:22.631NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #370 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:22.641None[Sandbox] Process order. (Serial=190, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:22.756NonePresentation Battle 13294: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:22.880None[Sandbox] Process order. (Serial=191, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13432 AStarResults: 2161 [61, 28] --> 2236 [61, 29] --> 2311 [61, 30] --> 2385 [60, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:22.939NonePresentation Battle 13294: Execute action[43] (BattleOrderUniqueId: 371): UnitMove. EmpireIndex=0. UnitGuid=13432, DestTile=2385. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:22.939NonePresentation Battle 13294: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2161. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:22.939NonePresentation Battle 13294: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2236. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:22.939NonePresentation Battle 13294: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2311. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:22.939NonePresentation Battle 13294: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2385. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:25.459None[Sandbox] Process order. (Serial=192, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13429 AStarResults: 2233 [58, 29] --> 2309 [59, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:25.556NonePresentation Battle 13294: Execute action[44] (BattleOrderUniqueId: 372): UnitMove. EmpireIndex=0. UnitGuid=13429, DestTile=2309. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:25.556NonePresentation Battle 13294: Execute action[44] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2233. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:25.556NonePresentation Battle 13294: Execute action[44] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2309. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:25.729None[Sandbox] Process order. (Serial=193, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 371)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:25.730NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #371 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:25.739None[Sandbox] Process order. (Serial=194, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 371)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:25.856NonePresentation Battle 13294: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:27.081None[Sandbox] Process order. (Serial=195, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:27.082NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #372 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:27.091None[Sandbox] Process order. (Serial=196, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:27.139NonePresentation Battle 13294: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:29.990NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1400024% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13429-6221-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:30.057NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1400167% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13429-6218-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:31.994None[Sandbox] Process order. (Serial=197, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13428 AStarResults: 2159 [59, 28] --> 2234 [59, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:32.056NonePresentation Battle 13294: Execute action[47] (BattleOrderUniqueId: 373): UnitMove. EmpireIndex=0. UnitGuid=13428, DestTile=2234. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:32.056NonePresentation Battle 13294: Execute action[47] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2159. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:32.056NonePresentation Battle 13294: Execute action[47] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2234. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:33.648None[Sandbox] Process order. (Serial=198, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:33.648NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #373 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:33.659None[Sandbox] Process order. (Serial=199, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:33.755NonePresentation Battle 13294: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:34.726UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:57:35.914None[Sandbox] Process order. (Serial=200, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13431 AStarResults: 2160 [60, 28] --> 2235 [60, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:36.039NonePresentation Battle 13294: Execute action[49] (BattleOrderUniqueId: 374): UnitMove. EmpireIndex=0. UnitGuid=13431, DestTile=2235. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:36.039NonePresentation Battle 13294: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13431, DestTile=2160. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:36.039NonePresentation Battle 13294: Execute action[49] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13431, DestTile=2235. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:37.447None[Sandbox] Process order. (Serial=201, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:37.448NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #374 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:37.456None[Sandbox] Process order. (Serial=202, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:37.573NonePresentation Battle 13294: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:38.709None[Sandbox] Process order. (Serial=203, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13430 AStarResults: 2085 [60, 27] --> 2161 [61, 28] --> 2236 [61, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:38.873NonePresentation Battle 13294: Execute action[51] (BattleOrderUniqueId: 375): UnitMove. EmpireIndex=0. UnitGuid=13430, DestTile=2236. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:38.873NonePresentation Battle 13294: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13430, DestTile=2085. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:38.873NonePresentation Battle 13294: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13430, DestTile=2161. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:38.873NonePresentation Battle 13294: Execute action[51] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13430, DestTile=2236. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:41.043None[Sandbox] Process order. (Serial=204, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:41.044NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #375 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:41.053None[Sandbox] Process order. (Serial=205, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:41.172NonePresentation Battle 13294: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:41.375None[Sandbox] Process order. (Serial=206, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13433 AStarResults: 2011 [61, 26] --> 2086 [61, 27])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:41.472NonePresentation Battle 13294: Execute action[53] (BattleOrderUniqueId: 376): UnitMove. EmpireIndex=0. UnitGuid=13433, DestTile=2086. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:41.473NonePresentation Battle 13294: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13433, DestTile=2011. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:41.473NonePresentation Battle 13294: Execute action[53] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13433, DestTile=2086. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:43.081None[Sandbox] Process order. (Serial=207, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:43.081NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #376 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:43.093None[Sandbox] Process order. (Serial=208, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:43.172NonePresentation Battle 13294: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:44.765None[Sandbox] Process order. (Serial=209, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13426 AStarResults: 1935 [60, 25] --> 2010 [60, 26] --> 2084 [59, 27])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:44.856NonePresentation Battle 13294: Execute action[55] (BattleOrderUniqueId: 377): UnitMove. EmpireIndex=0. UnitGuid=13426, DestTile=2084. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:44.856NonePresentation Battle 13294: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=1935. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:44.856NonePresentation Battle 13294: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2010. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:44.856NonePresentation Battle 13294: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2084. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.748None[Sandbox] Process order. (Serial=210, Empire=0, Order=OrderBattleEndRound BattleGUID: 13294 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.749NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 38s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:57:45.842UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.842UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.872NonePresentation Battle 13294: Execute action[56] (BattleOrderUniqueId: 378): UnitEndTurn. EmpireIndex=0. UnitGuid=13433. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.872NonePresentation Battle 13294: Execute action[57] (BattleOrderUniqueId: 379): UnitEndTurn. EmpireIndex=0. UnitGuid=13431. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.874NonePresentation Battle 13294: Execute action[58] (BattleOrderUniqueId: 380): UnitEndTurn. EmpireIndex=0. UnitGuid=13434. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.874NonePresentation Battle 13294: Execute action[59] (BattleOrderUniqueId: 381): UnitEndTurn. EmpireIndex=0. UnitGuid=13432. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.874NonePresentation Battle 13294: Execute action[60] (BattleOrderUniqueId: 382): UnitEndTurn. EmpireIndex=0. UnitGuid=13435. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.874NonePresentation Battle 13294: Execute action[61] (BattleOrderUniqueId: 383): UnitEndTurn. EmpireIndex=0. UnitGuid=13429. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.874NonePresentation Battle 13294: Execute action[62] (BattleOrderUniqueId: 384): UnitEndTurn. EmpireIndex=0. UnitGuid=13428. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.874NonePresentation Battle 13294: Execute action[63] (BattleOrderUniqueId: 385): UnitEndTurn. EmpireIndex=0. UnitGuid=13430. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.875NonePresentation Battle 13294: Execute action[64] (BattleOrderUniqueId: 386): UnitEndTurn. EmpireIndex=0. UnitGuid=13427. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.875NonePresentation Battle 13294: Execute action[65] (BattleOrderUniqueId: 387): UnitEndTurn. EmpireIndex=0. UnitGuid=13426. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.875NonePresentation Battle 13294: Execute action[66] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:45.904None[Sandbox] Process order. (Serial=211, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 382)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.905None[Sandbox] Process order. (Serial=212, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 381)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.905None[Sandbox] Process order. (Serial=213, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.906None[Sandbox] Process order. (Serial=214, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.906None[Sandbox] Process order. (Serial=215, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.906None[Sandbox] Process order. (Serial=216, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.916None[Sandbox] Process order. (Serial=217, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.917None[Sandbox] Process order. (Serial=218, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.917None[Sandbox] Process order. (Serial=219, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.918NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #378 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:45.918NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #379 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:45.918NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #380 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:45.918NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #381 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:45.918NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #382 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:45.918NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #383 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:45.918NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #384 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:45.918NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #385 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:45.918NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #386 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:45.929None[Sandbox] Process order. (Serial=220, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.929None[Sandbox] Process order. (Serial=221, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.929None[Sandbox] Process order. (Serial=222, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.930None[Sandbox] Process order. (Serial=223, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 381)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.930None[Sandbox] Process order. (Serial=224, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 382)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.930None[Sandbox] Process order. (Serial=225, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 383)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.930None[Sandbox] Process order. (Serial=226, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 384)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.930None[Sandbox] Process order. (Serial=227, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:45.930None[Sandbox] Process order. (Serial=228, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:46.930None[Sandbox] Process order. (Serial=229, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:46.930NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #377 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:46.939None[Sandbox] Process order. (Serial=230, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:47.060None[Sandbox] Process order. (Serial=231, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 387)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:47.060NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #387 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:47.070None[Sandbox] Process order. (Serial=232, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 387)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:47.106NonePresentation Battle 13294: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=10 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.107NonePresentation Battle 13294: Execute action[68] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.107NonePresentation Battle 13294: Execute action[69] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=10 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.107NonePresentation Battle 13294: Execute action[70] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.107NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:57:47.107NonePresentation Battle 13294: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.107NonePresentation Battle 13294: Execute action[72] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.108NonePresentation Battle 13294: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.108NonePresentation Battle 13294: Execute action[74] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.108NonePresentation Battle 13294: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.108NonePresentation Battle 13294: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.109NonePresentation Battle 13294: Execute action[77] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.109NonePresentation Battle 13294: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.109NonePresentation Battle 13294: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.109NonePresentation Battle 13294: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.110None[Sandbox] Process order. (Serial=233, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:47.110NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:57:47.156NonePresentation Battle 13294: Execute action[81] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.156NonePresentation Battle 13294: Execute action[82] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:47.156NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:57:47.156NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:49.193None[Sandbox] Process order. (Serial=234, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:49.193NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:57:49.234None[Sandbox] Process order. (Serial=235, Empire=81, Order=OrderBattleMoveAndAttack BattleGUID: 13294 AttackerGUID: 13436 TargetPosition: 2238 IgnoreFoW: True AStarResults: 2537 [62, 33] --> 2463 [63, 32] --> 2388 [63, 31] --> 2314 [64, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:49.235NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:57:49.256NonePresentation Battle 13294: Execute action[83] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:49.256NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:57:49.372NonePresentation Battle 13294: Execute action[84] (BattleOrderUniqueId: 388): UnitMoveAndAttack. EmpireIndex=81. Attacker=13436, DestTile=2314/2314 (health=1.00), Defender =13435 (health =0.20). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:49.372NonePresentation Battle 13294: Execute action[84] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=13436, DestTile=2314. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:49.372NonePresentation Battle 13294: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13436, DestTile=2463. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:49.373NonePresentation Battle 13294: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13436, DestTile=2388. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:49.373NonePresentation Battle 13294: Execute action[84] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13436, DestTile=2314. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:49.373NonePresentation Battle 13294: Execute action[84] (BattleOrderUniqueId: 388): UnitAttack. EmpireIndex=81. Attacker=13436 (health=1.00) Defender =13435 (health =0.20) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:49.373NonePresentation Battle 13294: Execute action[85] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:53.762None[Sandbox] Process order. (Serial=236, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:53.762NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #388 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:53.772None[Sandbox] Process order. (Serial=237, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:53.772NonePresentation Battle 13294: Execute action[86] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:53.773NonePresentation Battle 13294: Execute action[87] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:53.773NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:57:53.773NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
14:57:53.782None[Sandbox] Process order. (Serial=238, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:53.782NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:57:53.872NonePresentation Battle 13294: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:53.872NonePresentation Battle 13294: Execute action[89] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:53.872NonePresentation Battle 13294: Execute action[90] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:53.874NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:57:53.874NonePresentation Battle 13294: Execute action[91] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:53.874NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:57:53.874NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:55.108UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:55.877None[Sandbox] Process order. (Serial=239, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:55.877NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:57:55.973NonePresentation Battle 13294: Execute action[92] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:55.973NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:57:56.698None[Sandbox] Process order. (Serial=240, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13427 AStarResults: 2462 [62, 32] --> 2463 [63, 32] --> 2388 [63, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:56.756NonePresentation Battle 13294: Execute action[93] (BattleOrderUniqueId: 389): UnitMove. EmpireIndex=0. UnitGuid=13427, DestTile=2388. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:56.756NonePresentation Battle 13294: Execute action[93] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13427, DestTile=2462. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:56.756NonePresentation Battle 13294: Execute action[93] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13427, DestTile=2463. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:56.756NonePresentation Battle 13294: Execute action[93] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13427, DestTile=2388. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:57:58.824None[Sandbox] Process order. (Serial=241, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:58.824NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #389 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:57:58.835None[Sandbox] Process order. (Serial=242, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:57:58.972NonePresentation Battle 13294: Execute action[94] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:02.409UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:58:02.675UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:58:05.177None[Sandbox] Process order. (Serial=243, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13435 AStarResults: 2237 [62, 29] --> 2162 [62, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:05.273NonePresentation Battle 13294: Execute action[95] (BattleOrderUniqueId: 390): UnitMove. EmpireIndex=0. UnitGuid=13435, DestTile=2237. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:05.273NonePresentation Battle 13294: Execute action[95] (BattleOrderUniqueId: 390): OpportunityAttack. EmpireIndex=81. Attacker=13436 (health=1.00), Defender=13435 (health=0.00). (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:05.273NonePresentation Battle 13294: Execute action[95] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13435, DestTile=2237. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:06.756NoneRelease presentation battle unit 13435
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:58:06.759NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 444, current data frame: 444) but different data length (remote: 10, local: 11)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:06.762None[Sandbox] Process order. (Serial=244, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 390)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:06.763NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #390 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:06.773None[Sandbox] Process order. (Serial=245, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 390)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:06.856NonePresentation Battle 13294: Execute action[96] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:06.856NonePresentation Battle 13294: Execute action[97] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:07.745None[Sandbox] Process order. (Serial=246, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13430 AStarResults: 2237 [62, 29] --> 2238 [63, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:07.873NonePresentation Battle 13294: Execute action[98] (BattleOrderUniqueId: 391): UnitMove. EmpireIndex=0. UnitGuid=13430, DestTile=2238. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:07.873NonePresentation Battle 13294: Execute action[98] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13430, DestTile=2237. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:07.873NonePresentation Battle 13294: Execute action[98] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13430, DestTile=2238. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:09.460None[Sandbox] Process order. (Serial=247, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:09.461NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #391 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:09.471None[Sandbox] Process order. (Serial=248, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:09.556NonePresentation Battle 13294: Execute action[99] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:13.580None[Sandbox] Process order. (Serial=249, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13431 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:13.673NonePresentation Battle 13294: Execute action[100] (BattleOrderUniqueId: 392): UnitAttack. EmpireIndex=0. Attacker=13431 (health=1.00) Defender =13436 (health =0.93) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:15.747None[Sandbox] Process order. (Serial=250, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 392)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:15.747NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #392 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:15.757None[Sandbox] Process order. (Serial=251, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 392)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:15.872NonePresentation Battle 13294: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:15.873NonePresentation Battle 13294: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:20.246None[Sandbox] Process order. (Serial=252, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13433 AStarResults: 2162 [62, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:20.373NonePresentation Battle 13294: Execute action[103] (BattleOrderUniqueId: 393): UnitMove. EmpireIndex=0. UnitGuid=13433, DestTile=2162. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:20.373NonePresentation Battle 13294: Execute action[103] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13433, DestTile=2162. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:21.409None[Sandbox] Process order. (Serial=253, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 393)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:21.410NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #393 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:21.418None[Sandbox] Process order. (Serial=254, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 393)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:21.473NonePresentation Battle 13294: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:23.823NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1400006% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13433-6240-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:24.191NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1399996% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13433-6241-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:24.257NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1400005% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13433-6242-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:24.290NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.140001% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13433-6238-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:25.229None[Sandbox] Process order. (Serial=255, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13433 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:25.389NonePresentation Battle 13294: Execute action[105] (BattleOrderUniqueId: 394): UnitAttack. EmpireIndex=0. Attacker=13433 (health=1.00) Defender =13436 (health =0.91) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:27.265None[Sandbox] Process order. (Serial=256, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 394)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:27.265NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #394 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:27.275None[Sandbox] Process order. (Serial=257, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 394)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:27.389NonePresentation Battle 13294: Execute action[106] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:27.390NonePresentation Battle 13294: Execute action[107] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:30.029None[Sandbox] Process order. (Serial=258, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13432 AStarResults: 2311 [61, 30] --> 2236 [61, 29] --> 2237 [62, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:30.189NonePresentation Battle 13294: Execute action[108] (BattleOrderUniqueId: 395): UnitMove. EmpireIndex=0. UnitGuid=13432, DestTile=2237. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:30.189NonePresentation Battle 13294: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2311. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:30.189NonePresentation Battle 13294: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2236. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:30.189NonePresentation Battle 13294: Execute action[108] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2237. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:32.264None[Sandbox] Process order. (Serial=259, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:32.264NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #395 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:32.275None[Sandbox] Process order. (Serial=260, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:32.390NonePresentation Battle 13294: Execute action[109] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:32.846None[Sandbox] Process order. (Serial=261, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13434 AStarResults: 2460 [60, 32] --> 2535 [60, 33] --> 2461 [61, 32] --> 2462 [62, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:32.973NonePresentation Battle 13294: Execute action[110] (BattleOrderUniqueId: 396): UnitMove. EmpireIndex=0. UnitGuid=13434, DestTile=2462. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:32.973NonePresentation Battle 13294: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13434, DestTile=2460. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:32.973NonePresentation Battle 13294: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13434, DestTile=2535. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:32.973NonePresentation Battle 13294: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13434, DestTile=2461. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:32.973NonePresentation Battle 13294: Execute action[110] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13434, DestTile=2462. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:33.958UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:35.766None[Sandbox] Process order. (Serial=262, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:35.767NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #396 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:35.776None[Sandbox] Process order. (Serial=263, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:35.890NonePresentation Battle 13294: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:36.527None[Sandbox] Process order. (Serial=264, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13428 AStarResults: 2235 [60, 29] --> 2236 [61, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:36.589NonePresentation Battle 13294: Execute action[112] (BattleOrderUniqueId: 397): UnitMove. EmpireIndex=0. UnitGuid=13428, DestTile=2236. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:36.590NonePresentation Battle 13294: Execute action[112] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2235. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:36.590NonePresentation Battle 13294: Execute action[112] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2236. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:38.110None[Sandbox] Process order. (Serial=265, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 397)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:38.110NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #397 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:38.121None[Sandbox] Process order. (Serial=266, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 397)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:38.172NonePresentation Battle 13294: Execute action[113] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:39.064None[Sandbox] Process order. (Serial=267, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13428 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:39.189NonePresentation Battle 13294: Execute action[114] (BattleOrderUniqueId: 398): UnitAttack. EmpireIndex=0. Attacker=13428 (health=1.00) Defender =13436 (health =0.89) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:41.068None[Sandbox] Process order. (Serial=268, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:41.068NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #398 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:41.079None[Sandbox] Process order. (Serial=269, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:41.189NonePresentation Battle 13294: Execute action[115] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:41.189NonePresentation Battle 13294: Execute action[116] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:42.262None[Sandbox] Process order. (Serial=270, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13429 AStarResults: 2310 [60, 30] --> 2311 [61, 30] --> 2386 [61, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:42.389NonePresentation Battle 13294: Execute action[117] (BattleOrderUniqueId: 399): UnitMove. EmpireIndex=0. UnitGuid=13429, DestTile=2386. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:42.389NonePresentation Battle 13294: Execute action[117] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2310. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:42.390NonePresentation Battle 13294: Execute action[117] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2311. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:42.390NonePresentation Battle 13294: Execute action[117] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2386. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:44.779None[Sandbox] Process order. (Serial=271, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:44.779NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #399 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:44.789None[Sandbox] Process order. (Serial=272, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:44.872NonePresentation Battle 13294: Execute action[118] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:45.079None[Sandbox] Process order. (Serial=273, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13429 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:45.172NonePresentation Battle 13294: Execute action[119] (BattleOrderUniqueId: 400): UnitAttack. EmpireIndex=0. Attacker=13429 (health=1.00) Defender =13436 (health =0.87) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:45.990UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:47.416None[Sandbox] Process order. (Serial=274, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:47.416NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #400 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:47.426None[Sandbox] Process order. (Serial=275, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:47.455NonePresentation Battle 13294: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:47.455NonePresentation Battle 13294: Execute action[121] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:49.933None[Sandbox] Process order. (Serial=276, Empire=0, Order=OrderBattleEndRound BattleGUID: 13294 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:49.933NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 54s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:58:49.990NonePresentation Battle 13294: Execute action[122] (BattleOrderUniqueId: 401): UnitEndTurn. EmpireIndex=0. UnitGuid=13434. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:49.990NonePresentation Battle 13294: Execute action[123] (BattleOrderUniqueId: 402): UnitEndTurn. EmpireIndex=0. UnitGuid=13432. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:49.990NonePresentation Battle 13294: Execute action[124] (BattleOrderUniqueId: 403): UnitEndTurn. EmpireIndex=0. UnitGuid=13430. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:49.990NonePresentation Battle 13294: Execute action[125] (BattleOrderUniqueId: 404): UnitEndTurn. EmpireIndex=0. UnitGuid=13427. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:49.990NonePresentation Battle 13294: Execute action[126] (BattleOrderUniqueId: 405): UnitEndTurn. EmpireIndex=0. UnitGuid=13426. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:49.990NonePresentation Battle 13294: Execute action[127] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:49.996None[Sandbox] Process order. (Serial=277, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:49.996None[Sandbox] Process order. (Serial=278, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 401)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:49.997None[Sandbox] Process order. (Serial=279, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:49.997None[Sandbox] Process order. (Serial=280, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 404)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:49.997None[Sandbox] Process order. (Serial=281, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 403)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:49.998NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #401 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:49.998NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #402 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:49.998NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #403 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:49.998NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #404 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:49.998NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #405 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:50.004None[Sandbox] Process order. (Serial=282, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 401)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:50.005None[Sandbox] Process order. (Serial=283, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:50.005None[Sandbox] Process order. (Serial=284, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 403)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:50.005None[Sandbox] Process order. (Serial=285, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 404)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:50.006None[Sandbox] Process order. (Serial=286, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:50.023NonePresentation Battle 13294: Execute action[128] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=9 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:50.023NonePresentation Battle 13294: Execute action[129] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:50.023NonePresentation Battle 13294: Execute action[130] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=9 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:50.024NonePresentation Battle 13294: Execute action[131] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:50.024NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:58:50.035None[Sandbox] Process order. (Serial=287, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:50.035NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:58:50.090NonePresentation Battle 13294: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:50.090NonePresentation Battle 13294: Execute action[133] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:50.090NonePresentation Battle 13294: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:50.090NonePresentation Battle 13294: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:50.091NonePresentation Battle 13294: Execute action[136] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:50.091NonePresentation Battle 13294: Execute action[137] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:50.091NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:58:50.091NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:52.099None[Sandbox] Process order. (Serial=288, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:52.099NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:58:52.119None[Sandbox] Process order. (Serial=289, Empire=81, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13436 TargetPosition: 2388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:52.119NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:58:52.190NonePresentation Battle 13294: Execute action[138] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:52.190NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:58:52.190NonePresentation Battle 13294: Execute action[139] (BattleOrderUniqueId: 406): UnitAttack. EmpireIndex=81. Attacker=13436 (health=0.87) Defender =13427 (health =0.43) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:52.190NonePresentation Battle 13294: Execute action[140] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:53.507UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:54.785None[Sandbox] Process order. (Serial=290, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 406)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:54.785NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #406 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:54.795None[Sandbox] Process order. (Serial=291, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 406)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:54.806NonePresentation Battle 13294: Execute action[141] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:54.806NonePresentation Battle 13294: Execute action[142] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:54.806NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:58:54.815None[Sandbox] Process order. (Serial=292, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:54.815NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:58:54.872NonePresentation Battle 13294: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:54.873NonePresentation Battle 13294: Execute action[144] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:54.873NonePresentation Battle 13294: Execute action[145] (BattleOrderUniqueId: 0): NewRound. Round=2. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:54.873NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:58:54.873NonePresentation Battle 13294: Execute action[146] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:54.873NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:58:54.873NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:56.862None[Sandbox] Process order. (Serial=293, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:56.862NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:58:56.973NonePresentation Battle 13294: Execute action[147] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:56.973NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:58:57.394None[Sandbox] Process order. (Serial=294, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13434 AStarResults: 2463 [63, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:57.490NonePresentation Battle 13294: Execute action[148] (BattleOrderUniqueId: 407): UnitMove. EmpireIndex=0. UnitGuid=13434, DestTile=2463. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:57.490NonePresentation Battle 13294: Execute action[148] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13434, DestTile=2463. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:58.418None[Sandbox] Process order. (Serial=295, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 407)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:58.418NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #407 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:58.427None[Sandbox] Process order. (Serial=296, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 407)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:58.473NonePresentation Battle 13294: Execute action[149] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:59.250None[Sandbox] Process order. (Serial=297, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 13294, BattleUnit=#13427)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:59.373NonePresentation Battle 13294: Execute action[150] (BattleOrderUniqueId: 408): UnitEndTurn. EmpireIndex=0. UnitGuid=13427. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:58:59.380None[Sandbox] Process order. (Serial=298, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 408)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:59.385NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #408 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:58:59.391None[Sandbox] Process order. (Serial=299, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 408)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:58:59.474NonePresentation Battle 13294: Execute action[151] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:02.129None[Sandbox] Process order. (Serial=300, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13429 AStarResults: 2462 [62, 32] --> 2537 [62, 33])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:02.189NonePresentation Battle 13294: Execute action[152] (BattleOrderUniqueId: 409): UnitMove. EmpireIndex=0. UnitGuid=13429, DestTile=2537. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:02.189NonePresentation Battle 13294: Execute action[152] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2462. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:02.189NonePresentation Battle 13294: Execute action[152] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2537. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:03.733None[Sandbox] Process order. (Serial=301, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 409)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:03.733NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #409 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:03.744None[Sandbox] Process order. (Serial=302, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 409)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:03.889NonePresentation Battle 13294: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:04.364None[Sandbox] Process order. (Serial=303, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13429 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:04.489NonePresentation Battle 13294: Execute action[154] (BattleOrderUniqueId: 410): UnitAttack. EmpireIndex=0. Attacker=13429 (health=1.00) Defender =13436 (health =0.86) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:06.398None[Sandbox] Process order. (Serial=304, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 410)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:06.398NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #410 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:06.409None[Sandbox] Process order. (Serial=305, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 410)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:06.506NonePresentation Battle 13294: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:06.506NonePresentation Battle 13294: Execute action[156] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:06.949None[Sandbox] Process order. (Serial=306, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13433 AStarResults: 2163 [63, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:07.105NonePresentation Battle 13294: Execute action[157] (BattleOrderUniqueId: 411): UnitMove. EmpireIndex=0. UnitGuid=13433, DestTile=2163. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:07.106NonePresentation Battle 13294: Execute action[157] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13433, DestTile=2163. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:08.324None[Sandbox] Process order. (Serial=307, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 411)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:08.324NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #411 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:08.334None[Sandbox] Process order. (Serial=308, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 411)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:08.389NonePresentation Battle 13294: Execute action[158] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:08.626None[Sandbox] Process order. (Serial=309, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13433 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:08.689NonePresentation Battle 13294: Execute action[159] (BattleOrderUniqueId: 412): UnitAttack. EmpireIndex=0. Attacker=13433 (health=1.00) Defender =13436 (health =0.84) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:10.830None[Sandbox] Process order. (Serial=310, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 412)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:10.830NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #412 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:10.841None[Sandbox] Process order. (Serial=311, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 412)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:10.906NonePresentation Battle 13294: Execute action[160] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:10.907NonePresentation Battle 13294: Execute action[161] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:11.263None[Sandbox] Process order. (Serial=312, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13428 AStarResults: 2162 [62, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:11.389NonePresentation Battle 13294: Execute action[162] (BattleOrderUniqueId: 413): UnitMove. EmpireIndex=0. UnitGuid=13428, DestTile=2162. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:11.390NonePresentation Battle 13294: Execute action[162] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2162. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:12.325None[Sandbox] Process order. (Serial=313, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:12.326NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #413 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:12.336None[Sandbox] Process order. (Serial=314, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:12.389NonePresentation Battle 13294: Execute action[163] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:12.826None[Sandbox] Process order. (Serial=315, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13428 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:12.889NonePresentation Battle 13294: Execute action[164] (BattleOrderUniqueId: 414): UnitAttack. EmpireIndex=0. Attacker=13428 (health=1.00) Defender =13436 (health =0.83) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:13.541UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:59:14.332None[Sandbox] Process order. (Serial=316, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13431 AStarResults: 2236 [61, 29])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:14.389NonePresentation Battle 13294: Execute action[165] (BattleOrderUniqueId: 415): UnitMove. EmpireIndex=0. UnitGuid=13431, DestTile=2236. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:14.389NonePresentation Battle 13294: Execute action[165] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13431, DestTile=2236. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:14.964None[Sandbox] Process order. (Serial=317, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 414)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:14.964NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #414 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:14.974None[Sandbox] Process order. (Serial=318, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 414)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:15.090NonePresentation Battle 13294: Execute action[166] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:15.090NonePresentation Battle 13294: Execute action[167] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:15.226None[Sandbox] Process order. (Serial=319, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:15.227NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #415 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:15.235None[Sandbox] Process order. (Serial=320, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:15.289NonePresentation Battle 13294: Execute action[168] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:15.926None[Sandbox] Process order. (Serial=321, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13431 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:15.989NonePresentation Battle 13294: Execute action[169] (BattleOrderUniqueId: 416): UnitAttack. EmpireIndex=0. Attacker=13431 (health=1.00) Defender =13436 (health =0.77) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:17.879None[Sandbox] Process order. (Serial=322, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:17.879NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #416 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:17.889None[Sandbox] Process order. (Serial=323, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:17.910UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
14:59:18.007NonePresentation Battle 13294: Execute action[170] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:18.007NonePresentation Battle 13294: Execute action[171] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:19.032None[Sandbox] Process order. (Serial=324, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13426 AStarResults: 2160 [60, 28] --> 2235 [60, 29] --> 2311 [61, 30])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:19.089NonePresentation Battle 13294: Execute action[172] (BattleOrderUniqueId: 417): UnitMove. EmpireIndex=0. UnitGuid=13426, DestTile=2311. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:19.090NonePresentation Battle 13294: Execute action[172] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2160. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:19.090NonePresentation Battle 13294: Execute action[172] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2235. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:19.090NonePresentation Battle 13294: Execute action[172] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2311. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:21.565None[Sandbox] Process order. (Serial=325, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:21.565NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #417 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:21.576None[Sandbox] Process order. (Serial=326, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:21.690NonePresentation Battle 13294: Execute action[173] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.044None[Sandbox] Process order. (Serial=327, Empire=0, Order=OrderBattleEndRound BattleGUID: 13294 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:25.045NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 28s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:25.106NonePresentation Battle 13294: Execute action[174] (BattleOrderUniqueId: 418): UnitEndTurn. EmpireIndex=0. UnitGuid=13434. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.107NonePresentation Battle 13294: Execute action[175] (BattleOrderUniqueId: 419): UnitEndTurn. EmpireIndex=0. UnitGuid=13432. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.107NonePresentation Battle 13294: Execute action[176] (BattleOrderUniqueId: 420): UnitEndTurn. EmpireIndex=0. UnitGuid=13430. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.107NonePresentation Battle 13294: Execute action[177] (BattleOrderUniqueId: 421): UnitEndTurn. EmpireIndex=0. UnitGuid=13426. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.108NonePresentation Battle 13294: Execute action[178] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.115None[Sandbox] Process order. (Serial=328, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:25.116None[Sandbox] Process order. (Serial=329, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 418)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:25.116None[Sandbox] Process order. (Serial=330, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:25.117None[Sandbox] Process order. (Serial=331, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 420)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:25.117NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #418 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:25.117NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #419 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:25.117NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #420 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:25.117NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #421 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:25.125None[Sandbox] Process order. (Serial=332, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 418)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:25.125None[Sandbox] Process order. (Serial=333, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:25.125None[Sandbox] Process order. (Serial=334, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 420)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:25.126None[Sandbox] Process order. (Serial=335, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:25.139NonePresentation Battle 13294: Execute action[179] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=9 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.140NonePresentation Battle 13294: Execute action[180] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.140NonePresentation Battle 13294: Execute action[181] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=9 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.140NonePresentation Battle 13294: Execute action[182] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.140NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:25.146None[Sandbox] Process order. (Serial=336, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:25.146NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:25.207NonePresentation Battle 13294: Execute action[183] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.207NonePresentation Battle 13294: Execute action[184] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.207NonePresentation Battle 13294: Execute action[185] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.207NonePresentation Battle 13294: Execute action[186] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.207NonePresentation Battle 13294: Execute action[187] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:25.207NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:25.207NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:27.192None[Sandbox] Process order. (Serial=337, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:27.192NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:27.212None[Sandbox] Process order. (Serial=338, Empire=81, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13436 TargetPosition: 2388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:27.212NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:27.290NonePresentation Battle 13294: Execute action[188] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:27.290NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:27.290NonePresentation Battle 13294: Execute action[189] (BattleOrderUniqueId: 422): UnitAttack. EmpireIndex=81. Attacker=13436 (health=0.77) Defender =13427 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:27.290NonePresentation Battle 13294: Execute action[190] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:29.273NoneRelease presentation battle unit 13427
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
14:59:29.274NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 632, current data frame: 632) but different data length (remote: 9, local: 10)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:29.276None[Sandbox] Process order. (Serial=339, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 422)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:29.277NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #422 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:29.287None[Sandbox] Process order. (Serial=340, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 422)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:29.306NonePresentation Battle 13294: Execute action[191] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:29.307NonePresentation Battle 13294: Execute action[192] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:29.307NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:29.315None[Sandbox] Process order. (Serial=341, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:29.315NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:29.406NonePresentation Battle 13294: Execute action[193] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:29.407NonePresentation Battle 13294: Execute action[194] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:29.407NonePresentation Battle 13294: Execute action[195] (BattleOrderUniqueId: 0): NewRound. Round=3. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:29.407NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:29.407NonePresentation Battle 13294: Execute action[196] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:29.407NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:29.407NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:31.410None[Sandbox] Process order. (Serial=342, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:31.410NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:31.507NonePresentation Battle 13294: Execute action[197] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:31.507NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:31.863None[Sandbox] Process order. (Serial=343, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13434 AStarResults: 2388 [63, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:32.023NonePresentation Battle 13294: Execute action[198] (BattleOrderUniqueId: 423): UnitMove. EmpireIndex=0. UnitGuid=13434, DestTile=2388. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:32.023NonePresentation Battle 13294: Execute action[198] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13434, DestTile=2388. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:33.028None[Sandbox] Process order. (Serial=344, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 423)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:33.028NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #423 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:33.037None[Sandbox] Process order. (Serial=345, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 423)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:33.123NonePresentation Battle 13294: Execute action[199] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:34.610None[Sandbox] Process order. (Serial=346, Empire=0, Order=OrderBattleMove BattleGUID: 13294 BattleUnitGUID: 13426 AStarResults: 2386 [61, 31] --> 2462 [62, 32] --> 2463 [63, 32])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:34.723NonePresentation Battle 13294: Execute action[200] (BattleOrderUniqueId: 424): UnitMove. EmpireIndex=0. UnitGuid=13426, DestTile=2463. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:34.723NonePresentation Battle 13294: Execute action[200] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2386. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:34.723NonePresentation Battle 13294: Execute action[200] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2462. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:34.723NonePresentation Battle 13294: Execute action[200] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2463. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:36.814None[Sandbox] Process order. (Serial=347, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 424)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:36.814NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #424 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:36.823None[Sandbox] Process order. (Serial=348, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 424)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:36.922NonePresentation Battle 13294: Execute action[201] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:37.165None[Sandbox] Process order. (Serial=349, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13429 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:37.322NonePresentation Battle 13294: Execute action[202] (BattleOrderUniqueId: 425): UnitAttack. EmpireIndex=0. Attacker=13429 (health=1.00) Defender =13436 (health =0.75) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:39.230None[Sandbox] Process order. (Serial=350, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 425)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:39.230NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #425 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:39.239None[Sandbox] Process order. (Serial=351, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 425)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:39.323NonePresentation Battle 13294: Execute action[203] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:39.323NonePresentation Battle 13294: Execute action[204] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:40.012None[Sandbox] Process order. (Serial=352, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13433 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:40.106NonePresentation Battle 13294: Execute action[205] (BattleOrderUniqueId: 426): UnitAttack. EmpireIndex=0. Attacker=13433 (health=1.00) Defender =13436 (health =0.73) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:42.011None[Sandbox] Process order. (Serial=353, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 426)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:42.011NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #426 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:42.022None[Sandbox] Process order. (Serial=354, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 426)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:42.106NonePresentation Battle 13294: Execute action[206] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:42.107NonePresentation Battle 13294: Execute action[207] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:43.347None[Sandbox] Process order. (Serial=355, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13428 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:43.406NonePresentation Battle 13294: Execute action[208] (BattleOrderUniqueId: 427): UnitAttack. EmpireIndex=0. Attacker=13428 (health=1.00) Defender =13436 (health =0.71) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:45.364None[Sandbox] Process order. (Serial=356, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 427)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:45.364NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #427 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:45.374None[Sandbox] Process order. (Serial=357, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 427)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:45.523NonePresentation Battle 13294: Execute action[209] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:45.523NonePresentation Battle 13294: Execute action[210] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:46.065None[Sandbox] Process order. (Serial=358, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13431 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:46.122NonePresentation Battle 13294: Execute action[211] (BattleOrderUniqueId: 428): UnitAttack. EmpireIndex=0. Attacker=13431 (health=1.00) Defender =13436 (health =0.66) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:48.028None[Sandbox] Process order. (Serial=359, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 428)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:48.029NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #428 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:48.039None[Sandbox] Process order. (Serial=360, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 428)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:48.122NonePresentation Battle 13294: Execute action[212] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:48.123NonePresentation Battle 13294: Execute action[213] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.247None[Sandbox] Process order. (Serial=361, Empire=0, Order=OrderBattleEndRound BattleGUID: 13294 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:51.247NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 19s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:51.305NonePresentation Battle 13294: Execute action[214] (BattleOrderUniqueId: 429): UnitEndTurn. EmpireIndex=0. UnitGuid=13434. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.307NonePresentation Battle 13294: Execute action[215] (BattleOrderUniqueId: 430): UnitEndTurn. EmpireIndex=0. UnitGuid=13432. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.307NonePresentation Battle 13294: Execute action[216] (BattleOrderUniqueId: 431): UnitEndTurn. EmpireIndex=0. UnitGuid=13430. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.307NonePresentation Battle 13294: Execute action[217] (BattleOrderUniqueId: 432): UnitEndTurn. EmpireIndex=0. UnitGuid=13426. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.307NonePresentation Battle 13294: Execute action[218] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.319None[Sandbox] Process order. (Serial=362, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 430)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:51.319None[Sandbox] Process order. (Serial=363, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 429)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:51.319None[Sandbox] Process order. (Serial=364, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 432)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:51.319None[Sandbox] Process order. (Serial=365, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 431)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:51.320NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #429 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:51.320NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #430 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:51.320NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #431 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:51.320NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #432 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:51.327None[Sandbox] Process order. (Serial=366, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 429)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:51.327None[Sandbox] Process order. (Serial=367, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 430)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:51.327None[Sandbox] Process order. (Serial=368, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 431)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:51.328None[Sandbox] Process order. (Serial=369, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 432)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:51.340NonePresentation Battle 13294: Execute action[219] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=8 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.340NonePresentation Battle 13294: Execute action[220] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.340NonePresentation Battle 13294: Execute action[221] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=8 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.341NonePresentation Battle 13294: Execute action[222] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.341NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:51.348None[Sandbox] Process order. (Serial=370, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:51.348NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:51.406NonePresentation Battle 13294: Execute action[223] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.407NonePresentation Battle 13294: Execute action[224] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.407NonePresentation Battle 13294: Execute action[225] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.407NonePresentation Battle 13294: Execute action[226] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.408NonePresentation Battle 13294: Execute action[227] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:51.408NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:51.408NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:53.376None[Sandbox] Process order. (Serial=371, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:53.376NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:53.396None[Sandbox] Process order. (Serial=372, Empire=81, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13436 TargetPosition: 2388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:53.396NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:53.506NonePresentation Battle 13294: Execute action[228] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:53.506NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:53.507NonePresentation Battle 13294: Execute action[229] (BattleOrderUniqueId: 433): UnitAttack. EmpireIndex=81. Attacker=13436 (health=0.66) Defender =13434 (health =0.50) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:53.507NonePresentation Battle 13294: Execute action[230] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:55.914None[Sandbox] Process order. (Serial=373, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 433)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:55.914NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #433 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
14:59:55.924None[Sandbox] Process order. (Serial=374, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 433)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:55.940NonePresentation Battle 13294: Execute action[231] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:55.940NonePresentation Battle 13294: Execute action[232] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:55.940NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:55.940NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
14:59:55.945None[Sandbox] Process order. (Serial=375, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:55.945NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:55.990NonePresentation Battle 13294: Execute action[233] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:55.990NonePresentation Battle 13294: Execute action[234] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:55.990NonePresentation Battle 13294: Execute action[235] (BattleOrderUniqueId: 0): NewRound. Round=4. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:55.990NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:55.991NonePresentation Battle 13294: Execute action[236] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:55.991NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:55.991NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:58.011None[Sandbox] Process order. (Serial=376, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:58.011NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
14:59:58.123NonePresentation Battle 13294: Execute action[237] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
14:59:58.123NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
14:59:59.413None[Sandbox] Process order. (Serial=377, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13433 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
14:59:59.506NonePresentation Battle 13294: Execute action[238] (BattleOrderUniqueId: 434): UnitAttack. EmpireIndex=0. Attacker=13433 (health=1.00) Defender =13436 (health =0.63) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:01.430None[Sandbox] Process order. (Serial=378, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 434)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:01.430NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #434 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:01.440None[Sandbox] Process order. (Serial=379, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 434)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:01.523NonePresentation Battle 13294: Execute action[239] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:01.524NonePresentation Battle 13294: Execute action[240] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:05.166None[Sandbox] Process order. (Serial=380, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13428 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:05.223NonePresentation Battle 13294: Execute action[241] (BattleOrderUniqueId: 435): UnitAttack. EmpireIndex=0. Attacker=13428 (health=1.00) Defender =13436 (health =0.61) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:07.113None[Sandbox] Process order. (Serial=381, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 435)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:07.114NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #435 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:07.123None[Sandbox] Process order. (Serial=382, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 435)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:07.213None[Sandbox] Process order. (Serial=383, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13431 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:07.239NonePresentation Battle 13294: Execute action[242] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:07.240NonePresentation Battle 13294: Execute action[243] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:07.339NonePresentation Battle 13294: Execute action[244] (BattleOrderUniqueId: 436): UnitAttack. EmpireIndex=0. Attacker=13431 (health=1.00) Defender =13436 (health =0.57) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:09.258None[Sandbox] Process order. (Serial=384, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 436)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:09.259NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #436 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:09.268None[Sandbox] Process order. (Serial=385, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 436)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:09.323NonePresentation Battle 13294: Execute action[245] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:09.323NonePresentation Battle 13294: Execute action[246] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:10.059None[Sandbox] Process order. (Serial=386, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13429 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:10.123NonePresentation Battle 13294: Execute action[247] (BattleOrderUniqueId: 437): UnitAttack. EmpireIndex=0. Attacker=13429 (health=1.00) Defender =13436 (health =0.54) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:12.025None[Sandbox] Process order. (Serial=387, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 437)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:12.025NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #437 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:12.035None[Sandbox] Process order. (Serial=388, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 437)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:12.123NonePresentation Battle 13294: Execute action[248] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:12.123NonePresentation Battle 13294: Execute action[249] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.468None[Sandbox] Process order. (Serial=389, Empire=0, Order=OrderBattleEndRound BattleGUID: 13294 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:13.468NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 15s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:13.523NonePresentation Battle 13294: Execute action[250] (BattleOrderUniqueId: 438): UnitEndTurn. EmpireIndex=0. UnitGuid=13434. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.524NonePresentation Battle 13294: Execute action[251] (BattleOrderUniqueId: 439): UnitEndTurn. EmpireIndex=0. UnitGuid=13432. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.524NonePresentation Battle 13294: Execute action[252] (BattleOrderUniqueId: 440): UnitEndTurn. EmpireIndex=0. UnitGuid=13430. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.524NonePresentation Battle 13294: Execute action[253] (BattleOrderUniqueId: 441): UnitEndTurn. EmpireIndex=0. UnitGuid=13426. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.524NonePresentation Battle 13294: Execute action[254] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.529None[Sandbox] Process order. (Serial=390, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 439)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:13.529None[Sandbox] Process order. (Serial=391, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 438)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:13.530None[Sandbox] Process order. (Serial=392, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 441)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:13.530None[Sandbox] Process order. (Serial=393, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 440)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:13.531NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #438 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:13.531NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #439 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:13.531NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #440 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:13.531NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #441 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:13.537None[Sandbox] Process order. (Serial=394, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 438)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:13.537None[Sandbox] Process order. (Serial=395, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 439)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:13.537None[Sandbox] Process order. (Serial=396, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 440)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:13.537None[Sandbox] Process order. (Serial=397, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 441)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:13.556NonePresentation Battle 13294: Execute action[255] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=8 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.557NonePresentation Battle 13294: Execute action[256] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.557NonePresentation Battle 13294: Execute action[257] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=8 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.557NonePresentation Battle 13294: Execute action[258] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.557NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:13.567None[Sandbox] Process order. (Serial=398, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:13.567NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:13.623NonePresentation Battle 13294: Execute action[259] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.624NonePresentation Battle 13294: Execute action[260] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.624NonePresentation Battle 13294: Execute action[261] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.624NonePresentation Battle 13294: Execute action[262] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.625NonePresentation Battle 13294: Execute action[263] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:13.625NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:13.625NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:14.491UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:15.615None[Sandbox] Process order. (Serial=399, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:15.615NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:15.636None[Sandbox] Process order. (Serial=400, Empire=81, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13436 TargetPosition: 2388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:15.636NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:15.739NonePresentation Battle 13294: Execute action[264] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:15.739NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:15.739NonePresentation Battle 13294: Execute action[265] (BattleOrderUniqueId: 442): UnitAttack. EmpireIndex=81. Attacker=13436 (health=0.54) Defender =13434 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:15.740NonePresentation Battle 13294: Execute action[266] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:16.605NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
15:00:17.230None[Sandbox] Process order. (Serial=401, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 442)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:17.230NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #442 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:17.240None[Sandbox] Process order. (Serial=402, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 442)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:17.257NonePresentation Battle 13294: Execute action[267] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:17.257NonePresentation Battle 13294: Execute action[268] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:17.257NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:17.259None[Sandbox] Process order. (Serial=403, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:17.259NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:17.322NonePresentation Battle 13294: Execute action[269] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:17.323NonePresentation Battle 13294: Execute action[270] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:17.323NonePresentation Battle 13294: Execute action[271] (BattleOrderUniqueId: 0): NewRound. Round=5. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:17.323NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:17.323NonePresentation Battle 13294: Execute action[272] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:17.323NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:17.323NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:17.361None[Sandbox] Process order. (Serial=404, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='1850 [50, 24] --> 1851 [51, 24] --> 1852 [52, 24] --> 1853 [53, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:17.371None[Sandbox] Process order. (Serial=405, Empire=2, Order=OrderContinueGotoAction Action=1978)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:18.043None[Sandbox] Process order. (Serial=406, Empire=2, Order=OrderContinueGotoAction Action=1978)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:18.714None[Sandbox] Process order. (Serial=407, Empire=2, Order=OrderContinueGotoAction Action=1978)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:19.327None[Sandbox] Process order. (Serial=408, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:19.327NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:19.387None[Sandbox] Process order. (Serial=409, Empire=2, Order=OrderContinueGotoAction Action=1978)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:19.397NoneThe AI synchronization took 1535 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:00:19.423NonePresentation Battle 13294: Execute action[273] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:19.423NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:24.050None[Sandbox] Process order. (Serial=410, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13431 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:24.139NonePresentation Battle 13294: Execute action[274] (BattleOrderUniqueId: 443): UnitAttack. EmpireIndex=0. Attacker=13431 (health=1.00) Defender =13436 (health =0.44) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:26.016None[Sandbox] Process order. (Serial=411, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 443)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:26.016NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #443 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:26.026None[Sandbox] Process order. (Serial=412, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 443)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:26.122NonePresentation Battle 13294: Execute action[275] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:26.123NonePresentation Battle 13294: Execute action[276] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:28.113None[Sandbox] Process order. (Serial=413, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13433 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:28.240NonePresentation Battle 13294: Execute action[277] (BattleOrderUniqueId: 444): UnitAttack. EmpireIndex=0. Attacker=13433 (health=1.00) Defender =13436 (health =0.43) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:30.126None[Sandbox] Process order. (Serial=414, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 444)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:30.127NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #444 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:30.137None[Sandbox] Process order. (Serial=415, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 444)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:30.239NonePresentation Battle 13294: Execute action[278] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:30.239NonePresentation Battle 13294: Execute action[279] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:32.613None[Sandbox] Process order. (Serial=416, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13428 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:32.740NonePresentation Battle 13294: Execute action[280] (BattleOrderUniqueId: 445): UnitAttack. EmpireIndex=0. Attacker=13428 (health=1.00) Defender =13436 (health =0.40) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:34.625None[Sandbox] Process order. (Serial=417, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 445)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:34.626NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #445 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:34.635None[Sandbox] Process order. (Serial=418, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 445)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:34.756NonePresentation Battle 13294: Execute action[281] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:34.757NonePresentation Battle 13294: Execute action[282] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:35.276None[Sandbox] Process order. (Serial=419, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13429 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:35.339NonePresentation Battle 13294: Execute action[283] (BattleOrderUniqueId: 446): UnitAttack. EmpireIndex=0. Attacker=13429 (health=1.00) Defender =13436 (health =0.39) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:37.332None[Sandbox] Process order. (Serial=420, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 446)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:37.332NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #446 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:37.342None[Sandbox] Process order. (Serial=421, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 446)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:37.439NonePresentation Battle 13294: Execute action[284] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:37.440NonePresentation Battle 13294: Execute action[285] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.794None[Sandbox] Process order. (Serial=422, Empire=0, Order=OrderBattleEndRound BattleGUID: 13294 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:38.794NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 19s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:38.839NonePresentation Battle 13294: Execute action[286] (BattleOrderUniqueId: 447): UnitEndTurn. EmpireIndex=0. UnitGuid=13434. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.840NonePresentation Battle 13294: Execute action[287] (BattleOrderUniqueId: 448): UnitEndTurn. EmpireIndex=0. UnitGuid=13432. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.840NonePresentation Battle 13294: Execute action[288] (BattleOrderUniqueId: 449): UnitEndTurn. EmpireIndex=0. UnitGuid=13430. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.840NonePresentation Battle 13294: Execute action[289] (BattleOrderUniqueId: 450): UnitEndTurn. EmpireIndex=0. UnitGuid=13426. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.841NonePresentation Battle 13294: Execute action[290] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.870None[Sandbox] Process order. (Serial=423, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 448)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:38.870None[Sandbox] Process order. (Serial=424, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 447)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:38.871None[Sandbox] Process order. (Serial=425, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 450)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:38.871None[Sandbox] Process order. (Serial=426, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 449)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:38.879NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #447 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:38.879NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #448 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:38.879NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #449 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:38.879NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #450 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:38.885None[Sandbox] Process order. (Serial=427, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 447)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:38.885None[Sandbox] Process order. (Serial=428, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 448)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:38.885None[Sandbox] Process order. (Serial=429, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 449)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:38.886None[Sandbox] Process order. (Serial=430, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 450)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:38.890NonePresentation Battle 13294: Execute action[291] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=8 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.891NonePresentation Battle 13294: Execute action[292] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.891NonePresentation Battle 13294: Execute action[293] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=8 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.891NonePresentation Battle 13294: Execute action[294] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.891NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:38.900None[Sandbox] Process order. (Serial=431, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:38.901NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:38.940NonePresentation Battle 13294: Execute action[295] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.941NonePresentation Battle 13294: Execute action[296] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.941NonePresentation Battle 13294: Execute action[297] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.941NonePresentation Battle 13294: Execute action[298] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.942NonePresentation Battle 13294: Execute action[299] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.942NonePresentation Battle 13294: Execute action[300] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:38.942NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:38.942NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:40.960None[Sandbox] Process order. (Serial=432, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:40.960NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:40.979None[Sandbox] Process order. (Serial=433, Empire=81, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13436 TargetPosition: 2238)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:40.979NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:41.056NonePresentation Battle 13294: Execute action[301] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:41.056NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:41.056NonePresentation Battle 13294: Execute action[302] (BattleOrderUniqueId: 451): UnitAttack. EmpireIndex=81. Attacker=13436 (health=0.39) Defender =13430 (health =0.42) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:41.057NonePresentation Battle 13294: Execute action[303] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:43.513None[Sandbox] Process order. (Serial=434, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 451)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:43.513NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #451 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:43.524None[Sandbox] Process order. (Serial=435, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 451)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:43.540NonePresentation Battle 13294: Execute action[304] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:43.541NonePresentation Battle 13294: Execute action[305] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:43.541NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:43.541NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
15:00:43.543None[Sandbox] Process order. (Serial=436, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:43.543NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:43.657NonePresentation Battle 13294: Execute action[306] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:43.657NonePresentation Battle 13294: Execute action[307] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:43.658NonePresentation Battle 13294: Execute action[308] (BattleOrderUniqueId: 0): NewRound. Round=6. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:43.658NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:43.658NonePresentation Battle 13294: Execute action[309] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:43.658NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:43.658NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:44.161NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:44.640NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item022/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
15:00:45.650None[Sandbox] Process order. (Serial=437, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:45.650NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:00:45.739NonePresentation Battle 13294: Execute action[310] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:45.739NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:00:46.164NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:48.729None[Sandbox] Process order. (Serial=438, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13429 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:48.774NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:48.856NonePresentation Battle 13294: Execute action[311] (BattleOrderUniqueId: 452): UnitAttack. EmpireIndex=0. Attacker=13429 (health=1.00) Defender =13436 (health =0.37) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:50.771NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:50.817None[Sandbox] Process order. (Serial=439, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 452)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:50.817NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #452 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:50.826None[Sandbox] Process order. (Serial=440, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 452)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:50.923NonePresentation Battle 13294: Execute action[312] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:50.924NonePresentation Battle 13294: Execute action[313] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:52.774NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:55.848None[Sandbox] Process order. (Serial=441, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13433 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:55.889NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:55.973NonePresentation Battle 13294: Execute action[314] (BattleOrderUniqueId: 453): UnitAttack. EmpireIndex=0. Attacker=13433 (health=1.00) Defender =13436 (health =0.34) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:57.865None[Sandbox] Process order. (Serial=442, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 453)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:57.865NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #453 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:00:57.875None[Sandbox] Process order. (Serial=443, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 453)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:57.896NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:57.956NonePresentation Battle 13294: Execute action[315] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:57.957NonePresentation Battle 13294: Execute action[316] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:58.869None[Sandbox] Process order. (Serial=444, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13428 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:00:58.956NonePresentation Battle 13294: Execute action[317] (BattleOrderUniqueId: 454): UnitAttack. EmpireIndex=0. Attacker=13428 (health=1.00) Defender =13436 (health =0.32) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:00:59.892NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:00.863None[Sandbox] Process order. (Serial=445, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 454)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:00.864NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #454 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:00.872None[Sandbox] Process order. (Serial=446, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 454)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:00.956NonePresentation Battle 13294: Execute action[318] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:00.956NonePresentation Battle 13294: Execute action[319] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:01.892NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:08.127None[Sandbox] Process order. (Serial=447, Empire=0, Order=OrderBattleSkill BattleGUID: 13294 AttackerGUID: 13431 TargetPosition: 2389 Skill: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:08.170NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:08.255NonePresentation Battle 13294: Execute action[320] (BattleOrderUniqueId: 455): UnitUseSkill. EmpireIndex=0. Attacker=13431 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:10.172NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:10.394None[Sandbox] Process order. (Serial=448, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 455)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:10.394NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #455 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:10.405None[Sandbox] Process order. (Serial=449, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 455)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:10.439NonePresentation Battle 13294: Execute action[321] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:10.439NonePresentation Battle 13294: Execute action[322] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:12.171NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.675None[Sandbox] Process order. (Serial=450, Empire=0, Order=OrderBattleEndRound BattleGUID: 13294 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:13.675NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 28s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:13.773NonePresentation Battle 13294: Execute action[323] (BattleOrderUniqueId: 456): UnitEndTurn. EmpireIndex=0. UnitGuid=13432. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.774NonePresentation Battle 13294: Execute action[324] (BattleOrderUniqueId: 457): UnitEndTurn. EmpireIndex=0. UnitGuid=13430. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.774NonePresentation Battle 13294: Execute action[325] (BattleOrderUniqueId: 458): UnitEndTurn. EmpireIndex=0. UnitGuid=13426. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.774NonePresentation Battle 13294: Execute action[326] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.786None[Sandbox] Process order. (Serial=451, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:13.786None[Sandbox] Process order. (Serial=452, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 458)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:13.787None[Sandbox] Process order. (Serial=453, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:13.787NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #456 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:13.787NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #457 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:13.787NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #458 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:13.795None[Sandbox] Process order. (Serial=454, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:13.795None[Sandbox] Process order. (Serial=455, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:13.795None[Sandbox] Process order. (Serial=456, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 458)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:13.807NonePresentation Battle 13294: Execute action[327] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=7 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.807NonePresentation Battle 13294: Execute action[328] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.807NonePresentation Battle 13294: Execute action[329] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=7 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.808NonePresentation Battle 13294: Execute action[330] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.808NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:13.815None[Sandbox] Process order. (Serial=457, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:13.816NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:13.872NonePresentation Battle 13294: Execute action[331] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.874NonePresentation Battle 13294: Execute action[332] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.874NonePresentation Battle 13294: Execute action[333] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.874NonePresentation Battle 13294: Execute action[334] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:13.874NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:13.875NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:15.862None[Sandbox] Process order. (Serial=458, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:15.862NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:15.883None[Sandbox] Process order. (Serial=459, Empire=81, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13436 TargetPosition: 2238)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:15.883NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:15.956NonePresentation Battle 13294: Execute action[335] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:15.956NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:15.957NonePresentation Battle 13294: Execute action[336] (BattleOrderUniqueId: 459): UnitAttack. EmpireIndex=81. Attacker=13436 (health=0.22) Defender =13430 (health =0.06) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:15.957NonePresentation Battle 13294: Execute action[337] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:16.173NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:18.258None[Sandbox] Process order. (Serial=460, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 459)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:18.258NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #459 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:18.268None[Sandbox] Process order. (Serial=461, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 459)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:18.290NonePresentation Battle 13294: Execute action[338] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:18.290NonePresentation Battle 13294: Execute action[339] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:18.291NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:18.291NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
15:01:18.301NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:18.302None[Sandbox] Process order. (Serial=462, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:18.302NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:18.356NonePresentation Battle 13294: Execute action[340] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:18.356NonePresentation Battle 13294: Execute action[341] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:18.357NonePresentation Battle 13294: Execute action[342] (BattleOrderUniqueId: 0): NewRound. Round=7. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:18.357NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:18.357NonePresentation Battle 13294: Execute action[343] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:18.357NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:18.357NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:20.299NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:20.342None[Sandbox] Process order. (Serial=463, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:20.342NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:20.473NonePresentation Battle 13294: Execute action[344] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:20.473NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:20.843None[Sandbox] Process order. (Serial=464, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13433 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:20.973NonePresentation Battle 13294: Execute action[345] (BattleOrderUniqueId: 460): UnitAttack. EmpireIndex=0. Attacker=13433 (health=1.00) Defender =13436 (health =0.20) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:22.302NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:22.708None[Sandbox] Process order. (Serial=465, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 460)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:22.708NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #460 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:22.718None[Sandbox] Process order. (Serial=466, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 460)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:22.773NonePresentation Battle 13294: Execute action[346] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:22.773NonePresentation Battle 13294: Execute action[347] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:23.399None[Sandbox] Process order. (Serial=467, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13428 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:23.490NonePresentation Battle 13294: Execute action[348] (BattleOrderUniqueId: 461): UnitAttack. EmpireIndex=0. Attacker=13428 (health=1.00) Defender =13436 (health =0.18) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:24.303NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:25.394None[Sandbox] Process order. (Serial=468, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 461)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:25.395NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #461 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:25.404None[Sandbox] Process order. (Serial=469, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 461)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:25.490NonePresentation Battle 13294: Execute action[349] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:25.491NonePresentation Battle 13294: Execute action[350] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:26.278None[Sandbox] Process order. (Serial=470, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13429 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:26.306NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:26.373NonePresentation Battle 13294: Execute action[351] (BattleOrderUniqueId: 462): UnitAttack. EmpireIndex=0. Attacker=13429 (health=1.00) Defender =13436 (health =0.16) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:28.142None[Sandbox] Process order. (Serial=471, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13431 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:28.273NonePresentation Battle 13294: Execute action[352] (BattleOrderUniqueId: 463): UnitAttack. EmpireIndex=0. Attacker=13431 (health=1.00) Defender =13436 (health =0.12) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:28.302NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:28.313None[Sandbox] Process order. (Serial=472, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 462)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:28.315NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #462 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:28.323None[Sandbox] Process order. (Serial=473, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 462)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:28.373NonePresentation Battle 13294: Execute action[353] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:28.374NonePresentation Battle 13294: Execute action[354] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:30.267None[Sandbox] Process order. (Serial=474, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 463)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:30.267NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #463 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:30.277None[Sandbox] Process order. (Serial=475, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 463)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:30.304NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:30.372NonePresentation Battle 13294: Execute action[355] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:30.373NonePresentation Battle 13294: Execute action[356] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:31.709UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:01:32.305NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:34.064None[Sandbox] Process order. (Serial=476, Empire=0, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13430 TargetPosition: 2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:34.172NonePresentation Battle 13294: Execute action[357] (BattleOrderUniqueId: 464): UnitAttack. EmpireIndex=0. Attacker=13430 (health=0.06) Defender =13436 (health =0.10) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:34.306NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:37.110None[Sandbox] Process order. (Serial=477, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 464)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:37.110NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #464 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:37.120None[Sandbox] Process order. (Serial=478, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 464)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:37.151NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:37.173NonePresentation Battle 13294: Execute action[358] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:37.174NonePresentation Battle 13294: Execute action[359] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:39.152NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.743None[Sandbox] Process order. (Serial=479, Empire=0, Order=OrderBattleEndRound BattleGUID: 13294 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:42.744NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 22s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:42.786NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.889NonePresentation Battle 13294: Execute action[360] (BattleOrderUniqueId: 465): UnitEndTurn. EmpireIndex=0. UnitGuid=13432. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.890NonePresentation Battle 13294: Execute action[361] (BattleOrderUniqueId: 466): UnitEndTurn. EmpireIndex=0. UnitGuid=13426. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.891NonePresentation Battle 13294: Execute action[362] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.894None[Sandbox] Process order. (Serial=480, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 465)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:42.894None[Sandbox] Process order. (Serial=481, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 466)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:42.895NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #465 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:42.895NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #466 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:42.905None[Sandbox] Process order. (Serial=482, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 465)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:42.905None[Sandbox] Process order. (Serial=483, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 466)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:42.923NonePresentation Battle 13294: Execute action[363] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=7 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.923NonePresentation Battle 13294: Execute action[364] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.924NonePresentation Battle 13294: Execute action[365] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=7 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.924NonePresentation Battle 13294: Execute action[366] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.924NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:42.934None[Sandbox] Process order. (Serial=484, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:42.935NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:42.989NonePresentation Battle 13294: Execute action[367] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.990NonePresentation Battle 13294: Execute action[368] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.990NonePresentation Battle 13294: Execute action[369] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:42.990NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:42.992NoneCould not find PresentationBattlePreview with armyEntityGUID=9767, targetEntityGUID=12940.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:44.784NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:44.979None[Sandbox] Process order. (Serial=485, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:44.979NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:45.000None[Sandbox] Process order. (Serial=486, Empire=81, Order=OrderBattleAttack BattleGUID: 13294 AttackerGUID: 13436 TargetPosition: 2238)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:45.000NoneBattle 13294: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:45.073NonePresentation Battle 13294: Execute action[370] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:45.073NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:45.074NonePresentation Battle 13294: Execute action[371] (BattleOrderUniqueId: 467): UnitAttack. EmpireIndex=81. Attacker=13436 (health=0.10) Defender =13430 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:45.074NonePresentation Battle 13294: Execute action[372] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=81. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.306NoneRelease presentation battle unit 13430
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:01:46.308NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 920, current data frame: 920) but different data length (remote: 8, local: 9)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.313None[Sandbox] Process order. (Serial=487, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 467)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:46.313NoneBattle 13294: ServerUpdate receive all acknowledges for BattleOrderIndex #467 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:01:46.324None[Sandbox] Process order. (Serial=488, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13294, BattleOrderUniqueId: 467)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:46.340NonePresentation Battle 13294: Execute action[373] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.341NonePresentation Battle 13294: Execute action[374] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.341NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:46.351None[Sandbox] Process order. (Serial=489, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:46.351NoneBattle 13294: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:46.351NoneBattle 13294: change state From ContenderStartRoundAcknowledge to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:46.373NonePresentation Battle 13294: Execute action[375] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=81, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.373NonePresentation Battle 13294: Execute action[376] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.473NonePresentation Battle 13294: Execute action[377] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.473NonePresentation Battle 13294: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:46.485None[Sandbox] Process order. (Serial=490, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13294, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:46.485NoneBattle 13294: change state From ContenderRoundAcknowledge to Result. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:46.485None[Loot] The collectible is empty with table 'LootTable_Empire_Major'
Amplitude.Mercury.Simulation.CollectibleManager:FillReward(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.486NoneBattle 13294: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:46.572NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=65535, VictoryType=-1 (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=13426, DestTile=2235. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2462. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2386. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2311. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13426, DestTile=2235. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=13428, DestTile=2235. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2236. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13428, DestTile=2235. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=13429, DestTile=2235. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2462. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2386. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2311. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13429, DestTile=2235. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=13432, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2236. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2161. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.573NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13432, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=13431, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13431, DestTile=2161. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13431, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=13433, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13433, DestTile=2162. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13433, DestTile=2161. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=13433, DestTile=2160. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=81. UnitGuid=13436, DestTile=2311. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13436, DestTile=2238. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13436, DestTile=2237. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13436, DestTile=2236. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.574NonePresentation Battle 13294: Execute action[378] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=81. UnitGuid=13436, DestTile=2311. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.575NonePresentation Battle 13294: Execute action[379] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.583UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:01:46.583UILoading async UI texture 'Faction_Leaders_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:01:46.585None[Sandbox] Process order. (Serial=491, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 13294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:46.585NoneBattle 13294: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:01:46.588NonePrevented Proxy creation for Entity #4959 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:01:46.588NonePrevented Proxy creation for Entity #6676 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:01:46.588NonePrevented Proxy creation for Entity #6819 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:01:46.589NonePrevented Proxy creation for Entity #12426 (ChosenUnit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:01:46.635None[Sandbox] Process order. (Serial=492, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:46.661UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:01:46.663UILoading async UI texture 'BattleWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:01:46.663UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:01:46.690NonePresentation Battle 13294: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:01:46.690NoneRelease presentation battle unit 13429
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:01:46.691NoneRelease presentation battle unit 13428
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:01:46.691NoneRelease presentation battle unit 13426
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:01:46.691NoneRelease presentation battle unit 13433
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:01:46.691NoneRelease presentation battle unit 13431
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:01:46.691NoneRelease presentation battle unit 13434
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:01:46.691NoneRelease presentation battle unit 13432
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:01:46.691NoneRelease presentation battle unit 13436
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:01:46.790NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:46.805None[Sandbox] Process order. (Serial=493, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:46.805None[Sandbox] Process order. (Serial=494, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:48.160None[Sandbox] Process order. (Serial=495, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 128, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:01:48.788NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:01:51.757NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:01:54.858NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:01:56.141NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:01:56.572None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
15:01:56.874NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:02:06.842None[Sandbox] Process order. (Serial=496, Empire=0, Order=OrderExecuteEmpireAction TargetTileIndex: 2235, TargetGUID: 9767, EmpireActionType: KinOfSheredyn_Military01)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:06.882None[Sandbox] Process order. (Serial=497, Empire=0, Order=OrderAcknowledgeCameraSequenceTile CameraSequenceTilePoolIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:06.883None[Sandbox] Process order. (Serial=498, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:06.891NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:07.958NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:02:08.314None[Sandbox] Process order. (Serial=499, Empire=0, Order=OrderCreateBattle Attacker #9767 Target #12940 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:08.314NoneBattle 13438: Initialize battle with attacker 9767 (2235) and defender 12940 (2311).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.314NoneBattle 13438: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:02:08.314NoneBattle 13438: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:02:08.314NoneBattle 13438: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:02:08.315NoneBattle 13438: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:02:08.365NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.384None[Sandbox] Process order. (Serial=500, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:08.407NonePresentation Battle 13438: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.407NonePresentation Battle 13438: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.407NonePresentation Battle 13438: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:02:08.407NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.408NoneRestorePresentationBattlePreview created ticket #90630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.408NonePresentation Battle 13438: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Attacker, TileIndex=2235, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.408NonePresentation Battle 13438: Create participant 9767. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.408NonePresentation Battle 13438: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12940, Group=Defender, TileIndex=2311, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.408NonePresentation Battle 13438: Create participant 12940. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.408NonePresentation Battle 13438: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=4960. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.408NonePresentation Battle 13438: Create participant 4960. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.408NonePresentation Battle 13438: An additional participant 4960 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:02:08.408NonePresentation Battle 13438: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.408NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:02:08.408NonePresentation Battle 13438: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.408NonePresentation Battle 13438: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:02:08.409NonePresentation Battle 13438: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Attacker, TileIndex=2235, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.409NonePresentation Battle 13438: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=2160, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:08.457NoneRequestRestoreAsyncOperation_Completed for ticket #90630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:02:08.457NoneRestorePresentationBattlePreview skipped due to invalid battle #13438
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:02:08.457NoneRequestAsyncOperation_Dismissed for ticket #90630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:02:08.841UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.267None[Sandbox] Process order. (Serial=501, Empire=0, Order=OrderBattleEngagement BattleGuid: 13438)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:10.267NoneBattle 13438: change state From AttackerEngagement to DefenderEngagement. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:02:10.267NoneBattle 13438: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:02:10.290NoneBattle 13438: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:02:10.300None[AI] Battle 13438: Confirming battle for empire 81
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:02:10.307None[Sandbox] Process order. (Serial=502, Empire=81, Order=OrderBattleConfirmation BattleGUID: 13438 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:10.366NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.389NonePresentation Battle 13438: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.389NonePresentation Battle 13438: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:02:10.391NonePresentation Battle 13438: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12940, Group=Defender, TileIndex=2311, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.391NonePresentation Battle 13438: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.391NonePresentation Battle 13438: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.391NonePresentation Battle 13438: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=4 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.391NonePresentation Battle 13438: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.391NonePresentation Battle 13438: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.391NonePresentation Battle 13438: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=9767, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.391NoneInitialize presentation battle unit 13544 for unit 9766
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.392NoneInitialize presentation battle unit 13543 for unit 12438
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.393NoneInitialize presentation battle unit 13542 for unit 6823
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.393NonePresentation Battle 13438: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.393NoneInitialize presentation battle unit 13547 for unit 9652
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.394NoneInitialize presentation battle unit 13545 for unit 4958
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.394NoneInitialize presentation battle unit 13546 for unit 6130
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.394NonePresentation Battle 13438: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=12940, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.394NoneInitialize presentation battle unit 13548 for unit 12941
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.394NonePresentation Battle 13438: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.394NonePresentation Battle 13438: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.395NonePresentation Battle 13438: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.395NonePresentation Battle 13438: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:02:10.395NoneReleasePresentationBattlePreview attacker #9767, defender #12940
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.395NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.395NoneRestorePresentationBattlePreview created ticket #90639.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.395NonePresentation Battle 13438: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.395NonePresentation Battle 13438: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:02:10.395NonePresentation Battle 13438: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.395NonePresentation Battle 13438: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.396NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 957, current data frame: 957) but different data length (remote: 7, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:10.424NoneRequestRestoreAsyncOperation_Completed for ticket #90639.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:02:10.424NoneRestorePresentationBattlePreview skipped due to ended battle #13438
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:02:10.424NoneRequestAsyncOperation_Dismissed for ticket #90639.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:02:12.337NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:19.879None[Sandbox] Process order. (Serial=503, Empire=0, Order=OrderBattleSetAutoResolve BattleGuid: 13438, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:19.880NoneBattle 13438: change state From Confirmation to AutoResolve. 9s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:02:19.880NoneBattle 13438: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:02:19.928NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:19.937None[Sandbox] Process order. (Serial=504, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:19.990NonePresentation Battle 13438: Execute action[24] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=0, Value=True. (isTopAction: True, initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:19.990NonePresentation Battle 13438: Execute action[25] (BattleOrderUniqueId: 0): StartForcedAIControlFor. EmpireIndex=0. (isTopAction: True, initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:19.990NonePresentation Battle 13438: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:19.990NonePresentation Battle 13438: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:19.990NonePresentation Battle 13438: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:02:19.991NonePresentation Battle 13438: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:19.999None[Sandbox] Process order. (Serial=505, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 13438)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:19.999NoneBattle 13438: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:02:20.000NonePrevented Proxy creation for Entity #12941 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:02:20.000NoneQuest FactionQuest_KinOfSheredyn_Chapter03_Step02_Choice2ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
15:02:20.001NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:02:20.052NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:20.052None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:02:20.052None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:02:20.079None[Sandbox] Process order. (Serial=506, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 130, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:20.079UILoading async UI texture 'Advisor_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:02:20.089None[Sandbox] Process order. (Serial=507, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:20.106NonePresentation Battle 13438: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:02:20.106NoneRelease presentation battle unit 13544
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:02:20.107NoneRelease presentation battle unit 13543
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:02:20.107NoneRelease presentation battle unit 13542
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:02:20.107NoneRelease presentation battle unit 13547
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:02:20.107NoneRelease presentation battle unit 13545
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:02:20.107NoneRelease presentation battle unit 13546
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:02:20.107NoneRelease presentation battle unit 13548
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:02:20.118None[Sandbox] Process order. (Serial=508, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:20.149NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:20.150None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:02:20.150None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:02:21.928NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:23.484None[Sandbox] Process order. (Serial=509, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 130, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:23.484None[Sandbox] Process order. (Serial=510, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 130, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:23.926NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:28.424UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:28.424UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:29.696None[Sandbox] Process order. (Serial=511, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter03_Step02_Choice2_BranchA_End, TotalSteps: 8, SkippedStepIndex: 3, DialogIndex: 80)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:29.739NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:29.754NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:29.754None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:02:29.754None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:02:30.006None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
15:02:31.738NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:32.745None[Sandbox] Process order. (Serial=512, Empire=0, Order=OrderEndCurrentDialog DialogueName: FactionQuest_KinOfSheredyn_Chapter03_Step03_Choice2_BranchA_Start, TotalSteps: 3, SkippedStepIndex: -1, DialogIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:32.756NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:32.756None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:02:32.756None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:02:32.784None[Sandbox] Process order. (Serial=513, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:32.854NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:32.854None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:02:32.854None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:02:33.742NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:34.110UILoading async UI texture 'Bitmaps Others_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:02:40.443None[Sandbox] Process order. (Serial=514, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 129, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:40.485NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:42.485NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:49.295NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:49.295NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:49.295NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:49.295NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:49.299UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:02:52.062None[Sandbox] Process order. (Serial=515, Empire=0, Order=OrderSettlementEvolveToCity SettlementGUID: 11459)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:52.113None[Sandbox] Process order. (Serial=516, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 125, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:52.113None[Sandbox] Process order. (Serial=517, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 131, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:52.115None[Sandbox] Process order. (Serial=518, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:52.147NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:54.143NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:55.450None[Sandbox] Process order. (Serial=519, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 131, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:55.450None[Sandbox] Process order. (Serial=520, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 132, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:55.451None[Sandbox] Process order. (Serial=521, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 132, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:56.141NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:02:57.466None[Sandbox] Process order. (Serial=522, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 132, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:02:58.141NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:00.697UILoaded UI texture 'UI_DistrictImprovement_Influence_02'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:02.732None[Sandbox] Process order. (Serial=523, Empire=0, Order=OrderEnqueueConstructible Settlement=11459, Constructible=DistrictImprovement_City_Center_08, Position=1101, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:03:02.779NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:02.783None[Sandbox] Process order. (Serial=524, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:03:04.776NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:15.507UIUnload UI texture 'Advisor_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:23.224UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:23.224UIUnload UI texture 'Units__Large_06'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:23.224UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:23.224UIUnload UI texture 'BattleWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:23.224UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:23.224UIUnload UI texture 'Bitmaps Others_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:27.125None[Sandbox] Process order. (Serial=525, Empire=0, Order=OrderBuildFoundationAt Settlement=11459, Position=1024)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:03:27.182NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:29.186NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:38.111NoneDistrict_Tier1_Population doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:40.426None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:40.427None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:40.427None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:40.427None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:40.428None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:40.428None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:40.430UILoading async UI texture 'Population.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:03:40.430UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:03:44.625None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:44.625None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:44.626None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:44.626None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:44.627None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:44.627None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:51.209None[Sandbox] Process order. (Serial=526, Empire=0, Order=OrderRemoveConstructionAt Settlement=5211, ConstructionIndex=1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:03:51.268NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:51.310None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:51.310None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:51.311None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:51.311None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:51.311None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:51.311None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:03:53.256NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:57.213None[Sandbox] Process order. (Serial=527, Empire=0, Order=OrderEnqueueConstructible Settlement=5211, Constructible=DistrictImprovement_Science_04, Position=1939, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:03:57.265NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:03:57.328UILoading async UI texture 'Units__Large_06.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:03:59.263NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:04:04.607NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:04:07.646UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:04:07.648UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:04:11.908NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:04:14.096UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:04:15.534UILoading async UI texture 'Bitmaps Others_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:04:15.537UILoading async UI texture 'Hero_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:04:15.541UILoaded UI texture 'EntourageRelationTypeNemesis_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:04:18.508NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:04:20.504UILoading async UI texture 'Hero_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:04:33.809UIUnload UI texture 'Population'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:04:38.741UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:04:47.430UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:04:49.476None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:49.476None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:49.477None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:49.477None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:49.477None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:49.477None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:49.480UILoading async UI texture 'Population.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:04:50.656None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:50.657None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:52.524UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:04:54.356None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:54.357None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:54.574None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:54.574None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:54.606None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:54.606None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:54.789None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:54.789None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:54.823None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:54.824None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.140None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.140None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.207None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.207None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.706None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.706None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.925None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.925None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.925None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.926None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.926None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.926None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.973None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:55.973None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.042None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.042None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.042None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.042None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.042None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.042None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.042None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.042None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.043None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.043None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.141None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.142None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.142None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.142None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.142None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.142None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.174None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.174None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.175None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.175None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.175None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.175None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.175None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.175None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.175None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.175None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.409NonePopulationWindow: Couldn't be fully refreshed: DataHasChanged, DragDropTargetHasChanged, AwaitingOrderCompletion dirty flags are still set.
Amplitude.Mercury.UI.DirtyFlagGameWindow`1[[Amplitude.Mercury.UI.PopulationWindow+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Refresh()
15:04:56.416None[Sandbox] Process order. (Serial=528, Empire=0, Order=OrderSwitchPopulationBetweenCategories SourcePopulationGUIDs: Amplitude.Mercury.Simulation.SimulationEntityGUID[], TargetPopulationCategoryGUID: 11460)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:04:56.443None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.443None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.444None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.444None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.444None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.444None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.444None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.444None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.444None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.444None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.444None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.444None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.463NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:04:56.508UIUnload UI texture 'Hero_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:04:56.560None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.560None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.560None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.560None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.560None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.560None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.990None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:56.990None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:57.040None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:57.040None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:04:58.461NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:04:58.574UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:04:58.574UIUnload UI texture 'Hero_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:05:03.774None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:03.775None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:03.775None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:03.775None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:03.776None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:03.776None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:04.945None[Sandbox] Process order. (Serial=529, Empire=0, Order=OrderBuyoutConstructionAt Settlement=11459, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:05:05.000NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:05:05.043None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:05.044None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:05.044None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:05.044None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:05.044None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:05.044None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:05.046None[Sandbox] Process order. (Serial=530, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:05:05.127None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:05.127None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:05.127None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:05.127None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:05.127None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:05.127None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:06.998NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:05:12.808UIUnload UI texture 'Hero_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:05:12.809UIUnload UI texture 'Bitmaps Others_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:05:19.557NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:05:19.561UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:05:19.604NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:05:22.579UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:05:22.579UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:05:22.579UILoading async UI texture 'Units__Large_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:05:22.579UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:05:23.009None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:23.009None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:23.010None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:23.010None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:23.010None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:23.010None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:05:46.641UIUnload UI texture 'KinOfSheredyn_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:05:49.276UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:06:02.079UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:06:02.691UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:06:04.509UIUnload UI texture 'Units__Large_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:06:04.509UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:06:04.509UIUnload UI texture 'Units__Large_06'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:06:04.509UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:06:04.509UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:06:05.925UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:06:05.925UIUnload UI texture 'Population'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:06:34.264None[Sandbox] Process order. (Serial=531, Empire=0, Order=OrderBuildFoundationAt Settlement=11459, Position=1251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:06:34.320NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:06:36.316NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:06:36.879None[Sandbox] Process order. (Serial=532, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:06:36.880UILoading async UI texture 'Technologies_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:06:36.880UILoading async UI texture 'Technologies_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:06:36.880UILoading async UI texture 'Technologies_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:06:36.880UILoading async UI texture 'Technologies_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:06:36.880UILoading async UI texture 'Technologies_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:06:36.880UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:06:37.000None[Sandbox] Process order. (Serial=533, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:06:38.318NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:06:39.446None[Sandbox] Process order. (Serial=534, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:06:40.316NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:00.010None[Sandbox] Process order. (Serial=535, Empire=0, Order=OrderEnqueueConstructible Settlement=11459, Constructible=District_Tier1_Military, Position=1251, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:07:00.064NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:00.121None[Sandbox] Process order. (Serial=536, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:07:01.734None[Sandbox] Process order. (Serial=537, Empire=0, Order=OrderRemoveConstructionAt Settlement=11459, ConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:07:01.815None[Sandbox] Process order. (Serial=538, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:07:02.062NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:09.758UIUnload UI texture 'Technologies_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:09.758UIUnload UI texture 'Technologies_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:09.758UIUnload UI texture 'Technologies_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:09.758UIUnload UI texture 'Technologies_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:09.758UIUnload UI texture 'Technologies_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:09.758UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:28.407NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:07:28.410UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:07:28.455NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:30.700None[Sandbox] Process order. (Serial=539, Empire=0, Order=OrderGoTo Entity=#12910, path='1102 [52, 14] --> 1027 [52, 13] --> 953 [53, 12] --> 954 [54, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:07:30.709None[Sandbox] Process order. (Serial=540, Empire=0, Order=OrderContinueGotoAction Action=1979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:07:31.383None[Sandbox] Process order. (Serial=541, Empire=0, Order=OrderContinueGotoAction Action=1979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:07:32.053None[Sandbox] Process order. (Serial=542, Empire=0, Order=OrderContinueGotoAction Action=1979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:07:32.724None[Sandbox] Process order. (Serial=543, Empire=0, Order=OrderContinueGotoAction Action=1979)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:07:32.738NoneThe AI synchronization took 1636 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:07:32.782NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:34.779NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:49.525UIUnload UI texture 'KinOfSheredyn_Districts_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:07:50.075UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:08:01.411UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:04.427UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:07.995None[Sandbox] Process order. (Serial=544, Empire=0, Order=OrderEnqueueConstructible Settlement=11459, Constructible=District_Tier1_Food, Position=1176, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:08:08.036None[Sandbox] Process order. (Serial=545, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:08:08.043NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:08:10.039NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:08:10.242None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:10.242None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:10.243None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:10.243None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:10.243None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:10.243None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:10.245UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:10.245UILoading async UI texture 'Population.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:13.957None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:13.957None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:13.990None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:13.990None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:18.451None[Sandbox] Process order. (Serial=546, Empire=0, Order=OrderBuyoutConstructionAt Settlement=11459, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:08:18.508NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:08:18.521None[Sandbox] Process order. (Serial=547, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:08:18.532None[Sandbox] Process order. (Serial=548, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:08:20.504NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:08:31.559UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:08:44.792UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:08:44.792UIUnload UI texture 'Population'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:08:45.545UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:45.546UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:45.546UILoading async UI texture 'Units__Large_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:45.546UILoading async UI texture 'Units__Large_06.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:45.546UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:45.876None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:45.877None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:45.877None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:45.877None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:45.877None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:45.877None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:08:45.880UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:45.880UILoading async UI texture 'Population.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:46.263UILoaded UI texture 'UI_Terraformation_HealTerrain'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:08:57.963UILoading async UI texture 'Technologies_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:57.963UILoading async UI texture 'Technologies_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:57.963UILoading async UI texture 'Technologies_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:57.963UILoading async UI texture 'Technologies_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:57.963UILoading async UI texture 'Technologies_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:57.963UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:08:57.966None[Sandbox] Process order. (Serial=549, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:08:58.009NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:08:59.479None[Sandbox] Process order. (Serial=550, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:08:59.479None[Sandbox] Process order. (Serial=551, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:08:59.600None[Sandbox] Process order. (Serial=552, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:00.012NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:02.526None[Sandbox] Process order. (Serial=553, Empire=0, Order=OrderEnqueueTechnology TechnologyName: Technology_District_Tier1_Bridge_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:02.570NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:02.647None[Sandbox] Process order. (Serial=554, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:04.012None[Sandbox] Process order. (Serial=555, Empire=0, Order=OrderMoveTechnologyInQueue FromTechnologyIndex: 2, ToTechnologyIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:04.024Nonethe queue order was updated
Amplitude.Mercury.UI.TechnologyWindow_Queue+<>c:b__41_0()
15:09:04.052None[Sandbox] Process order. (Serial=556, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:04.568NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:05.485None[Sandbox] Process order. (Serial=557, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:06.568NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:09.192None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:09.193None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:09.193None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:09.193None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:09.194None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:09.194None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:10.108UIUnload UI texture 'KinOfSheredyn_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:10.108UIUnload UI texture 'KinOfSheredyn_Districts_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:13.041None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:13.043None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:13.043None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:13.043None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:13.044None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:13.044None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:09:18.625UIUnload UI texture 'Units__Large_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:18.625UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:18.625UIUnload UI texture 'Units__Large_06'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:18.625UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:18.625UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:21.444UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:09:21.444UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:09:22.497None[Sandbox] Process order. (Serial=558, Empire=0, Order=OrderEnqueueConstructible Settlement=11459, Constructible=District_Tier1_Money, Position=1025, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:22.545NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:22.548None[Sandbox] Process order. (Serial=559, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:24.192UIUnload UI texture 'Technologies_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:24.541NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:25.594None[Sandbox] Process order. (Serial=560, Empire=0, Order=OrderEnqueueConstructible Settlement=11459, Constructible=District_Tier1_Money, Position=1026, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:26.545NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Defensive --IsStrongerWhileAtWar--> Root.War.Offensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:28.963None[Sandbox] Process order. (Serial=561, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:29.053None[Sandbox] Process order. (Serial=562, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:29.053None[Sandbox] Process order. (Serial=563, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:29.142NonePrevented Proxy creation for Entity #11611 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:09:29.142NonePrevented Proxy creation for Entity #9000 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:09:29.142NonePrevented Proxy creation for Entity #9008 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:09:29.142NonePrevented Proxy creation for Entity #8983 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:09:29.473NoneQuest FactionQuest_Necrophage_Chapter01_Step01_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
15:09:29.474NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step01_End, Variable=RefBurrowTile, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:29.474NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:09:29.497None[Sandbox] Process order. (Serial=564, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 07:09:29)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:29.505None[Sandbox] Process order. (Serial=565, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=6682,EmpireIndex=1 TimePlayed=6682,EmpireIndex=2 TimePlayed=6682,EmpireIndex=3 TimePlayed=6682)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:29.538NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:29.538None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:29.538None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:29.543NoneSame QuestPinSubset Snapshot Frame (previous frame: 982, current data frame: 982) but different data length (remote: 38, local: 37)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:31.510None[Sandbox] Process order. (Serial=566, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.539NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:31.539None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:31.540None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:31.542None[Sandbox] Process order. (Serial=567, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='560 [35, 7] --> 636 [36, 8] --> 711 [36, 9] --> 787 [37, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.542None[Sandbox] Process order. (Serial=568, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='917 [17, 12] --> 918 [18, 12] --> 919 [19, 12] --> 920 [20, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.543None[Sandbox] Process order. (Serial=569, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1296 [21, 17] --> 1221 [21, 16] --> 1145 [20, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.552None[Sandbox] Process order. (Serial=570, Empire=1, Order=OrderContinueGotoAction Action=1982)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.553None[Sandbox] Process order. (Serial=571, Empire=1, Order=OrderContinueGotoAction Action=1981)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.554None[Sandbox] Process order. (Serial=572, Empire=1, Order=OrderContinueGotoAction Action=1980)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.572None[Sandbox] Process order. (Serial=573, Empire=2, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Bridge_04, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.572None[Sandbox] Process order. (Serial=574, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 82)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.573None[Sandbox] Process order. (Serial=575, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.573None[Sandbox] Process order. (Serial=576, Empire=2, Order=OrderBurrowEvolveToNest BurrowGUID: 13569)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.575NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:09:31.601None[Sandbox] Process order. (Serial=577, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3631 [31, 48] --> 3630 [30, 48] --> 3629 [29, 48] --> 3553 [28, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.602None[Sandbox] Process order. (Serial=578, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='2150 [50, 28] --> 2225 [50, 29] --> 2301 [51, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.602None[Sandbox] Process order. (Serial=579, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='1854 [54, 24] --> 1929 [54, 25] --> 1930 [55, 25] --> 1931 [56, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.610None[Sandbox] Process order. (Serial=580, Empire=2, Order=OrderContinueGotoAction Action=1985)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.613None[Sandbox] Process order. (Serial=581, Empire=2, Order=OrderContinueGotoAction Action=1984)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.614None[Sandbox] Process order. (Serial=582, Empire=2, Order=OrderContinueGotoAction Action=1983)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.621None[Sandbox] Process order. (Serial=583, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='2970 [45, 39] --> 2969 [44, 39] --> 3044 [44, 40] --> 3043 [43, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.630None[Sandbox] Process order. (Serial=584, Empire=2, Order=OrderContinueGotoAction Action=1986)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.631None[Sandbox] Process order. (Serial=585, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='2898 [48, 38] --> 2972 [47, 39] --> 2971 [46, 39] --> 2970 [45, 39] --> 2969 [44, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.639NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:31.640None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:31.640None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:31.643None[Sandbox] Process order. (Serial=586, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #5995 StopAction=False Action=0 at 3117 [42, 41])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.643None[Sandbox] Process order. (Serial=587, Empire=2, Order=OrderContinueGotoAction Action=1987)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.690None[Sandbox] Process order. (Serial=588, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38] --> 2941 [16, 39] --> 3016 [16, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.690None[Sandbox] Process order. (Serial=589, Empire=3, Order=OrderGoTo Entity=#13037, AdditionalFlags='IgnoreFogOfWar', Path='2720 [20, 36] --> 2795 [20, 37] --> 2871 [21, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.693UIUnload UI texture 'Technologies_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:31.693UIUnload UI texture 'Technologies_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:31.693UIUnload UI texture 'Technologies_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:31.693UIUnload UI texture 'Technologies_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:31.693UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:31.700None[Sandbox] Process order. (Serial=590, Empire=3, Order=OrderContinueGotoAction Action=1990)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.701None[Sandbox] Process order. (Serial=591, Empire=3, Order=OrderContinueGotoAction Action=1989)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.710None[Sandbox] Process order. (Serial=592, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='475 [25, 6] --> 476 [26, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.721None[Sandbox] Process order. (Serial=593, Empire=5, Order=OrderContinueGotoAction Action=1991)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.731None[Sandbox] Process order. (Serial=594, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3053 [53, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.739NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:31.739None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:31.739None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:31.741None[Sandbox] Process order. (Serial=595, Empire=7, Order=OrderContinueGotoAction Action=1992)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.761None[Sandbox] Process order. (Serial=596, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3478 [28, 46] --> 3403 [28, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.770None[Sandbox] Process order. (Serial=597, Empire=13, Order=OrderContinueGotoAction Action=1993)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.791None[Sandbox] Process order. (Serial=598, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='991 [16, 13] --> 917 [17, 12] --> 842 [17, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.800None[Sandbox] Process order. (Serial=599, Empire=17, Order=OrderContinueGotoAction Action=1994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.821None[Sandbox] Process order. (Serial=600, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2066 [41, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.830None[Sandbox] Process order. (Serial=601, Empire=18, Order=OrderContinueGotoAction Action=1995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.851None[Sandbox] Process order. (Serial=602, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='479 [29, 6] --> 404 [29, 5] --> 330 [30, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.860None[Sandbox] Process order. (Serial=603, Empire=21, Order=OrderContinueGotoAction Action=1996)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.871None[Sandbox] Process order. (Serial=604, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3483 [33, 46] --> 3558 [33, 47] --> 3634 [34, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.881None[Sandbox] Process order. (Serial=605, Empire=32, Order=OrderContinueGotoAction Action=1997)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.901None[Sandbox] Process order. (Serial=606, Empire=35, Order=OrderGoTo Entity=#12942, AdditionalFlags='IgnoreFogOfWar', Path='3242 [17, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.911None[Sandbox] Process order. (Serial=607, Empire=35, Order=OrderContinueGotoAction Action=1998)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.921None[Sandbox] Process order. (Serial=608, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1471 [46, 19] --> 1397 [47, 18] --> 1322 [47, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.930None[Sandbox] Process order. (Serial=609, Empire=39, Order=OrderContinueGotoAction Action=1999)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.951None[Sandbox] Process order. (Serial=610, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.961None[Sandbox] Process order. (Serial=611, Empire=41, Order=OrderContinueGotoAction Action=2000)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.980None[Sandbox] Process order. (Serial=612, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2323 [73, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:31.991None[Sandbox] Process order. (Serial=613, Empire=53, Order=OrderContinueGotoAction Action=2001)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.011None[Sandbox] Process order. (Serial=614, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3569 [44, 47] --> 3495 [45, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.021None[Sandbox] Process order. (Serial=615, Empire=61, Order=OrderContinueGotoAction Action=2002)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.041None[Sandbox] Process order. (Serial=616, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.050None[Sandbox] Process order. (Serial=617, Empire=64, Order=OrderContinueGotoAction Action=2003)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.082None[Sandbox] Process order. (Serial=618, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3853 [28, 51] --> 3779 [29, 50] --> 3704 [29, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.091None[Sandbox] Process order. (Serial=619, Empire=68, Order=OrderContinueGotoAction Action=2004)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.112None[Sandbox] Process order. (Serial=620, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1803 [3, 24] --> 1804 [4, 24] --> 1729 [4, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.122None[Sandbox] Process order. (Serial=621, Empire=75, Order=OrderContinueGotoAction Action=2005)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.131None[Sandbox] Process order. (Serial=622, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='862 [37, 11] --> 938 [38, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.142None[Sandbox] Process order. (Serial=623, Empire=76, Order=OrderContinueGotoAction Action=2006)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.151None[Sandbox] Process order. (Serial=624, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3486 [36, 46] --> 3411 [36, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.162None[Sandbox] Process order. (Serial=625, Empire=77, Order=OrderContinueGotoAction Action=2007)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.172None[Sandbox] Process order. (Serial=626, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3713 [38, 49] --> 3639 [39, 48] --> 3564 [39, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.182None[Sandbox] Process order. (Serial=627, Empire=78, Order=OrderContinueGotoAction Action=2008)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.202None[Sandbox] Process order. (Serial=628, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='791 [41, 10] --> 790 [40, 10] --> 789 [39, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.212None[Sandbox] Process order. (Serial=629, Empire=83, Order=OrderContinueGotoAction Action=2009)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.242None[Sandbox] Process order. (Serial=630, Empire=1, Order=OrderContinueGotoAction Action=1982)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.243None[Sandbox] Process order. (Serial=631, Empire=1, Order=OrderContinueGotoAction Action=1981)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.244None[Sandbox] Process order. (Serial=632, Empire=1, Order=OrderContinueGotoAction Action=1980)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.281None[Sandbox] Process order. (Serial=633, Empire=2, Order=OrderContinueGotoAction Action=1985)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.282None[Sandbox] Process order. (Serial=634, Empire=2, Order=OrderContinueGotoAction Action=1984)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.292None[Sandbox] Process order. (Serial=635, Empire=2, Order=OrderContinueGotoAction Action=1983)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.302None[Sandbox] Process order. (Serial=636, Empire=2, Order=OrderContinueGotoAction Action=1986)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.312None[Sandbox] Process order. (Serial=637, Empire=2, Order=OrderContinueGotoAction Action=1987)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.372None[Sandbox] Process order. (Serial=638, Empire=3, Order=OrderContinueGotoAction Action=1990)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.373None[Sandbox] Process order. (Serial=639, Empire=3, Order=OrderContinueGotoAction Action=1989)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.392None[Sandbox] Process order. (Serial=640, Empire=5, Order=OrderContinueGotoAction Action=1991)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.443None[Sandbox] Process order. (Serial=641, Empire=13, Order=OrderContinueGotoAction Action=1993)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.472None[Sandbox] Process order. (Serial=642, Empire=17, Order=OrderContinueGotoAction Action=1994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.532None[Sandbox] Process order. (Serial=643, Empire=21, Order=OrderContinueGotoAction Action=1996)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.562None[Sandbox] Process order. (Serial=644, Empire=32, Order=OrderContinueGotoAction Action=1997)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.602None[Sandbox] Process order. (Serial=645, Empire=39, Order=OrderContinueGotoAction Action=1999)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.763None[Sandbox] Process order. (Serial=646, Empire=68, Order=OrderContinueGotoAction Action=2004)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.794None[Sandbox] Process order. (Serial=647, Empire=75, Order=OrderContinueGotoAction Action=2005)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.813None[Sandbox] Process order. (Serial=648, Empire=76, Order=OrderContinueGotoAction Action=2006)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.832None[Sandbox] Process order. (Serial=649, Empire=77, Order=OrderContinueGotoAction Action=2007)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.853None[Sandbox] Process order. (Serial=650, Empire=78, Order=OrderContinueGotoAction Action=2008)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.882None[Sandbox] Process order. (Serial=651, Empire=83, Order=OrderContinueGotoAction Action=2009)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.912None[Sandbox] Process order. (Serial=652, Empire=1, Order=OrderContinueGotoAction Action=1982)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.913None[Sandbox] Process order. (Serial=653, Empire=1, Order=OrderContinueGotoAction Action=1981)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.914None[Sandbox] Process order. (Serial=654, Empire=1, Order=OrderContinueGotoAction Action=1980)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.953None[Sandbox] Process order. (Serial=655, Empire=2, Order=OrderContinueGotoAction Action=1985)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.954None[Sandbox] Process order. (Serial=656, Empire=2, Order=OrderContinueGotoAction Action=1984)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.962None[Sandbox] Process order. (Serial=657, Empire=2, Order=OrderContinueGotoAction Action=1983)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.973None[Sandbox] Process order. (Serial=658, Empire=2, Order=OrderContinueGotoAction Action=1986)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:32.993None[Sandbox] Process order. (Serial=659, Empire=2, Order=OrderContinueGotoAction Action=1987)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.043None[Sandbox] Process order. (Serial=660, Empire=3, Order=OrderContinueGotoAction Action=1990)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.054None[Sandbox] Process order. (Serial=661, Empire=3, Order=OrderContinueGotoAction Action=1989)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.145None[Sandbox] Process order. (Serial=662, Empire=17, Order=OrderContinueGotoAction Action=1994)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.204None[Sandbox] Process order. (Serial=663, Empire=21, Order=OrderContinueGotoAction Action=1996)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.216None[Sandbox] Process order. (Serial=664, Empire=0, Order=OrderBuyoutConstructionAt Settlement=11459, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.274None[Sandbox] Process order. (Serial=665, Empire=39, Order=OrderContinueGotoAction Action=1999)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.436None[Sandbox] Process order. (Serial=666, Empire=68, Order=OrderContinueGotoAction Action=2004)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.467None[Sandbox] Process order. (Serial=667, Empire=75, Order=OrderContinueGotoAction Action=2005)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.526None[Sandbox] Process order. (Serial=668, Empire=78, Order=OrderContinueGotoAction Action=2008)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.587None[Sandbox] Process order. (Serial=669, Empire=1, Order=OrderContinueGotoAction Action=1981)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.588None[Sandbox] Process order. (Serial=670, Empire=1, Order=OrderContinueGotoAction Action=1980)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.627None[Sandbox] Process order. (Serial=671, Empire=2, Order=OrderContinueGotoAction Action=1985)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:33.667None[Sandbox] Process order. (Serial=672, Empire=2, Order=OrderContinueGotoAction Action=1987)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.339None[Sandbox] Process order. (Serial=673, Empire=2, Order=OrderContinueGotoAction Action=1987)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.351NoneThe AI synchronization took 1594 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:09:34.418None[Sandbox] Process order. (Serial=674, Empire=1, Order=OrderGoTo Entity=#13568, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18] --> 1297 [22, 17] --> 1296 [21, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.429None[Sandbox] Process order. (Serial=675, Empire=1, Order=OrderContinueGotoAction Action=2010)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.449None[Sandbox] Process order. (Serial=676, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 83)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.450None[Sandbox] Process order. (Serial=677, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 37, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.450None[Sandbox] Process order. (Serial=678, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.451None[Sandbox] Process order. (Serial=679, Empire=2, Order=OrderAttachTerritoryToCity CampSettlementGUID: 13573, CitySettlementGUID: 5232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.479None[Sandbox] Process order. (Serial=680, Empire=3, Order=OrderCreateBattle Attacker #5023 Target #9214 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.479NoneBattle 13589: Initialize battle with attacker 5023 (3016) and defender 9214 (3091).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.479NoneBattle 13589: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:09:34.479NoneBattle 13589: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:09:34.479NoneBattle 13589: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:09:34.480NoneBattle 13589: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:09:34.484NoneBattle 13589: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:09:34.489None[Sandbox] Process order. (Serial=681, Empire=35, Order=OrderBattleEngagement BattleGuid: 13589)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.489NoneBattle 13589: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:09:34.549NoneBattle 13589: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:09:34.554NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.554None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:34.556None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:34.559None[Sandbox] Process order. (Serial=682, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='2970 [45, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.568None[Sandbox] Process order. (Serial=683, Empire=66, Order=OrderContinueGotoAction Action=2013)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=3016, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: Create participant 5023. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9215, Group=Defender, TileIndex=3091, Modifiers=None, Type=Dweller UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: Create participant 9215. type=Dweller.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9214, Group=Defender, TileIndex=3091, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: Execute action[5] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=35. ParticipantGuid=12942. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: Create participant 12942. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: An additional participant 12942 from empire 35 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: Execute action[6] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.591NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: Execute action[7] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.591NonePresentation Battle 13589: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=3016, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=35 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9215, Group=Defender, TileIndex=3091, Modifiers=None, Type=Dweller UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=9214, Group=Defender, TileIndex=3091, Modifiers=None, Type=Village UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: Execute action[12] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=35, Guid=12942, Group=Defender, TileIndex=3242, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: Execute action[13] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=35, Group=Defender, deploymentTileCount=12 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.592NonePresentation Battle 13589: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.592NoneInitialize presentation battle unit 13656 for unit 5025
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.593NoneInitialize presentation battle unit 13658 for unit 7507
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.593NoneInitialize presentation battle unit 13659 for unit 5026
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.594NoneInitialize presentation battle unit 13657 for unit 12567
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.594NoneInitialize presentation battle unit 13655 for unit 8185
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.595NonePresentation Battle 13589: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=9215, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.595NoneInitialize presentation battle unit 13664 for unit 9764
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.595NoneInitialize presentation battle unit 13663 for unit 9765
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.624NoneInitialize presentation battle unit 13662 for unit 9762
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.625NoneInitialize presentation battle unit 13661 for unit 9763
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.625NoneInitialize presentation battle unit 13660 for unit 9761
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.640NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.640NonePresentation Battle 13589: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=9214, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.640NonePresentation Battle 13589: Execute action[20] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=35, ParticipantGuid=12942, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.640None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:34.641NoneInitialize presentation battle unit 13668 for unit 12945
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.641None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:34.641NoneInitialize presentation battle unit 13667 for unit 12946
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.642NoneInitialize presentation battle unit 13666 for unit 12943
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.642NoneInitialize presentation battle unit 13665 for unit 12944
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.643NonePresentation Battle 13589: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.643NonePresentation Battle 13589: Execute action[22] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.643NonePresentation Battle 13589: Execute action[23] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.643NonePresentation Battle 13589: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:09:34.643NonePresentation Battle 13589: Execute action[24] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=35 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:34.643NonePresentation Battle 13589: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:09:34.643NonePresentation Battle 13589: Execute action[25] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:35.100None[Sandbox] Process order. (Serial=684, Empire=1, Order=OrderContinueGotoAction Action=2010)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:35.773None[Sandbox] Process order. (Serial=685, Empire=1, Order=OrderContinueGotoAction Action=2010)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:35.787NoneThe AI synchronization took 929 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:09:35.884None[Sandbox] Process order. (Serial=686, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='786 [36, 10] --> 785 [35, 10] --> 784 [34, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:35.894None[Sandbox] Process order. (Serial=687, Empire=1, Order=OrderContinueGotoAction Action=2014)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:35.914None[Sandbox] Process order. (Serial=688, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=152)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:35.914None[Sandbox] Process order. (Serial=689, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 83)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:35.915None[Sandbox] Process order. (Serial=690, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:35.934None[Sandbox] Process order. (Serial=691, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:35.942NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:35.942None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:35.942None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:35.965None[Sandbox] Process order. (Serial=692, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:35.965None[Sandbox] Process order. (Serial=693, Empire=3, Order=OrderBattleConfirmation BattleGUID: 13589 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:35.967None[AI] Battle 13589: Confirming battle for empire 35
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:09:35.974None[Sandbox] Process order. (Serial=694, Empire=35, Order=OrderBattleConfirmation BattleGUID: 13589 EmpireIndex: 35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:35.974NoneBattle 13589: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:09:35.976NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:09:35.976NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:09:35.976NoneBattle 13589: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:09:35.993None[Sandbox] Process order. (Serial=695, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='475 [25, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.004None[Sandbox] Process order. (Serial=696, Empire=5, Order=OrderContinueGotoAction Action=2015)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.023None[Sandbox] Process order. (Serial=697, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3402 [27, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.034None[Sandbox] Process order. (Serial=698, Empire=13, Order=OrderContinueGotoAction Action=2016)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.043NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:36.043None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:36.043None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:09:36.055None[Sandbox] Process order. (Serial=699, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2067 [42, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.057NonePresentation Battle 13589: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:36.058NonePresentation Battle 13589: Execute action[27] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=35 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:36.058NonePresentation Battle 13589: Execute action[28] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:36.058NonePresentation Battle 13589: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:09:36.058NonePresentation Battle 13589: Execute action[29] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:36.064None[Sandbox] Process order. (Serial=700, Empire=18, Order=OrderContinueGotoAction Action=2017)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.064None[Sandbox] Process order. (Serial=701, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 13589)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.064NoneBattle 13589: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:09:36.065NonePrevented Proxy creation for Entity #12945 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:09:36.065NonePrevented Proxy creation for Entity #12946 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:09:36.066NonePrevented Proxy creation for Entity #12943 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:09:36.066NonePrevented Proxy creation for Entity #12944 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:09:36.066NonePrevented Proxy creation for Entity #12942 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:09:36.104None[Sandbox] Process order. (Serial=702, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30] --> 2332 [7, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.114None[Sandbox] Process order. (Serial=703, Empire=41, Order=OrderContinueGotoAction Action=2018)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.134None[Sandbox] Process order. (Serial=704, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2397 [72, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.144None[Sandbox] Process order. (Serial=705, Empire=53, Order=OrderContinueGotoAction Action=2019)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.157NonePresentation Battle 13589: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:09:36.157NoneRelease presentation battle unit 13656
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.157NoneRelease presentation battle unit 13658
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.157NoneRelease presentation battle unit 13659
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.158NoneRelease presentation battle unit 13657
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.158NoneRelease presentation battle unit 13655
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.158NoneRelease presentation battle unit 13664
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.158NoneRelease presentation battle unit 13663
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.158NoneRelease presentation battle unit 13662
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.158NoneRelease presentation battle unit 13661
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.158NoneRelease presentation battle unit 13660
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.158NoneRelease presentation battle unit 13668
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.158NoneRelease presentation battle unit 13667
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.158NoneRelease presentation battle unit 13666
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.159NoneRelease presentation battle unit 13665
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:09:36.166None[Sandbox] Process order. (Serial=706, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3419 [44, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.173None[Sandbox] Process order. (Serial=707, Empire=61, Order=OrderContinueGotoAction Action=2020)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.183None[Sandbox] Process order. (Serial=708, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.195None[Sandbox] Process order. (Serial=709, Empire=64, Order=OrderContinueGotoAction Action=2021)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.252None[Sandbox] Process order. (Serial=710, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.252None[Sandbox] Process order. (Serial=711, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.564None[Sandbox] Process order. (Serial=712, Empire=1, Order=OrderContinueGotoAction Action=2014)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:36.785None[Sandbox] Process order. (Serial=713, Empire=41, Order=OrderContinueGotoAction Action=2018)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:37.236None[Sandbox] Process order. (Serial=714, Empire=1, Order=OrderContinueGotoAction Action=2014)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:37.251NoneThe AI synchronization took 810 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:09:37.315None[Sandbox] Process order. (Serial=715, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:37.342NoneCan't find entity 13037 of ongoing task. Fails the task 1408.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:37.345None[Sandbox] Process order. (Serial=716, Empire=3, Order=OrderHeroSkillActivate HeroIndex: 3, SkillIndex: 64)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:37.345None[Sandbox] Process order. (Serial=717, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:37.456None[Sandbox] Process order. (Serial=718, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3045 [45, 40] --> 3119 [44, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:37.465None[Sandbox] Process order. (Serial=719, Empire=66, Order=OrderContinueGotoAction Action=2022)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:37.516None[Sandbox] Process order. (Serial=720, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:37.516None[Sandbox] Process order. (Serial=721, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:38.137None[Sandbox] Process order. (Serial=722, Empire=66, Order=OrderContinueGotoAction Action=2022)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:38.141NoneThe AI synchronization took 517 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:09:38.308None[Sandbox] Process order. (Serial=723, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2068 [43, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:38.320None[Sandbox] Process order. (Serial=724, Empire=18, Order=OrderContinueGotoAction Action=2023)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:38.358None[Sandbox] Process order. (Serial=725, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2472 [72, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:38.368None[Sandbox] Process order. (Serial=726, Empire=53, Order=OrderContinueGotoAction Action=2024)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:38.376NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:09:38.379UILoading async UI texture 'Units__Large_06.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:09:38.387None[Sandbox] Process order. (Serial=727, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:38.398None[Sandbox] Process order. (Serial=728, Empire=64, Order=OrderContinueGotoAction Action=2025)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:09:39.942UIUnload UI texture 'Population'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:52.576UIUnload UI texture 'KinOfSheredyn_Districts_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:09:57.875NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:09:59.183UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:09:59.183UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:10:06.275NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:10:10.343UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:10:30.565UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:10:33.265UILoading async UI texture 'Bitmaps Others_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:10:33.265UILoading async UI texture 'Hero_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:10:36.300None[Sandbox] Process order. (Serial=729, Empire=0, Order=OrderSetFriend OtherHeroIndex: 4, HeroIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:10:41.159UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:11:04.109NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:05.231UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:11:05.309UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:11:05.910None[Sandbox] Process order. (Serial=730, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #9767 TargetArmyGUID: #4960 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:11:06.025NoneDoUpdateMesh #9767 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:11:07.709NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:09.448UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:11:09.448UILoading async UI texture 'Units__Large_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:11:15.392NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:15.395UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:11:24.893NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:29.013UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:11:29.013UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:11:29.013UILoading async UI texture 'Units__Large_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:11:29.013UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:11:34.625NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:36.143NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:39.559UIUnload UI texture 'Hero_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:11:39.559UIUnload UI texture 'Bitmaps Others_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:11:41.825NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:46.409NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:47.526NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:49.764None[Sandbox] Process order. (Serial=731, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #9767 TargetArmyGUID: #4960 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:11:50.025NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.05999124% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '9767-6366-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:11:50.025NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.05999124% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '9767-6365-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:11:50.308NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:51.609NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:53.163None[Sandbox] Process order. (Serial=732, Empire=0, Order=OrderGoTo Entity=#9767, path='2161 [61, 28] --> 2086 [61, 27] --> 2011 [61, 26] --> 1936 [61, 25] --> 1937 [62, 25] --> 1938 [63, 25] --> 1939 [64, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:11:53.174None[Sandbox] Process order. (Serial=733, Empire=0, Order=OrderContinueGotoAction Action=2026)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:11:53.845None[Sandbox] Process order. (Serial=734, Empire=0, Order=OrderContinueGotoAction Action=2026)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:11:54.426NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:11:54.518None[Sandbox] Process order. (Serial=735, Empire=0, Order=OrderContinueGotoAction Action=2026)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:11:55.190None[Sandbox] Process order. (Serial=736, Empire=0, Order=OrderContinueGotoAction Action=2026)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:11:55.860None[Sandbox] Process order. (Serial=737, Empire=0, Order=OrderContinueGotoAction Action=2026)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:11:55.865NoneThe AI synchronization took 2203 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:12:01.200None[Sandbox] Process order. (Serial=738, Empire=0, Order=OrderGoTo Entity=#4960, path='2084 [59, 27] --> 2083 [58, 27] --> 2008 [58, 26] --> 1932 [57, 25] --> 1857 [57, 24] --> 1782 [57, 23] --> 1707 [57, 22] --> 1632 [57, 21] --> 1558 [58, 20] --> 1482 [57, 19] --> 1407 [57, 18] --> 1331 [56, 17] --> 1256 [56, 16] --> 1180 [55, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:01.209None[Sandbox] Process order. (Serial=739, Empire=0, Order=OrderContinueGotoAction Action=2027)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:01.881None[Sandbox] Process order. (Serial=740, Empire=0, Order=OrderContinueGotoAction Action=2027)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:02.553None[Sandbox] Process order. (Serial=741, Empire=0, Order=OrderContinueGotoAction Action=2027)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:02.559NoneThe AI synchronization took 1106 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:12:09.743UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:13.526NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:12:13.529UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:12:15.701None[Sandbox] Process order. (Serial=742, Empire=0, Order=OrderGoTo Entity=#12910, path='953 [53, 12] --> 952 [52, 12] --> 1026 [51, 13] --> 1101 [51, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:15.711None[Sandbox] Process order. (Serial=743, Empire=0, Order=OrderContinueGotoAction Action=2028)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:15.731None[Sandbox] Process order. (Serial=744, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:16.384None[Sandbox] Process order. (Serial=745, Empire=0, Order=OrderContinueGotoAction Action=2028)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:17.045None[Sandbox] Process order. (Serial=746, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:17.046None[Sandbox] Process order. (Serial=747, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:17.054None[Sandbox] Process order. (Serial=748, Empire=0, Order=OrderContinueGotoAction Action=2028)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:17.154None[Sandbox] Process order. (Serial=749, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:17.726None[Sandbox] Process order. (Serial=750, Empire=0, Order=OrderContinueGotoAction Action=2028)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:17.730NoneThe AI synchronization took 1625 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:12:17.857None[Sandbox] Process order. (Serial=751, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:17.927NonePrevented Proxy creation for Entity #9009 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:12:17.927NonePrevented Proxy creation for Entity #9595 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:12:17.928NonePrevented Proxy creation for Entity #9273 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:12:17.928NonePrevented Proxy creation for Entity #9272 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:12:17.928NonePrevented Proxy creation for Entity #9271 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:12:17.928NonePrevented Proxy creation for Entity #9270 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:12:17.928NonePrevented Proxy creation for Entity #9279 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:12:17.929NonePrevented Proxy creation for Entity #9278 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:12:17.929NonePrevented Proxy creation for Entity #9277 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:12:17.929NonePrevented Proxy creation for Entity #9276 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:12:18.050UILoading async UI texture 'NotificationImmersiveWindow_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:12:18.287None[Sandbox] Process order. (Serial=752, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 07:12:18)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:18.298None[Sandbox] Process order. (Serial=753, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=6850,EmpireIndex=1 TimePlayed=6850,EmpireIndex=2 TimePlayed=6850,EmpireIndex=3 TimePlayed=6850)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:18.313NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:18.313None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:12:18.313None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:12:18.348None[Sandbox] Process order. (Serial=754, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:18.411NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:18.412None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:12:18.412None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:12:19.042UIUnload UI texture 'Units__Large_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:19.042UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:19.042UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:19.042UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:19.100None[Sandbox] Process order. (Serial=755, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 133, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:19.100None[Sandbox] Process order. (Serial=756, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 133, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.293None[Sandbox] Process order. (Serial=757, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.353None[Sandbox] Process order. (Serial=758, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='708 [33, 9] --> 707 [32, 9] --> 706 [31, 9] --> 781 [31, 10] --> 855 [30, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.354None[Sandbox] Process order. (Serial=759, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='921 [21, 12] --> 922 [22, 12] --> 847 [22, 11] --> 773 [23, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.354None[Sandbox] Process order. (Serial=760, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1070 [20, 14] --> 994 [19, 13] --> 919 [19, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.363None[Sandbox] Process order. (Serial=761, Empire=1, Order=OrderContinueGotoAction Action=2033)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.364None[Sandbox] Process order. (Serial=762, Empire=1, Order=OrderContinueGotoAction Action=2032)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.365None[Sandbox] Process order. (Serial=763, Empire=1, Order=OrderContinueGotoAction Action=2031)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.382None[Sandbox] Process order. (Serial=764, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=163, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.384None[Sandbox] Process order. (Serial=765, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.413None[Sandbox] Process order. (Serial=766, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='2376 [51, 31] --> 2452 [52, 32] --> 2527 [52, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.422None[Sandbox] Process order. (Serial=767, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #5995 StopAction=False Action=0 at 2377 [52, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.423None[Sandbox] Process order. (Serial=768, Empire=2, Order=OrderContinueGotoAction Action=2034)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.425None[Sandbox] Process order. (Serial=769, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3554 [29, 47] --> 3555 [30, 47] --> 3556 [31, 47] --> 3557 [32, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.433None[Sandbox] Process order. (Serial=770, Empire=2, Order=OrderContinueGotoAction Action=2036)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.434None[Sandbox] Process order. (Serial=771, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='3117 [42, 41] --> 3116 [41, 41] --> 3115 [40, 41] --> 3114 [39, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.435None[Sandbox] Process order. (Serial=772, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='3044 [44, 40] --> 3043 [43, 40] --> 3042 [42, 40] --> 3041 [41, 40] --> 3115 [40, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.436None[Sandbox] Process order. (Serial=773, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='1932 [57, 25] --> 1933 [58, 25] --> 2009 [59, 26] --> 2010 [60, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.443None[Sandbox] Process order. (Serial=774, Empire=2, Order=OrderContinueGotoAction Action=2039)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.444None[Sandbox] Process order. (Serial=775, Empire=2, Order=OrderContinueGotoAction Action=2038)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.444None[Sandbox] Process order. (Serial=776, Empire=2, Order=OrderContinueGotoAction Action=2037)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.462None[Sandbox] Process order. (Serial=777, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=153, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.464None[Sandbox] Process order. (Serial=778, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 5023, WorldPosition: 2941, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.465None[Sandbox] Process order. (Serial=779, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 13037, WorldPosition: 2795, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.482None[Sandbox] Process order. (Serial=780, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='3017 [17, 40] --> 3018 [18, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.495None[Sandbox] Process order. (Serial=781, Empire=3, Order=OrderContinueGotoAction Action=2040)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.516None[Sandbox] Process order. (Serial=782, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='474 [24, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.524None[Sandbox] Process order. (Serial=783, Empire=5, Order=OrderContinueGotoAction Action=2041)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.541NoneDoUpdateMesh #5023 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.50, GetHealthRatio 0.50, PresentationUnit.EntityHolder.GetHealthRatio 0.50
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:20.544None[Sandbox] Process order. (Serial=784, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.553None[Sandbox] Process order. (Serial=785, Empire=7, Order=OrderContinueGotoAction Action=2042)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.564None[Sandbox] Process order. (Serial=786, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3401 [26, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.574None[Sandbox] Process order. (Serial=787, Empire=13, Order=OrderContinueGotoAction Action=2043)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.583None[Sandbox] Process order. (Serial=788, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='917 [17, 12] --> 991 [16, 13] --> 1066 [16, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.594None[Sandbox] Process order. (Serial=789, Empire=17, Order=OrderContinueGotoAction Action=2044)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.604None[Sandbox] Process order. (Serial=790, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2144 [44, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.616None[Sandbox] Process order. (Serial=791, Empire=18, Order=OrderContinueGotoAction Action=2045)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.634None[Sandbox] Process order. (Serial=792, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='404 [29, 5] --> 479 [29, 6] --> 553 [28, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.644None[Sandbox] Process order. (Serial=793, Empire=21, Order=OrderContinueGotoAction Action=2046)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.654None[Sandbox] Process order. (Serial=794, Empire=23, Order=OrderGoTo Entity=#13680, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 714 [39, 9] --> 713 [38, 9] --> 712 [37, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.663None[Sandbox] Process order. (Serial=795, Empire=23, Order=OrderContinueGotoAction Action=2047)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.673None[Sandbox] Process order. (Serial=796, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3558 [33, 47] --> 3483 [33, 46] --> 3407 [32, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.684None[Sandbox] Process order. (Serial=797, Empire=32, Order=OrderContinueGotoAction Action=2048)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.694None[Sandbox] Process order. (Serial=798, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1397 [47, 18] --> 1471 [46, 19] --> 1470 [45, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.704None[Sandbox] Process order. (Serial=799, Empire=39, Order=OrderContinueGotoAction Action=2049)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.724None[Sandbox] Process order. (Serial=800, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2407 [7, 32] --> 2482 [7, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.734None[Sandbox] Process order. (Serial=801, Empire=41, Order=OrderContinueGotoAction Action=2050)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.756None[Sandbox] Process order. (Serial=802, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2397 [72, 31] --> 2323 [73, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.764None[Sandbox] Process order. (Serial=803, Empire=53, Order=OrderContinueGotoAction Action=2051)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.774None[Sandbox] Process order. (Serial=804, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3344 [44, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.783None[Sandbox] Process order. (Serial=805, Empire=61, Order=OrderContinueGotoAction Action=2052)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.793None[Sandbox] Process order. (Serial=806, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.804None[Sandbox] Process order. (Serial=807, Empire=64, Order=OrderContinueGotoAction Action=2053)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.815None[Sandbox] Process order. (Serial=808, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3195 [45, 42] --> 3269 [44, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.824None[Sandbox] Process order. (Serial=809, Empire=66, Order=OrderContinueGotoAction Action=2054)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.873None[Sandbox] Process order. (Serial=810, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1654 [4, 22] --> 1579 [4, 21] --> 1504 [4, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.884None[Sandbox] Process order. (Serial=811, Empire=75, Order=OrderContinueGotoAction Action=2055)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.893None[Sandbox] Process order. (Serial=812, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='937 [37, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.903None[Sandbox] Process order. (Serial=813, Empire=76, Order=OrderContinueGotoAction Action=2056)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.916None[Sandbox] Process order. (Serial=814, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3487 [37, 46] --> 3562 [37, 47] --> 3638 [38, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.924None[Sandbox] Process order. (Serial=815, Empire=77, Order=OrderContinueGotoAction Action=2057)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.934None[Sandbox] Process order. (Serial=816, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3640 [40, 48] --> 3715 [40, 49] --> 3791 [41, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.944None[Sandbox] Process order. (Serial=817, Empire=78, Order=OrderContinueGotoAction Action=2058)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.963None[Sandbox] Process order. (Serial=818, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 715 [40, 9] --> 716 [41, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:20.973None[Sandbox] Process order. (Serial=819, Empire=83, Order=OrderContinueGotoAction Action=2059)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.034None[Sandbox] Process order. (Serial=820, Empire=1, Order=OrderContinueGotoAction Action=2033)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.035None[Sandbox] Process order. (Serial=821, Empire=1, Order=OrderContinueGotoAction Action=2032)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.047None[Sandbox] Process order. (Serial=822, Empire=1, Order=OrderContinueGotoAction Action=2031)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.093None[Sandbox] Process order. (Serial=823, Empire=2, Order=OrderContinueGotoAction Action=2034)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.104None[Sandbox] Process order. (Serial=824, Empire=2, Order=OrderContinueGotoAction Action=2036)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.116None[Sandbox] Process order. (Serial=825, Empire=2, Order=OrderContinueGotoAction Action=2039)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.116None[Sandbox] Process order. (Serial=826, Empire=2, Order=OrderContinueGotoAction Action=2038)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.123None[Sandbox] Process order. (Serial=827, Empire=2, Order=OrderContinueGotoAction Action=2037)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.263None[Sandbox] Process order. (Serial=828, Empire=17, Order=OrderContinueGotoAction Action=2044)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.315None[Sandbox] Process order. (Serial=829, Empire=21, Order=OrderContinueGotoAction Action=2046)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.333None[Sandbox] Process order. (Serial=830, Empire=23, Order=OrderContinueGotoAction Action=2047)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.353None[Sandbox] Process order. (Serial=831, Empire=32, Order=OrderContinueGotoAction Action=2048)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.373None[Sandbox] Process order. (Serial=832, Empire=39, Order=OrderContinueGotoAction Action=2049)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.404None[Sandbox] Process order. (Serial=833, Empire=41, Order=OrderContinueGotoAction Action=2050)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.434None[Sandbox] Process order. (Serial=834, Empire=53, Order=OrderContinueGotoAction Action=2051)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.494None[Sandbox] Process order. (Serial=835, Empire=66, Order=OrderContinueGotoAction Action=2054)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.555None[Sandbox] Process order. (Serial=836, Empire=75, Order=OrderContinueGotoAction Action=2055)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.594None[Sandbox] Process order. (Serial=837, Empire=77, Order=OrderContinueGotoAction Action=2057)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.616None[Sandbox] Process order. (Serial=838, Empire=78, Order=OrderContinueGotoAction Action=2058)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.645None[Sandbox] Process order. (Serial=839, Empire=83, Order=OrderContinueGotoAction Action=2059)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.704None[Sandbox] Process order. (Serial=840, Empire=1, Order=OrderContinueGotoAction Action=2033)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.705None[Sandbox] Process order. (Serial=841, Empire=1, Order=OrderContinueGotoAction Action=2032)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.725None[Sandbox] Process order. (Serial=842, Empire=1, Order=OrderContinueGotoAction Action=2031)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.765None[Sandbox] Process order. (Serial=843, Empire=2, Order=OrderContinueGotoAction Action=2034)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.775None[Sandbox] Process order. (Serial=844, Empire=2, Order=OrderContinueGotoAction Action=2036)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.794None[Sandbox] Process order. (Serial=845, Empire=2, Order=OrderContinueGotoAction Action=2039)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.796None[Sandbox] Process order. (Serial=846, Empire=2, Order=OrderContinueGotoAction Action=2038)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.798None[Sandbox] Process order. (Serial=847, Empire=2, Order=OrderContinueGotoAction Action=2037)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.935None[Sandbox] Process order. (Serial=848, Empire=17, Order=OrderContinueGotoAction Action=2044)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:21.985None[Sandbox] Process order. (Serial=849, Empire=21, Order=OrderContinueGotoAction Action=2046)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:22.005None[Sandbox] Process order. (Serial=850, Empire=23, Order=OrderContinueGotoAction Action=2047)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:22.045None[Sandbox] Process order. (Serial=851, Empire=39, Order=OrderContinueGotoAction Action=2049)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:22.226None[Sandbox] Process order. (Serial=852, Empire=75, Order=OrderContinueGotoAction Action=2055)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:22.376None[Sandbox] Process order. (Serial=853, Empire=1, Order=OrderContinueGotoAction Action=2032)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:22.397None[Sandbox] Process order. (Serial=854, Empire=1, Order=OrderContinueGotoAction Action=2031)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:22.447None[Sandbox] Process order. (Serial=855, Empire=2, Order=OrderContinueGotoAction Action=2036)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:22.467None[Sandbox] Process order. (Serial=856, Empire=2, Order=OrderContinueGotoAction Action=2039)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:22.793None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:22.794None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:22.794None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:22.794None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:22.795None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:22.795None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:22.798UILoading async UI texture 'Population.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:12:23.068None[Sandbox] Process order. (Serial=857, Empire=1, Order=OrderContinueGotoAction Action=2031)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.082NoneThe AI synchronization took 1559 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:12:23.145None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.145None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.145None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.145None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.145None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.145None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.148None[Sandbox] Process order. (Serial=858, Empire=1, Order=OrderGoTo Entity=#13074, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18] --> 1297 [22, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.158None[Sandbox] Process order. (Serial=859, Empire=1, Order=OrderContinueGotoAction Action=2060)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.159None[Sandbox] Process order. (Serial=860, Empire=1, Order=OrderGoTo Entity=#13568, AdditionalFlags='IgnoreFogOfWar', Path='1221 [21, 16] --> 1145 [20, 15] --> 1070 [20, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.168None[Sandbox] Process order. (Serial=861, Empire=1, Order=OrderContinueGotoAction Action=2061)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.188None[Sandbox] Process order. (Serial=862, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.188None[Sandbox] Process order. (Serial=863, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.229None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.229None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.229None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.229None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.229None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.229None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.239None[Sandbox] Process order. (Serial=864, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #13686 StopAction=False Action=0 at 1848 [48, 24])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.268None[Sandbox] Process order. (Serial=865, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.298None[Sandbox] Process order. (Serial=866, Empire=3, Order=OrderGoTo Entity=#13689, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38] --> 2792 [17, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.298None[Sandbox] Process order. (Serial=867, Empire=3, Order=OrderGoTo Entity=#13690, AdditionalFlags='IgnoreFogOfWar', Path='2720 [20, 36] --> 2644 [19, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.308None[Sandbox] Process order. (Serial=868, Empire=3, Order=OrderContinueGotoAction Action=2064)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.309None[Sandbox] Process order. (Serial=869, Empire=3, Order=OrderContinueGotoAction Action=2063)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.310None[Sandbox] Process order. (Serial=870, Empire=3, Order=OrderGoTo Entity=#13037, AdditionalFlags='IgnoreFogOfWar', Path='2946 [21, 39] --> 3022 [22, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.319None[Sandbox] Process order. (Serial=871, Empire=3, Order=OrderContinueGotoAction Action=2065)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.345None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.346None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.346None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.346None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.346None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.346None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.369None[Sandbox] Process order. (Serial=872, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3629 [29, 48] --> 3553 [28, 47] --> 3479 [29, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.379None[Sandbox] Process order. (Serial=873, Empire=68, Order=OrderContinueGotoAction Action=2066)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.411None[Sandbox] Process order. (Serial=874, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.429None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.429None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.429None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.429None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.429None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.429None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.439None[Sandbox] Process order. (Serial=875, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 133, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.545None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.545None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.545None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.545None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.545None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.545None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.576UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:23.830None[Sandbox] Process order. (Serial=876, Empire=1, Order=OrderContinueGotoAction Action=2060)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.850None[Sandbox] Process order. (Serial=877, Empire=1, Order=OrderContinueGotoAction Action=2061)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.946None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.946None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.946None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.946None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.946None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.946None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:23.981None[Sandbox] Process order. (Serial=878, Empire=3, Order=OrderContinueGotoAction Action=2064)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:23.982None[Sandbox] Process order. (Serial=879, Empire=3, Order=OrderContinueGotoAction Action=2063)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.002None[Sandbox] Process order. (Serial=880, Empire=3, Order=OrderContinueGotoAction Action=2065)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.051None[Sandbox] Process order. (Serial=881, Empire=68, Order=OrderContinueGotoAction Action=2066)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.061None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.062None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.062None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.062None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.062None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.062None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.128None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.128None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.128None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.128None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.128None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.128None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:12:24.524None[Sandbox] Process order. (Serial=882, Empire=1, Order=OrderContinueGotoAction Action=2061)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.537NoneThe AI synchronization took 875 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:12:24.665None[Sandbox] Process order. (Serial=883, Empire=3, Order=OrderGoTo Entity=#13688, AdditionalFlags='IgnoreFogOfWar', Path='2719 [19, 36] --> 2794 [19, 37] --> 2870 [20, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.675None[Sandbox] Process order. (Serial=884, Empire=3, Order=OrderContinueGotoAction Action=2067)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.694None[Sandbox] Process order. (Serial=885, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='475 [25, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.705None[Sandbox] Process order. (Serial=886, Empire=5, Order=OrderContinueGotoAction Action=2068)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.714None[Sandbox] Process order. (Serial=887, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3053 [53, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.726None[Sandbox] Process order. (Serial=888, Empire=7, Order=OrderContinueGotoAction Action=2069)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.746None[Sandbox] Process order. (Serial=889, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3327 [27, 44] --> 3328 [28, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.755None[Sandbox] Process order. (Serial=890, Empire=13, Order=OrderContinueGotoAction Action=2070)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.776None[Sandbox] Process order. (Serial=891, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2143 [43, 28] --> 2067 [42, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.785None[Sandbox] Process order. (Serial=892, Empire=18, Order=OrderContinueGotoAction Action=2071)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.825None[Sandbox] Process order. (Serial=893, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2407 [7, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.835None[Sandbox] Process order. (Serial=894, Empire=41, Order=OrderContinueGotoAction Action=2072)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.855None[Sandbox] Process order. (Serial=895, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2397 [72, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.865None[Sandbox] Process order. (Serial=896, Empire=53, Order=OrderContinueGotoAction Action=2073)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.875None[Sandbox] Process order. (Serial=897, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3418 [43, 45] --> 3493 [43, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.885None[Sandbox] Process order. (Serial=898, Empire=61, Order=OrderContinueGotoAction Action=2074)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.895None[Sandbox] Process order. (Serial=899, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.905None[Sandbox] Process order. (Serial=900, Empire=64, Order=OrderContinueGotoAction Action=2075)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.915None[Sandbox] Process order. (Serial=901, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3195 [45, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.925None[Sandbox] Process order. (Serial=902, Empire=66, Order=OrderContinueGotoAction Action=2076)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.965None[Sandbox] Process order. (Serial=903, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:24.965None[Sandbox] Process order. (Serial=904, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:25.345None[Sandbox] Process order. (Serial=905, Empire=3, Order=OrderContinueGotoAction Action=2067)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:25.427None[Sandbox] Process order. (Serial=906, Empire=13, Order=OrderContinueGotoAction Action=2070)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:25.556None[Sandbox] Process order. (Serial=907, Empire=61, Order=OrderContinueGotoAction Action=2074)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:26.017None[Sandbox] Process order. (Serial=908, Empire=3, Order=OrderContinueGotoAction Action=2067)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:26.028NoneThe AI synchronization took 866 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:12:26.098None[Sandbox] Process order. (Serial=909, Empire=1, Order=OrderGoTo Entity=#13074, AdditionalFlags='IgnoreFogOfWar', Path='1296 [21, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:26.108None[Sandbox] Process order. (Serial=910, Empire=1, Order=OrderContinueGotoAction Action=2077)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:26.273None[Sandbox] Process order. (Serial=911, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:26.471None[Sandbox] Process order. (Serial=912, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:26.478None[Sandbox] Process order. (Serial=913, Empire=64, Order=OrderContinueGotoAction Action=2078)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:33.692UIUnload UI texture 'Units__Large_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:40.129UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:12:43.952None[Sandbox] Process order. (Serial=914, Empire=0, Order=OrderEnqueueConstructible Settlement=11459, Constructible=District_Tier1_TradingPost, Position=1251, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:12:47.830UILoading async UI texture 'Bitmaps Others_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:12:47.830UILoading async UI texture 'Units__Large_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:12:47.830UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:12:52.575UIUnload UI texture 'Units__Large_06'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:55.475UIUnload UI texture 'Hero_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:55.475UIUnload UI texture 'NotificationImmersiveWindow_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:56.125UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:57.726UIUnload UI texture 'Population'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:12:58.743UILoading async UI texture 'Units__Large_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:13:03.676NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:13:03.679UILoading async UI texture 'Units__Large_06.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:13:08.065None[Sandbox] Process order. (Serial=915, Empire=0, Order=OrderGoTo Entity=#4960, path='2008 [58, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:08.075None[Sandbox] Process order. (Serial=916, Empire=0, Order=OrderContinueGotoAction Action=2079)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:08.145None[Sandbox] Process order. (Serial=917, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:10.260None[Sandbox] Process order. (Serial=918, Empire=0, Order=OrderGoTo Entity=#4960, path='1932 [57, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:10.270None[Sandbox] Process order. (Serial=919, Empire=0, Order=OrderContinueGotoAction Action=2080)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:11.965None[Sandbox] Process order. (Serial=920, Empire=0, Order=OrderGoTo Entity=#4960, path='1857 [57, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:11.974None[Sandbox] Process order. (Serial=921, Empire=0, Order=OrderContinueGotoAction Action=2081)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:15.743NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:13:16.433None[Sandbox] Process order. (Serial=922, Empire=0, Order=OrderGoTo Entity=#9767, path='1937 [62, 25] --> 1938 [63, 25] --> 1939 [64, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:16.444None[Sandbox] Process order. (Serial=923, Empire=0, Order=OrderContinueGotoAction Action=2082)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:17.115None[Sandbox] Process order. (Serial=924, Empire=0, Order=OrderContinueGotoAction Action=2082)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:17.460NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:13:17.785None[Sandbox] Process order. (Serial=925, Empire=0, Order=OrderContinueGotoAction Action=2082)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:17.798NoneThe AI synchronization took 1102 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:13:19.265UILoading async UI texture 'Units__Large_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:13:22.497None[Sandbox] Process order. (Serial=926, Empire=0, Order=OrderGoToAndMerge Entity=#4960, path='1932 [57, 25] --> 2008 [58, 26] --> 2009 [59, 26] --> 2010 [60, 26] --> 1935 [60, 25] --> 1936 [61, 25] --> 1937 [62, 25] --> 1938 [63, 25] --> 1939 [64, 25]'. TargetGUID: 9767, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:22.517None[Sandbox] Process order. (Serial=927, Empire=0, Order=OrderContinueGotoAction Action=2083)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:24.760NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:13:28.403None[Sandbox] Process order. (Serial=928, Empire=0, Order=OrderGoTo Entity=#4960, path='1781 [56, 23] --> 1707 [57, 22] --> 1631 [56, 21] --> 1556 [56, 20] --> 1480 [55, 19] --> 1405 [55, 18] --> 1329 [54, 17] --> 1254 [54, 16] --> 1253 [53, 16] --> 1252 [52, 16] --> 1176 [51, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:28.413None[Sandbox] Process order. (Serial=929, Empire=0, Order=OrderContinueGotoAction Action=2084)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:29.084None[Sandbox] Process order. (Serial=930, Empire=0, Order=OrderContinueGotoAction Action=2084)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:29.088NoneThe AI synchronization took 562 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:13:31.761NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:13:33.983None[Sandbox] Process order. (Serial=931, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 9767, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:34.083None[Sandbox] Process order. (Serial=932, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:39.727None[Sandbox] Process order. (Serial=933, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:39.727None[Sandbox] Process order. (Serial=934, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:39.739None[Sandbox] Process order. (Serial=935, Empire=0, Order=OrderContinueGotoAction Action=2028)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:39.768None[Sandbox] Process order. (Serial=936, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:39.877None[Sandbox] Process order. (Serial=937, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:40.439None[Sandbox] Process order. (Serial=938, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 07:13:40)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:40.450NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:40.450None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:13:40.451None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:13:40.454None[Sandbox] Process order. (Serial=939, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=6932,EmpireIndex=1 TimePlayed=6932,EmpireIndex=2 TimePlayed=6932,EmpireIndex=3 TimePlayed=6932)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:40.548NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:40.549None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:13:40.549None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:13:40.951UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
15:13:41.100UnityGarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
15:13:42.439None[Sandbox] Process order. (Serial=940, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Money, Position=1821, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.471None[Sandbox] Process order. (Serial=941, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='931 [31, 12] --> 1005 [30, 13] --> 1081 [31, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.471None[Sandbox] Process order. (Serial=942, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='698 [23, 9] --> 624 [24, 8] --> 549 [24, 7] --> 474 [24, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.471None[Sandbox] Process order. (Serial=943, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='918 [18, 12] --> 917 [17, 12] --> 841 [16, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.482None[Sandbox] Process order. (Serial=944, Empire=1, Order=OrderContinueGotoAction Action=2091)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.484None[Sandbox] Process order. (Serial=945, Empire=1, Order=OrderContinueGotoAction Action=2090)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.485None[Sandbox] Process order. (Serial=946, Empire=1, Order=OrderContinueGotoAction Action=2089)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.500None[Sandbox] Process order. (Serial=947, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=164, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.532None[Sandbox] Process order. (Serial=948, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3558 [33, 47] --> 3559 [34, 47] --> 3560 [35, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.533None[Sandbox] Process order. (Serial=949, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='3189 [39, 42] --> 3263 [38, 43] --> 3338 [38, 44] --> 3412 [37, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.533None[Sandbox] Process order. (Serial=950, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='2011 [61, 26] --> 1936 [61, 25] --> 1937 [62, 25] --> 1863 [63, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.534None[Sandbox] Process order. (Serial=951, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='2602 [52, 34] --> 2676 [51, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.541None[Sandbox] Process order. (Serial=952, Empire=2, Order=OrderContinueGotoAction Action=2095)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.542None[Sandbox] Process order. (Serial=953, Empire=2, Order=OrderContinueGotoAction Action=2094)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.543None[Sandbox] Process order. (Serial=954, Empire=2, Order=OrderContinueGotoAction Action=2093)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.543NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:13:42.543NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:13:42.544None[Sandbox] Process order. (Serial=955, Empire=2, Order=OrderContinueGotoAction Action=2092)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.550None[Sandbox] Process order. (Serial=956, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='3114 [39, 41] --> 3189 [39, 42] --> 3263 [38, 43] --> 3338 [38, 44] --> 3412 [37, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.561None[Sandbox] Process order. (Serial=957, Empire=2, Order=OrderContinueGotoAction Action=2096)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.581None[Sandbox] Process order. (Serial=958, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=165, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.601None[Sandbox] Process order. (Serial=959, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='3019 [19, 40] --> 3094 [19, 41] --> 3095 [20, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.602None[Sandbox] Process order. (Serial=960, Empire=3, Order=OrderGoTo Entity=#13689, AdditionalFlags='IgnoreFogOfWar', Path='2793 [18, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.602None[Sandbox] Process order. (Serial=961, Empire=3, Order=OrderGoTo Entity=#13688, AdditionalFlags='IgnoreFogOfWar', Path='2945 [20, 39] --> 3021 [21, 40] --> 3096 [21, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.611None[Sandbox] Process order. (Serial=962, Empire=3, Order=OrderContinueGotoAction Action=2099)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.612None[Sandbox] Process order. (Serial=963, Empire=3, Order=OrderContinueGotoAction Action=2098)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.612None[Sandbox] Process order. (Serial=964, Empire=3, Order=OrderContinueGotoAction Action=2097)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.622None[Sandbox] Process order. (Serial=965, Empire=3, Order=OrderGoTo Entity=#13690, AdditionalFlags='IgnoreFogOfWar', Path='2570 [20, 34] --> 2571 [21, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.632None[Sandbox] Process order. (Serial=966, Empire=3, Order=OrderContinueGotoAction Action=2100)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.642None[Sandbox] Process order. (Serial=967, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='476 [26, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.652None[Sandbox] Process order. (Serial=968, Empire=5, Order=OrderContinueGotoAction Action=2101)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.662None[Sandbox] Process order. (Serial=969, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.671None[Sandbox] Process order. (Serial=970, Empire=7, Order=OrderContinueGotoAction Action=2102)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.682None[Sandbox] Process order. (Serial=971, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3329 [29, 44] --> 3330 [30, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.692None[Sandbox] Process order. (Serial=972, Empire=13, Order=OrderContinueGotoAction Action=2103)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.702None[Sandbox] Process order. (Serial=973, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1140 [15, 15] --> 1139 [14, 15] --> 1138 [13, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.712None[Sandbox] Process order. (Serial=974, Empire=17, Order=OrderContinueGotoAction Action=2104)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.722None[Sandbox] Process order. (Serial=975, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2066 [41, 27] --> 1991 [41, 26] --> 1915 [40, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.732None[Sandbox] Process order. (Serial=976, Empire=18, Order=OrderContinueGotoAction Action=2105)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.742None[Sandbox] Process order. (Serial=977, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='628 [28, 8] --> 627 [27, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.752None[Sandbox] Process order. (Serial=978, Empire=21, Order=OrderContinueGotoAction Action=2106)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.761None[Sandbox] Process order. (Serial=979, Empire=23, Order=OrderGoTo Entity=#13680, AdditionalFlags='IgnoreFogOfWar', Path='713 [38, 9] --> 789 [39, 10] --> 864 [39, 11] --> 940 [40, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.773None[Sandbox] Process order. (Serial=980, Empire=23, Order=OrderContinueGotoAction Action=2107)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.793None[Sandbox] Process order. (Serial=981, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3408 [33, 45] --> 3484 [34, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.802None[Sandbox] Process order. (Serial=982, Empire=32, Order=OrderContinueGotoAction Action=2108)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.813None[Sandbox] Process order. (Serial=983, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20] --> 1619 [44, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.824None[Sandbox] Process order. (Serial=984, Empire=39, Order=OrderContinueGotoAction Action=2109)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.843None[Sandbox] Process order. (Serial=985, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2331 [6, 31] --> 2256 [6, 30] --> 2180 [5, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.853None[Sandbox] Process order. (Serial=986, Empire=41, Order=OrderContinueGotoAction Action=2110)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.873None[Sandbox] Process order. (Serial=987, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1494 [69, 19] --> 1419 [69, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.883None[Sandbox] Process order. (Serial=988, Empire=51, Order=OrderContinueGotoAction Action=2111)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.893None[Sandbox] Process order. (Serial=989, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2472 [72, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.903None[Sandbox] Process order. (Serial=990, Empire=53, Order=OrderContinueGotoAction Action=2112)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.913None[Sandbox] Process order. (Serial=991, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3568 [43, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.923None[Sandbox] Process order. (Serial=992, Empire=61, Order=OrderContinueGotoAction Action=2113)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.934None[Sandbox] Process order. (Serial=993, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.943None[Sandbox] Process order. (Serial=994, Empire=64, Order=OrderContinueGotoAction Action=2114)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.963None[Sandbox] Process order. (Serial=995, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3119 [44, 41] --> 3045 [45, 40] --> 2970 [45, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.974None[Sandbox] Process order. (Serial=996, Empire=66, Order=OrderContinueGotoAction Action=2115)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.984None[Sandbox] Process order. (Serial=997, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3480 [30, 46] --> 3555 [30, 47] --> 3631 [31, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:42.993None[Sandbox] Process order. (Serial=998, Empire=68, Order=OrderContinueGotoAction Action=2116)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.013None[Sandbox] Process order. (Serial=999, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1429 [4, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.023None[Sandbox] Process order. (Serial=1000, Empire=75, Order=OrderContinueGotoAction Action=2117)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.034None[Sandbox] Process order. (Serial=1001, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='938 [38, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.044None[Sandbox] Process order. (Serial=1002, Empire=76, Order=OrderContinueGotoAction Action=2118)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.054None[Sandbox] Process order. (Serial=1003, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3712 [37, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.064None[Sandbox] Process order. (Serial=1004, Empire=77, Order=OrderContinueGotoAction Action=2119)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.073None[Sandbox] Process order. (Serial=1005, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3790 [40, 50] --> 3714 [39, 49] --> 3713 [38, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.084None[Sandbox] Process order. (Serial=1006, Empire=78, Order=OrderContinueGotoAction Action=2120)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.103None[Sandbox] Process order. (Serial=1007, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='717 [42, 9] --> 643 [43, 8] --> 644 [44, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.114None[Sandbox] Process order. (Serial=1008, Empire=83, Order=OrderContinueGotoAction Action=2121)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.154None[Sandbox] Process order. (Serial=1009, Empire=1, Order=OrderContinueGotoAction Action=2091)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.155None[Sandbox] Process order. (Serial=1010, Empire=1, Order=OrderContinueGotoAction Action=2090)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.156None[Sandbox] Process order. (Serial=1011, Empire=1, Order=OrderContinueGotoAction Action=2089)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.214None[Sandbox] Process order. (Serial=1012, Empire=2, Order=OrderContinueGotoAction Action=2095)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.215None[Sandbox] Process order. (Serial=1013, Empire=2, Order=OrderContinueGotoAction Action=2094)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.216None[Sandbox] Process order. (Serial=1014, Empire=2, Order=OrderContinueGotoAction Action=2093)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.216None[Sandbox] Process order. (Serial=1015, Empire=2, Order=OrderContinueGotoAction Action=2092)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.235None[Sandbox] Process order. (Serial=1016, Empire=2, Order=OrderContinueGotoAction Action=2096)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.284None[Sandbox] Process order. (Serial=1017, Empire=3, Order=OrderContinueGotoAction Action=2099)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.286None[Sandbox] Process order. (Serial=1018, Empire=3, Order=OrderContinueGotoAction Action=2097)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.304None[Sandbox] Process order. (Serial=1019, Empire=3, Order=OrderContinueGotoAction Action=2100)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.365None[Sandbox] Process order. (Serial=1020, Empire=13, Order=OrderContinueGotoAction Action=2103)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.384None[Sandbox] Process order. (Serial=1021, Empire=17, Order=OrderContinueGotoAction Action=2104)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.406None[Sandbox] Process order. (Serial=1022, Empire=18, Order=OrderContinueGotoAction Action=2105)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.445None[Sandbox] Process order. (Serial=1023, Empire=23, Order=OrderContinueGotoAction Action=2107)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.474None[Sandbox] Process order. (Serial=1024, Empire=32, Order=OrderContinueGotoAction Action=2108)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.495None[Sandbox] Process order. (Serial=1025, Empire=39, Order=OrderContinueGotoAction Action=2109)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.525None[Sandbox] Process order. (Serial=1026, Empire=41, Order=OrderContinueGotoAction Action=2110)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.555None[Sandbox] Process order. (Serial=1027, Empire=51, Order=OrderContinueGotoAction Action=2111)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.645None[Sandbox] Process order. (Serial=1028, Empire=66, Order=OrderContinueGotoAction Action=2115)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.666None[Sandbox] Process order. (Serial=1029, Empire=68, Order=OrderContinueGotoAction Action=2116)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.755None[Sandbox] Process order. (Serial=1030, Empire=78, Order=OrderContinueGotoAction Action=2120)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.786None[Sandbox] Process order. (Serial=1031, Empire=83, Order=OrderContinueGotoAction Action=2121)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.825None[Sandbox] Process order. (Serial=1032, Empire=1, Order=OrderContinueGotoAction Action=2091)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.825NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:13:43.827None[Sandbox] Process order. (Serial=1033, Empire=1, Order=OrderContinueGotoAction Action=2090)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.827None[Sandbox] Process order. (Serial=1034, Empire=1, Order=OrderContinueGotoAction Action=2089)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.852NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:43.852None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:13:43.852None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:13:43.886None[Sandbox] Process order. (Serial=1035, Empire=2, Order=OrderContinueGotoAction Action=2094)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.887None[Sandbox] Process order. (Serial=1036, Empire=2, Order=OrderContinueGotoAction Action=2093)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.905None[Sandbox] Process order. (Serial=1037, Empire=2, Order=OrderContinueGotoAction Action=2096)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.950NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:43.951None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:13:43.951None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:13:43.955None[Sandbox] Process order. (Serial=1038, Empire=3, Order=OrderContinueGotoAction Action=2099)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:43.966None[Sandbox] Process order. (Serial=1039, Empire=3, Order=OrderContinueGotoAction Action=2097)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.057None[Sandbox] Process order. (Serial=1040, Empire=17, Order=OrderContinueGotoAction Action=2104)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.076None[Sandbox] Process order. (Serial=1041, Empire=18, Order=OrderContinueGotoAction Action=2105)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.117None[Sandbox] Process order. (Serial=1042, Empire=23, Order=OrderContinueGotoAction Action=2107)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.199None[Sandbox] Process order. (Serial=1043, Empire=41, Order=OrderContinueGotoAction Action=2110)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.227None[Sandbox] Process order. (Serial=1044, Empire=51, Order=OrderContinueGotoAction Action=2111)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.317None[Sandbox] Process order. (Serial=1045, Empire=66, Order=OrderContinueGotoAction Action=2115)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.337None[Sandbox] Process order. (Serial=1046, Empire=68, Order=OrderContinueGotoAction Action=2116)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.458None[Sandbox] Process order. (Serial=1047, Empire=83, Order=OrderContinueGotoAction Action=2121)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.497None[Sandbox] Process order. (Serial=1048, Empire=1, Order=OrderContinueGotoAction Action=2090)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.497NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:13:44.497NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:13:44.558None[Sandbox] Process order. (Serial=1049, Empire=2, Order=OrderContinueGotoAction Action=2094)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.559None[Sandbox] Process order. (Serial=1050, Empire=2, Order=OrderContinueGotoAction Action=2093)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.577None[Sandbox] Process order. (Serial=1051, Empire=2, Order=OrderContinueGotoAction Action=2096)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:44.788None[Sandbox] Process order. (Serial=1052, Empire=23, Order=OrderContinueGotoAction Action=2107)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.248None[Sandbox] Process order. (Serial=1053, Empire=2, Order=OrderContinueGotoAction Action=2096)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.253NoneThe AI synchronization took 1611 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:13:45.279None[Sandbox] Process order. (Serial=1054, Empire=1, Order=OrderHeroEquip EquipmentStashIndex: 11, HeroIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.329None[Sandbox] Process order. (Serial=1055, Empire=1, Order=OrderGoTo Entity=#13074, AdditionalFlags='IgnoreFogOfWar', Path='1221 [21, 16] --> 1145 [20, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.329None[Sandbox] Process order. (Serial=1056, Empire=1, Order=OrderGoTo Entity=#13568, AdditionalFlags='IgnoreFogOfWar', Path='994 [19, 13] --> 919 [19, 12] --> 918 [18, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.330None[Sandbox] Process order. (Serial=1057, Empire=1, Order=OrderGoTo Entity=#13693, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18] --> 1297 [22, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.339None[Sandbox] Process order. (Serial=1058, Empire=1, Order=OrderContinueGotoAction Action=2124)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.340None[Sandbox] Process order. (Serial=1059, Empire=1, Order=OrderContinueGotoAction Action=2123)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.341None[Sandbox] Process order. (Serial=1060, Empire=1, Order=OrderContinueGotoAction Action=2122)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.369None[Sandbox] Process order. (Serial=1061, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.370None[Sandbox] Process order. (Serial=1062, Empire=2, Order=OrderHeroEquip EquipmentStashIndex: 9, HeroIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.399None[Sandbox] Process order. (Serial=1063, Empire=2, Order=OrderGoTo Entity=#13686, AdditionalFlags='IgnoreFogOfWar', Path='3118 [43, 41] --> 3119 [44, 41] --> 3120 [45, 41] --> 3121 [46, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.410None[Sandbox] Process order. (Serial=1064, Empire=2, Order=OrderContinueGotoAction Action=2125)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.411None[Sandbox] Process order. (Serial=1065, Empire=2, Order=OrderGoTo Entity=#13696, AdditionalFlags='IgnoreFogOfWar', Path='1923 [48, 25] --> 1998 [48, 26] --> 2072 [47, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.419None[Sandbox] Process order. (Serial=1066, Empire=2, Order=OrderContinueGotoAction Action=2126)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.428NoneCan't find entity 13688 of ongoing task. Fails the task 912.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:45.440None[Sandbox] Process order. (Serial=1067, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.441None[Sandbox] Process order. (Serial=1068, Empire=3, Order=OrderCutForest ArmyGUID: #13690 StopAction=False Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.469None[Sandbox] Process order. (Serial=1069, Empire=3, Order=OrderGoTo Entity=#13037, AdditionalFlags='IgnoreFogOfWar', Path='3021 [21, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.478None[Sandbox] Process order. (Serial=1070, Empire=3, Order=OrderContinueGotoAction Action=2128)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:45.547None[Sandbox] Process order. (Serial=1071, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:46.011None[Sandbox] Process order. (Serial=1072, Empire=1, Order=OrderContinueGotoAction Action=2124)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:46.012None[Sandbox] Process order. (Serial=1073, Empire=1, Order=OrderContinueGotoAction Action=2123)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:46.013None[Sandbox] Process order. (Serial=1074, Empire=1, Order=OrderContinueGotoAction Action=2122)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:46.082None[Sandbox] Process order. (Serial=1075, Empire=2, Order=OrderContinueGotoAction Action=2125)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:46.092None[Sandbox] Process order. (Serial=1076, Empire=2, Order=OrderContinueGotoAction Action=2126)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:46.341NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-6216)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:13:46.475NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-6215)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:13:46.475NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-6213)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:13:46.475NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-6212)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:13:46.558NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-6211)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:13:46.641NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#12177-6214)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:13:46.641NoneUnitActionMove(#12177): Movement timed out'
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
15:13:46.684None[Sandbox] Process order. (Serial=1077, Empire=1, Order=OrderContinueGotoAction Action=2123)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:46.754None[Sandbox] Process order. (Serial=1078, Empire=2, Order=OrderContinueGotoAction Action=2125)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:46.763None[Sandbox] Process order. (Serial=1079, Empire=2, Order=OrderContinueGotoAction Action=2126)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.336None[Sandbox] Process order. (Serial=1080, Empire=0, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 13694)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.336NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event008, Variable=Necro, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:47.336NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:47.337NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:47.379UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:13:47.426None[Sandbox] Process order. (Serial=1081, Empire=2, Order=OrderContinueGotoAction Action=2125)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.436NoneThe AI synchronization took 1514 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:13:47.486None[Sandbox] Process order. (Serial=1082, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1155 [30, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.496None[Sandbox] Process order. (Serial=1083, Empire=1, Order=OrderContinueGotoAction Action=2129)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.516None[Sandbox] Process order. (Serial=1084, Empire=2, Order=OrderHeroEquip EquipmentStashIndex: 8, HeroIndex: 9)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.546None[Sandbox] Process order. (Serial=1085, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1773 [48, 23] --> 1699 [49, 22] --> 1624 [49, 21] --> 1550 [50, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.556None[Sandbox] Process order. (Serial=1086, Empire=2, Order=OrderContinueGotoAction Action=2130)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.575None[Sandbox] Process order. (Serial=1087, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 13689, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.576None[Sandbox] Process order. (Serial=1088, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #13037 TargetArmyGUID: #5023 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.596None[Sandbox] Process order. (Serial=1089, Empire=3, Order=OrderGoTo Entity=#13698, AdditionalFlags='IgnoreFogOfWar', Path='2719 [19, 36] --> 2794 [19, 37] --> 2870 [20, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.607None[Sandbox] Process order. (Serial=1090, Empire=3, Order=OrderContinueGotoAction Action=2131)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.627None[Sandbox] Process order. (Serial=1091, Empire=5, Order=OrderGoTo Entity=#12117, AdditionalFlags='IgnoreFogOfWar', Path='475 [25, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.636None[Sandbox] Process order. (Serial=1092, Empire=5, Order=OrderContinueGotoAction Action=2132)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.646None[Sandbox] Process order. (Serial=1093, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39] --> 2904 [54, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.657None[Sandbox] Process order. (Serial=1094, Empire=7, Order=OrderContinueGotoAction Action=2133)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.667None[Sandbox] Process order. (Serial=1095, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3404 [29, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.676None[Sandbox] Process order. (Serial=1096, Empire=13, Order=OrderContinueGotoAction Action=2134)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.706None[Sandbox] Process order. (Serial=1097, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='552 [27, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.716None[Sandbox] Process order. (Serial=1098, Empire=21, Order=OrderContinueGotoAction Action=2135)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.757None[Sandbox] Process order. (Serial=1099, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2397 [72, 31] --> 2323 [73, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.767None[Sandbox] Process order. (Serial=1100, Empire=53, Order=OrderContinueGotoAction Action=2136)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.777None[Sandbox] Process order. (Serial=1101, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3569 [44, 47] --> 3495 [45, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.787None[Sandbox] Process order. (Serial=1102, Empire=61, Order=OrderContinueGotoAction Action=2137)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.796None[Sandbox] Process order. (Serial=1103, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.807None[Sandbox] Process order. (Serial=1104, Empire=64, Order=OrderContinueGotoAction Action=2138)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.837None[Sandbox] Process order. (Serial=1105, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1505 [5, 20] --> 1579 [4, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.847None[Sandbox] Process order. (Serial=1106, Empire=75, Order=OrderContinueGotoAction Action=2139)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.868None[Sandbox] Process order. (Serial=1107, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='937 [37, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:47.877None[Sandbox] Process order. (Serial=1108, Empire=76, Order=OrderContinueGotoAction Action=2140)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:48.227None[Sandbox] Process order. (Serial=1109, Empire=2, Order=OrderContinueGotoAction Action=2130)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:48.277None[Sandbox] Process order. (Serial=1110, Empire=3, Order=OrderContinueGotoAction Action=2131)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:48.328None[Sandbox] Process order. (Serial=1111, Empire=7, Order=OrderContinueGotoAction Action=2133)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:48.438None[Sandbox] Process order. (Serial=1112, Empire=53, Order=OrderContinueGotoAction Action=2136)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:48.518None[Sandbox] Process order. (Serial=1113, Empire=75, Order=OrderContinueGotoAction Action=2139)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:48.899None[Sandbox] Process order. (Serial=1114, Empire=2, Order=OrderContinueGotoAction Action=2130)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:48.949None[Sandbox] Process order. (Serial=1115, Empire=3, Order=OrderContinueGotoAction Action=2131)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:49.571None[Sandbox] Process order. (Serial=1116, Empire=2, Order=OrderContinueGotoAction Action=2130)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:49.582NoneThe AI synchronization took 1352 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:13:49.651None[Sandbox] Process order. (Serial=1117, Empire=1, Order=OrderCreateBattle Attacker #12177 Target #12117 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:49.651NoneBattle 13700: Initialize battle with attacker 12177 (474) and defender 12117 (475).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.651NoneBattle 13700: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:13:49.651NoneBattle 13700: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:13:49.651NoneBattle 13700: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:13:49.652NoneBattle 13700: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:13:49.660NoneBattle 13700: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:13:49.660NoneBattle 13700: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:13:49.702NoneBattle 13700: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:13:49.704None[Sandbox] Process order. (Serial=1118, Empire=1, Order=OrderGoTo Entity=#13693, AdditionalFlags='IgnoreFogOfWar', Path='1296 [21, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:49.711None[Sandbox] Process order. (Serial=1119, Empire=1, Order=OrderGoTo Entity=#13074, AdditionalFlags='IgnoreFogOfWar', Path='1070 [20, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:49.711None[Sandbox] Process order. (Serial=1120, Empire=1, Order=OrderContinueGotoAction Action=2141)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:49.721None[Sandbox] Process order. (Serial=1121, Empire=1, Order=OrderContinueGotoAction Action=2142)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:49.775NonePresentation Battle 13700: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.775NonePresentation Battle 13700: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.775NonePresentation Battle 13700: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:13:49.775NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NoneRestorePresentationBattlePreview created ticket #95856.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=12177, Group=Attacker, TileIndex=474, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Create participant 12177. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=12117, Group=Defender, TileIndex=475, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Create participant 12117. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=12177, Group=Attacker, TileIndex=474, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=5 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=5, Guid=12117, Group=Defender, TileIndex=475, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=5, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.776NonePresentation Battle 13700: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.777NonePresentation Battle 13700: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.777NonePresentation Battle 13700: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=12177, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.777NoneInitialize presentation battle unit 13802 for unit 13040
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.777NoneInitialize presentation battle unit 13806 for unit 12565
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.778NoneInitialize presentation battle unit 13805 for unit 7762
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.778NoneInitialize presentation battle unit 13804 for unit 12928
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.779NoneInitialize presentation battle unit 13803 for unit 12935
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.780NonePresentation Battle 13700: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=5, ParticipantGuid=12117, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.780NoneInitialize presentation battle unit 13810 for unit 12120
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.825NoneInitialize presentation battle unit 13809 for unit 12121
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.825NoneInitialize presentation battle unit 13808 for unit 12118
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.826NoneInitialize presentation battle unit 13807 for unit 12119
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.827NoneRequestRestoreAsyncOperation_Completed for ticket #95856.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:13:49.827NoneRestorePresentationBattlePreview skipped due to ended battle #13700
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:13:49.827NoneRequestAsyncOperation_Dismissed for ticket #95856.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:13:49.828UIUnload UI texture 'Units__Large_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.828UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.828UIUnload UI texture 'Units__Large_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.828UIUnload UI texture 'Bitmaps Others_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.875NonePresentation Battle 13700: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.875NonePresentation Battle 13700: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.875NonePresentation Battle 13700: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.875NonePresentation Battle 13700: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:13:49.875NoneReleasePresentationBattlePreview attacker #12177, defender #12117
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.875NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.876NoneRestorePresentationBattlePreview created ticket #95862.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.876NonePresentation Battle 13700: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=5 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.876NonePresentation Battle 13700: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:13:49.876NonePresentation Battle 13700: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:49.908NoneRequestRestoreAsyncOperation_Completed for ticket #95862.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:13:49.908NoneRestorePresentationBattlePreview skipped due to ended battle #13700
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:13:49.908NoneRequestAsyncOperation_Dismissed for ticket #95862.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:13:49.996None[Sandbox] Process order. (Serial=1122, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:49.997None[Sandbox] Process order. (Serial=1123, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:50.053None[Sandbox] Process order. (Serial=1124, Empire=1, Order=OrderBattleConfirmation BattleGUID: 13700 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:50.056None[AI] Battle 13700: Confirming battle for empire 5
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:13:50.062None[Sandbox] Process order. (Serial=1125, Empire=5, Order=OrderBattleConfirmation BattleGUID: 13700 EmpireIndex: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:50.062NoneBattle 13700: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:13:50.063NoneBattle 13700: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:13:50.072None[Sandbox] Process order. (Serial=1126, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1080 [30, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:50.083None[Sandbox] Process order. (Serial=1127, Empire=1, Order=OrderContinueGotoAction Action=2143)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:50.191NonePresentation Battle 13700: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:50.191NonePresentation Battle 13700: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=5 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:50.191NonePresentation Battle 13700: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:50.191NonePresentation Battle 13700: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:13:50.191NonePresentation Battle 13700: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:50.202None[Sandbox] Process order. (Serial=1128, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 13700)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:50.202NoneBattle 13700: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:13:50.202NonePrevented Proxy creation for Entity #12120 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:13:50.202NonePrevented Proxy creation for Entity #12121 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:13:50.202NonePrevented Proxy creation for Entity #12118 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:13:50.204NonePrevented Proxy creation for Entity #12119 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:13:50.204NonePrevented Proxy creation for Entity #12117 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:13:50.253None[Sandbox] Process order. (Serial=1129, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:50.263None[Sandbox] Process order. (Serial=1130, Empire=64, Order=OrderContinueGotoAction Action=2144)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:50.324NonePresentation Battle 13700: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:13:50.324NoneRelease presentation battle unit 13802
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:13:50.325NoneRelease presentation battle unit 13806
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:13:50.325NoneRelease presentation battle unit 13805
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:13:50.325NoneRelease presentation battle unit 13804
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:13:50.325NoneRelease presentation battle unit 13803
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:13:50.325NoneRelease presentation battle unit 13810
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:13:50.325NoneRelease presentation battle unit 13809
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:13:50.325NoneRelease presentation battle unit 13808
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:13:50.325NoneRelease presentation battle unit 13807
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:13:50.583None[Sandbox] Process order. (Serial=1131, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:13:53.742NoneRefreshing rewards for dialog choice
Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:53.743NoneRefreshing rewards for dialog choice
Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:53.743NoneRefreshing rewards for dialog choice
Amplitude.Mercury.UI.DialogWindow_EventChoiceItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:13:54.709UIUnload UI texture 'KinOfSheredyn_Districts_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:05.362None[Sandbox] Process order. (Serial=1132, Empire=0, Order=OrderDialogChoice DialogIndex: 84, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:07.528None[Sandbox] Process order. (Serial=1133, Empire=0, Order=OrderEndCurrentDialog DialogueName: Council_CityManagement_Event008, TotalSteps: 9, SkippedStepIndex: -1, DialogIndex: 84)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:09.760NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:14:10.810UIUnload UI texture 'Units__Large_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:10.811UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:15.851None[Sandbox] Process order. (Serial=1134, Empire=0, Order=OrderGoTo Entity=#4960, path='1707 [57, 22] --> 1631 [56, 21] --> 1556 [56, 20] --> 1480 [55, 19] --> 1405 [55, 18] --> 1330 [55, 17] --> 1255 [55, 16] --> 1180 [55, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:15.862None[Sandbox] Process order. (Serial=1135, Empire=0, Order=OrderContinueGotoAction Action=2145)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:16.533None[Sandbox] Process order. (Serial=1136, Empire=0, Order=OrderContinueGotoAction Action=2145)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:17.204None[Sandbox] Process order. (Serial=1137, Empire=0, Order=OrderContinueGotoAction Action=2145)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:17.875None[Sandbox] Process order. (Serial=1138, Empire=0, Order=OrderContinueGotoAction Action=2145)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:18.549None[Sandbox] Process order. (Serial=1139, Empire=0, Order=OrderContinueGotoAction Action=2145)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:18.555NoneThe AI synchronization took 2181 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:14:20.093NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:14:25.328None[Sandbox] Process order. (Serial=1140, Empire=0, Order=OrderGoTo Entity=#13691, path='2008 [58, 26] --> 2083 [58, 27] --> 2159 [59, 28] --> 2160 [60, 28] --> 2161 [61, 28] --> 2162 [62, 28] --> 2237 [62, 29] --> 2313 [63, 30] --> 2314 [64, 30] --> 2315 [65, 30] --> 2316 [66, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:25.338None[Sandbox] Process order. (Serial=1141, Empire=0, Order=OrderContinueGotoAction Action=2146)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:26.010None[Sandbox] Process order. (Serial=1142, Empire=0, Order=OrderContinueGotoAction Action=2146)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:26.682None[Sandbox] Process order. (Serial=1143, Empire=0, Order=OrderContinueGotoAction Action=2146)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:27.355None[Sandbox] Process order. (Serial=1144, Empire=0, Order=OrderContinueGotoAction Action=2146)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:27.360NoneThe AI synchronization took 1629 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:14:30.776NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:14:30.779UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:14:33.744None[Sandbox] Process order. (Serial=1145, Empire=0, Order=OrderGoToAndMerge Entity=#12910, path='1176 [51, 15] --> 1252 [52, 16] --> 1327 [52, 17] --> 1328 [53, 17] --> 1404 [54, 18] --> 1479 [54, 19] --> 1480 [55, 19]'. TargetGUID: 4960, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:33.754None[Sandbox] Process order. (Serial=1146, Empire=0, Order=OrderContinueGotoAction Action=2147)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:33.785None[Sandbox] Process order. (Serial=1147, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:34.428None[Sandbox] Process order. (Serial=1148, Empire=0, Order=OrderContinueGotoAction Action=2147)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:35.098None[Sandbox] Process order. (Serial=1149, Empire=0, Order=OrderContinueGotoAction Action=2147)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:35.772None[Sandbox] Process order. (Serial=1150, Empire=0, Order=OrderContinueGotoAction Action=2147)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:35.776NoneThe AI synchronization took 1640 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:14:35.801None[Sandbox] Process order. (Serial=1151, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:35.802None[Sandbox] Process order. (Serial=1152, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:35.881None[Sandbox] Process order. (Serial=1153, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:36.052None[Sandbox] Process order. (Serial=1154, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:36.193NonePrevented Proxy creation for Entity #9027 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:36.193NonePrevented Proxy creation for Entity #9022 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:36.193NonePrevented Proxy creation for Entity #13289 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:36.193NonePrevented Proxy creation for Entity #9038 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:36.194NonePrevented Proxy creation for Entity #9748 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:36.512None[Sandbox] Process order. (Serial=1155, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 07:14:36)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:36.522None[Sandbox] Process order. (Serial=1156, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=6989,EmpireIndex=1 TimePlayed=6989,EmpireIndex=2 TimePlayed=6989,EmpireIndex=3 TimePlayed=6989)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:36.568NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:36.568None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:36.568None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:36.603None[Sandbox] Process order. (Serial=1157, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:36.666NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:36.668None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:36.668None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:38.526None[Sandbox] Process order. (Serial=1158, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.556None[Sandbox] Process order. (Serial=1159, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='1005 [30, 13] --> 931 [31, 12] --> 855 [30, 11] --> 781 [31, 10] --> 782 [32, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.556None[Sandbox] Process order. (Serial=1160, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='475 [25, 6] --> 550 [25, 7] --> 551 [26, 7] --> 627 [27, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.556None[Sandbox] Process order. (Serial=1161, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='766 [16, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.567None[Sandbox] Process order. (Serial=1162, Empire=1, Order=OrderContinueGotoAction Action=2150)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.567NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:14:38.568None[Sandbox] Process order. (Serial=1163, Empire=1, Order=OrderContinueGotoAction Action=2149)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.569None[Sandbox] Process order. (Serial=1164, Empire=1, Order=OrderContinueGotoAction Action=2148)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.572NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:38.572None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:38.573None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:38.617None[Sandbox] Process order. (Serial=1165, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3559 [34, 47] --> 3558 [33, 47] --> 3557 [32, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.618None[Sandbox] Process order. (Serial=1166, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='3411 [36, 45] --> 3410 [35, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.618None[Sandbox] Process order. (Serial=1167, Empire=2, Order=OrderGoTo Entity=#9929, AdditionalFlags='IgnoreFogOfWar', Path='1788 [63, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.618None[Sandbox] Process order. (Serial=1168, Empire=2, Order=OrderGoTo Entity=#5995, AdditionalFlags='IgnoreFogOfWar', Path='1474 [49, 19] --> 1400 [50, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.618None[Sandbox] Process order. (Serial=1169, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='2602 [52, 34] --> 2527 [52, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.627None[Sandbox] Process order. (Serial=1170, Empire=2, Order=OrderContinueGotoAction Action=2155)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.628None[Sandbox] Process order. (Serial=1171, Empire=2, Order=OrderContinueGotoAction Action=2154)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.630None[Sandbox] Process order. (Serial=1172, Empire=2, Order=OrderContinueGotoAction Action=2153)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.630None[Sandbox] Process order. (Serial=1173, Empire=2, Order=OrderContinueGotoAction Action=2152)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.631None[Sandbox] Process order. (Serial=1174, Empire=2, Order=OrderContinueGotoAction Action=2151)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.669NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:38.670None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:38.670None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:38.687None[Sandbox] Process order. (Serial=1175, Empire=3, Order=OrderGoTo Entity=#13698, AdditionalFlags='IgnoreFogOfWar', Path='2945 [20, 39] --> 3021 [21, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.688None[Sandbox] Process order. (Serial=1176, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='3094 [19, 41] --> 3019 [19, 40] --> 3018 [18, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.697None[Sandbox] Process order. (Serial=1177, Empire=3, Order=OrderContinueGotoAction Action=2157)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.698None[Sandbox] Process order. (Serial=1178, Empire=3, Order=OrderContinueGotoAction Action=2156)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.717None[Sandbox] Process order. (Serial=1179, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39] --> 3053 [53, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.726None[Sandbox] Process order. (Serial=1180, Empire=7, Order=OrderContinueGotoAction Action=2158)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.739None[Sandbox] Process order. (Serial=1181, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46] --> 3553 [28, 47] --> 3628 [28, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.747None[Sandbox] Process order. (Serial=1182, Empire=13, Order=OrderContinueGotoAction Action=2159)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.757None[Sandbox] Process order. (Serial=1183, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='1139 [14, 15] --> 1065 [15, 14] --> 1066 [16, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.769None[Sandbox] Process order. (Serial=1184, Empire=17, Order=OrderContinueGotoAction Action=2160)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.787None[Sandbox] Process order. (Serial=1185, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1840 [40, 24] --> 1839 [39, 24] --> 1838 [38, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.797None[Sandbox] Process order. (Serial=1186, Empire=18, Order=OrderContinueGotoAction Action=2161)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.808None[Sandbox] Process order. (Serial=1187, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='477 [27, 6] --> 402 [27, 5] --> 328 [28, 4]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.817None[Sandbox] Process order. (Serial=1188, Empire=21, Order=OrderContinueGotoAction Action=2162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.837None[Sandbox] Process order. (Serial=1189, Empire=23, Order=OrderGoTo Entity=#13680, AdditionalFlags='IgnoreFogOfWar', Path='1015 [40, 13] --> 1091 [41, 14] --> 1092 [42, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.848None[Sandbox] Process order. (Serial=1190, Empire=23, Order=OrderContinueGotoAction Action=2163)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.857None[Sandbox] Process order. (Serial=1191, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3483 [33, 46] --> 3482 [32, 46] --> 3481 [31, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.867None[Sandbox] Process order. (Serial=1192, Empire=32, Order=OrderContinueGotoAction Action=2164)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.877None[Sandbox] Process order. (Serial=1193, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1694 [44, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.888None[Sandbox] Process order. (Serial=1194, Empire=39, Order=OrderContinueGotoAction Action=2165)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.908None[Sandbox] Process order. (Serial=1195, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2256 [6, 30] --> 2331 [6, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.917None[Sandbox] Process order. (Serial=1196, Empire=41, Order=OrderContinueGotoAction Action=2166)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.937None[Sandbox] Process order. (Serial=1197, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19] --> 1569 [69, 20] --> 1643 [68, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.947None[Sandbox] Process order. (Serial=1198, Empire=51, Order=OrderContinueGotoAction Action=2167)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.957None[Sandbox] Process order. (Serial=1199, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2247 [72, 29] --> 2173 [73, 28] --> 2097 [72, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.967None[Sandbox] Process order. (Serial=1200, Empire=53, Order=OrderContinueGotoAction Action=2168)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.977None[Sandbox] Process order. (Serial=1201, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3420 [45, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:38.988None[Sandbox] Process order. (Serial=1202, Empire=61, Order=OrderContinueGotoAction Action=2169)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.007None[Sandbox] Process order. (Serial=1203, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.017None[Sandbox] Process order. (Serial=1204, Empire=64, Order=OrderContinueGotoAction Action=2170)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.027None[Sandbox] Process order. (Serial=1205, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38] --> 2819 [44, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.037None[Sandbox] Process order. (Serial=1206, Empire=66, Order=OrderContinueGotoAction Action=2171)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.057None[Sandbox] Process order. (Serial=1207, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3632 [32, 48] --> 3707 [32, 49] --> 3783 [33, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.069None[Sandbox] Process order. (Serial=1208, Empire=68, Order=OrderContinueGotoAction Action=2172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.087None[Sandbox] Process order. (Serial=1209, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1655 [5, 22] --> 1730 [5, 23] --> 1806 [6, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.097None[Sandbox] Process order. (Serial=1210, Empire=75, Order=OrderContinueGotoAction Action=2173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.107None[Sandbox] Process order. (Serial=1211, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='938 [38, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.118None[Sandbox] Process order. (Serial=1212, Empire=76, Order=OrderContinueGotoAction Action=2174)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.128None[Sandbox] Process order. (Serial=1213, Empire=77, Order=OrderGoTo Entity=#12172, AdditionalFlags='IgnoreFogOfWar', Path='3637 [37, 48] --> 3561 [36, 47] --> 3486 [36, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.138None[Sandbox] Process order. (Serial=1214, Empire=77, Order=OrderContinueGotoAction Action=2175)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.148None[Sandbox] Process order. (Serial=1215, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3639 [39, 48] --> 3564 [39, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.157None[Sandbox] Process order. (Serial=1216, Empire=78, Order=OrderContinueGotoAction Action=2176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.178None[Sandbox] Process order. (Serial=1217, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='718 [43, 9] --> 793 [43, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.188None[Sandbox] Process order. (Serial=1218, Empire=83, Order=OrderContinueGotoAction Action=2177)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.238None[Sandbox] Process order. (Serial=1219, Empire=1, Order=OrderContinueGotoAction Action=2149)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.240None[Sandbox] Process order. (Serial=1220, Empire=1, Order=OrderContinueGotoAction Action=2148)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.298None[Sandbox] Process order. (Serial=1221, Empire=2, Order=OrderContinueGotoAction Action=2155)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.299None[Sandbox] Process order. (Serial=1222, Empire=2, Order=OrderContinueGotoAction Action=2154)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.308None[Sandbox] Process order. (Serial=1223, Empire=2, Order=OrderContinueGotoAction Action=2152)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.309None[Sandbox] Process order. (Serial=1224, Empire=2, Order=OrderContinueGotoAction Action=2151)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.369None[Sandbox] Process order. (Serial=1225, Empire=3, Order=OrderContinueGotoAction Action=2157)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.370None[Sandbox] Process order. (Serial=1226, Empire=3, Order=OrderContinueGotoAction Action=2156)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.400None[Sandbox] Process order. (Serial=1227, Empire=7, Order=OrderContinueGotoAction Action=2158)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.421None[Sandbox] Process order. (Serial=1228, Empire=13, Order=OrderContinueGotoAction Action=2159)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.440None[Sandbox] Process order. (Serial=1229, Empire=17, Order=OrderContinueGotoAction Action=2160)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.471None[Sandbox] Process order. (Serial=1230, Empire=18, Order=OrderContinueGotoAction Action=2161)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.490None[Sandbox] Process order. (Serial=1231, Empire=21, Order=OrderContinueGotoAction Action=2162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.520None[Sandbox] Process order. (Serial=1232, Empire=23, Order=OrderContinueGotoAction Action=2163)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.540None[Sandbox] Process order. (Serial=1233, Empire=32, Order=OrderContinueGotoAction Action=2164)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.590None[Sandbox] Process order. (Serial=1234, Empire=41, Order=OrderContinueGotoAction Action=2166)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.621None[Sandbox] Process order. (Serial=1235, Empire=51, Order=OrderContinueGotoAction Action=2167)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.640None[Sandbox] Process order. (Serial=1236, Empire=53, Order=OrderContinueGotoAction Action=2168)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.710None[Sandbox] Process order. (Serial=1237, Empire=66, Order=OrderContinueGotoAction Action=2171)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.740None[Sandbox] Process order. (Serial=1238, Empire=68, Order=OrderContinueGotoAction Action=2172)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.770None[Sandbox] Process order. (Serial=1239, Empire=75, Order=OrderContinueGotoAction Action=2173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.810None[Sandbox] Process order. (Serial=1240, Empire=77, Order=OrderContinueGotoAction Action=2175)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.831None[Sandbox] Process order. (Serial=1241, Empire=78, Order=OrderContinueGotoAction Action=2176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.861None[Sandbox] Process order. (Serial=1242, Empire=83, Order=OrderContinueGotoAction Action=2177)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.910None[Sandbox] Process order. (Serial=1243, Empire=1, Order=OrderContinueGotoAction Action=2149)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:39.911None[Sandbox] Process order. (Serial=1244, Empire=1, Order=OrderContinueGotoAction Action=2148)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:40.040None[Sandbox] Process order. (Serial=1245, Empire=3, Order=OrderContinueGotoAction Action=2157)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:40.091None[Sandbox] Process order. (Serial=1246, Empire=13, Order=OrderContinueGotoAction Action=2159)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:40.111None[Sandbox] Process order. (Serial=1247, Empire=17, Order=OrderContinueGotoAction Action=2160)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:40.141None[Sandbox] Process order. (Serial=1248, Empire=18, Order=OrderContinueGotoAction Action=2161)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:40.161None[Sandbox] Process order. (Serial=1249, Empire=21, Order=OrderContinueGotoAction Action=2162)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:40.292None[Sandbox] Process order. (Serial=1250, Empire=51, Order=OrderContinueGotoAction Action=2167)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:40.313None[Sandbox] Process order. (Serial=1251, Empire=53, Order=OrderContinueGotoAction Action=2168)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:40.584None[Sandbox] Process order. (Serial=1252, Empire=1, Order=OrderContinueGotoAction Action=2149)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:40.585None[Sandbox] Process order. (Serial=1253, Empire=1, Order=OrderContinueGotoAction Action=2148)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:41.255None[Sandbox] Process order. (Serial=1254, Empire=1, Order=OrderContinueGotoAction Action=2148)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:41.268NoneThe AI synchronization took 1609 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:14:41.305None[Sandbox] Process order. (Serial=1255, Empire=1, Order=OrderParley ArmyGUID: #12177 StopAction=False Action=0 at 628 [28, 8])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.008NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_Start, Variable=MyEmpireInAlliance, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.009NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_Start, Variable=MyEmpireAtWar, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.009NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_04_BranchB_Start, Variable=CloseCity, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.012NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.012None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:42.012None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:42.026None[Sandbox] Process order. (Serial=1256, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='841 [16, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.026NoneSame QuestPinSubset Snapshot Frame (previous frame: 2209, current data frame: 2209) but different data length (remote: 39, local: 38)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.036None[Sandbox] Process order. (Serial=1257, Empire=1, Order=OrderContinueGotoAction Action=2178)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.067None[Sandbox] Process order. (Serial=1258, Empire=2, Order=OrderCreateBattle Attacker #9929 Target #5223 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.068NoneBattle 13812: Initialize battle with attacker 9929 (1788) and defender 5223 (1864).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.077NoneBattle 13812: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.077NoneBattle 13812: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:14:42.077NoneBattle 13812: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.081NoneBattle 13812: change state From Start to Siege. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.082None[Sandbox] Process order. (Serial=1259, Empire=2, Order=OrderCreateBattle Attacker #5995 Target #11617 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.082NoneBattle 13938: Initialize battle with attacker 5995 (1400) and defender 11617 (1325).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.083NoneBattle 13938: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.083NoneBattle 13938: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:14:42.083NoneBattle 13938: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.084NoneBattle 13938: change state From Start to Siege. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.090NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.090None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:42.090None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:42.117None[Sandbox] Process order. (Serial=1260, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='3412 [37, 45] --> 3411 [36, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.117None[Sandbox] Process order. (Serial=1261, Empire=2, Order=OrderGoTo Entity=#13686, AdditionalFlags='IgnoreFogOfWar', Path='3047 [47, 40] --> 2972 [47, 39] --> 2898 [48, 38] --> 2899 [49, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.118None[Sandbox] Process order. (Serial=1262, Empire=2, Order=OrderGoTo Entity=#13696, AdditionalFlags='IgnoreFogOfWar', Path='2148 [48, 28] --> 2223 [48, 29] --> 2224 [49, 29] --> 2225 [50, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.126None[Sandbox] Process order. (Serial=1263, Empire=2, Order=OrderContinueGotoAction Action=2183)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.127None[Sandbox] Process order. (Serial=1264, Empire=2, Order=OrderContinueGotoAction Action=2182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.127None[Sandbox] Process order. (Serial=1265, Empire=2, Order=OrderContinueGotoAction Action=2181)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.144NoneCan't find entity 13698 of ongoing task. Fails the task 1478.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.175NonePresentation Battle 13938: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.176NonePresentation Battle 13938: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.176NonePresentation Battle 13938: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:42.176NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.176NoneRestorePresentationBattlePreview created ticket #96597.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.176NonePresentation Battle 13938: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=1400, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.177None[Sandbox] Process order. (Serial=1266, Empire=3, Order=OrderCreateDungeonBattle Attacker #5023 Target #8999 Action #0 InstantResolve #False Attacker #5023 Dungeon #8999 Action #0 IsFightingForInfluence #False InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.177NonePresentation Battle 13938: Create participant 5995. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.177NoneBattle 14112: Initialize battle with attacker 5023 (3018) and defender 8999 (3017).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.177NonePresentation Battle 13938: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=13940, Group=Defender, TileIndex=1101, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.177NonePresentation Battle 13938: Create participant 13940. type=Militia.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.177NonePresentation Battle 13938: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=11466, Group=Defender, TileIndex=1101, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.177NonePresentation Battle 13938: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=2. (isTopAction: True, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.177NonePresentation Battle 13938: State from Started to Sieging
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:42.177NonePresentation Battle 13938: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.177NoneBattle 14112: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.177NoneBattle 14112: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:14:42.177NonePresentation Battle 13812: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.177NoneBattle 14112: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.177NonePresentation Battle 13812: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.177NonePresentation Battle 13812: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:42.177NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.179NoneRestorePresentationBattlePreview created ticket #96598.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.179NonePresentation Battle 13812: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9929, Group=Attacker, TileIndex=1788, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.179NonePresentation Battle 13812: Create participant 9929. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.179NonePresentation Battle 13812: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=13814, Group=Defender, TileIndex=1939, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.179NonePresentation Battle 13812: Create participant 13814. type=Militia.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.179NonePresentation Battle 13812: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5218, Group=Defender, TileIndex=1939, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.179NonePresentation Battle 13812: Execute action[5] (BattleOrderUniqueId: 0): StartSiege. EmpireIndex=2. (isTopAction: True, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.179NonePresentation Battle 13812: State from Started to Sieging
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:42.179NonePresentation Battle 13812: Execute action[5] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: False, initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.179NoneBattle 14112: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.183NoneBattle 14112: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.184NoneBattle 14112: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.233NoneBattle 14112: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:42.234None[Sandbox] Process order. (Serial=1267, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #13698 TargetArmyGUID: #13688 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.234NonePrevented Proxy creation for Entity #13698 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:42.247None[Sandbox] Process order. (Serial=1268, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.275NoneRequestRestoreAsyncOperation_Completed for ticket #96597.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:14:42.275NoneRestorePresentationBattlePreview skipped due to invalid battle #13938
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:14:42.276NoneRequestAsyncOperation_Dismissed for ticket #96597.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:14:42.276NoneRequestRestoreAsyncOperation_Completed for ticket #96598.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:14:42.276NoneRestorePresentationBattlePreview skipped due to invalid battle #13812
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:14:42.276NoneRequestAsyncOperation_Dismissed for ticket #96598.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:14:42.298NoneThe AI decision process took 1.0 seconds to be executed (0.1 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
15:14:42.326NonePresentation Battle 14112: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.326NonePresentation Battle 14112: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=3018, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: Create participant 5023. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=14113, Group=Defender, TileIndex=3017, Modifiers=None, Type=Encounter UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: Create participant 14113. type=Encounter.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=8999, Group=Defender, TileIndex=3017, Modifiers=None, Type=Dungeon UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.327NoneOnBattleTagsComputed : DifficultTerrain, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=5023, Group=Attacker, TileIndex=3018, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=82 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=14113, Group=Defender, TileIndex=3017, Modifiers=None, Type=Encounter UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.327NonePresentation Battle 14112: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=82, Guid=8999, Group=Defender, TileIndex=3017, Modifiers=None, Type=Dungeon UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.328NonePresentation Battle 14112: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.328NonePresentation Battle 14112: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.328NonePresentation Battle 14112: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=82, Group=Defender, deploymentTileCount=8 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.328NonePresentation Battle 14112: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.328NonePresentation Battle 14112: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.328NonePresentation Battle 14112: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=5023, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.328NoneInitialize presentation battle unit 14208 for unit 5025
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.328NoneInitialize presentation battle unit 14212 for unit 5026
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.329NoneInitialize presentation battle unit 14211 for unit 6806
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.329NoneInitialize presentation battle unit 14210 for unit 12567
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.330NoneInitialize presentation battle unit 14209 for unit 13187
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.330NonePresentation Battle 14112: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=82, ParticipantGuid=14113, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.330NoneInitialize presentation battle unit 14217 for unit 14118
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.331NoneInitialize presentation battle unit 14216 for unit 14117
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.376NoneInitialize presentation battle unit 14215 for unit 14116
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.377NoneInitialize presentation battle unit 14214 for unit 14115
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.377NoneInitialize presentation battle unit 14213 for unit 14114
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.425NonePresentation Battle 14112: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=82, ParticipantGuid=8999, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.426NonePresentation Battle 14112: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.426NonePresentation Battle 14112: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.426NonePresentation Battle 14112: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.426NonePresentation Battle 14112: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:42.426NonePresentation Battle 14112: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=82 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.426NonePresentation Battle 14112: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:42.426NonePresentation Battle 14112: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:42.798None[Sandbox] Process order. (Serial=1269, Empire=2, Order=OrderContinueGotoAction Action=2183)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.799None[Sandbox] Process order. (Serial=1270, Empire=2, Order=OrderContinueGotoAction Action=2182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:42.800None[Sandbox] Process order. (Serial=1271, Empire=2, Order=OrderContinueGotoAction Action=2181)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:43.470None[Sandbox] Process order. (Serial=1272, Empire=2, Order=OrderContinueGotoAction Action=2183)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:43.471None[Sandbox] Process order. (Serial=1273, Empire=2, Order=OrderContinueGotoAction Action=2182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.140None[Sandbox] Process order. (Serial=1274, Empire=2, Order=OrderContinueGotoAction Action=2183)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.141None[Sandbox] Process order. (Serial=1275, Empire=2, Order=OrderContinueGotoAction Action=2182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.151NoneThe AI synchronization took 1484 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:14:44.200None[Sandbox] Process order. (Serial=1276, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 85)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.201None[Sandbox] Process order. (Serial=1277, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 38, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.261None[Sandbox] Process order. (Serial=1278, Empire=1, Order=OrderGoTo Entity=#13074, AdditionalFlags='IgnoreFogOfWar', Path='994 [19, 13] --> 919 [19, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.261None[Sandbox] Process order. (Serial=1279, Empire=1, Order=OrderGoTo Entity=#13568, AdditionalFlags='IgnoreFogOfWar', Path='917 [17, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.261None[Sandbox] Process order. (Serial=1280, Empire=1, Order=OrderGoTo Entity=#13693, AdditionalFlags='IgnoreFogOfWar', Path='1295 [20, 17] --> 1294 [19, 17] --> 1293 [18, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.269NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.269None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:44.270None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:44.273None[Sandbox] Process order. (Serial=1281, Empire=1, Order=OrderContinueGotoAction Action=2186)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.273None[Sandbox] Process order. (Serial=1282, Empire=1, Order=OrderContinueGotoAction Action=2185)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.275None[Sandbox] Process order. (Serial=1283, Empire=1, Order=OrderContinueGotoAction Action=2184)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.301None[Sandbox] Process order. (Serial=1284, Empire=2, Order=OrderCreateBattle Attacker #7802 Target #12172 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.301NoneBattle 14218: Initialize battle with attacker 7802 (3411) and defender 12172 (3486).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.301NoneBattle 14218: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:44.301NoneBattle 14218: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:14:44.301NoneBattle 14218: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:44.303NoneBattle 14218: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:44.370NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.370None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:44.371None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:44.412None[Sandbox] Process order. (Serial=1285, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.412None[Sandbox] Process order. (Serial=1286, Empire=3, Order=OrderBattleConfirmation BattleGUID: 14112 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.414None[AI] Battle 14112: Confirming battle for empire 82
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:14:44.421None[Sandbox] Process order. (Serial=1287, Empire=82, Order=OrderBattleConfirmation BattleGUID: 14112 EmpireIndex: 82)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.421NoneBattle 14112: change state From Confirmation to AutoResolve. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:44.421NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:14:44.421NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:14:44.421NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:14:44.421NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:14:44.423NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:14:44.423NoneBattle 14112: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:44.426NonePresentation Battle 14218: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.426NonePresentation Battle 14218: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.426NonePresentation Battle 14218: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:44.426NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.426NoneRestorePresentationBattlePreview created ticket #96647.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.426NonePresentation Battle 14218: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7802, Group=Attacker, TileIndex=3411, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.427NonePresentation Battle 14218: Create participant 7802. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.427NonePresentation Battle 14218: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=77, Guid=12172, Group=Defender, TileIndex=3486, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.427NonePresentation Battle 14218: Create participant 12172. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.427NonePresentation Battle 14218: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=12325. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.427NonePresentation Battle 14218: Create participant 12325. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.427NonePresentation Battle 14218: An additional participant 12325 from empire 2 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:14:44.427NonePresentation Battle 14218: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.427NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:14:44.427NonePresentation Battle 14218: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.427NonePresentation Battle 14218: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:44.427NonePresentation Battle 14218: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7802, Group=Attacker, TileIndex=3411, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.427NonePresentation Battle 14218: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=12325, Group=Attacker, TileIndex=3410, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.441None[Sandbox] Process order. (Serial=1288, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.451None[Sandbox] Process order. (Serial=1289, Empire=7, Order=OrderContinueGotoAction Action=2187)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.476NoneRequestRestoreAsyncOperation_Completed for ticket #96647.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:14:44.477NoneRestorePresentationBattlePreview skipped due to invalid battle #14218
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:14:44.477NoneRequestAsyncOperation_Dismissed for ticket #96647.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:14:44.501None[Sandbox] Process order. (Serial=1290, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1695 [45, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.512None[Sandbox] Process order. (Serial=1291, Empire=39, Order=OrderContinueGotoAction Action=2188)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.522None[Sandbox] Process order. (Serial=1292, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2332 [7, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.525NonePresentation Battle 14112: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.525NonePresentation Battle 14112: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=82 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.525NonePresentation Battle 14112: Execute action[25] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: True, initialActionType: UpdateBattleDistricts)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.525NonePresentation Battle 14112: Execute action[26] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.525NonePresentation Battle 14112: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:44.525NonePresentation Battle 14112: Execute action[27] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:44.532None[Sandbox] Process order. (Serial=1293, Empire=41, Order=OrderContinueGotoAction Action=2189)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.533None[Sandbox] Process order. (Serial=1294, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 14112)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.533NoneBattle 14112: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:44.534NonePrevented Proxy creation for Entity #14118 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:44.535NonePrevented Proxy creation for Entity #14117 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:44.535NonePrevented Proxy creation for Entity #14116 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:44.535NonePrevented Proxy creation for Entity #14115 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:44.535NonePrevented Proxy creation for Entity #14114 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:44.561None[Sandbox] Process order. (Serial=1295, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3419 [44, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.574None[Sandbox] Process order. (Serial=1296, Empire=61, Order=OrderContinueGotoAction Action=2190)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.591None[Sandbox] Process order. (Serial=1297, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1657 [7, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.602None[Sandbox] Process order. (Serial=1298, Empire=64, Order=OrderContinueGotoAction Action=2191)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.612None[Sandbox] Process order. (Serial=1299, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='2895 [45, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.621None[Sandbox] Process order. (Serial=1300, Empire=66, Order=OrderContinueGotoAction Action=2192)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.625NonePresentation Battle 14112: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:44.626NoneRelease presentation battle unit 14208
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:44.626NoneRelease presentation battle unit 14212
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:44.626NoneRelease presentation battle unit 14211
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:44.626NoneRelease presentation battle unit 14210
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:44.626NoneRelease presentation battle unit 14209
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:44.626NoneRelease presentation battle unit 14217
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:44.626NoneRelease presentation battle unit 14216
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:44.626NoneRelease presentation battle unit 14215
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:44.626NoneRelease presentation battle unit 14214
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:44.626NoneRelease presentation battle unit 14213
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:44.652None[Sandbox] Process order. (Serial=1301, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='937 [37, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.662None[Sandbox] Process order. (Serial=1302, Empire=76, Order=OrderContinueGotoAction Action=2193)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.701None[Sandbox] Process order. (Serial=1303, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.701None[Sandbox] Process order. (Serial=1304, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.943None[Sandbox] Process order. (Serial=1305, Empire=1, Order=OrderContinueGotoAction Action=2186)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.954None[Sandbox] Process order. (Serial=1306, Empire=1, Order=OrderContinueGotoAction Action=2184)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:44.977NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:14:45.274None[Sandbox] Process order. (Serial=1307, Empire=64, Order=OrderContinueGotoAction Action=2191)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:45.615None[Sandbox] Process order. (Serial=1308, Empire=1, Order=OrderContinueGotoAction Action=2186)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:45.630NoneThe AI synchronization took 739 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:14:45.683None[Sandbox] Process order. (Serial=1309, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 85)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:45.694None[Sandbox] Process order. (Serial=1310, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #13568 TargetArmyGUID: #7806 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:45.694NonePrevented Proxy creation for Entity #13568 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:45.725None[Sandbox] Process order. (Serial=1311, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:45.726None[Sandbox] Process order. (Serial=1312, Empire=2, Order=OrderBattleEngagement BattleGuid: 14218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:45.726NoneBattle 14218: change state From AttackerEngagement to DefenderEngagement. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:45.726NoneBattle 14218: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:45.822NoneBattle 14218: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:45.826NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.826None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:45.826None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:45.842NoneCan't find entity 13688 of ongoing task. Fails the task 1490.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.845None[Sandbox] Process order. (Serial=1313, Empire=3, Order=OrderHeroEquip EquipmentStashIndex: 10, HeroIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:45.846None[Sandbox] Process order. (Serial=1314, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:45.847None[Sandbox] Process order. (Serial=1315, Empire=3, Order=OrderAttachTerritoryToCity CampSettlementGUID: 14333, CitySettlementGUID: 5251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:45.876NonePresentation Battle 14218: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=77 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.876NonePresentation Battle 14218: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:45.876NonePresentation Battle 14218: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=77, Guid=12172, Group=Defender, TileIndex=3486, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.876NonePresentation Battle 14218: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.876NonePresentation Battle 14218: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=15 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.876NonePresentation Battle 14218: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=77, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.876NonePresentation Battle 14218: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.876NonePresentation Battle 14218: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.876NonePresentation Battle 14218: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7802, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.877NoneInitialize presentation battle unit 14344 for unit 5994
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.877NoneInitialize presentation battle unit 14347 for unit 12558
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.879NoneInitialize presentation battle unit 14346 for unit 12907
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.925NoneInitialize presentation battle unit 14345 for unit 13045
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.928NoneInitialize presentation battle unit 14343 for unit 7506
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.970NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.970None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:45.970None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:14:45.975NonePresentation Battle 14218: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=12325, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.975NoneInitialize presentation battle unit 14348 for unit 12559
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.976NoneInitialize presentation battle unit 14352 for unit 9657
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:45.978NoneInitialize presentation battle unit 14351 for unit 11436
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.025NoneInitialize presentation battle unit 14350 for unit 12324
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.027NoneInitialize presentation battle unit 14349 for unit 12326
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.075NonePresentation Battle 14218: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=77, ParticipantGuid=12172, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.076NoneInitialize presentation battle unit 14356 for unit 12175
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.076NoneInitialize presentation battle unit 14355 for unit 12176
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.077NoneInitialize presentation battle unit 14354 for unit 12173
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.077NoneInitialize presentation battle unit 14353 for unit 12174
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.078NonePresentation Battle 14218: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.078NonePresentation Battle 14218: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.078NonePresentation Battle 14218: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.078NonePresentation Battle 14218: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:46.078NoneReleasePresentationBattlePreview attacker #7802, defender #12172
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.078NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.078NoneRestorePresentationBattlePreview created ticket #96725.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.078NonePresentation Battle 14218: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=77 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.078NonePresentation Battle 14218: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:46.078NonePresentation Battle 14218: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.108NoneRequestRestoreAsyncOperation_Completed for ticket #96725.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:14:46.108NoneRestorePresentationBattlePreview skipped due to ended battle #14218
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:14:46.108NoneRequestAsyncOperation_Dismissed for ticket #96725.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:14:46.135None[Sandbox] Process order. (Serial=1316, Empire=1, Order=OrderGoTo Entity=#13074, AdditionalFlags='IgnoreFogOfWar', Path='918 [18, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:46.145None[Sandbox] Process order. (Serial=1317, Empire=1, Order=OrderContinueGotoAction Action=2194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:46.165None[Sandbox] Process order. (Serial=1318, Empire=2, Order=OrderBattleConfirmation BattleGUID: 14218 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:46.166None[Sandbox] Process order. (Serial=1319, Empire=0, Order=OrderGoToAndMerge Entity=#13691, path='2084 [59, 27] --> 2010 [60, 26] --> 1935 [60, 25] --> 1936 [61, 25] --> 1937 [62, 25] --> 1938 [63, 25] --> 1939 [64, 25]'. TargetGUID: 9767, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:46.168None[AI] Battle 14218: Confirming battle for empire 77
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:14:46.175None[Sandbox] Process order. (Serial=1320, Empire=0, Order=OrderContinueGotoAction Action=2195)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:46.176None[Sandbox] Process order. (Serial=1321, Empire=77, Order=OrderBattleConfirmation BattleGUID: 14218 EmpireIndex: 77)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:46.176NoneBattle 14218: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:46.177NoneBattle 14218: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:46.195None[Sandbox] Process order. (Serial=1322, Empire=3, Order=OrderBuyoutAvailableConstruction Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:46.259NonePresentation Battle 14218: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.359NonePresentation Battle 14218: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=77 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.359NonePresentation Battle 14218: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.359NonePresentation Battle 14218: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:46.359NonePresentation Battle 14218: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:46.366None[Sandbox] Process order. (Serial=1323, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 14218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:46.366NoneBattle 14218: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:14:46.367NonePrevented Proxy creation for Entity #12175 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:46.368NonePrevented Proxy creation for Entity #12176 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:46.368NonePrevented Proxy creation for Entity #12173 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:46.368NonePrevented Proxy creation for Entity #12174 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:46.368NonePrevented Proxy creation for Entity #12172 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:14:46.393None[Sandbox] Process order. (Serial=1324, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:46.458NonePresentation Battle 14218: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:14:46.458NoneRelease presentation battle unit 14344
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.458NoneRelease presentation battle unit 14347
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.458NoneRelease presentation battle unit 14346
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.458NoneRelease presentation battle unit 14345
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.460NoneRelease presentation battle unit 14343
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.460NoneRelease presentation battle unit 14348
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.460NoneRelease presentation battle unit 14352
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.460NoneRelease presentation battle unit 14351
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.460NoneRelease presentation battle unit 14350
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.461NoneRelease presentation battle unit 14349
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.461NoneRelease presentation battle unit 14356
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.461NoneRelease presentation battle unit 14355
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.461NoneRelease presentation battle unit 14354
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.461NoneRelease presentation battle unit 14353
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:14:46.848None[Sandbox] Process order. (Serial=1325, Empire=0, Order=OrderContinueGotoAction Action=2195)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:47.248None[Sandbox] Process order. (Serial=1326, Empire=0, Order=OrderGoTo Entity=#13691, path='2011 [61, 26] --> 1936 [61, 25] --> 1937 [62, 25] --> 2013 [63, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:47.429None[Sandbox] Process order. (Serial=1327, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 136, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:47.518None[Sandbox] Process order. (Serial=1328, Empire=0, Order=OrderContinueGotoAction Action=2196)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:48.189None[Sandbox] Process order. (Serial=1329, Empire=0, Order=OrderContinueGotoAction Action=2196)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:48.195NoneThe AI synchronization took 1448 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:14:48.280None[Sandbox] Process order. (Serial=1330, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=168)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:48.281None[Sandbox] Process order. (Serial=1331, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Unknown, CurrentState: Unknown, StateChangeDate: 0, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:48.282None[Sandbox] Process order. (Serial=1332, Empire=2, Order=OrderEvolveUnit UnitGUID: 9657, EvolutionName: Unit_Necrophage_Necrodrone)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:48.301None[Sandbox] Process order. (Serial=1333, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Extractor_Strategic02, Position=3267, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:48.320None[Sandbox] Process order. (Serial=1334, Empire=2, Order=OrderGoTo Entity=#14362, AdditionalFlags='IgnoreFogOfWar', Path='3413 [38, 45] --> 3339 [39, 44] --> 3340 [40, 44] --> 3341 [41, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:48.329None[Sandbox] Process order. (Serial=1335, Empire=2, Order=OrderContinueGotoAction Action=2197)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:48.331None[Sandbox] Process order. (Serial=1336, Empire=2, Order=OrderChangeArmyStance ArmyGUID: 13162, ArmyStance: StripTile)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:48.376NoneDoUpdateMesh #12325 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.95, GetHealthRatio 0.95, PresentationUnit.EntityHolder.GetHealthRatio 0.95
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:48.390None[Sandbox] Process order. (Serial=1337, Empire=3, Order=OrderGoTo Entity=#14365, AdditionalFlags='IgnoreFogOfWar', Path='2719 [19, 36] --> 2794 [19, 37] --> 2870 [20, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:48.400None[Sandbox] Process order. (Serial=1338, Empire=3, Order=OrderContinueGotoAction Action=2199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:48.544None[Sandbox] Process order. (Serial=1339, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:49.001None[Sandbox] Process order. (Serial=1340, Empire=2, Order=OrderContinueGotoAction Action=2197)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:49.072None[Sandbox] Process order. (Serial=1341, Empire=3, Order=OrderContinueGotoAction Action=2199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:49.673None[Sandbox] Process order. (Serial=1342, Empire=2, Order=OrderContinueGotoAction Action=2197)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:49.744None[Sandbox] Process order. (Serial=1343, Empire=3, Order=OrderContinueGotoAction Action=2199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:50.346None[Sandbox] Process order. (Serial=1344, Empire=2, Order=OrderContinueGotoAction Action=2197)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:50.357NoneThe AI synchronization took 1459 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:14:50.440NoneCan't find entity 13686 of ongoing task. Fails the task 2257.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:52.804None[Sandbox] Process order. (Serial=1345, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 135, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:14:54.237UILoaded UI texture 'UI_BattleActionsType_ConfirmBattle'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:14:54.237UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:14:54.239UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:14:54.239UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:15:01.894UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:15:03.859NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:15:10.647None[Sandbox] Process order. (Serial=1346, Empire=0, Order=OrderGoToAndSettle Entity=#4960, path='1406 [56, 18] --> 1331 [56, 17] --> 1256 [56, 16] --> 1180 [55, 15]'. ConvertIntoCity: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:10.656None[Sandbox] Process order. (Serial=1347, Empire=0, Order=OrderContinueGotoAction Action=2200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:10.693NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:15:11.327None[Sandbox] Process order. (Serial=1348, Empire=0, Order=OrderContinueGotoAction Action=2200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:11.999None[Sandbox] Process order. (Serial=1349, Empire=0, Order=OrderContinueGotoAction Action=2200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:12.669None[Sandbox] Process order. (Serial=1350, Empire=0, Order=OrderContinueGotoAction Action=2200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:13.342None[Sandbox] Process order. (Serial=1351, Empire=0, Order=OrderArmySettle ArmyGUID: #4960 Action=2200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:13.349NoneThe AI synchronization took 2173 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:15:14.676NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:15:17.513None[Sandbox] Process order. (Serial=1352, Empire=0, Order=OrderGoToAndMerge Entity=#12910, path='1328 [53, 17] --> 1254 [54, 16] --> 1179 [54, 15] --> 1180 [55, 15]'. TargetGUID: 4960, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:17.522None[Sandbox] Process order. (Serial=1353, Empire=0, Order=OrderContinueGotoAction Action=2202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:18.193None[Sandbox] Process order. (Serial=1354, Empire=0, Order=OrderContinueGotoAction Action=2202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:18.864None[Sandbox] Process order. (Serial=1355, Empire=0, Order=OrderContinueGotoAction Action=2202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:19.534None[Sandbox] Process order. (Serial=1356, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #12910 TargetArmyGUID: #4960 Action=2202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:19.534NonePrevented Proxy creation for Entity #12910 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:15:19.543NoneThe AI synchronization took 1618 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:15:19.677NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:15:27.476NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:15:38.883UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:15:51.465NoneSame FortificationPinsSubset Snapshot Frame (previous frame: 2444, current data frame: 2444) but different data length (remote: 10, local: 8)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.FortificationInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:15:51.471UILoading async UI texture 'Hero_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:15:51.474None[Sandbox] Process order. (Serial=1357, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:57.550None[Sandbox] Process order. (Serial=1358, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:57.550None[Sandbox] Process order. (Serial=1359, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:57.589None[Sandbox] Process order. (Serial=1360, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:57.589None[Sandbox] Process order. (Serial=1361, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:57.709NonePrevented Proxy creation for Entity #14342 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:15:57.709NonePrevented Proxy creation for Entity #13669 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:15:57.709NonePrevented Proxy creation for Entity #13290 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:15:58.031NoneNotify NewSettlementCreatedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:15:58.050None[Sandbox] Process order. (Serial=1362, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 07:15:58)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:58.060None[Sandbox] Process order. (Serial=1363, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=7070,EmpireIndex=1 TimePlayed=7070,EmpireIndex=2 TimePlayed=7070,EmpireIndex=3 TimePlayed=7070)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:15:58.076NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:15:58.077None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:15:58.077None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:15:58.125NonePresentation Battle 13938: Execute action[6] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:15:58.126NonePresentation Battle 13938: Execute action[7] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: True, initialActionType: UpdateBattleDistricts)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:15:58.126NonePresentation Battle 13938: Execute action[8] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: True, initialActionType: UpdateBattleDistricts)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:15:58.126NonePresentation Battle 13812: Execute action[6] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:15:58.172NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:15:58.173None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:15:58.173None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:15:59.493NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:16:00.093None[Sandbox] Process order. (Serial=1364, Empire=1, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Science_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.094None[Sandbox] Process order. (Serial=1365, Empire=1, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 14380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.094NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event008, Variable=Necro, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:00.095NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:00.095NoneError while localizing simulation event effect apply unit status. You need one and only one valid army or use an override.
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:00.096None[Sandbox] Process order. (Serial=1366, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.097None[Sandbox] Process order. (Serial=1367, Empire=1, Order=OrderBuyResource ResourceType: Resource02, Quantity: 5)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.122None[Sandbox] Process order. (Serial=1368, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='857 [32, 11] --> 858 [33, 11] --> 784 [34, 10] --> 785 [35, 10] --> 786 [36, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.123None[Sandbox] Process order. (Serial=1369, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='917 [17, 12] --> 991 [16, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.132None[Sandbox] Process order. (Serial=1370, Empire=1, Order=OrderContinueGotoAction Action=2204)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.133None[Sandbox] Process order. (Serial=1371, Empire=1, Order=OrderContinueGotoAction Action=2203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.133None[Sandbox] Process order. (Serial=1372, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='628 [28, 8] --> 629 [29, 8] --> 630 [30, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.143None[Sandbox] Process order. (Serial=1373, Empire=1, Order=OrderContinueGotoAction Action=2205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.162None[Sandbox] Process order. (Serial=1374, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=171, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.164None[Sandbox] Process order. (Serial=1375, Empire=2, Order=OrderNarrativeEventPlayDialog NarrativeEventGUID: 14381)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.165NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event006_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:00.193None[Sandbox] Process order. (Serial=1376, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='3410 [35, 45] --> 3409 [34, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.202None[Sandbox] Process order. (Serial=1377, Empire=2, Order=OrderContinueGotoAction Action=2206)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.203None[Sandbox] Process order. (Serial=1378, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3558 [33, 47] --> 3559 [34, 47] --> 3560 [35, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.203None[Sandbox] Process order. (Serial=1379, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='3409 [34, 45] --> 3408 [33, 45] --> 3407 [32, 45] --> 3406 [31, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.214None[Sandbox] Process order. (Serial=1380, Empire=2, Order=OrderContinueGotoAction Action=2208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.216None[Sandbox] Process order. (Serial=1381, Empire=2, Order=OrderContinueGotoAction Action=2207)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.217None[Sandbox] Process order. (Serial=1382, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='2452 [52, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.223None[Sandbox] Process order. (Serial=1383, Empire=2, Order=OrderContinueGotoAction Action=2209)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.242None[Sandbox] Process order. (Serial=1384, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Extractor_Strategic01, Position=3241, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.243None[Sandbox] Process order. (Serial=1385, Empire=3, Order=OrderOptimizePopulationAssignement SettlementGUID: 5251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.243None[Sandbox] Process order. (Serial=1386, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.243None[Sandbox] Process order. (Serial=1387, Empire=3, Order=OrderSellResource ResourceType: Resource02, Quantity: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.253None[Sandbox] Process order. (Serial=1388, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 5023, WorldPosition: 2942, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.254None[Sandbox] Process order. (Serial=1389, Empire=3, Order=OrderSplitArmy ArmySimulationEntityGUID: 13688, WorldPosition: 3021, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.273None[Sandbox] Process order. (Serial=1390, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2942 [17, 39] --> 2867 [17, 38] --> 2792 [17, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.283None[Sandbox] Process order. (Serial=1391, Empire=3, Order=OrderContinueGotoAction Action=2210)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.302None[Sandbox] Process order. (Serial=1392, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3129 [54, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.309NoneDoUpdateMesh #13688 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:00.312None[Sandbox] Process order. (Serial=1393, Empire=7, Order=OrderContinueGotoAction Action=2211)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.324None[Sandbox] Process order. (Serial=1394, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3627 [27, 48] --> 3626 [26, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.333None[Sandbox] Process order. (Serial=1395, Empire=13, Order=OrderContinueGotoAction Action=2212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.353None[Sandbox] Process order. (Serial=1396, Empire=17, Order=OrderGoTo Entity=#11628, AdditionalFlags='IgnoreFogOfWar', Path='991 [16, 13] --> 916 [16, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.362None[Sandbox] Process order. (Serial=1397, Empire=17, Order=OrderContinueGotoAction Action=2213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.374None[Sandbox] Process order. (Serial=1398, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1839 [39, 24] --> 1840 [40, 24] --> 1915 [40, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.383None[Sandbox] Process order. (Serial=1399, Empire=18, Order=OrderContinueGotoAction Action=2214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.403None[Sandbox] Process order. (Serial=1400, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='402 [27, 5] --> 477 [27, 6] --> 552 [27, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.412None[Sandbox] Process order. (Serial=1401, Empire=21, Order=OrderContinueGotoAction Action=2215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.423None[Sandbox] Process order. (Serial=1402, Empire=23, Order=OrderGoTo Entity=#13680, AdditionalFlags='IgnoreFogOfWar', Path='1091 [41, 14] --> 1015 [40, 13] --> 940 [40, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.434None[Sandbox] Process order. (Serial=1403, Empire=23, Order=OrderContinueGotoAction Action=2216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.442None[Sandbox] Process order. (Serial=1404, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3405 [30, 45] --> 3331 [31, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.453None[Sandbox] Process order. (Serial=1405, Empire=32, Order=OrderContinueGotoAction Action=2217)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.463None[Sandbox] Process order. (Serial=1406, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1620 [45, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.474None[Sandbox] Process order. (Serial=1407, Empire=39, Order=OrderContinueGotoAction Action=2218)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.493None[Sandbox] Process order. (Serial=1408, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2407 [7, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.503None[Sandbox] Process order. (Serial=1409, Empire=41, Order=OrderContinueGotoAction Action=2219)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.523None[Sandbox] Process order. (Serial=1410, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1569 [69, 20] --> 1494 [69, 19] --> 1570 [70, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.533None[Sandbox] Process order. (Serial=1411, Empire=51, Order=OrderContinueGotoAction Action=2220)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.552None[Sandbox] Process order. (Serial=1412, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2096 [71, 27] --> 2171 [71, 28] --> 2170 [70, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.563None[Sandbox] Process order. (Serial=1413, Empire=53, Order=OrderContinueGotoAction Action=2221)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.574None[Sandbox] Process order. (Serial=1414, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3344 [44, 44] --> 3343 [43, 44] --> 3342 [42, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.583None[Sandbox] Process order. (Serial=1415, Empire=61, Order=OrderContinueGotoAction Action=2222)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.603None[Sandbox] Process order. (Serial=1416, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21] --> 1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.613None[Sandbox] Process order. (Serial=1417, Empire=64, Order=OrderContinueGotoAction Action=2223)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.634None[Sandbox] Process order. (Serial=1418, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='2970 [45, 39] --> 3046 [46, 40] --> 3121 [46, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.644None[Sandbox] Process order. (Serial=1419, Empire=66, Order=OrderContinueGotoAction Action=2224)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.664None[Sandbox] Process order. (Serial=1420, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3707 [32, 49] --> 3632 [32, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.674None[Sandbox] Process order. (Serial=1421, Empire=68, Order=OrderContinueGotoAction Action=2225)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.694None[Sandbox] Process order. (Serial=1422, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1880 [5, 25] --> 1955 [5, 26] --> 2029 [4, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.703None[Sandbox] Process order. (Serial=1423, Empire=75, Order=OrderContinueGotoAction Action=2226)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.714None[Sandbox] Process order. (Serial=1424, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='938 [38, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.724None[Sandbox] Process order. (Serial=1425, Empire=76, Order=OrderContinueGotoAction Action=2227)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.734None[Sandbox] Process order. (Serial=1426, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3565 [40, 47] --> 3491 [41, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.744None[Sandbox] Process order. (Serial=1427, Empire=78, Order=OrderContinueGotoAction Action=2228)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.764None[Sandbox] Process order. (Serial=1428, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='718 [43, 9] --> 644 [44, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.773None[Sandbox] Process order. (Serial=1429, Empire=83, Order=OrderContinueGotoAction Action=2229)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.803None[Sandbox] Process order. (Serial=1430, Empire=1, Order=OrderContinueGotoAction Action=2204)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.803None[Sandbox] Process order. (Serial=1431, Empire=1, Order=OrderContinueGotoAction Action=2203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.825None[Sandbox] Process order. (Serial=1432, Empire=1, Order=OrderContinueGotoAction Action=2205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.884None[Sandbox] Process order. (Serial=1433, Empire=2, Order=OrderContinueGotoAction Action=2208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.894None[Sandbox] Process order. (Serial=1434, Empire=2, Order=OrderContinueGotoAction Action=2207)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:00.954None[Sandbox] Process order. (Serial=1435, Empire=3, Order=OrderContinueGotoAction Action=2210)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.003None[Sandbox] Process order. (Serial=1436, Empire=13, Order=OrderContinueGotoAction Action=2212)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.033None[Sandbox] Process order. (Serial=1437, Empire=17, Order=OrderContinueGotoAction Action=2213)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.054None[Sandbox] Process order. (Serial=1438, Empire=18, Order=OrderContinueGotoAction Action=2214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.088None[Sandbox] Process order. (Serial=1439, Empire=21, Order=OrderContinueGotoAction Action=2215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.105None[Sandbox] Process order. (Serial=1440, Empire=23, Order=OrderContinueGotoAction Action=2216)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.125None[Sandbox] Process order. (Serial=1441, Empire=32, Order=OrderContinueGotoAction Action=2217)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.206None[Sandbox] Process order. (Serial=1442, Empire=51, Order=OrderContinueGotoAction Action=2220)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.235None[Sandbox] Process order. (Serial=1443, Empire=53, Order=OrderContinueGotoAction Action=2221)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.255None[Sandbox] Process order. (Serial=1444, Empire=61, Order=OrderContinueGotoAction Action=2222)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.285None[Sandbox] Process order. (Serial=1445, Empire=64, Order=OrderContinueGotoAction Action=2223)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.315None[Sandbox] Process order. (Serial=1446, Empire=66, Order=OrderContinueGotoAction Action=2224)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.376None[Sandbox] Process order. (Serial=1447, Empire=75, Order=OrderContinueGotoAction Action=2226)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.417None[Sandbox] Process order. (Serial=1448, Empire=78, Order=OrderContinueGotoAction Action=2228)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.445None[Sandbox] Process order. (Serial=1449, Empire=83, Order=OrderContinueGotoAction Action=2229)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.476None[Sandbox] Process order. (Serial=1450, Empire=1, Order=OrderContinueGotoAction Action=2203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.556None[Sandbox] Process order. (Serial=1451, Empire=2, Order=OrderContinueGotoAction Action=2208)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.726None[Sandbox] Process order. (Serial=1452, Empire=18, Order=OrderContinueGotoAction Action=2214)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.757None[Sandbox] Process order. (Serial=1453, Empire=21, Order=OrderContinueGotoAction Action=2215)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.886None[Sandbox] Process order. (Serial=1454, Empire=51, Order=OrderContinueGotoAction Action=2220)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.906None[Sandbox] Process order. (Serial=1455, Empire=53, Order=OrderContinueGotoAction Action=2221)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.927None[Sandbox] Process order. (Serial=1456, Empire=61, Order=OrderContinueGotoAction Action=2222)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.946None[Sandbox] Process order. (Serial=1457, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1255 [55, 16] --> 1254 [54, 16] --> 1328 [53, 17] --> 1327 [52, 17] --> 1326 [51, 17] --> 1401 [51, 18] --> 1400 [50, 18]'. TargetGUID: 5995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.957None[Sandbox] Process order. (Serial=1458, Empire=0, Order=OrderContinueGotoAction Action=2230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.987None[Sandbox] Process order. (Serial=1459, Empire=66, Order=OrderContinueGotoAction Action=2224)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:01.997None[Sandbox] Process order. (Serial=1460, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:02.047None[Sandbox] Process order. (Serial=1461, Empire=75, Order=OrderContinueGotoAction Action=2226)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:02.146None[Sandbox] Process order. (Serial=1462, Empire=1, Order=OrderContinueGotoAction Action=2203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:02.627None[Sandbox] Process order. (Serial=1463, Empire=0, Order=OrderContinueGotoAction Action=2230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:02.818None[Sandbox] Process order. (Serial=1464, Empire=1, Order=OrderContinueGotoAction Action=2203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:03.299None[Sandbox] Process order. (Serial=1465, Empire=0, Order=OrderContinueGotoAction Action=2230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:03.972None[Sandbox] Process order. (Serial=1466, Empire=0, Order=OrderContinueGotoAction Action=2230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.643None[Sandbox] Process order. (Serial=1467, Empire=0, Order=OrderContinueGotoAction Action=2230)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.651NoneThe AI synchronization took 2994 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:16:04.703None[Sandbox] Process order. (Serial=1468, Empire=1, Order=OrderDialogChoice DialogIndex: 86, ChoiceIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.734None[Sandbox] Process order. (Serial=1469, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #13074 TargetArmyGUID: #7806 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.734NonePrevented Proxy creation for Entity #13074 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:16:04.735None[Sandbox] Process order. (Serial=1470, Empire=1, Order=OrderGoTo Entity=#13693, AdditionalFlags='IgnoreFogOfWar', Path='1219 [19, 16] --> 1144 [19, 15] --> 1070 [20, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.744None[Sandbox] Process order. (Serial=1471, Empire=1, Order=OrderContinueGotoAction Action=2231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.765None[Sandbox] Process order. (Serial=1472, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_TradingPost, Position=3193, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.766None[Sandbox] Process order. (Serial=1473, Empire=2, Order=OrderDialogChoice DialogIndex: 87, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.766NoneCouldn't get optional variable. (DialogName=Council_CityManagement_Event006_Choice01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:04.794None[Sandbox] Process order. (Serial=1474, Empire=2, Order=OrderGoTo Entity=#13686, AdditionalFlags='IgnoreFogOfWar', Path='2900 [50, 38] --> 2825 [50, 37] --> 2751 [51, 36] --> 2676 [51, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.796None[Sandbox] Process order. (Serial=1475, Empire=2, Order=OrderGoTo Entity=#13696, AdditionalFlags='IgnoreFogOfWar', Path='2301 [51, 30] --> 2376 [51, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.803None[Sandbox] Process order. (Serial=1476, Empire=2, Order=OrderContinueGotoAction Action=2233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.804None[Sandbox] Process order. (Serial=1477, Empire=2, Order=OrderContinueGotoAction Action=2232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.814None[Sandbox] Process order. (Serial=1478, Empire=2, Order=OrderGoTo Entity=#14362, AdditionalFlags='IgnoreFogOfWar', Path='3266 [41, 43] --> 3192 [42, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.824None[Sandbox] Process order. (Serial=1479, Empire=2, Order=OrderContinueGotoAction Action=2234)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.844None[Sandbox] Process order. (Serial=1480, Empire=3, Order=OrderChangeEntityAwakeState EntityGuid: 14383, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.873None[Sandbox] Process order. (Serial=1481, Empire=3, Order=OrderGoTo Entity=#13688, AdditionalFlags='IgnoreFogOfWar', Path='3021 [21, 40] --> 2945 [20, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.873None[Sandbox] Process order. (Serial=1482, Empire=3, Order=OrderGoTo Entity=#14365, AdditionalFlags='IgnoreFogOfWar', Path='2794 [19, 37] --> 2719 [19, 36] --> 2644 [19, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.873None[Sandbox] Process order. (Serial=1483, Empire=3, Order=OrderGoTo Entity=#14368, AdditionalFlags='IgnoreFogOfWar', Path='2719 [19, 36] --> 2794 [19, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.884None[Sandbox] Process order. (Serial=1484, Empire=3, Order=OrderContinueGotoAction Action=2237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.885None[Sandbox] Process order. (Serial=1485, Empire=3, Order=OrderContinueGotoAction Action=2236)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.886None[Sandbox] Process order. (Serial=1486, Empire=3, Order=OrderContinueGotoAction Action=2235)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.974None[Sandbox] Process order. (Serial=1487, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3416 [41, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:04.984None[Sandbox] Process order. (Serial=1488, Empire=61, Order=OrderContinueGotoAction Action=2238)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:05.024None[Sandbox] Process order. (Serial=1489, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3706 [31, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:05.035None[Sandbox] Process order. (Serial=1490, Empire=68, Order=OrderContinueGotoAction Action=2239)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:05.416None[Sandbox] Process order. (Serial=1491, Empire=1, Order=OrderContinueGotoAction Action=2231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:05.477None[Sandbox] Process order. (Serial=1492, Empire=2, Order=OrderContinueGotoAction Action=2233)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:05.477None[Sandbox] Process order. (Serial=1493, Empire=2, Order=OrderContinueGotoAction Action=2232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:05.556None[Sandbox] Process order. (Serial=1494, Empire=3, Order=OrderContinueGotoAction Action=2237)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:05.557None[Sandbox] Process order. (Serial=1495, Empire=3, Order=OrderContinueGotoAction Action=2236)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:05.717None[Sandbox] Process order. (Serial=1496, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1326 [51, 17] --> 1401 [51, 18] --> 1400 [50, 18]'. TargetGUID: 5995)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:05.727None[Sandbox] Process order. (Serial=1497, Empire=0, Order=OrderContinueGotoAction Action=2240)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.088None[Sandbox] Process order. (Serial=1498, Empire=1, Order=OrderContinueGotoAction Action=2231)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.148None[Sandbox] Process order. (Serial=1499, Empire=2, Order=OrderContinueGotoAction Action=2232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.160NoneThe AI synchronization took 874 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:16:06.217None[Sandbox] Process order. (Serial=1500, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 86)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.218None[Sandbox] Process order. (Serial=1501, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 15)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.258None[Sandbox] Process order. (Serial=1502, Empire=1, Order=OrderCreateBattle Attacker #7806 Target #11628 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.258NoneBattle 14385: Initialize battle with attacker 7806 (917) and defender 11628 (916).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.258NoneBattle 14385: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:06.258NoneBattle 14385: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:16:06.258NoneBattle 14385: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:06.259NoneBattle 14385: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:06.266NoneBattle 14385: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:06.266NoneBattle 14385: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:06.294NoneBattle 14385: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:06.318None[Sandbox] Process order. (Serial=1503, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 87)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.328None[Sandbox] Process order. (Serial=1504, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #13696 TargetArmyGUID: #13162 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.328NonePrevented Proxy creation for Entity #13696 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:16:06.328None[Sandbox] Process order. (Serial=1505, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #14362 StopAction=False Action=0 at 3117 [42, 41])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.358NonePresentation Battle 14385: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.358NonePresentation Battle 14385: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.358NonePresentation Battle 14385: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:16:06.358NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.360NoneRestorePresentationBattlePreview created ticket #97826.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.360NonePresentation Battle 14385: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7806, Group=Attacker, TileIndex=917, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.360NonePresentation Battle 14385: Create participant 7806. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.360NonePresentation Battle 14385: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=11628, Group=Defender, TileIndex=916, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.360NonePresentation Battle 14385: Create participant 11628. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.360NonePresentation Battle 14385: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.360NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:16:06.360NonePresentation Battle 14385: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.360NonePresentation Battle 14385: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:16:06.360NonePresentation Battle 14385: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=7806, Group=Attacker, TileIndex=917, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.361NonePresentation Battle 14385: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=17 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.361NonePresentation Battle 14385: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:16:06.361NonePresentation Battle 14385: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=17, Guid=11628, Group=Defender, TileIndex=916, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.361NonePresentation Battle 14385: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.361NonePresentation Battle 14385: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.361NonePresentation Battle 14385: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=17, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.361NonePresentation Battle 14385: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.361NonePresentation Battle 14385: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.361NonePresentation Battle 14385: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=7806, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.361NoneInitialize presentation battle unit 14487 for unit 7791
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.362NoneInitialize presentation battle unit 14486 for unit 13183
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.362NoneInitialize presentation battle unit 14485 for unit 13567
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.363NoneInitialize presentation battle unit 14484 for unit 7807
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.364NonePresentation Battle 14385: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=17, ParticipantGuid=11628, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.364NoneInitialize presentation battle unit 14491 for unit 11631
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.364NoneInitialize presentation battle unit 14490 for unit 11632
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.364NoneInitialize presentation battle unit 14489 for unit 11629
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.389None[Sandbox] Process order. (Serial=1506, Empire=3, Order=OrderGoTo Entity=#14368, AdditionalFlags='IgnoreFogOfWar', Path='2794 [19, 37] --> 2870 [20, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.392NoneInitialize presentation battle unit 14488 for unit 11630
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.394NoneRequestRestoreAsyncOperation_Completed for ticket #97826.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:16:06.394NoneRestorePresentationBattlePreview skipped due to ended battle #14385
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:16:06.394NoneRequestAsyncOperation_Dismissed for ticket #97826.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:16:06.398None[Sandbox] Process order. (Serial=1507, Empire=3, Order=OrderContinueGotoAction Action=2243)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.418None[Sandbox] Process order. (Serial=1508, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.429None[Sandbox] Process order. (Serial=1509, Empire=7, Order=OrderContinueGotoAction Action=2244)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.443NonePresentation Battle 14385: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.443NonePresentation Battle 14385: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.443NonePresentation Battle 14385: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.443NonePresentation Battle 14385: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:16:06.443NoneReleasePresentationBattlePreview attacker #7806, defender #11628
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.443NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.443NoneRestorePresentationBattlePreview created ticket #97832.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.443NonePresentation Battle 14385: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=17 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.443NonePresentation Battle 14385: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:16:06.444NonePresentation Battle 14385: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:06.488None[Sandbox] Process order. (Serial=1510, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1695 [45, 22] --> 1769 [44, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.493NoneRequestRestoreAsyncOperation_Completed for ticket #97832.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:16:06.493NoneRestorePresentationBattlePreview skipped due to ended battle #14385
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:16:06.493NoneRequestAsyncOperation_Dismissed for ticket #97832.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:16:06.499None[Sandbox] Process order. (Serial=1511, Empire=39, Order=OrderContinueGotoAction Action=2245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.518None[Sandbox] Process order. (Serial=1512, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2332 [7, 31] --> 2258 [8, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.528None[Sandbox] Process order. (Serial=1513, Empire=41, Order=OrderContinueGotoAction Action=2246)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.558None[Sandbox] Process order. (Serial=1514, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.568None[Sandbox] Process order. (Serial=1515, Empire=64, Order=OrderContinueGotoAction Action=2247)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.598None[Sandbox] Process order. (Serial=1516, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='937 [37, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.609None[Sandbox] Process order. (Serial=1517, Empire=76, Order=OrderContinueGotoAction Action=2248)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.618None[Sandbox] Process order. (Serial=1518, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3565 [40, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:06.628None[Sandbox] Process order. (Serial=1519, Empire=78, Order=OrderContinueGotoAction Action=2249)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.070None[Sandbox] Process order. (Serial=1520, Empire=3, Order=OrderContinueGotoAction Action=2243)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.170None[Sandbox] Process order. (Serial=1521, Empire=39, Order=OrderContinueGotoAction Action=2245)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.200None[Sandbox] Process order. (Serial=1522, Empire=41, Order=OrderContinueGotoAction Action=2246)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.205NoneThe AI synchronization took 443 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:16:07.260None[Sandbox] Process order. (Serial=1523, Empire=1, Order=OrderBattleConfirmation BattleGUID: 14385 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.262None[AI] Battle 14385: Confirming battle for empire 17
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:16:07.271None[Sandbox] Process order. (Serial=1524, Empire=17, Order=OrderBattleConfirmation BattleGUID: 14385 EmpireIndex: 17)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.271NoneBattle 14385: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:07.272NoneBattle 14385: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:07.342NonePresentation Battle 14385: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:07.342NonePresentation Battle 14385: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=17 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:07.342NonePresentation Battle 14385: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:07.342NonePresentation Battle 14385: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:16:07.343NonePresentation Battle 14385: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:07.351None[Sandbox] Process order. (Serial=1525, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 14385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.351NoneBattle 14385: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:07.352NonePrevented Proxy creation for Entity #11631 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:16:07.352NonePrevented Proxy creation for Entity #11632 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:16:07.352NonePrevented Proxy creation for Entity #11629 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:16:07.353NonePrevented Proxy creation for Entity #11630 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:16:07.353NonePrevented Proxy creation for Entity #11628 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:16:07.371None[Sandbox] Process order. (Serial=1526, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.402None[Sandbox] Process order. (Serial=1527, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='2945 [20, 39] --> 2871 [21, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.411None[Sandbox] Process order. (Serial=1528, Empire=3, Order=OrderContinueGotoAction Action=2250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.425NonePresentation Battle 14385: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:16:07.425NoneRelease presentation battle unit 14487
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:16:07.426NoneRelease presentation battle unit 14486
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:16:07.426NoneRelease presentation battle unit 14485
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:16:07.426NoneRelease presentation battle unit 14484
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:16:07.426NoneRelease presentation battle unit 14491
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:16:07.426NoneRelease presentation battle unit 14490
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:16:07.426NoneRelease presentation battle unit 14489
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:16:07.426NoneRelease presentation battle unit 14488
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:16:07.531None[Sandbox] Process order. (Serial=1529, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.531None[Sandbox] Process order. (Serial=1530, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.532None[Sandbox] Process order. (Serial=1531, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.678NoneThere is a cycle in the state machine, we break it for this turn (Root.Peace.Cautious --WantWarWhileAtPeace--> Root.War).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:07.685NoneCan't find entity 14368 of ongoing task. Fails the task 1695.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:07.692None[Sandbox] Process order. (Serial=1532, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:07.873None[Sandbox] Process order. (Serial=1533, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:09.644NoneThere is a cycle in the state machine, we break it for this turn (Root.Peace.Cautious --WantWarWhileAtPeace--> Root.War).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:21.927NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:16:22.036NoneThere is a cycle in the state machine, we break it for this turn (Root.Peace.Cautious --WantWarWhileAtPeace--> Root.War).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:23.252None[Sandbox] Process order. (Serial=1534, Empire=0, Order=OrderGoTo Entity=#13691, path='1936 [61, 25] --> 1937 [62, 25] --> 1938 [63, 25] --> 2014 [64, 26] --> 2015 [65, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:23.263None[Sandbox] Process order. (Serial=1535, Empire=0, Order=OrderContinueGotoAction Action=2251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:23.935None[Sandbox] Process order. (Serial=1536, Empire=0, Order=OrderContinueGotoAction Action=2251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:24.608None[Sandbox] Process order. (Serial=1537, Empire=0, Order=OrderContinueGotoAction Action=2251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:25.283None[Sandbox] Process order. (Serial=1538, Empire=0, Order=OrderContinueGotoAction Action=2251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:25.955None[Sandbox] Process order. (Serial=1539, Empire=0, Order=OrderContinueGotoAction Action=2251)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:25.964NoneThe AI synchronization took 2181 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:16:26.073NoneThere is a cycle in the state machine, we break it for this turn (Root.Peace.Cautious --WantWarWhileAtPeace--> Root.War).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:28.065NoneThere is a cycle in the state machine, we break it for this turn (Root.Peace.Cautious --WantWarWhileAtPeace--> Root.War).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:28.359NoneBackward blend of state WaitForAction_TurnRightLong (hash = 18225546) (from 0.08000346% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13691-6424-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:28.409NoneBackward blend of state WaitForAction_TurnRightLong (hash = 18225546) (from 0.100006% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '13691-6421-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:34.736None[Sandbox] Process order. (Serial=1540, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:34.737None[Sandbox] Process order. (Serial=1541, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:34.836None[Sandbox] Process order. (Serial=1542, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:34.846None[Sandbox] Process order. (Serial=1543, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:34.914NoneQuest FactionQuest_KinOfSheredyn_Chapter02_Step01_Choice2ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
15:16:34.915NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:16:35.125NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:35.125None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:35.126None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:35.144NoneSame QuestPinSubset Snapshot Frame (previous frame: 2558, current data frame: 2558) but different data length (remote: 40, local: 39)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:35.375NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:35.375None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:35.377None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:35.385NoneCannot show MoodMessage_InteractionsNoneFor50Turns mood message as empire 1 is in cooldown for empire 0
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerMoodMessage:Apply(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:35.399None[Sandbox] Process order. (Serial=1544, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 07:16:35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:35.407None[Sandbox] Process order. (Serial=1545, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=7107,EmpireIndex=1 TimePlayed=7107,EmpireIndex=2 TimePlayed=7107,EmpireIndex=3 TimePlayed=7107)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:35.491NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:35.491None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:35.491None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:35.575NonePresentation Battle 13938: Execute action[9] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:35.576NonePresentation Battle 13812: Execute action[7] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.442None[Sandbox] Process order. (Serial=1546, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Military, Position=1747, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.443None[Sandbox] Process order. (Serial=1547, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.443None[Sandbox] Process order. (Serial=1548, Empire=1, Order=OrderSellResource ResourceType: Resource11, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.462None[Sandbox] Process order. (Serial=1549, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='991 [16, 13] --> 1066 [16, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.472None[Sandbox] Process order. (Serial=1550, Empire=1, Order=OrderContinueGotoAction Action=2254)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.481None[Sandbox] Process order. (Serial=1551, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='711 [36, 9] --> 637 [37, 8] --> 562 [37, 7] --> 488 [38, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.482None[Sandbox] Process order. (Serial=1552, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='631 [31, 8] --> 632 [32, 8] --> 633 [33, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.487NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.487None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:37.487None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:37.492None[Sandbox] Process order. (Serial=1553, Empire=1, Order=OrderContinueGotoAction Action=2256)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.493None[Sandbox] Process order. (Serial=1554, Empire=1, Order=OrderContinueGotoAction Action=2255)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.513None[Sandbox] Process order. (Serial=1555, Empire=2, Order=OrderBattleLaunchCityAssault BattleGuid: '13938', AssaultRole: 'Attacker', IsBattleInstantResolve: 'False')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.522NoneBattle 13938: start siege with state Assault and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
15:16:37.522NoneBattle 13938: change state From Siege to AttackerEngagement. 115s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:37.532NoneBattle 13938: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:37.562None[Sandbox] Process order. (Serial=1556, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #14362 TargetArmyGUID: #13162 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.563NonePrevented Proxy creation for Entity #14362 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:16:37.564None[Sandbox] Process order. (Serial=1557, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3559 [34, 47] --> 3558 [33, 47] --> 3557 [32, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.564None[Sandbox] Process order. (Serial=1558, Empire=2, Order=OrderGoTo Entity=#13686, AdditionalFlags='IgnoreFogOfWar', Path='2602 [52, 34] --> 2527 [52, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.572None[Sandbox] Process order. (Serial=1559, Empire=2, Order=OrderContinueGotoAction Action=2258)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.573None[Sandbox] Process order. (Serial=1560, Empire=2, Order=OrderContinueGotoAction Action=2257)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.573None[Sandbox] Process order. (Serial=1561, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='3405 [30, 45] --> 3404 [29, 45] --> 3403 [28, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.582None[Sandbox] Process order. (Serial=1562, Empire=2, Order=OrderContinueGotoAction Action=2259)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.582None[Sandbox] Process order. (Serial=1563, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='3334 [34, 44] --> 3333 [33, 44] --> 3332 [32, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.591None[Sandbox] Process order. (Serial=1564, Empire=2, Order=OrderContinueGotoAction Action=2260)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.611None[Sandbox] Process order. (Serial=1565, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Bridge_04, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.612None[Sandbox] Process order. (Serial=1566, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.612None[Sandbox] Process order. (Serial=1567, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 88)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.613None[Sandbox] Process order. (Serial=1568, Empire=3, Order=OrderSellResource ResourceType: Resource02, Quantity: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.632None[Sandbox] Process order. (Serial=1569, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2793 [18, 37] --> 2794 [19, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.642None[Sandbox] Process order. (Serial=1570, Empire=3, Order=OrderContinueGotoAction Action=2261)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.642NonePresentation Battle 13938: Execute action[10] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.643None[Sandbox] Process order. (Serial=1571, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #14368 TargetArmyGUID: #14384 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.643NonePresentation Battle 13938: Execute action[11] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=4960. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.643NonePrevented Proxy creation for Entity #14368 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:16:37.644NonePresentation Battle 13938: Create participant 4960. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.644NonePresentation Battle 13938: An additional participant 4960 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:16:37.644NonePresentation Battle 13938: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, Muddy (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.644NoneOnBattleTagsComputed : DifficultTerrain, Exotic, Muddy
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:16:37.644NonePresentation Battle 13938: Execute action[13] (BattleOrderUniqueId: 0): CapturePointLoaded (isTopAction: True, initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.644None[Sandbox] Process order. (Serial=1572, Empire=3, Order=OrderGoTo Entity=#13690, AdditionalFlags='IgnoreFogOfWar', Path='2570 [20, 34] --> 2569 [19, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.647NonePresentation Battle 13938: Execute action[14] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.647NonePresentation Battle 13938: State from Sieging to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:16:37.649NonePresentation Battle 13938: Execute action[15] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=5995, Group=Attacker, TileIndex=1400, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.649NonePresentation Battle 13938: Execute action[16] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.649NonePresentation Battle 13938: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:16:37.649NonePresentation Battle 13938: Execute action[17] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=13940, Group=Defender, TileIndex=1101, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.649NonePresentation Battle 13938: Execute action[18] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=11466, Group=Defender, TileIndex=1101, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.649NonePresentation Battle 13938: Execute action[19] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Defender, TileIndex=1327, Modifiers=Besieged, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.650NoneCould not find subscription for InputAction 'Thallium.Shortcuts/FocusOnSelectedEntity[/Keyboard/f]'
Amplitude.Framework.Input.InputManager+InputLayer+InputLayerModification:ApplyButtonSubscriptionRemovedModification()
15:16:37.651None[Sandbox] Process order. (Serial=1573, Empire=3, Order=OrderContinueGotoAction Action=2262)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.659NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:16:37.663None[Sandbox] Process order. (Serial=1574, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.671None[Sandbox] Process order. (Serial=1575, Empire=7, Order=OrderContinueGotoAction Action=2263)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.684None[Sandbox] Process order. (Serial=1576, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3550 [25, 47] --> 3475 [25, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.688NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.689None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:37.689None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:37.693None[Sandbox] Process order. (Serial=1577, Empire=13, Order=OrderContinueGotoAction Action=2264)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.712None[Sandbox] Process order. (Serial=1578, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='1991 [41, 26] --> 2066 [41, 27] --> 2142 [42, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.724None[Sandbox] Process order. (Serial=1579, Empire=18, Order=OrderContinueGotoAction Action=2265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.744None[Sandbox] Process order. (Serial=1580, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='553 [28, 7] --> 629 [29, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.753None[Sandbox] Process order. (Serial=1581, Empire=21, Order=OrderContinueGotoAction Action=2266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.763None[Sandbox] Process order. (Serial=1582, Empire=23, Order=OrderGoTo Entity=#13680, AdditionalFlags='IgnoreFogOfWar', Path='939 [39, 12] --> 863 [38, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.773None[Sandbox] Process order. (Serial=1583, Empire=23, Order=OrderContinueGotoAction Action=2267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.783None[Sandbox] Process order. (Serial=1584, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3406 [31, 45] --> 3482 [32, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.787NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:37.787None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:37.788None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:37.793None[Sandbox] Process order. (Serial=1585, Empire=32, Order=OrderContinueGotoAction Action=2268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.803None[Sandbox] Process order. (Serial=1586, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1694 [44, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.813None[Sandbox] Process order. (Serial=1587, Empire=39, Order=OrderContinueGotoAction Action=2269)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.823None[Sandbox] Process order. (Serial=1588, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2182 [7, 29] --> 2107 [7, 28] --> 2031 [6, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.833None[Sandbox] Process order. (Serial=1589, Empire=41, Order=OrderContinueGotoAction Action=2270)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.844None[Sandbox] Process order. (Serial=1590, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19] --> 1419 [69, 18] --> 1344 [69, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.853None[Sandbox] Process order. (Serial=1591, Empire=51, Order=OrderContinueGotoAction Action=2271)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.873None[Sandbox] Process order. (Serial=1592, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2244 [69, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.884None[Sandbox] Process order. (Serial=1593, Empire=53, Order=OrderContinueGotoAction Action=2272)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.894None[Sandbox] Process order. (Serial=1594, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3492 [42, 46] --> 3566 [41, 47] --> 3642 [42, 48] --> 3717 [42, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.903None[Sandbox] Process order. (Serial=1595, Empire=61, Order=OrderContinueGotoAction Action=2273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.914None[Sandbox] Process order. (Serial=1596, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1657 [7, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.924None[Sandbox] Process order. (Serial=1597, Empire=64, Order=OrderContinueGotoAction Action=2274)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.944None[Sandbox] Process order. (Serial=1598, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3197 [47, 42] --> 3271 [46, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.953None[Sandbox] Process order. (Serial=1599, Empire=66, Order=OrderContinueGotoAction Action=2275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.964None[Sandbox] Process order. (Serial=1600, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3781 [31, 50] --> 3780 [30, 50] --> 3854 [29, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.974None[Sandbox] Process order. (Serial=1601, Empire=68, Order=OrderContinueGotoAction Action=2276)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:37.994None[Sandbox] Process order. (Serial=1602, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='2028 [3, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.004None[Sandbox] Process order. (Serial=1603, Empire=75, Order=OrderContinueGotoAction Action=2277)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.014None[Sandbox] Process order. (Serial=1604, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='861 [36, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.024None[Sandbox] Process order. (Serial=1605, Empire=76, Order=OrderContinueGotoAction Action=2278)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.034None[Sandbox] Process order. (Serial=1606, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3640 [40, 48] --> 3714 [39, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.044None[Sandbox] Process order. (Serial=1607, Empire=78, Order=OrderContinueGotoAction Action=2279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.064None[Sandbox] Process order. (Serial=1608, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='719 [44, 9] --> 795 [45, 10] --> 869 [44, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.074None[Sandbox] Process order. (Serial=1609, Empire=83, Order=OrderContinueGotoAction Action=2280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.144None[Sandbox] Process order. (Serial=1610, Empire=1, Order=OrderContinueGotoAction Action=2254)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.164None[Sandbox] Process order. (Serial=1611, Empire=1, Order=OrderContinueGotoAction Action=2256)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.164None[Sandbox] Process order. (Serial=1612, Empire=1, Order=OrderContinueGotoAction Action=2255)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.244None[Sandbox] Process order. (Serial=1613, Empire=2, Order=OrderContinueGotoAction Action=2258)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.245None[Sandbox] Process order. (Serial=1614, Empire=2, Order=OrderContinueGotoAction Action=2257)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.254None[Sandbox] Process order. (Serial=1615, Empire=2, Order=OrderContinueGotoAction Action=2259)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.264None[Sandbox] Process order. (Serial=1616, Empire=2, Order=OrderContinueGotoAction Action=2260)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.325None[Sandbox] Process order. (Serial=1617, Empire=3, Order=OrderContinueGotoAction Action=2262)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.395None[Sandbox] Process order. (Serial=1618, Empire=18, Order=OrderContinueGotoAction Action=2265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.424None[Sandbox] Process order. (Serial=1619, Empire=21, Order=OrderContinueGotoAction Action=2266)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.445None[Sandbox] Process order. (Serial=1620, Empire=23, Order=OrderContinueGotoAction Action=2267)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.465None[Sandbox] Process order. (Serial=1621, Empire=32, Order=OrderContinueGotoAction Action=2268)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.505None[Sandbox] Process order. (Serial=1622, Empire=41, Order=OrderContinueGotoAction Action=2270)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.525None[Sandbox] Process order. (Serial=1623, Empire=51, Order=OrderContinueGotoAction Action=2271)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.576None[Sandbox] Process order. (Serial=1624, Empire=61, Order=OrderContinueGotoAction Action=2273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.625None[Sandbox] Process order. (Serial=1625, Empire=66, Order=OrderContinueGotoAction Action=2275)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.646None[Sandbox] Process order. (Serial=1626, Empire=68, Order=OrderContinueGotoAction Action=2276)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.745None[Sandbox] Process order. (Serial=1627, Empire=83, Order=OrderContinueGotoAction Action=2280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.835None[Sandbox] Process order. (Serial=1628, Empire=1, Order=OrderContinueGotoAction Action=2255)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:38.927None[Sandbox] Process order. (Serial=1629, Empire=2, Order=OrderContinueGotoAction Action=2259)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:39.067None[Sandbox] Process order. (Serial=1630, Empire=18, Order=OrderContinueGotoAction Action=2265)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:39.198None[Sandbox] Process order. (Serial=1631, Empire=51, Order=OrderContinueGotoAction Action=2271)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:39.250None[Sandbox] Process order. (Serial=1632, Empire=61, Order=OrderContinueGotoAction Action=2273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:39.420None[Sandbox] Process order. (Serial=1633, Empire=83, Order=OrderContinueGotoAction Action=2280)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:39.511None[Sandbox] Process order. (Serial=1634, Empire=1, Order=OrderContinueGotoAction Action=2255)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:39.921None[Sandbox] Process order. (Serial=1635, Empire=61, Order=OrderContinueGotoAction Action=2273)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:39.927NoneThe AI synchronization took 1405 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:16:39.941NoneCould not retrieve defender army / district with guid 13940 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
15:16:40.021None[Sandbox] Process order. (Serial=1636, Empire=1, Order=OrderGoTo Entity=#13693, AdditionalFlags='IgnoreFogOfWar', Path='1144 [19, 15] --> 1219 [19, 16] --> 1218 [18, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.031None[Sandbox] Process order. (Serial=1637, Empire=1, Order=OrderContinueGotoAction Action=2281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.051None[Sandbox] Process order. (Serial=1638, Empire=2, Order=OrderSubjugate ArmyGUID: #12325 StopAction=False Action=0 at 3328 [28, 44])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.051NoneCreate subjugation (SubjugationTile: 3328, InitiatorEmpire: 2, IsSubjugationRestart: False, SubjugationType: Subjugate, SubjugationAmount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:40.052NoneCancel armyBesiegingAction of 9929 for battle 13812
Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()
15:16:40.052NoneCancel armyBesiegingAction of 5995 for battle 13938
Amplitude.Mercury.Simulation.ArmyBesiegingAction:OnEntityActionCanceled()
15:16:40.081None[Sandbox] Process order. (Serial=1639, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 89)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.081None[Sandbox] Process order. (Serial=1640, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 39, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.092NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:40.092None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:40.092None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:40.111None[Sandbox] Process order. (Serial=1641, Empire=3, Order=OrderGoTo Entity=#13688, AdditionalFlags='IgnoreFogOfWar', Path='2870 [20, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.112None[Sandbox] Process order. (Serial=1642, Empire=3, Order=OrderGoTo Entity=#14365, AdditionalFlags='IgnoreFogOfWar', Path='2720 [20, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.121None[Sandbox] Process order. (Serial=1643, Empire=3, Order=OrderContinueGotoAction Action=2286)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.122None[Sandbox] Process order. (Serial=1644, Empire=3, Order=OrderContinueGotoAction Action=2285)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.171None[Sandbox] Process order. (Serial=1645, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='553 [28, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.182None[Sandbox] Process order. (Serial=1646, Empire=21, Order=OrderContinueGotoAction Action=2287)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.191NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:40.192None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:40.192None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:40.242None[Sandbox] Process order. (Serial=1647, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='862 [37, 11] --> 938 [38, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.252None[Sandbox] Process order. (Serial=1648, Empire=76, Order=OrderContinueGotoAction Action=2288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.293UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:40.703None[Sandbox] Process order. (Serial=1649, Empire=1, Order=OrderContinueGotoAction Action=2281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:40.925None[Sandbox] Process order. (Serial=1650, Empire=76, Order=OrderContinueGotoAction Action=2288)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.375None[Sandbox] Process order. (Serial=1651, Empire=1, Order=OrderContinueGotoAction Action=2281)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.390NoneThe AI synchronization took 895 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:16:41.406NoneCould not retrieve defender army / district with guid 13940 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
15:16:41.466None[Sandbox] Process order. (Serial=1652, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='563 [38, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.476None[Sandbox] Process order. (Serial=1653, Empire=1, Order=OrderContinueGotoAction Action=2289)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.497None[Sandbox] Process order. (Serial=1654, Empire=2, Order=OrderChooseSubjugationState ArmyGUID: #12325 StopAction=False Action=0 at 3328 [28, 44])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.556None[Sandbox] Process order. (Serial=1655, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 89)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.556None[Sandbox] Process order. (Serial=1656, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #13688 TargetArmyGUID: #5023 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.556NonePrevented Proxy creation for Entity #13688 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:16:41.558None[Sandbox] Process order. (Serial=1657, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #14365 TargetArmyGUID: #5023 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.558NonePrevented Proxy creation for Entity #14365 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:16:41.586None[Sandbox] Process order. (Serial=1658, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40] --> 3129 [54, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.591NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:41.591None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:41.592None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:41.597None[Sandbox] Process order. (Serial=1659, Empire=7, Order=OrderContinueGotoAction Action=2290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.617None[Sandbox] Process order. (Serial=1660, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3476 [26, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.626None[Sandbox] Process order. (Serial=1661, Empire=13, Order=OrderContinueGotoAction Action=2291)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.647None[Sandbox] Process order. (Serial=1662, Empire=23, Order=OrderGoTo Entity=#13680, AdditionalFlags='IgnoreFogOfWar', Path='939 [39, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.657None[Sandbox] Process order. (Serial=1663, Empire=23, Order=OrderContinueGotoAction Action=2292)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.677None[Sandbox] Process order. (Serial=1664, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3406 [31, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.687None[Sandbox] Process order. (Serial=1665, Empire=32, Order=OrderContinueGotoAction Action=2293)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.691NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:41.692None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:41.692None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:16:41.706None[Sandbox] Process order. (Serial=1666, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1619 [44, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.717None[Sandbox] Process order. (Serial=1667, Empire=39, Order=OrderContinueGotoAction Action=2294)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.747None[Sandbox] Process order. (Serial=1668, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2245 [70, 29] --> 2171 [71, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.757None[Sandbox] Process order. (Serial=1669, Empire=53, Order=OrderContinueGotoAction Action=2295)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.777None[Sandbox] Process order. (Serial=1670, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3196 [46, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.788None[Sandbox] Process order. (Serial=1671, Empire=66, Order=OrderContinueGotoAction Action=2296)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.807None[Sandbox] Process order. (Serial=1672, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1953 [3, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.817None[Sandbox] Process order. (Serial=1673, Empire=75, Order=OrderContinueGotoAction Action=2297)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.837None[Sandbox] Process order. (Serial=1674, Empire=81, Order=OrderGoTo Entity=#14497, AdditionalFlags='IgnoreFogOfWar', Path='2416 [16, 32] --> 2415 [15, 32] --> 2489 [14, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.847None[Sandbox] Process order. (Serial=1675, Empire=81, Order=OrderContinueGotoAction Action=2298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:41.869None[Sandbox] Process order. (Serial=1676, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:42.268None[Sandbox] Process order. (Serial=1677, Empire=7, Order=OrderContinueGotoAction Action=2290)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:42.519None[Sandbox] Process order. (Serial=1678, Empire=81, Order=OrderContinueGotoAction Action=2298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:43.194None[Sandbox] Process order. (Serial=1679, Empire=81, Order=OrderContinueGotoAction Action=2298)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:43.201NoneThe AI synchronization took 1085 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:16:43.215NoneCould not retrieve defender army / district with guid 13940 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
15:16:43.376None[Sandbox] Process order. (Serial=1680, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2870 [20, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:43.376None[Sandbox] Process order. (Serial=1681, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='2795 [20, 37] --> 2720 [20, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:43.385None[Sandbox] Process order. (Serial=1682, Empire=3, Order=OrderContinueGotoAction Action=2300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:43.386None[Sandbox] Process order. (Serial=1683, Empire=3, Order=OrderContinueGotoAction Action=2299)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:43.479None[Sandbox] Process order. (Serial=1684, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:43.480None[Sandbox] Process order. (Serial=1685, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:44.058None[Sandbox] Process order. (Serial=1686, Empire=3, Order=OrderContinueGotoAction Action=2300)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:44.070NoneThe AI synchronization took 469 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:16:44.078NoneCould not retrieve defender army / district with guid 13940 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
15:16:44.330None[Sandbox] Process order. (Serial=1687, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1877 [2, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:44.340None[Sandbox] Process order. (Serial=1688, Empire=75, Order=OrderContinueGotoAction Action=2301)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:44.370None[Sandbox] Process order. (Serial=1689, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:44.381NoneCould not retrieve defender army / district with guid 13940 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
15:16:45.641NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#14497-6977)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:16:45.641NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#14497-6976)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:16:45.642NoneUnitActionMove(#14497): Movement timed out'
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
15:16:46.374NoneCould not retrieve defender army / district with guid 13940 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
15:16:48.571None[Sandbox] Process order. (Serial=1690, Empire=0, Order=OrderBattleEngagement BattleGuid: 13938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:48.571NoneBattle 13938: change state From DefenderEngagement to EngagementAcknowledge. 11s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:48.777NoneBattle 13938: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:16:48.842NonePresentation Battle 13938: Execute action[20] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.842NonePresentation Battle 13938: Execute action[21] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.843NonePresentation Battle 13938: Execute action[22] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=18 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.843NonePresentation Battle 13938: Execute action[23] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.843NonePresentation Battle 13938: Execute action[23] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.843NonePresentation Battle 13938: Execute action[24] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=5995, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.843NoneInitialize presentation battle unit 14667 for unit 6123
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.844NoneInitialize presentation battle unit 14666 for unit 9647
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.844NoneInitialize presentation battle unit 14669 for unit 5006
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.845NoneInitialize presentation battle unit 14668 for unit 6679
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.845NoneInitialize presentation battle unit 14665 for unit 6576
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.845NonePresentation Battle 13938: Execute action[25] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=13940, ParticipantGroup=Defender, unitCount=6 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.846NoneInitialize presentation battle unit 14671 for unit 13945
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.848NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 3113, current data frame: 3113) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.872None[Sandbox] Process order. (Serial=1691, Empire=2, Order=OrderBattleConfirmation BattleGUID: 13938 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:16:48.875NoneInitialize presentation battle unit 14670 for unit 13946
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.876NoneInitialize presentation battle unit 14673 for unit 13943
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.877NoneInitialize presentation battle unit 14674 for unit 13942
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.877NoneInitialize presentation battle unit 14675 for unit 13941
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.878NoneInitialize presentation battle unit 14672 for unit 13944
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.926NonePresentation Battle 13938: Execute action[26] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=11466, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.926NonePresentation Battle 13938: Execute action[27] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.926NoneInitialize presentation battle unit 14680 for unit 12438
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.927NoneInitialize presentation battle unit 14679 for unit 12911
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.928NoneInitialize presentation battle unit 14676 for unit 4958
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.928NoneInitialize presentation battle unit 14677 for unit 6823
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.928NoneInitialize presentation battle unit 14678 for unit 6130
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.928NonePresentation Battle 13938: Execute action[28] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.928NonePresentation Battle 13938: Execute action[29] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.928NonePresentation Battle 13938: Execute action[30] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.928NonePresentation Battle 13938: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:16:48.929NoneReleasePresentationBattlePreview attacker #5995, defender #11617
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.929NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.929NoneRestorePresentationBattlePreview created ticket #98504.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.929NonePresentation Battle 13938: Execute action[31] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=0 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.929NonePresentation Battle 13938: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:16:48.929NonePresentation Battle 13938: Execute action[32] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.959NonePresentation Battle 13938: Execute action[33] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:16:48.959NoneRequestRestoreAsyncOperation_Completed for ticket #98504.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:16:48.959NoneRestorePresentationBattlePreview skipped due to ended battle #13938
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:16:48.959NoneRequestAsyncOperation_Dismissed for ticket #98504.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:16:56.294UILoading async UI texture 'BattleWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:17:03.894None[Sandbox] Process order. (Serial=1692, Empire=0, Order=OrderBattleConfirmation BattleGUID: 13938 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:03.895NoneBattle 13938: change state From Confirmation to ConfirmationAcknowledge. 15s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:17:03.975NonePresentation Battle 13938: Execute action[34] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:03.976NonePresentation Battle 13938: Execute action[35] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:03.976NonePresentation Battle 13938: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:17:03.980UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:17:03.984None[Sandbox] Process order. (Serial=1693, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 13938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:03.984NoneBattle 13938: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:17:04.076NonePresentation Battle 13938: Execute action[36] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:04.076NonePresentation Battle 13938: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:17:04.079NonePresentation Battle 13938: Execute action[37] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:04.080NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:17:04.080NoneReleasePresentationBattlePreview attacker #5995, defender #11617
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.031None[Sandbox] Process order. (Serial=1694, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13938, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:06.031NoneBattle 13938: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:17:06.292NonePresentation Battle 13938: Execute action[38] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.292NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:17:06.654None[Sandbox] Process order. (Serial=1695, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 13938 AttackerGUID: 14665 TargetPosition: 1174 IgnoreFoW: True AStarResults: 1549 [49, 20] --> 1473 [48, 19] --> 1399 [49, 18] --> 1324 [49, 17] --> 1250 [50, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:06.792NonePresentation Battle 13938: Execute action[39] (BattleOrderUniqueId: 468): UnitMoveAndAttack. EmpireIndex=2. Attacker=14665, DestTile=1250/1250 (health=1.00), Defender =14673 (health =0.71). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.792NonePresentation Battle 13938: Execute action[39] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=14665, DestTile=1250. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.792NonePresentation Battle 13938: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14665, DestTile=1473. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.792NonePresentation Battle 13938: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14665, DestTile=1399. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.792NonePresentation Battle 13938: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14665, DestTile=1324. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.792NonePresentation Battle 13938: Execute action[39] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14665, DestTile=1250. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.792NonePresentation Battle 13938: Execute action[39] (BattleOrderUniqueId: 468): UnitAttack. EmpireIndex=2. Attacker=14665 (health=1.00) Defender =14673 (health =0.71) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.884None[Sandbox] Process order. (Serial=1696, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 13938 AttackerGUID: 14667 TargetPosition: 1325 IgnoreFoW: True AStarResults: 1621 [46, 21] --> 1622 [47, 21] --> 1623 [48, 21] --> 1549 [49, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:06.975NonePresentation Battle 13938: Execute action[40] (BattleOrderUniqueId: 469): UnitMoveAndAttack. EmpireIndex=2. Attacker=14667, DestTile=1549/1549 (health=1.00), Defender =14677 (health =0.52). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.975NonePresentation Battle 13938: Execute action[40] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=14667, DestTile=1549. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.975NonePresentation Battle 13938: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14667, DestTile=1622. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.975NonePresentation Battle 13938: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14667, DestTile=1623. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.975NonePresentation Battle 13938: Execute action[40] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14667, DestTile=1549. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:06.975NonePresentation Battle 13938: Execute action[40] (BattleOrderUniqueId: 469): UnitAttack. EmpireIndex=2. Attacker=14667 (health=1.00) Defender =14677 (health =0.52) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.103None[Sandbox] Process order. (Serial=1697, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 13938 AttackerGUID: 14666 TargetPosition: 1325 IgnoreFoW: True AStarResults: 1774 [49, 23] --> 1700 [50, 22] --> 1625 [50, 21] --> 1551 [51, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:07.244None[Sandbox] Process order. (Serial=1698, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 13938 AttackerGUID: 14669 TargetPosition: 1325 IgnoreFoW: True AStarResults: 1700 [50, 22] --> 1624 [49, 21] --> 1550 [50, 20] --> 1475 [50, 19] --> 1401 [51, 18])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:07.309NonePresentation Battle 13938: Execute action[41] (BattleOrderUniqueId: 470): UnitMoveAndAttack. EmpireIndex=2. Attacker=14666, DestTile=1551/1551 (health=1.00), Defender =14677 (health =0.41). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.309NonePresentation Battle 13938: Execute action[41] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=14666, DestTile=1551. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.309NonePresentation Battle 13938: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14666, DestTile=1700. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.309NonePresentation Battle 13938: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14666, DestTile=1625. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.309NonePresentation Battle 13938: Execute action[41] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14666, DestTile=1551. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.309NonePresentation Battle 13938: Execute action[41] (BattleOrderUniqueId: 470): UnitAttack. EmpireIndex=2. Attacker=14666 (health=1.00) Defender =14677 (health =0.41) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.325None[Sandbox] Process order. (Serial=1699, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 13938 AttackerGUID: 14668 TargetPosition: 1325 IgnoreFoW: True AStarResults: 1698 [48, 22] --> 1623 [48, 21] --> 1549 [49, 20] --> 1474 [49, 19] --> 1400 [50, 18])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:07.326NoneBattle 13938: change state From ContenderRound to ContenderRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:17:07.393NonePresentation Battle 13938: Execute action[42] (BattleOrderUniqueId: 471): UnitMoveAndAttack. EmpireIndex=2. Attacker=14669, DestTile=1401/1401 (health=0.94), Defender =14677 (health =0.34). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.393NonePresentation Battle 13938: Execute action[42] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=14669, DestTile=1401. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.393NonePresentation Battle 13938: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14669, DestTile=1624. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.393NonePresentation Battle 13938: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14669, DestTile=1550. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.393NonePresentation Battle 13938: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14669, DestTile=1475. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.393NonePresentation Battle 13938: Execute action[42] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14669, DestTile=1401. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.393NonePresentation Battle 13938: Execute action[42] (BattleOrderUniqueId: 471): UnitAttack. EmpireIndex=2. Attacker=14669 (health=0.94) Defender =14677 (health =0.34) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.475NonePresentation Battle 13938: Execute action[43] (BattleOrderUniqueId: 472): UnitMoveAndAttack. EmpireIndex=2. Attacker=14668, DestTile=1400/1400 (health=1.00), Defender =14677 (health =0.25). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.475NonePresentation Battle 13938: Execute action[43] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=14668, DestTile=1400. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.475NonePresentation Battle 13938: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14668, DestTile=1623. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.475NonePresentation Battle 13938: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14668, DestTile=1549. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.475NonePresentation Battle 13938: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14668, DestTile=1474. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.475NonePresentation Battle 13938: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14668, DestTile=1400. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.475NonePresentation Battle 13938: Execute action[43] (BattleOrderUniqueId: 472): UnitAttack. EmpireIndex=2. Attacker=14668 (health=1.00) Defender =14677 (health =0.25) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:07.476NonePresentation Battle 13938: Execute action[44] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:12.644NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
15:17:12.918None[Sandbox] Process order. (Serial=1700, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 468)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:12.919NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #468 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:17:12.928None[Sandbox] Process order. (Serial=1701, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 468)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:13.647UILoaded UI texture 'UI_UnitAbility_Hero_BattleAbility_Equipment_Passive12'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:13.649UILoaded UI texture 'UI_UnitAbility_Hero_BattleAbility_Equipment_Passive38'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:19.998None[Sandbox] Process order. (Serial=1702, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 469)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:19.999NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #469 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:17:20.008None[Sandbox] Process order. (Serial=1703, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 469)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:24.744UIUnload UI texture 'KinOfSheredyn_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:24.893UIUnload UI texture 'Faction_Leaders_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:27.682None[Sandbox] Process order. (Serial=1704, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 470)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:27.683NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #470 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:17:27.692None[Sandbox] Process order. (Serial=1705, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 470)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:34.350None[Sandbox] Process order. (Serial=1706, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 471)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:34.350NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #471 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:17:34.360None[Sandbox] Process order. (Serial=1707, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 471)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:40.253None[Sandbox] Process order. (Serial=1708, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 472)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:40.254NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #472 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:17:40.262None[Sandbox] Process order. (Serial=1709, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 472)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:40.292NonePresentation Battle 13938: Execute action[45] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.293NonePresentation Battle 13938: Execute action[46] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.293NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:17:40.293NonePresentation Battle 13938: Execute action[47] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.293NonePresentation Battle 13938: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.293NonePresentation Battle 13938: Execute action[49] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.293NonePresentation Battle 13938: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.293NonePresentation Battle 13938: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.293NonePresentation Battle 13938: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.293NonePresentation Battle 13938: Execute action[53] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.293NonePresentation Battle 13938: Execute action[54] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.303None[Sandbox] Process order. (Serial=1710, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13938, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:40.303NoneBattle 13938: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 32s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:17:40.359NonePresentation Battle 13938: Execute action[55] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.359NonePresentation Battle 13938: Execute action[56] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.359NonePresentation Battle 13938: Execute action[57] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:40.359NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:17:40.359NoneCould not find PresentationBattlePreview with armyEntityGUID=5995, targetEntityGUID=11617.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:42.369None[Sandbox] Process order. (Serial=1711, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13938, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:42.369NoneBattle 13938: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:17:42.475NonePresentation Battle 13938: Execute action[58] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:42.475NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:17:45.379None[Sandbox] Process order. (Serial=1712, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14675 AStarResults: 1252 [52, 16] --> 1326 [51, 17])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:45.492NonePresentation Battle 13938: Execute action[59] (BattleOrderUniqueId: 473): UnitMove. EmpireIndex=0. UnitGuid=14675, DestTile=1326. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:45.492NonePresentation Battle 13938: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1252. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:45.492NonePresentation Battle 13938: Execute action[59] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1326. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:47.083None[Sandbox] Process order. (Serial=1713, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14675 TargetPosition: 1401)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:47.084None[Sandbox] Process order. (Serial=1714, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 473)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:47.084NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #473 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:17:47.093None[Sandbox] Process order. (Serial=1715, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 473)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:47.193NonePresentation Battle 13938: Execute action[60] (BattleOrderUniqueId: 474): UnitAttack. EmpireIndex=0. Attacker=14675 (health=1.00) Defender =14669 (health =0.77) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:47.193NonePresentation Battle 13938: Execute action[61] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:49.962None[Sandbox] Process order. (Serial=1716, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 474)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:49.963NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #474 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:17:49.971None[Sandbox] Process order. (Serial=1717, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 474)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:50.076NonePresentation Battle 13938: Execute action[62] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:50.076NonePresentation Battle 13938: Execute action[63] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:50.628UIUnload UI texture 'BattleWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:51.577UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:51.577UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:52.447None[Sandbox] Process order. (Serial=1718, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14673 AStarResults: 1249 [49, 16] --> 1324 [49, 17])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:52.592NonePresentation Battle 13938: Execute action[64] (BattleOrderUniqueId: 475): UnitMove. EmpireIndex=0. UnitGuid=14673, DestTile=1324. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:52.592NonePresentation Battle 13938: Execute action[64] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14673, DestTile=1249. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:52.592NonePresentation Battle 13938: Execute action[64] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14673, DestTile=1324. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:54.162None[Sandbox] Process order. (Serial=1719, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 475)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:54.164NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #475 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:17:54.172None[Sandbox] Process order. (Serial=1720, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 475)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:54.275NonePresentation Battle 13938: Execute action[65] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:57.370None[Sandbox] Process order. (Serial=1721, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14678 AStarResults: 1175 [50, 15] --> 1174 [49, 15] --> 1249 [49, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:57.508NonePresentation Battle 13938: Execute action[66] (BattleOrderUniqueId: 476): UnitMove. EmpireIndex=0. UnitGuid=14678, DestTile=1249. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:57.509NonePresentation Battle 13938: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14678, DestTile=1175. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:57.509NonePresentation Battle 13938: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14678, DestTile=1174. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:57.509NonePresentation Battle 13938: Execute action[66] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14678, DestTile=1249. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:59.434None[Sandbox] Process order. (Serial=1722, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14678 TargetPosition: 1250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:59.576NonePresentation Battle 13938: Execute action[67] (BattleOrderUniqueId: 477): UnitAttack. EmpireIndex=0. Attacker=14678 (health=1.00) Defender =14665 (health =0.74) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:17:59.666None[Sandbox] Process order. (Serial=1723, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 476)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:59.666NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #476 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:17:59.676None[Sandbox] Process order. (Serial=1724, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 476)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:17:59.775NonePresentation Battle 13938: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:02.070None[Sandbox] Process order. (Serial=1725, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14672 AStarResults: 1175 [50, 15] --> 1174 [49, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:02.209NonePresentation Battle 13938: Execute action[69] (BattleOrderUniqueId: 478): UnitMove. EmpireIndex=0. UnitGuid=14672, DestTile=1174. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:02.210NonePresentation Battle 13938: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14672, DestTile=1175. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:02.210NonePresentation Battle 13938: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14672, DestTile=1174. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:02.711None[Sandbox] Process order. (Serial=1726, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 477)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:02.711NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #477 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:02.720None[Sandbox] Process order. (Serial=1727, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 477)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:02.761None[Sandbox] Process order. (Serial=1728, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14672 TargetPosition: 1250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:02.792NonePresentation Battle 13938: Execute action[70] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:02.792NonePresentation Battle 13938: Execute action[71] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:02.876NonePresentation Battle 13938: Execute action[72] (BattleOrderUniqueId: 479): UnitAttack. EmpireIndex=0. Attacker=14672 (health=1.00) Defender =14665 (health =0.65) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:04.229UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:18:04.353None[Sandbox] Process order. (Serial=1729, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 478)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:04.353NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #478 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:04.362None[Sandbox] Process order. (Serial=1730, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 478)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:04.492NonePresentation Battle 13938: Execute action[73] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:08.261None[Sandbox] Process order. (Serial=1731, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14676 AStarResults: 1102 [52, 14] --> 1176 [51, 15] --> 1252 [52, 16])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:08.382None[Sandbox] Process order. (Serial=1732, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:08.382NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #479 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:08.392None[Sandbox] Process order. (Serial=1733, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:08.409NonePresentation Battle 13938: Execute action[74] (BattleOrderUniqueId: 480): UnitMove. EmpireIndex=0. UnitGuid=14676, DestTile=1252. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:08.409NonePresentation Battle 13938: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14676, DestTile=1102. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:08.409NonePresentation Battle 13938: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14676, DestTile=1176. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:08.409NonePresentation Battle 13938: Execute action[74] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14676, DestTile=1252. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:08.491NonePresentation Battle 13938: Execute action[75] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:08.492NonePresentation Battle 13938: Execute action[76] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:10.245None[Sandbox] Process order. (Serial=1734, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14676 TargetPosition: 1401)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:10.376None[Sandbox] Process order. (Serial=1735, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='2377 [52, 31] --> 2303 [53, 30] --> 2228 [53, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:10.386None[Sandbox] Process order. (Serial=1736, Empire=2, Order=OrderContinueGotoAction Action=2302)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:10.391NonePresentation Battle 13938: Execute action[77] (BattleOrderUniqueId: 481): UnitAttack. EmpireIndex=0. Attacker=14676 (health=1.00) Defender =14669 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:10.496None[Sandbox] Process order. (Serial=1737, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 480)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:10.496NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #480 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:10.506None[Sandbox] Process order. (Serial=1738, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 480)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:10.575NonePresentation Battle 13938: Execute action[78] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:11.057None[Sandbox] Process order. (Serial=1739, Empire=2, Order=OrderContinueGotoAction Action=2302)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:11.730None[Sandbox] Process order. (Serial=1740, Empire=2, Order=OrderContinueGotoAction Action=2302)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:11.740NoneThe AI synchronization took 961 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:18:12.259NoneRelease presentation battle unit 14669
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:18:12.260NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 3226, current data frame: 3226) but different data length (remote: 15, local: 16)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:12.270None[Sandbox] Process order. (Serial=1741, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 481)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:12.270NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #481 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:12.279None[Sandbox] Process order. (Serial=1742, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 481)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:12.375NonePresentation Battle 13938: Execute action[79] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:12.376NonePresentation Battle 13938: Execute action[80] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:13.431None[Sandbox] Process order. (Serial=1743, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14680 AStarResults: 1102 [52, 14] --> 1176 [51, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:13.509NonePresentation Battle 13938: Execute action[81] (BattleOrderUniqueId: 482): UnitMove. EmpireIndex=0. UnitGuid=14680, DestTile=1176. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:13.509NonePresentation Battle 13938: Execute action[81] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14680, DestTile=1102. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:13.509NonePresentation Battle 13938: Execute action[81] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14680, DestTile=1176. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:15.469None[Sandbox] Process order. (Serial=1744, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 482)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:15.469NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #482 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:15.479None[Sandbox] Process order. (Serial=1745, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 482)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:15.608NonePresentation Battle 13938: Execute action[82] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:15.979None[Sandbox] Process order. (Serial=1746, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14680 TargetPosition: 1400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:16.092NonePresentation Battle 13938: Execute action[83] (BattleOrderUniqueId: 483): UnitAttack. EmpireIndex=0. Attacker=14680 (health=1.00) Defender =14668 (health =0.42) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:18.593NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item042/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
15:18:18.595None[Sandbox] Process order. (Serial=1747, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 483)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:18.595NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #483 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:18.605None[Sandbox] Process order. (Serial=1748, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 483)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:18.709NonePresentation Battle 13938: Execute action[84] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:18.709NonePresentation Battle 13938: Execute action[85] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:20.059NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item042/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
15:18:20.647None[Sandbox] Process order. (Serial=1749, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14670 AStarResults: 1102 [52, 14] --> 1176 [51, 15] --> 1175 [50, 15])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:20.792NonePresentation Battle 13938: Execute action[86] (BattleOrderUniqueId: 484): UnitMove. EmpireIndex=0. UnitGuid=14670, DestTile=1175. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:20.792NonePresentation Battle 13938: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14670, DestTile=1102. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:20.792NonePresentation Battle 13938: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14670, DestTile=1176. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:20.792NonePresentation Battle 13938: Execute action[86] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14670, DestTile=1175. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:22.680None[Sandbox] Process order. (Serial=1750, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14670 TargetPosition: 1400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:22.792NonePresentation Battle 13938: Execute action[87] (BattleOrderUniqueId: 485): UnitAttack. EmpireIndex=0. Attacker=14670 (health=1.00) Defender =14668 (health =0.15) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:23.362None[Sandbox] Process order. (Serial=1751, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 484)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:23.363NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #484 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:23.371None[Sandbox] Process order. (Serial=1752, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 484)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:23.509NonePresentation Battle 13938: Execute action[88] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:24.533None[Sandbox] Process order. (Serial=1753, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14671 AStarResults: 1025 [50, 13] --> 1100 [50, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:24.592NonePresentation Battle 13938: Execute action[89] (BattleOrderUniqueId: 486): UnitMove. EmpireIndex=0. UnitGuid=14671, DestTile=1100. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:24.592NonePresentation Battle 13938: Execute action[89] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14671, DestTile=1025. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:24.592NonePresentation Battle 13938: Execute action[89] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14671, DestTile=1100. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:25.866None[Sandbox] Process order. (Serial=1754, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 485)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:25.866NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #485 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:25.876None[Sandbox] Process order. (Serial=1755, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 485)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:25.975NonePresentation Battle 13938: Execute action[90] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:25.976NonePresentation Battle 13938: Execute action[91] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:26.196None[Sandbox] Process order. (Serial=1756, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 486)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:26.198NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #486 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:26.206None[Sandbox] Process order. (Serial=1757, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 486)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:26.309NonePresentation Battle 13938: Execute action[92] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:28.212None[Sandbox] Process order. (Serial=1758, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14671 TargetPosition: 1250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:28.276NonePresentation Battle 13938: Execute action[93] (BattleOrderUniqueId: 487): UnitAttack. EmpireIndex=0. Attacker=14671 (health=1.00) Defender =14665 (health =0.51) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:28.995UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:18:30.177None[Sandbox] Process order. (Serial=1759, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 487)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:30.177NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #487 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:30.188None[Sandbox] Process order. (Serial=1760, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 487)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:30.292NonePresentation Battle 13938: Execute action[94] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:30.292NonePresentation Battle 13938: Execute action[95] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:30.577UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:32.463None[Sandbox] Process order. (Serial=1761, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14679 AStarResults: 1026 [51, 13] --> 1101 [51, 14])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:32.609NonePresentation Battle 13938: Execute action[96] (BattleOrderUniqueId: 0): Update Capture Points (isTopAction: True, initialActionType: UpdateCapturePoints)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:32.610NonePresentation Battle 13938: Execute action[97] (BattleOrderUniqueId: 488): UnitMove. EmpireIndex=0. UnitGuid=14679, DestTile=1101. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:32.610NonePresentation Battle 13938: Execute action[97] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14679, DestTile=1026. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:32.610NonePresentation Battle 13938: Execute action[97] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14679, DestTile=1101. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:33.076NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
15:18:33.076NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
15:18:33.079UILoaded UI texture 'UI_Status_Unit_Vulnerable_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:33.079UILoaded UI texture 'UI_Status_Unit_Weakened_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:34.097None[Sandbox] Process order. (Serial=1762, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 488)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:34.098NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #488 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:34.107None[Sandbox] Process order. (Serial=1763, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 488)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:34.176NonePresentation Battle 13938: Execute action[98] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:34.259NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
15:18:34.259NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item039/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
15:18:34.577UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:34.819None[Sandbox] Process order. (Serial=1764, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14679 TargetPosition: 1250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:34.925NonePresentation Battle 13938: Execute action[99] (BattleOrderUniqueId: 489): UnitAttack. EmpireIndex=0. Attacker=14679 (health=1.00) Defender =14665 (health =0.34) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:37.536None[Sandbox] Process order. (Serial=1765, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14674 TargetPosition: 1250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:37.608NonePresentation Battle 13938: Execute action[100] (BattleOrderUniqueId: 490): UnitAttack. EmpireIndex=0. Attacker=14674 (health=1.00) Defender =14665 (health =0.22) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:37.698None[Sandbox] Process order. (Serial=1766, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 489)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:37.698NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #489 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:37.707None[Sandbox] Process order. (Serial=1767, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 489)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:37.809NonePresentation Battle 13938: Execute action[101] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:37.809NonePresentation Battle 13938: Execute action[102] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:39.202None[Sandbox] Process order. (Serial=1768, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14673 TargetPosition: 1400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:39.308NonePresentation Battle 13938: Execute action[103] (BattleOrderUniqueId: 491): UnitAttack. EmpireIndex=0. Attacker=14673 (health=0.71) Defender =14668 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:40.911UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:18:41.678None[Sandbox] Process order. (Serial=1769, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 490)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:41.678NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #490 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:41.689None[Sandbox] Process order. (Serial=1770, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 490)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:41.793NonePresentation Battle 13938: Execute action[104] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:41.793NonePresentation Battle 13938: Execute action[105] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:41.799None[Sandbox] Process order. (Serial=1771, Empire=0, Order=OrderBattleEndUnitRound BattleGuid: 13938, BattleUnit=#14677)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:41.799NoneBattle 13938: change state From ContenderRound to ContenderRoundAcknowledge. 59s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:18:41.925NonePresentation Battle 13938: Execute action[106] (BattleOrderUniqueId: 492): UnitEndTurn. EmpireIndex=0. UnitGuid=14677. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:41.926NonePresentation Battle 13938: Execute action[107] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:41.932None[Sandbox] Process order. (Serial=1772, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 492)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:41.933NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #492 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:41.940None[Sandbox] Process order. (Serial=1773, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 492)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:43.043NoneRelease presentation battle unit 14668
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:18:43.045NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 3309, current data frame: 3309) but different data length (remote: 14, local: 15)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:43.053None[Sandbox] Process order. (Serial=1774, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 491)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:43.054NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #491 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:43.064None[Sandbox] Process order. (Serial=1775, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 491)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:43.092NonePresentation Battle 13938: Execute action[108] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=11 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:43.093NonePresentation Battle 13938: Execute action[109] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:43.093NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:18:43.093NonePresentation Battle 13938: Execute action[110] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:43.103None[Sandbox] Process order. (Serial=1776, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13938, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:43.103NoneBattle 13938: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:18:43.209NonePresentation Battle 13938: Execute action[111] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:43.209NonePresentation Battle 13938: Execute action[112] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:43.209NonePresentation Battle 13938: Execute action[113] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:43.209NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:18:43.210NonePresentation Battle 13938: Execute action[114] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:43.210NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:18:43.210NoneCould not find PresentationBattlePreview with armyEntityGUID=5995, targetEntityGUID=11617.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:43.825None[Sandbox] Process order. (Serial=1777, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:45.181None[Sandbox] Process order. (Serial=1778, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13938, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:45.181NoneBattle 13938: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:18:45.425NonePresentation Battle 13938: Execute action[115] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:45.425NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:18:47.300None[Sandbox] Process order. (Serial=1779, Empire=2, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14665 TargetPosition: 1324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:47.459NonePresentation Battle 13938: Execute action[116] (BattleOrderUniqueId: 493): UnitAttack. EmpireIndex=2. Attacker=14665 (health=0.22) Defender =14673 (health =0.53) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:47.562None[Sandbox] Process order. (Serial=1780, Empire=2, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14667 TargetPosition: 1324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:47.710None[Sandbox] Process order. (Serial=1781, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 13938 AttackerGUID: 14666 TargetPosition: 1324 IgnoreFoW: True AStarResults: 1551 [51, 20] --> 1550 [50, 20] --> 1474 [49, 19] --> 1473 [48, 19] --> 1398 [48, 18])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:47.712NoneBattle 13938: change state From ContenderRound to ContenderRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:18:47.776NonePresentation Battle 13938: Execute action[117] (BattleOrderUniqueId: 494): UnitAttack. EmpireIndex=2. Attacker=14667 (health=1.00) Defender =14673 (health =0.08) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:47.825NonePresentation Battle 13938: Execute action[118] (BattleOrderUniqueId: 495): UnitMoveAndAttack. EmpireIndex=2. Attacker=14666, DestTile=1398/1398 (health=1.00), Defender =14673 (health =0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:47.825NonePresentation Battle 13938: Execute action[118] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=14666, DestTile=1398. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:47.825NonePresentation Battle 13938: Execute action[118] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14666, DestTile=1550. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:47.825NonePresentation Battle 13938: Execute action[118] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14666, DestTile=1474. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:47.825NonePresentation Battle 13938: Execute action[118] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14666, DestTile=1473. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:47.825NonePresentation Battle 13938: Execute action[118] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=14666, DestTile=1398. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:47.825NonePresentation Battle 13938: Execute action[118] (BattleOrderUniqueId: 495): UnitAttack. EmpireIndex=2. Attacker=14666 (health=1.00) Defender =14673 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:47.826NonePresentation Battle 13938: Execute action[119] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:18:49.363None[Sandbox] Process order. (Serial=1782, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:49.392NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
15:18:50.869None[Sandbox] Process order. (Serial=1783, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 493)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:50.869NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #493 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:50.879None[Sandbox] Process order. (Serial=1784, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 493)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:54.297None[Sandbox] Process order. (Serial=1785, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 494)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:54.297NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #494 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:18:54.308None[Sandbox] Process order. (Serial=1786, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 494)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:18:59.244UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:00.401None[Sandbox] Process order. (Serial=1787, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 495)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:00.401NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #495 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:00.411None[Sandbox] Process order. (Serial=1788, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 495)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:00.443NonePresentation Battle 13938: Execute action[120] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=3 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:00.443NonePresentation Battle 13938: Execute action[121] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:00.443NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:19:00.443NonePresentation Battle 13938: Execute action[122] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:00.443NonePresentation Battle 13938: Execute action[123] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:00.443NonePresentation Battle 13938: Execute action[124] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:00.444NonePresentation Battle 13938: Execute action[125] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:00.444NoneRelease presentation battle unit 14673
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:00.445NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 3342, current data frame: 3342) but different data length (remote: 13, local: 14)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:00.451None[Sandbox] Process order. (Serial=1789, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13938, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:00.451NoneBattle 13938: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 12s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:19:00.559NonePresentation Battle 13938: Execute action[126] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:00.560NonePresentation Battle 13938: Execute action[127] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:00.560NonePresentation Battle 13938: Execute action[128] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:00.560NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:19:00.560NoneCould not find PresentationBattlePreview with armyEntityGUID=5995, targetEntityGUID=11617.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:02.535None[Sandbox] Process order. (Serial=1790, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13938, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:02.535NoneBattle 13938: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:19:02.642NonePresentation Battle 13938: Execute action[129] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:02.642NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:19:05.002None[Sandbox] Process order. (Serial=1791, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14679 TargetPosition: 1250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:05.110NonePresentation Battle 13938: Execute action[130] (BattleOrderUniqueId: 496): UnitAttack. EmpireIndex=0. Attacker=14679 (health=1.00) Defender =14665 (health =0.05) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:07.686None[Sandbox] Process order. (Serial=1792, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 496)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:07.687NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #496 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:07.696None[Sandbox] Process order. (Serial=1793, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 496)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:07.825NonePresentation Battle 13938: Execute action[131] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:07.826NonePresentation Battle 13938: Execute action[132] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:08.348None[Sandbox] Process order. (Serial=1794, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14671 TargetPosition: 1250)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:08.425NonePresentation Battle 13938: Execute action[133] (BattleOrderUniqueId: 497): UnitAttack. EmpireIndex=0. Attacker=14671 (health=1.00) Defender =14665 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:10.878UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:11.559NoneRelease presentation battle unit 14665
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:11.561NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 3361, current data frame: 3361) but different data length (remote: 12, local: 13)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:11.565None[Sandbox] Process order. (Serial=1795, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 497)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:11.565NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #497 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:11.575None[Sandbox] Process order. (Serial=1796, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 497)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:11.727NonePresentation Battle 13938: Execute action[134] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:11.727NonePresentation Battle 13938: Execute action[135] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:11.727NonePresentation Battle 13938: Execute action[136] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:11.926NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item035/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
15:19:12.946None[Sandbox] Process order. (Serial=1797, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14675 AStarResults: 1401 [51, 18] --> 1475 [50, 19] --> 1550 [50, 20] --> 1624 [49, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:13.009NonePresentation Battle 13938: Execute action[137] (BattleOrderUniqueId: 498): UnitMove. EmpireIndex=0. UnitGuid=14675, DestTile=1624. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:13.010NonePresentation Battle 13938: Execute action[137] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1401. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:13.010NonePresentation Battle 13938: Execute action[137] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1475. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:13.010NonePresentation Battle 13938: Execute action[137] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1550. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:13.010NonePresentation Battle 13938: Execute action[137] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:13.010NonePresentation Battle 13938: Execute action[137] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1624. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:13.670None[Sandbox] Process order. (Serial=1798, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14675 TargetPosition: 1549)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:13.809NonePresentation Battle 13938: Execute action[138] (BattleOrderUniqueId: 499): UnitAttack. EmpireIndex=0. Attacker=14675 (health=1.00) Defender =14667 (health =0.62) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:16.236None[Sandbox] Process order. (Serial=1799, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 498)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:16.236NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #498 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:16.246None[Sandbox] Process order. (Serial=1800, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 498)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:16.342NonePresentation Battle 13938: Execute action[139] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:16.343NonePresentation Battle 13938: Execute action[140] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:16.346None[Sandbox] Process order. (Serial=1801, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14674 AStarResults: 1325 [50, 17] --> 1400 [50, 18] --> 1474 [49, 19])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:16.426NonePresentation Battle 13938: Execute action[141] (BattleOrderUniqueId: 500): UnitMove. EmpireIndex=0. UnitGuid=14674, DestTile=1474. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:16.426NonePresentation Battle 13938: Execute action[141] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14674, DestTile=1325. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:16.426NonePresentation Battle 13938: Execute action[141] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14674, DestTile=1400. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:16.426NonePresentation Battle 13938: Execute action[141] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14674, DestTile=1474. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:16.426NonePresentation Battle 13938: Execute action[141] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:19.183None[Sandbox] Process order. (Serial=1802, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 499)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:19.183NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #499 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:19.193None[Sandbox] Process order. (Serial=1803, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 499)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:19.326NonePresentation Battle 13938: Execute action[142] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:19.326NonePresentation Battle 13938: Execute action[143] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:19.585None[Sandbox] Process order. (Serial=1804, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14674 TargetPosition: 1549)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:19.725NonePresentation Battle 13938: Execute action[144] (BattleOrderUniqueId: 501): UnitAttack. EmpireIndex=0. Attacker=14674 (health=1.00) Defender =14667 (health =0.24) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:21.649None[Sandbox] Process order. (Serial=1805, Empire=2, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 3, PreviousState: Unknown, CurrentState: Indifferent, StateChangeDate: 50, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:22.049None[Sandbox] Process order. (Serial=1806, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 500)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:22.050NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #500 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:22.059None[Sandbox] Process order. (Serial=1807, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 500)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:22.109NonePresentation Battle 13938: Execute action[145] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:22.110NonePresentation Battle 13938: Execute action[146] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:22.426NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
15:19:23.612None[Sandbox] Process order. (Serial=1808, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14678 AStarResults: 1324 [49, 17] --> 1399 [49, 18] --> 1473 [48, 19])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:23.709NonePresentation Battle 13938: Execute action[147] (BattleOrderUniqueId: 502): UnitMove. EmpireIndex=0. UnitGuid=14678, DestTile=1473. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:23.709NonePresentation Battle 13938: Execute action[147] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14678, DestTile=1324. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:23.709NonePresentation Battle 13938: Execute action[147] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14678, DestTile=1399. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:23.709NonePresentation Battle 13938: Execute action[147] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:23.709NonePresentation Battle 13938: Execute action[147] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14678, DestTile=1473. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:23.709NonePresentation Battle 13938: Execute action[147] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:24.265None[Sandbox] Process order. (Serial=1809, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14678 TargetPosition: 1398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:24.325NonePresentation Battle 13938: Execute action[148] (BattleOrderUniqueId: 503): UnitAttack. EmpireIndex=0. Attacker=14678 (health=1.00) Defender =14666 (health =0.38) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:25.918None[Sandbox] Process order. (Serial=1810, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 501)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:25.919NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #501 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:25.927None[Sandbox] Process order. (Serial=1811, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 501)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:26.026NonePresentation Battle 13938: Execute action[149] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:26.026NonePresentation Battle 13938: Execute action[150] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:26.226NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item037/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
15:19:27.351None[Sandbox] Process order. (Serial=1812, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14672 AStarResults: 1250 [50, 16] --> 1324 [49, 17] --> 1399 [49, 18])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:27.425NonePresentation Battle 13938: Execute action[151] (BattleOrderUniqueId: 504): UnitMove. EmpireIndex=0. UnitGuid=14672, DestTile=1399. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:27.426NonePresentation Battle 13938: Execute action[151] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14672, DestTile=1250. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:27.426NonePresentation Battle 13938: Execute action[151] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14672, DestTile=1324. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:27.426NonePresentation Battle 13938: Execute action[151] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14672, DestTile=1399. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:27.426NonePresentation Battle 13938: Execute action[151] (BattleOrderUniqueId: 0): UpdateNeighbours. EmpireIndex=0 (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:27.916NoneCan't find entity 13686 of ongoing task. Fails the task 2362.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:28.083None[Sandbox] Process order. (Serial=1813, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14672 TargetPosition: 1398)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:28.226NonePresentation Battle 13938: Execute action[152] (BattleOrderUniqueId: 505): UnitAttack. EmpireIndex=0. Attacker=14672 (health=1.00) Defender =14666 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:28.735None[Sandbox] Process order. (Serial=1814, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 502)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:28.735NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #502 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:28.744None[Sandbox] Process order. (Serial=1815, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 502)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:28.825NonePresentation Battle 13938: Execute action[153] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:28.825NonePresentation Battle 13938: Execute action[154] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:28.826NonePresentation Battle 13938: Execute action[155] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:32.212None[Sandbox] Process order. (Serial=1816, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 503)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:32.212NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #503 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:32.222None[Sandbox] Process order. (Serial=1817, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 503)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:32.359NonePresentation Battle 13938: Execute action[156] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:32.359NonePresentation Battle 13938: Execute action[157] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:35.268None[Sandbox] Process order. (Serial=1818, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 504)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:35.268NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #504 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:35.278None[Sandbox] Process order. (Serial=1819, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 504)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:35.459NonePresentation Battle 13938: Execute action[158] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:35.459NonePresentation Battle 13938: Execute action[159] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:38.536None[Sandbox] Process order. (Serial=1820, Empire=0, Order=OrderBattleMove BattleGUID: 13938 BattleUnitGUID: 14670 AStarResults: 1250 [50, 16] --> 1324 [49, 17])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:38.626NonePresentation Battle 13938: Execute action[160] (BattleOrderUniqueId: 506): UnitMove. EmpireIndex=0. UnitGuid=14670, DestTile=1324. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:38.626NonePresentation Battle 13938: Execute action[160] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14670, DestTile=1250. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:38.626NonePresentation Battle 13938: Execute action[160] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14670, DestTile=1324. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:39.292NoneRelease presentation battle unit 14666
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:39.294NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 3423, current data frame: 3423) but different data length (remote: 11, local: 12)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:39.297None[Sandbox] Process order. (Serial=1821, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 505)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:39.297NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #505 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:39.307None[Sandbox] Process order. (Serial=1822, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 505)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:39.442NonePresentation Battle 13938: Execute action[161] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:39.443NonePresentation Battle 13938: Execute action[162] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:39.647None[Sandbox] Process order. (Serial=1823, Empire=0, Order=OrderBattleAttack BattleGUID: 13938 AttackerGUID: 14670 TargetPosition: 1549)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:39.648NoneBattle 13938: change state From ContenderRound to ContenderRoundAcknowledge. 37s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:19:39.759NonePresentation Battle 13938: Execute action[163] (BattleOrderUniqueId: 507): UnitAttack. EmpireIndex=0. Attacker=14670 (health=1.00) Defender =14667 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:39.760NonePresentation Battle 13938: Execute action[164] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:39.760NonePresentation Battle 13938: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:19:39.768None[Sandbox] Process order. (Serial=1824, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13938, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:40.169None[Sandbox] Process order. (Serial=1825, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 506)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:40.170NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #506 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:40.178None[Sandbox] Process order. (Serial=1826, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 506)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:42.126NoneRelease presentation battle unit 14667
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:42.127NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 3437, current data frame: 3437) but different data length (remote: 10, local: 11)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.134None[Sandbox] Process order. (Serial=1827, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 507)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:42.135NoneBattle 13938: ServerUpdate receive all acknowledges for BattleOrderIndex #507 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:19:42.144None[Sandbox] Process order. (Serial=1828, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 13938, BattleOrderUniqueId: 507)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:42.144NoneBattle 13938: change state From ContenderRoundAcknowledge to Result. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:19:42.145NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:19:42.145NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:19:42.146NoneBattle 13938: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:19:42.176NonePresentation Battle 13938: Execute action[165] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.243NonePresentation Battle 13938: Execute action[166] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[167] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=14672, DestTile=1101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14672, DestTile=1324. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14672, DestTile=1250. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14672, DestTile=1175. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14672, DestTile=1101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=14675, DestTile=1101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1549. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1474. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1324. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1250. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1175. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14675, DestTile=1101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=14674, DestTile=1101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14674, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14674, DestTile=1325. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14674, DestTile=1251. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14674, DestTile=1176. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14674, DestTile=1101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=14670, DestTile=1101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14670, DestTile=1250. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14670, DestTile=1175. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14670, DestTile=1101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=14671, DestTile=1101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.244NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14671, DestTile=1101. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=14678, DestTile=1327. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14678, DestTile=1474. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14678, DestTile=1400. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14678, DestTile=1325. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14678, DestTile=1326. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14678, DestTile=1327. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=14677, DestTile=1327. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14677, DestTile=1326. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14677, DestTile=1327. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=14676, DestTile=1327. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14676, DestTile=1327. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=14679, DestTile=1327. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14679, DestTile=1176. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14679, DestTile=1252. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14679, DestTile=1327. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=14680, DestTile=1327. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14680, DestTile=1252. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.245NonePresentation Battle 13938: Execute action[168] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=14680, DestTile=1327. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.247NonePresentation Battle 13938: Execute action[169] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:42.258UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:42.258UILoading async UI texture 'Faction_Leaders_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:42.262None[Sandbox] Process order. (Serial=1829, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 13938)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:42.263NoneBattle 13938: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:19:42.265NonePrevented Proxy creation for Entity #6123 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.266NonePrevented Proxy creation for Entity #9647 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.266NonePrevented Proxy creation for Entity #5006 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.266NonePrevented Proxy creation for Entity #6679 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.267NonePrevented Proxy creation for Entity #6576 (HeroUnit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.267NonePrevented Proxy creation for Entity #5995 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.269NonePrevented Proxy creation for Entity #13946 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.269NonePrevented Proxy creation for Entity #13945 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.269NonePrevented Proxy creation for Entity #13944 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.269NonePrevented Proxy creation for Entity #13943 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.269NonePrevented Proxy creation for Entity #13942 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.269NonePrevented Proxy creation for Entity #13941 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:19:42.302UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:42.302UILoading async UI texture 'Bitmaps Others_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:42.302UILoading async UI texture 'BattleWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:42.343NonePresentation Battle 13938: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:19:42.343NoneRelease presentation battle unit 14671
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:42.343NoneRelease presentation battle unit 14670
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:42.344NoneRelease presentation battle unit 14674
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:42.344NoneRelease presentation battle unit 14675
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:42.344NoneRelease presentation battle unit 14672
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:42.344NoneRelease presentation battle unit 14680
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:42.344NoneRelease presentation battle unit 14679
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:42.344NoneRelease presentation battle unit 14676
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:42.344NoneRelease presentation battle unit 14677
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:42.344NoneRelease presentation battle unit 14678
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:19:42.624None[Sandbox] Process order. (Serial=1830, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=173)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:42.625None[Sandbox] Process order. (Serial=1831, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:42.645None[Sandbox] Process order. (Serial=1832, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:45.579UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:45.579UILoading async UI texture 'Hero_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:45.585None[Sandbox] Process order. (Serial=1833, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 139, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:47.449None[Sandbox] Process order. (Serial=1834, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 138, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:47.449None[Sandbox] Process order. (Serial=1835, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 138, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:19:52.258None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
15:19:52.477UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:55.761UILoading async UI texture 'Bitmaps Others_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:55.761UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:56.995None[Leader dialogs] StartDialogBetween empire=0, empire=2
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:19:56.995UILoading async UI texture 'EmpireWindow_Background_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:56.995UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:19:59.006None[Sandbox] Process order. (Serial=1836, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 2, OtherEmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:09.196UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:20:11.510NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:20:13.394UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:13.394UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:13.394UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:13.394UIUnload UI texture 'BattleWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:13.394UIUnload UI texture 'Hero_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:13.394UIUnload UI texture 'Bitmaps Others_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:14.468None[Sandbox] Process order. (Serial=1837, Empire=0, Order=OrderGoTo Entity=#4960, path='1328 [53, 17] --> 1329 [54, 17] --> 1330 [55, 17] --> 1406 [56, 18] --> 1407 [57, 18] --> 1482 [57, 19] --> 1558 [58, 20] --> 1559 [59, 20] --> 1634 [59, 21] --> 1710 [60, 22] --> 1711 [61, 22] --> 1712 [62, 22] --> 1787 [62, 23] --> 1863 [63, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:14.478None[Sandbox] Process order. (Serial=1838, Empire=0, Order=OrderContinueGotoAction Action=2303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:15.152None[Sandbox] Process order. (Serial=1839, Empire=0, Order=OrderContinueGotoAction Action=2303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:15.823None[Sandbox] Process order. (Serial=1840, Empire=0, Order=OrderContinueGotoAction Action=2303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:15.844UIUnload UI texture 'Hero_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:15.844UIUnload UI texture 'Hero_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:16.495None[Sandbox] Process order. (Serial=1841, Empire=0, Order=OrderContinueGotoAction Action=2303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:17.168None[Sandbox] Process order. (Serial=1842, Empire=0, Order=OrderContinueGotoAction Action=2303)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:17.172NoneThe AI synchronization took 2185 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:20:17.285UILoading async UI texture 'Hero_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:20:23.177UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:31.176UIUnload UI texture 'EmpireWindow_Background_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:31.176UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:31.786None[Sandbox] Process order. (Serial=1843, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 4, SkillIndex: 89)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:32.426UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:36.326NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:20:39.459NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:39.459NoneCreatePresentationBattlePreview attacker #9767, defender #9929, ticketnumber #102203.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:39.509NoneRequestAsyncOperation_Completed for ticket #102203.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:20:39.509NonePreparePresentationBattlePreview attacker #9767, defender #9929, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:20:39.510NoneRequestAsyncOperation_Dismissed for ticket #102203.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:20:39.513UILoading async UI texture 'Units__Large_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:20:39.513UILoading async UI texture 'Units__Large_11.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:20:40.059NoneHidePresentationBattlePreview for ticket #102203 with current ticket #102203.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:20:40.059NoneHidePresentationBattlePreview attacker #9767, defender #9929
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:20:41.427NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:20:42.950None[Sandbox] Process order. (Serial=1844, Empire=0, Order=OrderTransferUnits SourceArmyGUID: #13691 TargetArmyGUID: #9767 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:42.950NonePrevented Proxy creation for Entity #13691 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:20:43.040None[Sandbox] Process order. (Serial=1845, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:43.144NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:20:45.248None[Sandbox] Process order. (Serial=1846, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 9767, AwakeState: Awake)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:45.339None[Sandbox] Process order. (Serial=1847, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:45.680None[Sandbox] Process order. (Serial=1848, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 9767, AwakeState: Guard)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:45.770None[Sandbox] Process order. (Serial=1849, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:47.303None[Sandbox] Process order. (Serial=1850, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:47.303None[Sandbox] Process order. (Serial=1851, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:47.332None[Sandbox] Process order. (Serial=1852, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:47.473None[Sandbox] Process order. (Serial=1853, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:47.543NonePrevented Proxy creation for Entity #9052 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:20:47.543NoneSubjugation 14664 on tile 3328 is finished
Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)
15:20:47.549NoneSack rewards : Dust: 10.00 Cadavers: 10.00 Resource02: 1.50 Resource02: 1.50
Amplitude.Mercury.Simulation.SubjugationController:GiveSackRewards(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:47.554NoneSubjugation 14664 on tile 3328 is stopped (amount: 15.00 state: Finished)
Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:47.556NonePrevented Proxy creation for Entity #9105 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:20:47.556NonePrevented Proxy creation for Entity #9104 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:20:47.557NonePrevented Proxy creation for Entity #9103 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:20:47.557NonePrevented Proxy creation for Entity #9102 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:20:47.867None[Sandbox] Process order. (Serial=1854, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 07:20:47)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:47.874None[Sandbox] Process order. (Serial=1855, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=7360,EmpireIndex=1 TimePlayed=7360,EmpireIndex=2 TimePlayed=7360,EmpireIndex=3 TimePlayed=7360)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:47.923NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:47.923None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:47.924None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:47.965None[Sandbox] Process order. (Serial=1856, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:48.010NonePresentation Battle 13812: Execute action[8] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:48.015None[Sandbox] Process order. (Serial=1857, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:48.021NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:48.021None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:48.022None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:49.545NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:20:49.918None[Sandbox] Process order. (Serial=1858, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=174, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:49.918NoneQuest MinorFaction_GenericQuest_04_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
15:20:49.920NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:20:49.922None[Sandbox] Process order. (Serial=1859, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:49.923None[Sandbox] Process order. (Serial=1860, Empire=1, Order=OrderSellResource ResourceType: Resource11, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:49.930NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:49.930None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:49.930None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:49.939None[Sandbox] Process order. (Serial=1861, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='638 [38, 8] --> 713 [38, 9] --> 789 [39, 10] --> 864 [39, 11] --> 940 [40, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:49.939None[Sandbox] Process order. (Serial=1862, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1140 [15, 15] --> 1139 [14, 15] --> 1138 [13, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:49.948None[Sandbox] Process order. (Serial=1863, Empire=1, Order=OrderContinueGotoAction Action=2305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:49.949None[Sandbox] Process order. (Serial=1864, Empire=1, Order=OrderContinueGotoAction Action=2304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:49.959None[Sandbox] Process order. (Serial=1865, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='634 [34, 8] --> 635 [35, 8] --> 636 [36, 8] --> 637 [37, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:49.969None[Sandbox] Process order. (Serial=1866, Empire=1, Order=OrderContinueGotoAction Action=2306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:49.989None[Sandbox] Process order. (Serial=1867, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=176)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:49.989None[Sandbox] Process order. (Serial=1868, Empire=2, Order=OrderEvolveUnit UnitGUID: 14363, EvolutionName: Unit_Necrophage_Spitter)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.009None[Sandbox] Process order. (Serial=1869, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_TradingPost, Position=3192, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.023NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:50.023None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:50.023None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:50.039None[Sandbox] Process order. (Serial=1870, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3556 [31, 47] --> 3555 [30, 47] --> 3480 [30, 46] --> 3404 [29, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.039None[Sandbox] Process order. (Serial=1871, Empire=2, Order=OrderSubjugate ArmyGUID: #12325 StopAction=False Action=0 at 3328 [28, 44])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.039NoneCreate subjugation (SubjugationTile: 3328, InitiatorEmpire: 2, IsSubjugationRestart: False, SubjugationType: Subjugate, SubjugationAmount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:50.040None[Sandbox] Process order. (Serial=1872, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='3331 [31, 44] --> 3255 [30, 43] --> 3254 [29, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.040None[Sandbox] Process order. (Serial=1873, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='2303 [53, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.049None[Sandbox] Process order. (Serial=1874, Empire=2, Order=OrderContinueGotoAction Action=2310)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.050None[Sandbox] Process order. (Serial=1875, Empire=2, Order=OrderContinueGotoAction Action=2309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.051None[Sandbox] Process order. (Serial=1876, Empire=2, Order=OrderContinueGotoAction Action=2307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.064NoneCan't find entity 14384 of ongoing task. Fails the task 684.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:50.070None[Sandbox] Process order. (Serial=1877, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5251, ConstructionGUID=175)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.089None[Sandbox] Process order. (Serial=1878, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.100None[Sandbox] Process order. (Serial=1879, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2945 [20, 39] --> 3021 [21, 40] --> 3096 [21, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.100None[Sandbox] Process order. (Serial=1880, Empire=3, Order=OrderGoTo Entity=#13689, AdditionalFlags='IgnoreFogOfWar', Path='2794 [19, 37] --> 2870 [20, 38] --> 2945 [20, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.110None[Sandbox] Process order. (Serial=1881, Empire=3, Order=OrderContinueGotoAction Action=2312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.111None[Sandbox] Process order. (Serial=1882, Empire=3, Order=OrderContinueGotoAction Action=2311)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.130None[Sandbox] Process order. (Serial=1883, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40] --> 2978 [53, 39] --> 2904 [54, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.140None[Sandbox] Process order. (Serial=1884, Empire=7, Order=OrderContinueGotoAction Action=2313)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.159None[Sandbox] Process order. (Serial=1885, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3550 [25, 47] --> 3625 [25, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.169None[Sandbox] Process order. (Serial=1886, Empire=13, Order=OrderContinueGotoAction Action=2314)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.189None[Sandbox] Process order. (Serial=1887, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2143 [43, 28] --> 2218 [43, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.199None[Sandbox] Process order. (Serial=1888, Empire=18, Order=OrderContinueGotoAction Action=2315)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.209None[Sandbox] Process order. (Serial=1889, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='479 [29, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.219None[Sandbox] Process order. (Serial=1890, Empire=21, Order=OrderContinueGotoAction Action=2316)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.243None[Sandbox] Process order. (Serial=1891, Empire=23, Order=OrderGoTo Entity=#13680, AdditionalFlags='IgnoreFogOfWar', Path='940 [40, 12] --> 1015 [40, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.249None[Sandbox] Process order. (Serial=1892, Empire=23, Order=OrderContinueGotoAction Action=2317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.260None[Sandbox] Process order. (Serial=1893, Empire=26, Order=OrderGoTo Entity=#14687, AdditionalFlags='IgnoreFogOfWar', Path='565 [40, 7] --> 564 [39, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.270None[Sandbox] Process order. (Serial=1894, Empire=26, Order=OrderContinueGotoAction Action=2318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.310None[Sandbox] Process order. (Serial=1895, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20] --> 1470 [45, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.321None[Sandbox] Process order. (Serial=1896, Empire=39, Order=OrderContinueGotoAction Action=2319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.341None[Sandbox] Process order. (Serial=1897, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2107 [7, 28] --> 2181 [6, 29] --> 2256 [6, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.351None[Sandbox] Process order. (Serial=1898, Empire=41, Order=OrderContinueGotoAction Action=2320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.371None[Sandbox] Process order. (Serial=1899, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2096 [71, 27] --> 2097 [72, 27] --> 2173 [73, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.381None[Sandbox] Process order. (Serial=1900, Empire=53, Order=OrderContinueGotoAction Action=2321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.401None[Sandbox] Process order. (Serial=1901, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3643 [43, 48] --> 3644 [44, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.410None[Sandbox] Process order. (Serial=1902, Empire=61, Order=OrderContinueGotoAction Action=2322)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.431None[Sandbox] Process order. (Serial=1903, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.440None[Sandbox] Process order. (Serial=1904, Empire=64, Order=OrderContinueGotoAction Action=2323)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.461None[Sandbox] Process order. (Serial=1905, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3120 [45, 41] --> 3045 [45, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.470None[Sandbox] Process order. (Serial=1906, Empire=66, Order=OrderContinueGotoAction Action=2324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.481None[Sandbox] Process order. (Serial=1907, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3929 [29, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.492None[Sandbox] Process order. (Serial=1908, Empire=68, Order=OrderContinueGotoAction Action=2325)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.511None[Sandbox] Process order. (Serial=1909, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1803 [3, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.521None[Sandbox] Process order. (Serial=1910, Empire=75, Order=OrderContinueGotoAction Action=2326)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.531None[Sandbox] Process order. (Serial=1911, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='937 [37, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.541None[Sandbox] Process order. (Serial=1912, Empire=76, Order=OrderContinueGotoAction Action=2327)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.551None[Sandbox] Process order. (Serial=1913, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3790 [40, 50] --> 3864 [39, 51] --> 3939 [39, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.560None[Sandbox] Process order. (Serial=1914, Empire=78, Order=OrderContinueGotoAction Action=2328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.580None[Sandbox] Process order. (Serial=1915, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='794 [44, 10] --> 719 [44, 9] --> 644 [44, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.591None[Sandbox] Process order. (Serial=1916, Empire=83, Order=OrderContinueGotoAction Action=2329)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.621None[Sandbox] Process order. (Serial=1917, Empire=1, Order=OrderContinueGotoAction Action=2305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.622None[Sandbox] Process order. (Serial=1918, Empire=1, Order=OrderContinueGotoAction Action=2304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.640None[Sandbox] Process order. (Serial=1919, Empire=1, Order=OrderContinueGotoAction Action=2306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.721None[Sandbox] Process order. (Serial=1920, Empire=2, Order=OrderContinueGotoAction Action=2309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.721None[Sandbox] Process order. (Serial=1921, Empire=2, Order=OrderContinueGotoAction Action=2307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.781None[Sandbox] Process order. (Serial=1922, Empire=3, Order=OrderContinueGotoAction Action=2312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.782None[Sandbox] Process order. (Serial=1923, Empire=3, Order=OrderContinueGotoAction Action=2311)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.812None[Sandbox] Process order. (Serial=1924, Empire=7, Order=OrderContinueGotoAction Action=2313)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.921None[Sandbox] Process order. (Serial=1925, Empire=23, Order=OrderContinueGotoAction Action=2317)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.941None[Sandbox] Process order. (Serial=1926, Empire=26, Order=OrderContinueGotoAction Action=2318)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:50.991None[Sandbox] Process order. (Serial=1927, Empire=39, Order=OrderContinueGotoAction Action=2319)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.021None[Sandbox] Process order. (Serial=1928, Empire=41, Order=OrderContinueGotoAction Action=2320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.051None[Sandbox] Process order. (Serial=1929, Empire=53, Order=OrderContinueGotoAction Action=2321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.081None[Sandbox] Process order. (Serial=1930, Empire=61, Order=OrderContinueGotoAction Action=2322)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.142None[Sandbox] Process order. (Serial=1931, Empire=66, Order=OrderContinueGotoAction Action=2324)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.231None[Sandbox] Process order. (Serial=1932, Empire=78, Order=OrderContinueGotoAction Action=2328)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.261None[Sandbox] Process order. (Serial=1933, Empire=83, Order=OrderContinueGotoAction Action=2329)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.281None[Sandbox] Process order. (Serial=1934, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1407 [57, 18] --> 1482 [57, 19] --> 1558 [58, 20] --> 1559 [59, 20] --> 1634 [59, 21] --> 1710 [60, 22] --> 1711 [61, 22] --> 1786 [61, 23] --> 1787 [62, 23] --> 1788 [63, 23]'. TargetGUID: 9929)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.291None[Sandbox] Process order. (Serial=1935, Empire=0, Order=OrderContinueGotoAction Action=2330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.293None[Sandbox] Process order. (Serial=1936, Empire=1, Order=OrderContinueGotoAction Action=2305)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.294None[Sandbox] Process order. (Serial=1937, Empire=1, Order=OrderContinueGotoAction Action=2304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.312None[Sandbox] Process order. (Serial=1938, Empire=1, Order=OrderContinueGotoAction Action=2306)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.392None[Sandbox] Process order. (Serial=1939, Empire=2, Order=OrderContinueGotoAction Action=2309)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.393None[Sandbox] Process order. (Serial=1940, Empire=2, Order=OrderContinueGotoAction Action=2307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.452None[Sandbox] Process order. (Serial=1941, Empire=3, Order=OrderContinueGotoAction Action=2312)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.453None[Sandbox] Process order. (Serial=1942, Empire=3, Order=OrderContinueGotoAction Action=2311)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.483None[Sandbox] Process order. (Serial=1943, Empire=7, Order=OrderContinueGotoAction Action=2313)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.692None[Sandbox] Process order. (Serial=1944, Empire=41, Order=OrderContinueGotoAction Action=2320)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.723None[Sandbox] Process order. (Serial=1945, Empire=53, Order=OrderContinueGotoAction Action=2321)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.933None[Sandbox] Process order. (Serial=1946, Empire=83, Order=OrderContinueGotoAction Action=2329)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.965None[Sandbox] Process order. (Serial=1947, Empire=0, Order=OrderContinueGotoAction Action=2330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:51.967None[Sandbox] Process order. (Serial=1948, Empire=1, Order=OrderContinueGotoAction Action=2304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:52.065None[Sandbox] Process order. (Serial=1949, Empire=2, Order=OrderContinueGotoAction Action=2307)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:52.637None[Sandbox] Process order. (Serial=1950, Empire=0, Order=OrderContinueGotoAction Action=2330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:52.638None[Sandbox] Process order. (Serial=1951, Empire=1, Order=OrderContinueGotoAction Action=2304)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:53.310None[Sandbox] Process order. (Serial=1952, Empire=0, Order=OrderContinueGotoAction Action=2330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:53.984None[Sandbox] Process order. (Serial=1953, Empire=0, Order=OrderContinueGotoAction Action=2330)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:53.991NoneThe AI synchronization took 2614 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:20:54.044None[Sandbox] Process order. (Serial=1954, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.044None[Sandbox] Process order. (Serial=1955, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 90)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.065None[Sandbox] Process order. (Serial=1956, Empire=1, Order=OrderGoTo Entity=#14693, AdditionalFlags='IgnoreFogOfWar', Path='633 [33, 8] --> 632 [32, 8] --> 631 [31, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.074None[Sandbox] Process order. (Serial=1957, Empire=1, Order=OrderContinueGotoAction Action=2331)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.083None[Sandbox] Process order. (Serial=1958, Empire=1, Order=OrderGoTo Entity=#13693, AdditionalFlags='IgnoreFogOfWar', Path='1217 [17, 16] --> 1216 [16, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.094None[Sandbox] Process order. (Serial=1959, Empire=1, Order=OrderContinueGotoAction Action=2332)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.114None[Sandbox] Process order. (Serial=1960, Empire=2, Order=OrderChooseSubjugationState ArmyGUID: #12325 StopAction=False Action=0 at 3328 [28, 44])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.124NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:54.124None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:54.124None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:54.144None[Sandbox] Process order. (Serial=1961, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='2228 [53, 29] --> 2229 [54, 29] --> 2155 [55, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.154None[Sandbox] Process order. (Serial=1962, Empire=2, Order=OrderContinueGotoAction Action=2333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.178NoneCan't find entity 13689 of ongoing task. Fails the task 1750.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:54.214None[Sandbox] Process order. (Serial=1963, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='2644 [19, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.224NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:54.224None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:54.224None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:54.226None[Sandbox] Process order. (Serial=1964, Empire=3, Order=OrderContinueGotoAction Action=2334)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.244None[Sandbox] Process order. (Serial=1965, Empire=21, Order=OrderGoTo Entity=#13058, AdditionalFlags='IgnoreFogOfWar', Path='403 [28, 5]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.255None[Sandbox] Process order. (Serial=1966, Empire=21, Order=OrderContinueGotoAction Action=2335)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.285None[Sandbox] Process order. (Serial=1967, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3331 [31, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.294None[Sandbox] Process order. (Serial=1968, Empire=32, Order=OrderContinueGotoAction Action=2336)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.742NoneBackward blend of state WaitForAction_TurnLeftShort (hash = -559903860) (from 0.1199968% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '4960-6000-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:54.746None[Sandbox] Process order. (Serial=1969, Empire=1, Order=OrderContinueGotoAction Action=2331)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.766None[Sandbox] Process order. (Serial=1970, Empire=1, Order=OrderContinueGotoAction Action=2332)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:54.826None[Sandbox] Process order. (Serial=1971, Empire=2, Order=OrderContinueGotoAction Action=2333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.498None[Sandbox] Process order. (Serial=1972, Empire=2, Order=OrderContinueGotoAction Action=2333)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.508NoneThe AI synchronization took 916 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:20:55.607None[Sandbox] Process order. (Serial=1973, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=177)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.628None[Sandbox] Process order. (Serial=1974, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.649None[Sandbox] Process order. (Serial=1975, Empire=2, Order=OrderGoTo Entity=#13686, AdditionalFlags='IgnoreFogOfWar', Path='2453 [53, 32] --> 2378 [53, 31] --> 2303 [53, 30] --> 2228 [53, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.660None[Sandbox] Process order. (Serial=1976, Empire=2, Order=OrderContinueGotoAction Action=2337)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.709None[Sandbox] Process order. (Serial=1977, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='2719 [19, 36] --> 2793 [18, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.719None[Sandbox] Process order. (Serial=1978, Empire=3, Order=OrderContinueGotoAction Action=2338)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.759None[Sandbox] Process order. (Serial=1979, Empire=21, Order=OrderDisbandArmy ArmyGuid: 13058)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.759NonePrevented Proxy creation for Entity #13058 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:20:55.759NonePrevented Proxy creation for Entity #13062 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:20:55.759NonePrevented Proxy creation for Entity #13061 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:20:55.759NonePrevented Proxy creation for Entity #13060 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:20:55.760NonePrevented Proxy creation for Entity #13059 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:20:55.779None[Sandbox] Process order. (Serial=1980, Empire=23, Order=OrderGoTo Entity=#13680, AdditionalFlags='IgnoreFogOfWar', Path='1014 [39, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.789None[Sandbox] Process order. (Serial=1981, Empire=23, Order=OrderContinueGotoAction Action=2339)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.849None[Sandbox] Process order. (Serial=1982, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.859None[Sandbox] Process order. (Serial=1983, Empire=64, Order=OrderContinueGotoAction Action=2340)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.869None[Sandbox] Process order. (Serial=1984, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3120 [45, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.878None[Sandbox] Process order. (Serial=1985, Empire=66, Order=OrderContinueGotoAction Action=2341)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.890None[Sandbox] Process order. (Serial=1986, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3854 [29, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.900None[Sandbox] Process order. (Serial=1987, Empire=68, Order=OrderContinueGotoAction Action=2342)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.919None[Sandbox] Process order. (Serial=1988, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1804 [4, 24] --> 1729 [4, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.930None[Sandbox] Process order. (Serial=1989, Empire=75, Order=OrderContinueGotoAction Action=2343)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.940None[Sandbox] Process order. (Serial=1990, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='938 [38, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.950None[Sandbox] Process order. (Serial=1991, Empire=76, Order=OrderContinueGotoAction Action=2344)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.985None[Sandbox] Process order. (Serial=1992, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:55.985None[Sandbox] Process order. (Serial=1993, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:56.332None[Sandbox] Process order. (Serial=1994, Empire=2, Order=OrderContinueGotoAction Action=2337)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:56.392None[Sandbox] Process order. (Serial=1995, Empire=3, Order=OrderContinueGotoAction Action=2338)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:56.602None[Sandbox] Process order. (Serial=1996, Empire=75, Order=OrderContinueGotoAction Action=2343)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:57.004None[Sandbox] Process order. (Serial=1997, Empire=2, Order=OrderContinueGotoAction Action=2337)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:57.674None[Sandbox] Process order. (Serial=1998, Empire=2, Order=OrderContinueGotoAction Action=2337)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:57.685NoneThe AI synchronization took 1401 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:20:57.905None[Sandbox] Process order. (Serial=1999, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3406 [31, 45] --> 3482 [32, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:57.916None[Sandbox] Process order. (Serial=2000, Empire=32, Order=OrderContinueGotoAction Action=2345)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:57.975None[Sandbox] Process order. (Serial=2001, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:57.975None[Sandbox] Process order. (Serial=2002, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:58.586None[Sandbox] Process order. (Serial=2003, Empire=32, Order=OrderContinueGotoAction Action=2345)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:58.590NoneThe AI synchronization took 509 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:20:58.747None[Sandbox] Process order. (Serial=2004, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:58.747None[Sandbox] Process order. (Serial=2005, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:58.888None[Sandbox] Process order. (Serial=2006, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:58.897None[Sandbox] Process order. (Serial=2007, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:59.044NoneSubjugation 14695 on tile 3328 is finished
Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)
15:20:59.044NoneSack rewards : Dust: 10.00 Cadavers: 10.00
Amplitude.Mercury.Simulation.SubjugationController:GiveSackRewards(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:59.044NoneSubjugation 14695 on tile 3328 is stopped (amount: 15.00 state: Finished)
Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:59.418None[Sandbox] Process order. (Serial=2008, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 07:20:59)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:59.426None[Sandbox] Process order. (Serial=2009, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=7371,EmpireIndex=1 TimePlayed=7371,EmpireIndex=2 TimePlayed=7371,EmpireIndex=3 TimePlayed=7371)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:59.430NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:59.431None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:59.431None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:59.488None[Sandbox] Process order. (Serial=2010, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:20:59.526NonePresentation Battle 13812: Execute action[9] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:59.528NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:20:59.528None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:59.529None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:20:59.537None[Sandbox] Process order. (Serial=2011, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.470None[Sandbox] Process order. (Serial=2012, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=179, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.472None[Sandbox] Process order. (Serial=2013, Empire=1, Order=OrderOptimizePopulationAssignement SettlementGUID: 5194)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.473None[Sandbox] Process order. (Serial=2014, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.473None[Sandbox] Process order. (Serial=2015, Empire=1, Order=OrderSellResource ResourceType: Resource11, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.490None[Sandbox] Process order. (Serial=2016, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1063 [13, 14] --> 987 [12, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.490None[Sandbox] Process order. (Serial=2017, Empire=1, Order=OrderGoTo Entity=#14693, AdditionalFlags='IgnoreFogOfWar', Path='630 [30, 8] --> 629 [29, 8] --> 628 [28, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.500None[Sandbox] Process order. (Serial=2018, Empire=1, Order=OrderContinueGotoAction Action=2347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.501None[Sandbox] Process order. (Serial=2019, Empire=1, Order=OrderContinueGotoAction Action=2346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.510None[Sandbox] Process order. (Serial=2020, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11] --> 790 [40, 10] --> 715 [40, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.511None[Sandbox] Process order. (Serial=2021, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='712 [37, 9] --> 788 [38, 10] --> 862 [37, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.521None[Sandbox] Process order. (Serial=2022, Empire=1, Order=OrderContinueGotoAction Action=2349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.522None[Sandbox] Process order. (Serial=2023, Empire=1, Order=OrderContinueGotoAction Action=2348)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.540None[Sandbox] Process order. (Serial=2024, Empire=2, Order=OrderOptimizePopulationAssignement SettlementGUID: 5232)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.571None[Sandbox] Process order. (Serial=2025, Empire=2, Order=OrderGoTo Entity=#7384, AdditionalFlags='IgnoreFogOfWar', Path='3480 [30, 46] --> 3555 [30, 47] --> 3631 [31, 48] --> 3706 [31, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.571None[Sandbox] Process order. (Serial=2026, Empire=2, Order=OrderSubjugate ArmyGUID: #12325 StopAction=False Action=0 at 3328 [28, 44])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.571NoneCreate subjugation (SubjugationTile: 3328, InitiatorEmpire: 2, IsSubjugationRestart: False, SubjugationType: Subjugate, SubjugationAmount: 0.00)
Amplitude.Mercury.Simulation.SubjugationController:CreateSubjugation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:01.572None[Sandbox] Process order. (Serial=2027, Empire=2, Order=OrderGoTo Entity=#13686, AdditionalFlags='IgnoreFogOfWar', Path='2229 [54, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.580None[Sandbox] Process order. (Serial=2028, Empire=2, Order=OrderContinueGotoAction Action=2352)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.581None[Sandbox] Process order. (Serial=2029, Empire=2, Order=OrderContinueGotoAction Action=2350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.601None[Sandbox] Process order. (Serial=2030, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='3255 [30, 43] --> 3331 [31, 44] --> 3332 [32, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.610None[Sandbox] Process order. (Serial=2031, Empire=2, Order=OrderContinueGotoAction Action=2353)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.631None[Sandbox] Process order. (Serial=2032, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=178, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.660None[Sandbox] Process order. (Serial=2033, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='3097 [22, 41] --> 3173 [23, 42] --> 3174 [24, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.661None[Sandbox] Process order. (Serial=2034, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='2868 [18, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.670None[Sandbox] Process order. (Serial=2035, Empire=3, Order=OrderContinueGotoAction Action=2355)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.670None[Sandbox] Process order. (Serial=2036, Empire=3, Order=OrderContinueGotoAction Action=2354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.691None[Sandbox] Process order. (Serial=2037, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2903 [53, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.701None[Sandbox] Process order. (Serial=2038, Empire=7, Order=OrderContinueGotoAction Action=2356)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.711None[Sandbox] Process order. (Serial=2039, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3699 [24, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.720None[Sandbox] Process order. (Serial=2040, Empire=13, Order=OrderContinueGotoAction Action=2357)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.741None[Sandbox] Process order. (Serial=2041, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2219 [44, 29] --> 2220 [45, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.751None[Sandbox] Process order. (Serial=2042, Empire=18, Order=OrderContinueGotoAction Action=2358)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.791None[Sandbox] Process order. (Serial=2043, Empire=26, Order=OrderGoTo Entity=#14687, AdditionalFlags='IgnoreFogOfWar', Path='565 [40, 7] --> 641 [41, 8] --> 716 [41, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.801None[Sandbox] Process order. (Serial=2044, Empire=26, Order=OrderContinueGotoAction Action=2359)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.821None[Sandbox] Process order. (Serial=2045, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3483 [33, 46] --> 3558 [33, 47] --> 3634 [34, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.831None[Sandbox] Process order. (Serial=2046, Empire=32, Order=OrderContinueGotoAction Action=2360)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.851None[Sandbox] Process order. (Serial=2047, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1395 [45, 18] --> 1319 [44, 17] --> 1244 [44, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.861None[Sandbox] Process order. (Serial=2048, Empire=39, Order=OrderContinueGotoAction Action=2361)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.871None[Sandbox] Process order. (Serial=2049, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2331 [6, 31] --> 2407 [7, 32] --> 2482 [7, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.881None[Sandbox] Process order. (Serial=2050, Empire=41, Order=OrderContinueGotoAction Action=2362)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.901None[Sandbox] Process order. (Serial=2051, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1420 [70, 18] --> 1494 [69, 19] --> 1569 [69, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.911None[Sandbox] Process order. (Serial=2052, Empire=51, Order=OrderContinueGotoAction Action=2363)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.921None[Sandbox] Process order. (Serial=2053, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2247 [72, 29] --> 2323 [73, 30] --> 2397 [72, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.932None[Sandbox] Process order. (Serial=2054, Empire=53, Order=OrderContinueGotoAction Action=2364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.953None[Sandbox] Process order. (Serial=2055, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3569 [44, 47] --> 3495 [45, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.962None[Sandbox] Process order. (Serial=2056, Empire=61, Order=OrderContinueGotoAction Action=2365)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.971None[Sandbox] Process order. (Serial=2057, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.982None[Sandbox] Process order. (Serial=2058, Empire=64, Order=OrderContinueGotoAction Action=2366)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:01.991None[Sandbox] Process order. (Serial=2059, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3196 [46, 42] --> 3271 [46, 43] --> 3346 [46, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.003None[Sandbox] Process order. (Serial=2060, Empire=66, Order=OrderContinueGotoAction Action=2367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.013None[Sandbox] Process order. (Serial=2061, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3779 [29, 50] --> 3704 [29, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.022None[Sandbox] Process order. (Serial=2062, Empire=68, Order=OrderContinueGotoAction Action=2368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.042None[Sandbox] Process order. (Serial=2063, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1804 [4, 24] --> 1878 [3, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.052None[Sandbox] Process order. (Serial=2064, Empire=75, Order=OrderContinueGotoAction Action=2369)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.062None[Sandbox] Process order. (Serial=2065, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='939 [39, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.072None[Sandbox] Process order. (Serial=2066, Empire=76, Order=OrderContinueGotoAction Action=2370)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.082None[Sandbox] Process order. (Serial=2067, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3864 [39, 51] --> 3790 [40, 50] --> 3715 [40, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.092None[Sandbox] Process order. (Serial=2068, Empire=78, Order=OrderContinueGotoAction Action=2371)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.112None[Sandbox] Process order. (Serial=2069, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='719 [44, 9] --> 794 [44, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.121None[Sandbox] Process order. (Serial=2070, Empire=83, Order=OrderContinueGotoAction Action=2372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.172None[Sandbox] Process order. (Serial=2071, Empire=1, Order=OrderContinueGotoAction Action=2347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.173None[Sandbox] Process order. (Serial=2072, Empire=1, Order=OrderContinueGotoAction Action=2346)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.173NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:21:02.175NoneQuest MinorFaction_SpecificQuest_HoyAndLadhran01_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
15:21:02.175NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:21:02.176NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:21:02.193None[Sandbox] Process order. (Serial=2073, Empire=1, Order=OrderContinueGotoAction Action=2349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.195None[Sandbox] Process order. (Serial=2074, Empire=1, Order=OrderContinueGotoAction Action=2348)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.645NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:02.645None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:02.646None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:02.664None[Sandbox] Process order. (Serial=2075, Empire=53, Order=OrderContinueGotoAction Action=2364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.665None[Sandbox] Process order. (Serial=2076, Empire=51, Order=OrderContinueGotoAction Action=2363)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.665None[Sandbox] Process order. (Serial=2077, Empire=41, Order=OrderContinueGotoAction Action=2362)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.665None[Sandbox] Process order. (Serial=2078, Empire=39, Order=OrderContinueGotoAction Action=2361)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.666None[Sandbox] Process order. (Serial=2079, Empire=32, Order=OrderContinueGotoAction Action=2360)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.666None[Sandbox] Process order. (Serial=2080, Empire=26, Order=OrderContinueGotoAction Action=2359)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.667None[Sandbox] Process order. (Serial=2081, Empire=18, Order=OrderContinueGotoAction Action=2358)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.667None[Sandbox] Process order. (Serial=2082, Empire=3, Order=OrderContinueGotoAction Action=2354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.667None[Sandbox] Process order. (Serial=2083, Empire=2, Order=OrderContinueGotoAction Action=2353)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.668None[Sandbox] Process order. (Serial=2084, Empire=2, Order=OrderContinueGotoAction Action=2350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.678NoneSame QuestPinSubset Snapshot Frame (previous frame: 3797, current data frame: 3797) but different data length (remote: 41, local: 40)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:02.685None[Sandbox] Process order. (Serial=2085, Empire=66, Order=OrderContinueGotoAction Action=2367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.694None[Sandbox] Process order. (Serial=2086, Empire=68, Order=OrderContinueGotoAction Action=2368)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.724None[Sandbox] Process order. (Serial=2087, Empire=75, Order=OrderContinueGotoAction Action=2369)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.729NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:02.730None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:02.730None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:02.765None[Sandbox] Process order. (Serial=2088, Empire=78, Order=OrderContinueGotoAction Action=2371)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.796None[Sandbox] Process order. (Serial=2089, Empire=83, Order=OrderContinueGotoAction Action=2372)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.845None[Sandbox] Process order. (Serial=2090, Empire=1, Order=OrderContinueGotoAction Action=2347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:02.865None[Sandbox] Process order. (Serial=2091, Empire=1, Order=OrderContinueGotoAction Action=2349)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.337None[Sandbox] Process order. (Serial=2092, Empire=53, Order=OrderContinueGotoAction Action=2364)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.338None[Sandbox] Process order. (Serial=2093, Empire=51, Order=OrderContinueGotoAction Action=2363)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.338None[Sandbox] Process order. (Serial=2094, Empire=41, Order=OrderContinueGotoAction Action=2362)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.339None[Sandbox] Process order. (Serial=2095, Empire=39, Order=OrderContinueGotoAction Action=2361)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.339None[Sandbox] Process order. (Serial=2096, Empire=26, Order=OrderContinueGotoAction Action=2359)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.339None[Sandbox] Process order. (Serial=2097, Empire=3, Order=OrderContinueGotoAction Action=2354)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.340None[Sandbox] Process order. (Serial=2098, Empire=2, Order=OrderContinueGotoAction Action=2353)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.341None[Sandbox] Process order. (Serial=2099, Empire=2, Order=OrderContinueGotoAction Action=2350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.367None[Sandbox] Process order. (Serial=2100, Empire=66, Order=OrderContinueGotoAction Action=2367)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.368None[Sandbox] Process order. (Serial=2101, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1634 [59, 21] --> 1710 [60, 22] --> 1711 [61, 22] --> 1786 [61, 23] --> 1787 [62, 23] --> 1788 [63, 23]'. TargetGUID: 9929)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.377None[Sandbox] Process order. (Serial=2102, Empire=0, Order=OrderContinueGotoAction Action=2373)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:03.878None[Sandbox] Process order. (Serial=2103, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1710 [60, 22] --> 1711 [61, 22] --> 1712 [62, 22] --> 1787 [62, 23] --> 1788 [63, 23]'. TargetGUID: 9929)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:04.009None[Sandbox] Process order. (Serial=2104, Empire=2, Order=OrderContinueGotoAction Action=2350)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:04.050None[Sandbox] Process order. (Serial=2105, Empire=0, Order=OrderContinueGotoAction Action=2374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:04.723None[Sandbox] Process order. (Serial=2106, Empire=0, Order=OrderContinueGotoAction Action=2374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:05.395None[Sandbox] Process order. (Serial=2107, Empire=0, Order=OrderContinueGotoAction Action=2374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.067None[Sandbox] Process order. (Serial=2108, Empire=0, Order=OrderContinueGotoAction Action=2374)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.738None[Sandbox] Process order. (Serial=2109, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #9929 Action #2374 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.738NoneBattle 14706: Initialize battle with attacker 4960 (1787) and defender 9929 (1788).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.738NoneBattle 14706: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:06.738NoneBattle 14706: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:21:06.738NoneBattle 14706: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:06.739NoneBattle 14706: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:06.751NoneThe AI synchronization took 3307 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:06.789NoneCan't find entity 14693 of ongoing task. Fails the task 2513.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.799None[Sandbox] Process order. (Serial=2110, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=DistrictImprovement_Money_04, Position=1448, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.799None[Sandbox] Process order. (Serial=2111, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 91)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.800None[Sandbox] Process order. (Serial=2112, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 40, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.829None[Sandbox] Process order. (Serial=2113, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1063 [13, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.831NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.832None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:06.832None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:06.839None[Sandbox] Process order. (Serial=2114, Empire=1, Order=OrderContinueGotoAction Action=2375)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.839None[Sandbox] Process order. (Serial=2115, Empire=1, Order=OrderGoTo Entity=#14699, AdditionalFlags='IgnoreFogOfWar', Path='1447 [22, 19] --> 1446 [21, 19] --> 1371 [21, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.850None[Sandbox] Process order. (Serial=2116, Empire=1, Order=OrderContinueGotoAction Action=2376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.859None[Sandbox] Process order. (Serial=2117, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='863 [38, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.869None[Sandbox] Process order. (Serial=2118, Empire=1, Order=OrderContinueGotoAction Action=2377)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.889None[Sandbox] Process order. (Serial=2119, Empire=2, Order=OrderChooseSubjugationState ArmyGUID: #12325 StopAction=False Action=0 at 3328 [28, 44])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.899None[Sandbox] Process order. (Serial=2120, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #13686 TargetArmyGUID: #13162 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.899NonePrevented Proxy creation for Entity #13686 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:06.909NonePresentation Battle 14706: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.909NonePresentation Battle 14706: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.909NonePresentation Battle 14706: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:06.910NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.910NoneRestorePresentationBattlePreview created ticket #102916.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.910NonePresentation Battle 14706: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1787, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.910NonePresentation Battle 14706: Create participant 4960. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.910NonePresentation Battle 14706: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9929, Group=Defender, TileIndex=1788, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.911NonePresentation Battle 14706: Create participant 9929. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.911NonePresentation Battle 14706: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=9767. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.911NonePresentation Battle 14706: Create participant 9767. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.911NonePresentation Battle 14706: An additional participant 9767 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:21:06.911NonePresentation Battle 14706: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.911NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:21:06.911NonePresentation Battle 14706: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.911NonePresentation Battle 14706: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:06.912NonePresentation Battle 14706: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1787, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.912NonePresentation Battle 14706: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Attacker, TileIndex=1939, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.920UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:21:06.921UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:21:06.929None[Sandbox] Process order. (Serial=2121, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.929None[Sandbox] Process order. (Serial=2122, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Chosen, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.931NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.931None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:06.933None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:06.959None[Sandbox] Process order. (Serial=2123, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='2868 [18, 38] --> 2793 [18, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.960None[Sandbox] Process order. (Serial=2124, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='2793 [18, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.960NoneDoUpdateMesh #13162 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:06.962NoneRequestRestoreAsyncOperation_Completed for ticket #102916.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:06.962NoneRestorePresentationBattlePreview skipped due to invalid battle #14706
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:06.962NoneRequestAsyncOperation_Dismissed for ticket #102916.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:06.969None[Sandbox] Process order. (Serial=2125, Empire=3, Order=OrderContinueGotoAction Action=2379)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.970None[Sandbox] Process order. (Serial=2126, Empire=3, Order=OrderContinueGotoAction Action=2378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:06.999None[Sandbox] Process order. (Serial=2127, Empire=23, Order=OrderGoTo Entity=#13680, AdditionalFlags='IgnoreFogOfWar', Path='940 [40, 12] --> 864 [39, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:07.009None[Sandbox] Process order. (Serial=2128, Empire=23, Order=OrderContinueGotoAction Action=2380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:07.070None[Sandbox] Process order. (Serial=2129, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='938 [38, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:07.080None[Sandbox] Process order. (Serial=2130, Empire=76, Order=OrderContinueGotoAction Action=2381)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:07.520None[Sandbox] Process order. (Serial=2131, Empire=1, Order=OrderContinueGotoAction Action=2376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:07.641None[Sandbox] Process order. (Serial=2132, Empire=3, Order=OrderContinueGotoAction Action=2378)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:07.680None[Sandbox] Process order. (Serial=2133, Empire=23, Order=OrderContinueGotoAction Action=2380)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.191None[Sandbox] Process order. (Serial=2134, Empire=1, Order=OrderContinueGotoAction Action=2376)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.207NoneThe AI synchronization took 903 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:08.262None[Sandbox] Process order. (Serial=2135, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 92)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.263None[Sandbox] Process order. (Serial=2136, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 40, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.263None[Sandbox] Process order. (Serial=2137, Empire=1, Order=OrderCutForest ArmyGUID: #14699 StopAction=False Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.302None[Sandbox] Process order. (Serial=2138, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='791 [41, 10] --> 866 [41, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.312None[Sandbox] Process order. (Serial=2139, Empire=1, Order=OrderContinueGotoAction Action=2385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.313None[Sandbox] Process order. (Serial=2140, Empire=1, Order=OrderGoTo Entity=#13693, AdditionalFlags='IgnoreFogOfWar', Path='1215 [15, 16] --> 1214 [14, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.322None[Sandbox] Process order. (Serial=2141, Empire=1, Order=OrderContinueGotoAction Action=2386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.330NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:08.331None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:08.331None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:08.373None[Sandbox] Process order. (Serial=2142, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='2156 [56, 28] --> 2157 [57, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.383None[Sandbox] Process order. (Serial=2143, Empire=2, Order=OrderContinueGotoAction Action=2387)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.384None[Sandbox] Process order. (Serial=2144, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46] --> 3553 [28, 47] --> 3628 [28, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.384NoneSubjugation 14700 on tile 3328 is stopped (amount: 0.00 state: Running)
Amplitude.Mercury.Simulation.SubjugationController:OnArmySubjugationActionStopped(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:08.393None[Sandbox] Process order. (Serial=2145, Empire=2, Order=OrderContinueGotoAction Action=2388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.413None[Sandbox] Process order. (Serial=2146, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5251, ConstructionGUID=182)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.430NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:08.431None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:08.431None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:08.434None[Sandbox] Process order. (Serial=2147, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Messenger, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.444None[Sandbox] Process order. (Serial=2148, Empire=3, Order=OrderGoTo Entity=#13689, AdditionalFlags='IgnoreFogOfWar', Path='2870 [20, 38] --> 2794 [19, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.444None[Sandbox] Process order. (Serial=2149, Empire=3, Order=OrderGoTo Entity=#14702, AdditionalFlags='IgnoreFogOfWar', Path='2718 [18, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.445None[Sandbox] Process order. (Serial=2150, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='2942 [17, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.454None[Sandbox] Process order. (Serial=2151, Empire=3, Order=OrderContinueGotoAction Action=2391)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.455None[Sandbox] Process order. (Serial=2152, Empire=3, Order=OrderContinueGotoAction Action=2390)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.456None[Sandbox] Process order. (Serial=2153, Empire=3, Order=OrderContinueGotoAction Action=2389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.465None[Sandbox] Process order. (Serial=2154, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.475None[Sandbox] Process order. (Serial=2155, Empire=7, Order=OrderContinueGotoAction Action=2392)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.484None[Sandbox] Process order. (Serial=2156, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3625 [25, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.494None[Sandbox] Process order. (Serial=2157, Empire=13, Order=OrderContinueGotoAction Action=2393)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.504None[Sandbox] Process order. (Serial=2158, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2295 [45, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.514None[Sandbox] Process order. (Serial=2159, Empire=18, Order=OrderContinueGotoAction Action=2394)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.574None[Sandbox] Process order. (Serial=2160, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.584None[Sandbox] Process order. (Serial=2161, Empire=64, Order=OrderContinueGotoAction Action=2395)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.605None[Sandbox] Process order. (Serial=2162, Empire=68, Order=OrderGoTo Entity=#12152, AdditionalFlags='IgnoreFogOfWar', Path='3705 [30, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.614None[Sandbox] Process order. (Serial=2163, Empire=68, Order=OrderContinueGotoAction Action=2396)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.644None[Sandbox] Process order. (Serial=2164, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='719 [44, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.654None[Sandbox] Process order. (Serial=2165, Empire=83, Order=OrderContinueGotoAction Action=2397)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.669None[Sandbox] Process order. (Serial=2166, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:08.986None[Sandbox] Process order. (Serial=2167, Empire=1, Order=OrderContinueGotoAction Action=2385)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.005None[Sandbox] Process order. (Serial=2168, Empire=1, Order=OrderContinueGotoAction Action=2386)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.055None[Sandbox] Process order. (Serial=2169, Empire=2, Order=OrderContinueGotoAction Action=2387)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.065None[Sandbox] Process order. (Serial=2170, Empire=2, Order=OrderContinueGotoAction Action=2388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.125None[Sandbox] Process order. (Serial=2171, Empire=3, Order=OrderContinueGotoAction Action=2389)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.366None[Sandbox] Process order. (Serial=2172, Empire=0, Order=OrderBattleEngagement BattleGuid: 14706)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.366NoneBattle 14706: change state From AttackerEngagement to DefenderEngagement. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:09.366NoneBattle 14706: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:09.421NoneBattle 14706: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:09.510NonePresentation Battle 14706: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.510NonePresentation Battle 14706: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:09.510NonePresentation Battle 14706: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9929, Group=Defender, TileIndex=1788, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.510NonePresentation Battle 14706: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.510NonePresentation Battle 14706: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=12 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.510NonePresentation Battle 14706: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.510NonePresentation Battle 14706: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.510NonePresentation Battle 14706: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.510NonePresentation Battle 14706: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.511NoneInitialize presentation battle unit 14801 for unit 12438
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.511NoneInitialize presentation battle unit 14800 for unit 12911
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.512NoneInitialize presentation battle unit 14798 for unit 4958
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.512NoneInitialize presentation battle unit 14799 for unit 6130
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.512NoneInitialize presentation battle unit 14797 for unit 6823
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.513NonePresentation Battle 14706: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=9767, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.513NoneInitialize presentation battle unit 14803 for unit 9652
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.513NoneInitialize presentation battle unit 14802 for unit 9766
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.514NonePresentation Battle 14706: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=9929, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.516NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 4021, current data frame: 4021) but different data length (remote: 7, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.543NoneInitialize presentation battle unit 14804 for unit 9930
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.543NoneInitialize presentation battle unit 14808 for unit 9770
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.545NoneInitialize presentation battle unit 14807 for unit 10617
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.593NoneInitialize presentation battle unit 14806 for unit 11468
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.594NoneInitialize presentation battle unit 14805 for unit 10896
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.626NonePresentation Battle 14706: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.626NonePresentation Battle 14706: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.626NonePresentation Battle 14706: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.626NonePresentation Battle 14706: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:09.626NoneReleasePresentationBattlePreview attacker #4960, defender #9929
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.626NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.626NoneRestorePresentationBattlePreview created ticket #102996.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.626NonePresentation Battle 14706: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.626NonePresentation Battle 14706: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:09.627NonePresentation Battle 14706: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.628NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 4021, current data frame: 4021) but different data length (remote: 12, local: 7)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.677NoneRequestRestoreAsyncOperation_Completed for ticket #102996.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:09.677NoneRestorePresentationBattlePreview skipped due to ended battle #14706
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:09.677NoneRequestAsyncOperation_Dismissed for ticket #102996.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:09.735None[Sandbox] Process order. (Serial=2173, Empire=2, Order=OrderContinueGotoAction Action=2388)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.745NoneThe AI synchronization took 818 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:09.797None[Sandbox] Process order. (Serial=2174, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 92)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.831NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.833None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:09.833None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:09.836None[Sandbox] Process order. (Serial=2175, Empire=1, Order=OrderCreateBattle Attacker #12177 Target #13680 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.836NoneBattle 14809: Initialize battle with attacker 12177 (863) and defender 13680 (864).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.836NoneBattle 14809: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:09.836NoneBattle 14809: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:21:09.836NoneBattle 14809: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:09.837NoneBattle 14809: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:09.866None[Sandbox] Process order. (Serial=2176, Empire=2, Order=OrderBattleRetreat BattleGUID: 14706 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.866NoneBattle 14706: change state From Confirmation to DefenderRetreat. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:09.868NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:21:09.868NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:21:09.868NoneBattle 14706: change state From DefenderRetreat to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:09.868None[Sandbox] Process order. (Serial=2177, Empire=2, Order=OrderCreateBattle Attacker #12325 Target #12320 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.868NoneBattle 14933: Initialize battle with attacker 12325 (3628) and defender 12320 (3703).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.869NoneBattle 14933: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:09.869NoneBattle 14933: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:21:09.869NoneBattle 14933: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:09.869NoneBattle 14933: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:09.931NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.932None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:09.932None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:09.948None[Sandbox] Process order. (Serial=2178, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #13689 TargetArmyGUID: #14384 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.948NonePrevented Proxy creation for Entity #13689 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:09.949None[Sandbox] Process order. (Serial=2179, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #14702 TargetArmyGUID: #14384 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.949NonePrevented Proxy creation for Entity #14702 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:09.992NonePresentation Battle 14933: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.993NonePresentation Battle 14933: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.993NonePresentation Battle 14933: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:09.993NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.993NoneRestorePresentationBattlePreview created ticket #103022.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.993NonePresentation Battle 14933: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=12325, Group=Attacker, TileIndex=3628, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.993NonePresentation Battle 14933: Create participant 12325. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.993NonePresentation Battle 14933: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12320, Group=Defender, TileIndex=3703, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.993NonePresentation Battle 14933: Create participant 12320. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.993NonePresentation Battle 14933: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=7384. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.994NonePresentation Battle 14933: Create participant 7384. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.994NonePresentation Battle 14933: An additional participant 7384 from empire 2 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:21:09.994NonePresentation Battle 14933: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.994NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:21:09.994NonePresentation Battle 14933: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.994NonePresentation Battle 14933: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:09.994NonePresentation Battle 14933: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=12325, Group=Attacker, TileIndex=3628, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.994NonePresentation Battle 14933: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7384, Group=Attacker, TileIndex=3706, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.994NonePresentation Battle 14809: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.994NonePresentation Battle 14809: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.994NonePresentation Battle 14809: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:09.994NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.994NoneRestorePresentationBattlePreview created ticket #103023.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.994NonePresentation Battle 14809: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=12177, Group=Attacker, TileIndex=863, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14809: Create participant 12177. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14809: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=23, Guid=13680, Group=Defender, TileIndex=864, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14809: Create participant 13680. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14809: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=9769. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14809: Create participant 9769. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14809: An additional participant 9769 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14809: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.995NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14809: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14809: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14809: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=12177, Group=Attacker, TileIndex=863, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14809: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9769, Group=Attacker, TileIndex=866, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14706: Execute action[23] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Retreat (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.995NonePresentation Battle 14706: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:09.996NonePresentation Battle 14706: Execute action[24] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:09.998None[Sandbox] Process order. (Serial=2180, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 14706)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:09.998NoneBattle 14706: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:10.043NoneDoUpdateMesh #14384 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 1.00, GetHealthRatio 1.00, PresentationUnit.EntityHolder.GetHealthRatio 1.00
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:10.044NoneRequestRestoreAsyncOperation_Completed for ticket #103022.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:10.044NoneRestorePresentationBattlePreview skipped due to invalid battle #14933
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:10.044NoneRequestAsyncOperation_Dismissed for ticket #103022.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:10.044NoneRequestRestoreAsyncOperation_Completed for ticket #103023.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:10.044NoneRestorePresentationBattlePreview skipped due to invalid battle #14809
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:10.044NoneRequestAsyncOperation_Dismissed for ticket #103023.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:10.058None[Sandbox] Process order. (Serial=2181, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:10.093NonePresentation Battle 14706: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:10.093NoneRelease presentation battle unit 14801
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.093NoneRelease presentation battle unit 14800
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.093NoneRelease presentation battle unit 14798
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.093NoneRelease presentation battle unit 14799
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.093NoneRelease presentation battle unit 14797
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.093NoneRelease presentation battle unit 14803
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.093NoneRelease presentation battle unit 14802
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.093NoneRelease presentation battle unit 14804
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.094NoneRelease presentation battle unit 14808
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.094NoneRelease presentation battle unit 14807
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.095NoneRelease presentation battle unit 14806
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.095NoneRelease presentation battle unit 14805
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:10.108None[Sandbox] Process order. (Serial=2182, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:10.118None[Sandbox] Process order. (Serial=2183, Empire=81, Order=OrderGoTo Entity=#14703, AdditionalFlags='IgnoreFogOfWar', Path='642 [42, 8] --> 717 [42, 9] --> 792 [42, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:10.128None[Sandbox] Process order. (Serial=2184, Empire=81, Order=OrderContinueGotoAction Action=2399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:10.799None[Sandbox] Process order. (Serial=2185, Empire=81, Order=OrderContinueGotoAction Action=2399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:11.471None[Sandbox] Process order. (Serial=2186, Empire=81, Order=OrderContinueGotoAction Action=2399)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:11.476NoneThe AI synchronization took 1106 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:11.531None[Sandbox] Process order. (Serial=2187, Empire=1, Order=OrderBattleEngagement BattleGuid: 14809)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:11.531NoneBattle 14809: change state From AttackerEngagement to DefenderEngagement. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:11.531NoneBattle 14809: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:11.585NoneBattle 14809: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:11.633None[Sandbox] Process order. (Serial=2188, Empire=2, Order=OrderBattleEngagement BattleGuid: 14933)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:11.633NoneBattle 14933: change state From AttackerEngagement to DefenderEngagement. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:11.633NoneBattle 14933: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:11.660NonePresentation Battle 14809: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=23 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.660NonePresentation Battle 14809: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:11.660NonePresentation Battle 14809: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=23, Guid=13680, Group=Defender, TileIndex=864, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.660NonePresentation Battle 14809: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.660NonePresentation Battle 14809: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.660NonePresentation Battle 14809: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=23, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.660NonePresentation Battle 14809: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.660NonePresentation Battle 14809: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.661NonePresentation Battle 14809: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=12177, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.661NoneInitialize presentation battle unit 15042 for unit 13040
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.661NoneInitialize presentation battle unit 15046 for unit 12565
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.662NoneInitialize presentation battle unit 15045 for unit 7762
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.662NoneInitialize presentation battle unit 15044 for unit 12928
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.663NoneInitialize presentation battle unit 15043 for unit 12935
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.664NonePresentation Battle 14809: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9769, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.664NoneInitialize presentation battle unit 15047 for unit 9768
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.664NonePresentation Battle 14809: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=23, ParticipantGuid=13680, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.671NoneBattle 14933: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:11.709NoneInitialize presentation battle unit 15051 for unit 13681
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.710NoneInitialize presentation battle unit 15050 for unit 13682
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.710NoneInitialize presentation battle unit 15049 for unit 13683
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.711NoneInitialize presentation battle unit 15048 for unit 13684
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.732None[Sandbox] Process order. (Serial=2189, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:11.742NonePresentation Battle 14809: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.742NonePresentation Battle 14809: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.742NonePresentation Battle 14809: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.742NonePresentation Battle 14809: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:11.743NoneReleasePresentationBattlePreview attacker #12177, defender #13680
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.743NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.743NoneRestorePresentationBattlePreview created ticket #103065.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.743NonePresentation Battle 14809: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=23 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.743NonePresentation Battle 14809: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:11.743NonePresentation Battle 14809: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.772None[Sandbox] Process order. (Serial=2190, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:11.783None[Sandbox] Process order. (Serial=2191, Empire=7, Order=OrderContinueGotoAction Action=2400)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:11.793NonePresentation Battle 14933: Execute action[9] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.793NonePresentation Battle 14933: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:11.793NonePresentation Battle 14933: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=12320, Group=Defender, TileIndex=3703, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.793NonePresentation Battle 14933: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.793NonePresentation Battle 14933: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.793NonePresentation Battle 14933: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.793NonePresentation Battle 14933: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.794NonePresentation Battle 14933: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.794NonePresentation Battle 14933: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=12325, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.794NoneInitialize presentation battle unit 15052 for unit 12559
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.794NoneInitialize presentation battle unit 15056 for unit 11436
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.796NoneInitialize presentation battle unit 15055 for unit 12324
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.798NoneRequestRestoreAsyncOperation_Completed for ticket #103065.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:11.798NoneRestorePresentationBattlePreview skipped due to ended battle #14809
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:11.798NoneRequestAsyncOperation_Dismissed for ticket #103065.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:11.842NoneInitialize presentation battle unit 15054 for unit 12326
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.845NoneInitialize presentation battle unit 15053 for unit 9657
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.853None[Sandbox] Process order. (Serial=2192, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:11.863None[Sandbox] Process order. (Serial=2193, Empire=64, Order=OrderContinueGotoAction Action=2401)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:11.893NonePresentation Battle 14933: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7384, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.894NoneInitialize presentation battle unit 15057 for unit 7385
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.895NonePresentation Battle 14933: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=12320, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.895NoneInitialize presentation battle unit 15059 for unit 12321
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.895NoneInitialize presentation battle unit 15058 for unit 12322
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.895NonePresentation Battle 14933: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.895NonePresentation Battle 14933: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.895NonePresentation Battle 14933: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.895NonePresentation Battle 14933: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:11.895NoneReleasePresentationBattlePreview attacker #12325, defender #12320
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.895NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.896NoneRestorePresentationBattlePreview created ticket #103074.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.896NonePresentation Battle 14933: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.896NonePresentation Battle 14933: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:11.896NonePresentation Battle 14933: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:11.933None[Sandbox] Process order. (Serial=2194, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:11.944NoneRequestRestoreAsyncOperation_Completed for ticket #103074.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:11.944NoneRestorePresentationBattlePreview skipped due to ended battle #14933
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:11.944NoneRequestAsyncOperation_Dismissed for ticket #103074.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:11.994None[Sandbox] Process order. (Serial=2195, Empire=1, Order=OrderBattleConfirmation BattleGUID: 14809 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:11.997None[AI] Battle 14809: Confirming battle for empire 23
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:21:12.004None[Sandbox] Process order. (Serial=2196, Empire=23, Order=OrderBattleConfirmation BattleGUID: 14809 EmpireIndex: 23)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:12.004NoneBattle 14809: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:12.005NoneBattle 14809: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:12.034None[Sandbox] Process order. (Serial=2197, Empire=2, Order=OrderBattleConfirmation BattleGUID: 14933 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:12.038None[AI] Battle 14933: Confirming battle for empire 81
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:21:12.045None[Sandbox] Process order. (Serial=2198, Empire=81, Order=OrderBattleConfirmation BattleGUID: 14933 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:12.045NoneBattle 14933: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:12.046NoneBattle 14933: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:12.126NonePresentation Battle 14809: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.127NonePresentation Battle 14809: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=23 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.127NonePresentation Battle 14809: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.127NonePresentation Battle 14809: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:12.127NonePresentation Battle 14809: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.134None[Sandbox] Process order. (Serial=2199, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 14809)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:12.134NoneBattle 14809: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:12.136NonePrevented Proxy creation for Entity #13681 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:12.136NonePrevented Proxy creation for Entity #13682 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:12.136NonePrevented Proxy creation for Entity #13683 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:12.136NonePrevented Proxy creation for Entity #13684 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:12.136NonePrevented Proxy creation for Entity #13680 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:12.209NonePresentation Battle 14933: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.209NonePresentation Battle 14933: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.209NonePresentation Battle 14933: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.209NonePresentation Battle 14933: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:12.209NonePresentation Battle 14933: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.215None[Sandbox] Process order. (Serial=2200, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 14933)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:12.215NoneBattle 14933: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:12.216NonePrevented Proxy creation for Entity #12321 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:12.216NonePrevented Proxy creation for Entity #12322 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:12.216NonePrerequisite SimulationPrerequisiteListener_EmpireDestroyedArmy failed because the spawned army was destroyed in a battle not containing the Source Empire.
Amplitude.Mercury.Simulation.SimulationPrerequisiteListener_EmpireDestroyedArmy:CheckValidity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.216NonePrerequisite SimulationPrerequisiteListener_EmpireDestroyedArmy failed in the validity check.
Amplitude.Mercury.Simulation.SimulationPrerequisite`1[[Amplitude.Mercury.Data.Simulation.SimulationPrerequisiteListenerDefinition_EmpireDestroyedArmy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:GetValidity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.216NoneQuest Collectible_Quest_005_ChoiceDefinition failed because of CompletionPrerequisite SimulationPrerequisiteListener_EmpireDestroyedArmy (index: 0) that has failed.
Amplitude.Mercury.Simulation.QuestController:GetQuestValidity(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.216NoneQuest Collectible_Quest_005_ChoiceDefinition failed
Amplitude.Mercury.Simulation.QuestController:FailQuestStep(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.233NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.233None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:12.234None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:12.247None[Sandbox] Process order. (Serial=2201, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:12.247None[Sandbox] Process order. (Serial=2202, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:12.310NonePresentation Battle 14933: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:12.310NoneRelease presentation battle unit 15052
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.310NoneRelease presentation battle unit 15056
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.310NoneRelease presentation battle unit 15055
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.311NoneRelease presentation battle unit 15054
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.311NoneRelease presentation battle unit 15053
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.311NoneRelease presentation battle unit 15057
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.311NoneRelease presentation battle unit 15059
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.311NoneRelease presentation battle unit 15058
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.311NonePresentation Battle 14809: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:12.311NoneRelease presentation battle unit 15042
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.311NoneRelease presentation battle unit 15046
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.311NoneRelease presentation battle unit 15045
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.311NoneRelease presentation battle unit 15044
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.311NoneRelease presentation battle unit 15043
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.312NoneRelease presentation battle unit 15047
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.312NoneRelease presentation battle unit 15051
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.312NoneRelease presentation battle unit 15050
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.312NoneRelease presentation battle unit 15049
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.312NoneRelease presentation battle unit 15048
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:12.333NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:12.333None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:12.334None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:13.989None[Sandbox] Process order. (Serial=2203, Empire=1, Order=OrderSellResource ResourceType: Resource11, Quantity: 10)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.084NoneCan't find entity 7384 of ongoing task. Fails the task 1022.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.099None[Sandbox] Process order. (Serial=2204, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=180)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.119None[Sandbox] Process order. (Serial=2205, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_TradingPost, Position=3042, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.138None[Sandbox] Process order. (Serial=2206, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3627 [27, 48] --> 3551 [26, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.149None[Sandbox] Process order. (Serial=2207, Empire=2, Order=OrderContinueGotoAction Action=2402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.169None[Sandbox] Process order. (Serial=2208, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 36, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.209None[Sandbox] Process order. (Serial=2209, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.219None[Sandbox] Process order. (Serial=2210, Empire=7, Order=OrderContinueGotoAction Action=2403)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.310None[Sandbox] Process order. (Serial=2211, Empire=68, Order=OrderCreateBattle Attacker #12152 Target #7384 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.310NoneBattle 15064: Initialize battle with attacker 12152 (3705) and defender 7384 (3706).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.310NoneBattle 15064: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.310NoneBattle 15064: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:21:14.310NoneBattle 15064: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.312NoneBattle 15064: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.316NoneBattle 15064: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.359None[Sandbox] Process order. (Serial=2212, Empire=81, Order=OrderCreateBattle Attacker #14703 Target #9769 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.359NoneBattle 15155: Initialize battle with attacker 14703 (792) and defender 9769 (866).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.359NoneBattle 15155: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.359NoneBattle 15155: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:21:14.359NoneBattle 15155: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.360NoneBattle 15155: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.364NoneBattle 15155: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.409NonePresentation Battle 15064: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.409NonePresentation Battle 15064: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.409NonePresentation Battle 15064: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:14.409NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.409NoneRestorePresentationBattlePreview created ticket #103149.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.409NonePresentation Battle 15064: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=68, Guid=12152, Group=Attacker, TileIndex=3705, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: Create participant 12152. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7384, Group=Defender, TileIndex=3706, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: Create participant 7384. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=12325. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: Create participant 12325. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: An additional participant 12325 from empire 2 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.411NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=68 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=68, Guid=12152, Group=Attacker, TileIndex=3705, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7384, Group=Defender, TileIndex=3706, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.411NonePresentation Battle 15064: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=12325, Group=Defender, TileIndex=3628, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.460NoneRequestRestoreAsyncOperation_Completed for ticket #103149.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:14.460NoneRestorePresentationBattlePreview skipped due to invalid battle #15064
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:14.460NoneRequestAsyncOperation_Dismissed for ticket #103149.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:14.492NonePresentation Battle 15155: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.493NonePresentation Battle 15155: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.493NonePresentation Battle 15155: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:14.493NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.493NoneRestorePresentationBattlePreview created ticket #103151.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.493NonePresentation Battle 15155: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=14703, Group=Attacker, TileIndex=792, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.493NonePresentation Battle 15155: Create participant 14703. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.493NonePresentation Battle 15155: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9769, Group=Defender, TileIndex=866, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: Create participant 9769. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=12177. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: Create participant 12177. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: An additional participant 12177 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.494NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=14703, Group=Attacker, TileIndex=792, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9769, Group=Defender, TileIndex=866, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.494NonePresentation Battle 15155: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=12177, Group=Defender, TileIndex=863, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.542NoneRequestRestoreAsyncOperation_Completed for ticket #103151.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:14.543NoneRestorePresentationBattlePreview skipped due to invalid battle #15155
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:14.543NoneRequestAsyncOperation_Dismissed for ticket #103151.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:14.819None[Sandbox] Process order. (Serial=2213, Empire=2, Order=OrderContinueGotoAction Action=2402)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.830NoneThe AI synchronization took 376 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:14.840NoneCould not retrieve army with guid 0
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
15:21:14.879None[Sandbox] Process order. (Serial=2214, Empire=1, Order=OrderBattleEngagement BattleGuid: 15155)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.879NoneBattle 15155: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.912NoneBattle 15155: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.917None[AI] Battle 15155: Confirming battle for empire 81
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:21:14.921None[Sandbox] Process order. (Serial=2215, Empire=81, Order=OrderBattleConfirmation BattleGUID: 15155 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.941None[Sandbox] Process order. (Serial=2216, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=184)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.941None[Sandbox] Process order. (Serial=2217, Empire=2, Order=OrderBattleEngagement BattleGuid: 15064)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:14.941NoneBattle 15064: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.986NoneBattle 15064: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:14.989None[AI] Battle 15064: Confirming battle for empire 68
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:21:14.993NonePresentation Battle 15155: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.993NonePresentation Battle 15155: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.993NonePresentation Battle 15155: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.993NonePresentation Battle 15155: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.993NonePresentation Battle 15155: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.993NonePresentation Battle 15155: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=14703, ParticipantGroup=Attacker, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.994NoneInitialize presentation battle unit 15247 for unit 14704
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.994NoneInitialize presentation battle unit 15246 for unit 14705
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.994NonePresentation Battle 15155: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9769, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.994NoneInitialize presentation battle unit 15248 for unit 9768
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.994NonePresentation Battle 15155: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=12177, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.995NoneInitialize presentation battle unit 15249 for unit 13040
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.995NoneInitialize presentation battle unit 15252 for unit 7762
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.996NoneInitialize presentation battle unit 15251 for unit 12928
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:14.996NoneInitialize presentation battle unit 15253 for unit 12565
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.000None[Sandbox] Process order. (Serial=2218, Empire=68, Order=OrderBattleConfirmation BattleGUID: 15064 EmpireIndex: 68)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.001None[Sandbox] Process order. (Serial=2219, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.010None[Sandbox] Process order. (Serial=2220, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3552 [27, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.043NoneInitialize presentation battle unit 15250 for unit 12935
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.076NonePresentation Battle 15155: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NonePresentation Battle 15155: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NonePresentation Battle 15155: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NonePresentation Battle 15155: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:15.077NoneReleasePresentationBattlePreview attacker #14703, defender #9769
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NoneRestorePresentationBattlePreview created ticket #103178.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NonePresentation Battle 15155: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NonePresentation Battle 15155: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:15.077NonePresentation Battle 15155: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NonePresentation Battle 15155: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NonePresentation Battle 15064: Execute action[11] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NonePresentation Battle 15064: Execute action[12] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=68, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NonePresentation Battle 15064: Execute action[13] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.077NonePresentation Battle 15064: Execute action[14] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.078NonePresentation Battle 15064: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.078NonePresentation Battle 15064: Execute action[15] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=68, ParticipantGuid=12152, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.078NoneInitialize presentation battle unit 15257 for unit 12155
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.078NoneInitialize presentation battle unit 15256 for unit 12156
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.078NoneInitialize presentation battle unit 15255 for unit 12153
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.079NoneInitialize presentation battle unit 15254 for unit 12154
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.079NonePresentation Battle 15064: Execute action[16] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7384, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.079NoneInitialize presentation battle unit 15258 for unit 7385
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.079NonePresentation Battle 15064: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=12325, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.079NoneInitialize presentation battle unit 15259 for unit 12559
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.080NoneInitialize presentation battle unit 15262 for unit 12324
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.126NoneInitialize presentation battle unit 15261 for unit 12326
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.128NoneInitialize presentation battle unit 15263 for unit 11436
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.129NoneRequestRestoreAsyncOperation_Completed for ticket #103178.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:15.129NoneRestorePresentationBattlePreview skipped due to ended battle #15155
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:15.129NoneRequestAsyncOperation_Dismissed for ticket #103178.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:15.159NoneInitialize presentation battle unit 15260 for unit 9657
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.210NonePresentation Battle 15064: Execute action[18] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.210NonePresentation Battle 15064: Execute action[19] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.210NonePresentation Battle 15064: Execute action[20] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.210NonePresentation Battle 15064: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:15.210NoneReleasePresentationBattlePreview attacker #12152, defender #7384
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.210NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.211NoneRestorePresentationBattlePreview created ticket #103184.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.211NonePresentation Battle 15064: Execute action[21] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.211NonePresentation Battle 15064: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:15.211NonePresentation Battle 15064: Execute action[22] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.211NonePresentation Battle 15064: Execute action[23] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=68 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.260NoneRequestRestoreAsyncOperation_Completed for ticket #103184.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:15.260NoneRestorePresentationBattlePreview skipped due to ended battle #15064
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:15.260NoneRequestAsyncOperation_Dismissed for ticket #103184.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:15.493None[Sandbox] Process order. (Serial=2221, Empire=2, Order=OrderContinueGotoAction Action=2404)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.503NoneThe AI synchronization took 265 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:15.552None[Sandbox] Process order. (Serial=2222, Empire=1, Order=OrderBattleConfirmation BattleGUID: 15155 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.552NoneBattle 15155: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:15.553NoneBattle 15155: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:15.582None[Sandbox] Process order. (Serial=2223, Empire=2, Order=OrderBattleConfirmation BattleGUID: 15064 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.582NoneBattle 15064: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:15.583NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:21:15.583NoneBattle 15064: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:15.663NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:21:15.709NonePresentation Battle 15155: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.710NonePresentation Battle 15155: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.710NonePresentation Battle 15155: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:15.710NonePresentation Battle 15155: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.710NonePresentation Battle 15064: Execute action[24] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.710NonePresentation Battle 15064: Execute action[25] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.710NonePresentation Battle 15064: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:15.710NonePresentation Battle 15064: Execute action[26] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.713None[Sandbox] Process order. (Serial=2224, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 15155)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.713NoneBattle 15155: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:15.713NonePrevented Proxy creation for Entity #14704 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.714NonePrevented Proxy creation for Entity #14705 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.714NoneQuest Collectible_Quest_005_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
15:21:15.715NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:21:15.715NonePrevented Proxy creation for Entity #14703 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.720None[Sandbox] Process order. (Serial=2225, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 15064)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.720NoneBattle 15064: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:15.720NonePrevented Proxy creation for Entity #12155 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.720NonePrevented Proxy creation for Entity #12156 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.721NonePrevented Proxy creation for Entity #12153 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.721NonePrevented Proxy creation for Entity #12154 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.721NonePrevented Proxy creation for Entity #12152 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.721NonePrevented Proxy creation for Entity #12326 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.722NonePrevented Proxy creation for Entity #11436 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.722NonePrevented Proxy creation for Entity #9657 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.722NonePrevented Proxy creation for Entity #7385 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.722NonePrevented Proxy creation for Entity #7384 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:15.735NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.736None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:15.736None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:15.793NonePresentation Battle 15155: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:15.793NoneRelease presentation battle unit 15247
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.793NoneRelease presentation battle unit 15246
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.793NoneRelease presentation battle unit 15248
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.793NoneRelease presentation battle unit 15249
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.793NoneRelease presentation battle unit 15252
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.794None[Sandbox] Process order. (Serial=2226, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 93)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.794NoneRelease presentation battle unit 15251
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.794NoneRelease presentation battle unit 15253
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.794NoneRelease presentation battle unit 15250
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.794NonePresentation Battle 15064: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:15.794NoneRelease presentation battle unit 15257
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.794NoneRelease presentation battle unit 15256
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.794NoneRelease presentation battle unit 15255
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.794NoneRelease presentation battle unit 15254
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.794NoneRelease presentation battle unit 15258
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.794NoneRelease presentation battle unit 15259
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.794NoneRelease presentation battle unit 15262
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.795NoneRelease presentation battle unit 15261
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.795NoneRelease presentation battle unit 15263
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.795NoneRelease presentation battle unit 15260
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:15.834NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.834None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:15.834None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:15.889NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.903None[Sandbox] Process order. (Serial=2227, Empire=2, Order=OrderEvolveUnit UnitGUID: 12558, EvolutionName: Unit_Necrophage_Necrodrone)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.904None[Sandbox] Process order. (Serial=2228, Empire=2, Order=OrderDiplomaticAction Action='ProposeTreaty' with TreatyName='Treaty_WhitePeace', OtherEmpire=#0.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.933None[Sandbox] Process order. (Serial=2229, Empire=2, Order=OrderGoTo Entity=#15264, AdditionalFlags='IgnoreFogOfWar', Path='3630 [30, 48] --> 3554 [29, 47] --> 3553 [28, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.935NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:15.935None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:15.936None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:15.944None[Sandbox] Process order. (Serial=2230, Empire=2, Order=OrderContinueGotoAction Action=2405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.981UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:21:15.984None[Sandbox] Process order. (Serial=2231, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 140, NotificationListenerIndex: 4, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:15.985None[Sandbox] Process order. (Serial=2232, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:16.525NoneCreatePresentationBattlePreview attacker #4960, defender #9929, ticketnumber #103222.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:16.576NoneRequestAsyncOperation_Completed for ticket #103222.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:16.576NonePreparePresentationBattlePreview attacker #4960, defender #9929, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:16.576NoneRequestAsyncOperation_Dismissed for ticket #103222.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:16.579UILoading async UI texture 'Hero_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:21:16.614None[Sandbox] Process order. (Serial=2233, Empire=2, Order=OrderContinueGotoAction Action=2405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:17.286None[Sandbox] Process order. (Serial=2234, Empire=2, Order=OrderContinueGotoAction Action=2405)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:17.298NoneThe AI synchronization took 978 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:17.443NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:17.456None[Sandbox] Process order. (Serial=2235, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=185)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:17.476None[Sandbox] Process order. (Serial=2236, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:17.486None[Sandbox] Process order. (Serial=2237, Empire=2, Order=OrderTransferUnits SourceArmyGUID: #15264 TargetArmyGUID: #12325 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:17.486NonePrevented Proxy creation for Entity #15264 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:17.510NoneHidePresentationBattlePreview for ticket #103222 with current ticket #103222.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:17.510NoneHidePresentationBattlePreview attacker #4960, defender #9929
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:17.510NoneReleasePresentationBattlePreview attacker #9767, defender #9929
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:17.516None[Sandbox] Process order. (Serial=2238, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1713 [63, 22] --> 1714 [64, 22] --> 1639 [64, 21] --> 1715 [65, 22] --> 1640 [65, 21]'. TargetGUID: 9929)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:17.526None[Sandbox] Process order. (Serial=2239, Empire=0, Order=OrderContinueGotoAction Action=2406)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:17.543NoneCancelPresentationBattlePreview attacker #4960, defender #9929
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:17.795NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:18.059NoneCreatePresentationBattlePreview attacker #4960, defender #9929, ticketnumber #103253.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:18.093NoneRequestAsyncOperation_Completed for ticket #103253.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:18.093NonePreparePresentationBattlePreview attacker #4960, defender #9929, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:18.093NoneRequestAsyncOperation_Dismissed for ticket #103253.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:18.310NoneHidePresentationBattlePreview for ticket #103253 with current ticket #103253.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:18.310NoneHidePresentationBattlePreview attacker #4960, defender #9929
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:18.319None[Sandbox] Process order. (Serial=2240, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1713 [63, 22] --> 1714 [64, 22] --> 1639 [64, 21] --> 1715 [65, 22] --> 1640 [65, 21]'. TargetGUID: 9929)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:18.329None[Sandbox] Process order. (Serial=2241, Empire=0, Order=OrderContinueGotoAction Action=2407)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:18.342NoneCancelPresentationBattlePreview attacker #4960, defender #9929
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:18.825NoneCreatePresentationBattlePreview attacker #4960, defender #9929, ticketnumber #103265.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:18.859NoneRequestAsyncOperation_Completed for ticket #103265.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:18.859NonePreparePresentationBattlePreview attacker #4960, defender #9929, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:18.859NoneRequestAsyncOperation_Dismissed for ticket #103265.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:19.660NoneHidePresentationBattlePreview for ticket #103265 with current ticket #103265.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:19.660NoneHidePresentationBattlePreview attacker #4960, defender #9929
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:19.745None[Leader dialogs] StartDialogBetween empire=0, empire=2
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:19.748UILoading async UI texture 'EmpireWindow_Background_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:21:19.748UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:21:19.796NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:20.026None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
15:21:21.768None[Sandbox] Process order. (Serial=2242, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 3, OtherEmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:21.904NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:22.244UIUnload UI texture 'Hero_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:22.244UIUnload UI texture 'Bitmaps Others_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:23.909NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:27.026UIUnload UI texture 'Units__Large_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:27.950None[Sandbox] Process order. (Serial=2243, Empire=0, Order=OrderDiplomaticAction Action='IgnoreTreaty' with TreatyName='', OtherEmpire=#2.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:28.051None[Sandbox] Process order. (Serial=2244, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 4, OtherEmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:28.051None[Sandbox] Process order. (Serial=2245, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:28.096NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:28.111None[Sandbox] Process order. (Serial=2246, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:30.094NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:32.544NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:21:33.583None[Sandbox] Process order. (Serial=2247, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1713 [63, 22] --> 1714 [64, 22] --> 1639 [64, 21] --> 1715 [65, 22] --> 1716 [66, 22] --> 1640 [65, 21]'. TargetGUID: 9929)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:33.593None[Sandbox] Process order. (Serial=2248, Empire=0, Order=OrderContinueGotoAction Action=2408)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:33.660NoneCancelPresentationBattlePreview attacker #4960, defender #9929
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:33.728NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:34.585None[Sandbox] Process order. (Serial=2249, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:34.585None[Sandbox] Process order. (Serial=2250, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:34.665None[Sandbox] Process order. (Serial=2251, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:34.675None[Sandbox] Process order. (Serial=2252, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:34.760NonePrevented Proxy creation for Entity #9050 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:34.760NonePrevented Proxy creation for Entity #13291 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:34.760NonePrevented Proxy creation for Entity #11104 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:34.760NoneSubjugation 14700 on tile 3328 is finished
Amplitude.Mercury.Simulation.SubjugationController:StopSubjugation(System.Reflection.RuntimeParameterInfo)
15:21:35.130None[Sandbox] Process order. (Serial=2253, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 07:21:35)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:35.168None[Sandbox] Process order. (Serial=2254, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=7407,EmpireIndex=1 TimePlayed=7407,EmpireIndex=2 TimePlayed=7407,EmpireIndex=3 TimePlayed=7407)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:35.172NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:35.172None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:35.172None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:35.198None[Sandbox] Process order. (Serial=2255, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:35.226NonePresentation Battle 13812: Execute action[10] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:35.238None[Sandbox] Process order. (Serial=2256, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:35.269NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:35.269None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:35.269None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:21:37.181None[Sandbox] Process order. (Serial=2257, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=181, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.182None[Sandbox] Process order. (Serial=2258, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.182None[Sandbox] Process order. (Serial=2259, Empire=1, Order=OrderSellResource ResourceType: Resource11, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.184None[Sandbox] Process order. (Serial=2260, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 12177, WorldPosition: 788, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.202None[Sandbox] Process order. (Serial=2261, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1138 [13, 15] --> 1139 [14, 15] --> 1140 [15, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.211None[Sandbox] Process order. (Serial=2262, Empire=1, Order=OrderContinueGotoAction Action=2409)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.221None[Sandbox] Process order. (Serial=2263, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='867 [42, 11] --> 868 [43, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.222None[Sandbox] Process order. (Serial=2264, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='864 [39, 11] --> 790 [40, 10] --> 791 [41, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.230None[Sandbox] Process order. (Serial=2265, Empire=1, Order=OrderContinueGotoAction Action=2411)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.231None[Sandbox] Process order. (Serial=2266, Empire=1, Order=OrderContinueGotoAction Action=2410)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.251None[Sandbox] Process order. (Serial=2267, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=186, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.252None[Sandbox] Process order. (Serial=2268, Empire=2, Order=OrderSplitArmy ArmySimulationEntityGUID: 12325, WorldPosition: 3553, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.272None[Sandbox] Process order. (Serial=2269, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='3333 [33, 44] --> 3408 [33, 45] --> 3409 [34, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.272None[Sandbox] Process order. (Serial=2270, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3553 [28, 47] --> 3629 [29, 48] --> 3704 [29, 49] --> 3780 [30, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.282None[Sandbox] Process order. (Serial=2271, Empire=2, Order=OrderContinueGotoAction Action=2413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.283None[Sandbox] Process order. (Serial=2272, Empire=2, Order=OrderContinueGotoAction Action=2412)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.285None[Sandbox] Process order. (Serial=2273, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='2081 [56, 27] --> 2006 [56, 26] --> 1930 [55, 25] --> 1855 [55, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.291None[Sandbox] Process order. (Serial=2274, Empire=2, Order=OrderContinueGotoAction Action=2414)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.294NoneDoUpdateMesh #12325 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.76, GetHealthRatio 0.76, PresentationUnit.EntityHolder.GetHealthRatio 0.76
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:37.301None[Sandbox] Process order. (Serial=2275, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='3629 [29, 48] --> 3630 [30, 48] --> 3631 [31, 48] --> 3556 [31, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.311None[Sandbox] Process order. (Serial=2276, Empire=2, Order=OrderContinueGotoAction Action=2415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.331None[Sandbox] Process order. (Serial=2277, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Legionary, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.332None[Sandbox] Process order. (Serial=2278, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Indifferent, CurrentState: Mean, StateChangeDate: 64, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.361None[Sandbox] Process order. (Serial=2279, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='3098 [23, 41] --> 3023 [23, 40] --> 2947 [22, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.362None[Sandbox] Process order. (Serial=2280, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='2794 [19, 37] --> 2795 [20, 37] --> 2871 [21, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.362None[Sandbox] Process order. (Serial=2281, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='2867 [17, 38] --> 2791 [16, 37] --> 2717 [17, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.373None[Sandbox] Process order. (Serial=2282, Empire=3, Order=OrderContinueGotoAction Action=2418)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.374None[Sandbox] Process order. (Serial=2283, Empire=3, Order=OrderContinueGotoAction Action=2417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.375None[Sandbox] Process order. (Serial=2284, Empire=3, Order=OrderContinueGotoAction Action=2416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.390None[Sandbox] Process order. (Serial=2285, Empire=5, Order=OrderGoTo Entity=#15267, AdditionalFlags='IgnoreFogOfWar', Path='474 [24, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.401None[Sandbox] Process order. (Serial=2286, Empire=5, Order=OrderContinueGotoAction Action=2419)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.411None[Sandbox] Process order. (Serial=2287, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.422None[Sandbox] Process order. (Serial=2288, Empire=7, Order=OrderContinueGotoAction Action=2420)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.441None[Sandbox] Process order. (Serial=2289, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3550 [25, 47] --> 3476 [26, 46] --> 3401 [26, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.452None[Sandbox] Process order. (Serial=2290, Empire=13, Order=OrderContinueGotoAction Action=2421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.471None[Sandbox] Process order. (Serial=2291, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2369 [44, 31] --> 2368 [43, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.481None[Sandbox] Process order. (Serial=2292, Empire=18, Order=OrderContinueGotoAction Action=2422)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.501None[Sandbox] Process order. (Serial=2293, Empire=26, Order=OrderGoTo Entity=#14687, AdditionalFlags='IgnoreFogOfWar', Path='792 [42, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.511None[Sandbox] Process order. (Serial=2294, Empire=26, Order=OrderContinueGotoAction Action=2423)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.533None[Sandbox] Process order. (Serial=2295, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3559 [34, 47] --> 3485 [35, 46] --> 3410 [35, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.542None[Sandbox] Process order. (Serial=2296, Empire=32, Order=OrderContinueGotoAction Action=2424)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.561None[Sandbox] Process order. (Serial=2297, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1319 [44, 17] --> 1395 [45, 18] --> 1470 [45, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.571None[Sandbox] Process order. (Serial=2298, Empire=39, Order=OrderContinueGotoAction Action=2425)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.591None[Sandbox] Process order. (Serial=2299, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2407 [7, 32] --> 2332 [7, 31] --> 2257 [7, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.602None[Sandbox] Process order. (Serial=2300, Empire=41, Order=OrderContinueGotoAction Action=2426)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.621None[Sandbox] Process order. (Serial=2301, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.632None[Sandbox] Process order. (Serial=2302, Empire=51, Order=OrderContinueGotoAction Action=2427)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.642None[Sandbox] Process order. (Serial=2303, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2323 [73, 30] --> 2247 [72, 29] --> 2173 [73, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.651None[Sandbox] Process order. (Serial=2304, Empire=53, Order=OrderContinueGotoAction Action=2428)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.662None[Sandbox] Process order. (Serial=2305, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3569 [44, 47] --> 3568 [43, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.672None[Sandbox] Process order. (Serial=2306, Empire=61, Order=OrderContinueGotoAction Action=2429)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.692None[Sandbox] Process order. (Serial=2307, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.702None[Sandbox] Process order. (Serial=2308, Empire=64, Order=OrderContinueGotoAction Action=2430)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.722None[Sandbox] Process order. (Serial=2309, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3347 [47, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.731None[Sandbox] Process order. (Serial=2310, Empire=66, Order=OrderContinueGotoAction Action=2431)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.741None[Sandbox] Process order. (Serial=2311, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1954 [4, 26] --> 2029 [4, 27] --> 2105 [5, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.751None[Sandbox] Process order. (Serial=2312, Empire=75, Order=OrderContinueGotoAction Action=2432)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.782None[Sandbox] Process order. (Serial=2313, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='937 [37, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.791None[Sandbox] Process order. (Serial=2314, Empire=76, Order=OrderContinueGotoAction Action=2433)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.812None[Sandbox] Process order. (Serial=2315, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3640 [40, 48] --> 3565 [40, 47] --> 3490 [40, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.822None[Sandbox] Process order. (Serial=2316, Empire=78, Order=OrderContinueGotoAction Action=2434)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.842None[Sandbox] Process order. (Serial=2317, Empire=81, Order=OrderGoTo Entity=#14497, AdditionalFlags='IgnoreFogOfWar', Path='2490 [15, 33] --> 2491 [16, 33] --> 2417 [17, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.852None[Sandbox] Process order. (Serial=2318, Empire=81, Order=OrderContinueGotoAction Action=2435)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.862None[Sandbox] Process order. (Serial=2319, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='644 [44, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.872None[Sandbox] Process order. (Serial=2320, Empire=83, Order=OrderContinueGotoAction Action=2436)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.902None[Sandbox] Process order. (Serial=2321, Empire=1, Order=OrderContinueGotoAction Action=2409)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.903None[Sandbox] Process order. (Serial=2322, Empire=1, Order=OrderContinueGotoAction Action=2411)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.904None[Sandbox] Process order. (Serial=2323, Empire=1, Order=OrderContinueGotoAction Action=2410)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.952None[Sandbox] Process order. (Serial=2324, Empire=2, Order=OrderContinueGotoAction Action=2413)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.953None[Sandbox] Process order. (Serial=2325, Empire=2, Order=OrderContinueGotoAction Action=2412)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.961None[Sandbox] Process order. (Serial=2326, Empire=2, Order=OrderContinueGotoAction Action=2414)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:37.982None[Sandbox] Process order. (Serial=2327, Empire=2, Order=OrderContinueGotoAction Action=2415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.042None[Sandbox] Process order. (Serial=2328, Empire=3, Order=OrderContinueGotoAction Action=2418)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.042None[Sandbox] Process order. (Serial=2329, Empire=3, Order=OrderContinueGotoAction Action=2417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.062None[Sandbox] Process order. (Serial=2330, Empire=3, Order=OrderContinueGotoAction Action=2416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.122None[Sandbox] Process order. (Serial=2331, Empire=13, Order=OrderContinueGotoAction Action=2421)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.153None[Sandbox] Process order. (Serial=2332, Empire=18, Order=OrderContinueGotoAction Action=2422)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.212None[Sandbox] Process order. (Serial=2333, Empire=32, Order=OrderContinueGotoAction Action=2424)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.242None[Sandbox] Process order. (Serial=2334, Empire=39, Order=OrderContinueGotoAction Action=2425)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.272None[Sandbox] Process order. (Serial=2335, Empire=41, Order=OrderContinueGotoAction Action=2426)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.323None[Sandbox] Process order. (Serial=2336, Empire=53, Order=OrderContinueGotoAction Action=2428)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.423None[Sandbox] Process order. (Serial=2337, Empire=75, Order=OrderContinueGotoAction Action=2432)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.493None[Sandbox] Process order. (Serial=2338, Empire=78, Order=OrderContinueGotoAction Action=2434)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.524None[Sandbox] Process order. (Serial=2339, Empire=81, Order=OrderContinueGotoAction Action=2435)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.573None[Sandbox] Process order. (Serial=2340, Empire=1, Order=OrderContinueGotoAction Action=2409)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.633None[Sandbox] Process order. (Serial=2341, Empire=2, Order=OrderContinueGotoAction Action=2414)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.653None[Sandbox] Process order. (Serial=2342, Empire=2, Order=OrderContinueGotoAction Action=2415)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.713None[Sandbox] Process order. (Serial=2343, Empire=3, Order=OrderContinueGotoAction Action=2418)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.715None[Sandbox] Process order. (Serial=2344, Empire=3, Order=OrderContinueGotoAction Action=2417)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.733None[Sandbox] Process order. (Serial=2345, Empire=3, Order=OrderContinueGotoAction Action=2416)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.913None[Sandbox] Process order. (Serial=2346, Empire=39, Order=OrderContinueGotoAction Action=2425)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.914None[Sandbox] Process order. (Serial=2347, Empire=0, Order=OrderGoToAndCreateBattle Entity=#4960, path='1713 [63, 22] --> 1638 [63, 21] --> 1639 [64, 21] --> 1640 [65, 21]'. TargetGUID: 9929)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.923None[Sandbox] Process order. (Serial=2348, Empire=0, Order=OrderContinueGotoAction Action=2437)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.944None[Sandbox] Process order. (Serial=2349, Empire=41, Order=OrderContinueGotoAction Action=2426)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:38.977NoneCancelPresentationBattlePreview attacker #4960, defender #9929
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:38.994None[Sandbox] Process order. (Serial=2350, Empire=53, Order=OrderContinueGotoAction Action=2428)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:39.194None[Sandbox] Process order. (Serial=2351, Empire=81, Order=OrderContinueGotoAction Action=2435)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:39.303None[Sandbox] Process order. (Serial=2352, Empire=2, Order=OrderContinueGotoAction Action=2414)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:39.594None[Sandbox] Process order. (Serial=2353, Empire=0, Order=OrderContinueGotoAction Action=2437)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:40.267None[Sandbox] Process order. (Serial=2354, Empire=0, Order=OrderContinueGotoAction Action=2437)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:40.940None[Sandbox] Process order. (Serial=2355, Empire=0, Order=OrderCreateBattle Attacker #4960 Target #9929 Action #2437 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:40.940NoneBattle 15279: Initialize battle with attacker 4960 (1639) and defender 9929 (1640).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:40.940NoneBattle 15279: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:40.940NoneBattle 15279: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:21:40.940NoneBattle 15279: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:40.941NoneBattle 15279: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:40.945NoneBattle 15279: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:40.945NoneBattle 15279: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:40.970NoneBattle 15279: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:40.987NoneThe AI synchronization took 2395 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:41.026NonePresentation Battle 15279: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.026NonePresentation Battle 15279: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.026NonePresentation Battle 15279: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:41.027NonePresentation Battle 15279: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1639, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.027NonePresentation Battle 15279: Create participant 4960. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.027NonePresentation Battle 15279: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9929, Group=Defender, TileIndex=1640, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.027NonePresentation Battle 15279: Create participant 9929. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.027NonePresentation Battle 15279: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.027NoneOnBattleTagsComputed : DifficultTerrain, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:21:41.028NonePresentation Battle 15279: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.028NonePresentation Battle 15279: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:41.029None[Sandbox] Process order. (Serial=2356, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=District_Tier1_Food, Position=1518, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.029NonePresentation Battle 15279: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Attacker, TileIndex=1639, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.029NonePresentation Battle 15279: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.029NonePresentation Battle 15279: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:41.029NonePresentation Battle 15279: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=9929, Group=Defender, TileIndex=1640, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.029NonePresentation Battle 15279: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.029NonePresentation Battle 15279: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.029NonePresentation Battle 15279: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.029NonePresentation Battle 15279: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.030None[Sandbox] Process order. (Serial=2357, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 8)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.030NonePresentation Battle 15279: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.030NonePresentation Battle 15279: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.030NoneInitialize presentation battle unit 15341 for unit 12438
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.030NoneInitialize presentation battle unit 15340 for unit 12911
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.031NoneInitialize presentation battle unit 15338 for unit 4958
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.031NoneInitialize presentation battle unit 15339 for unit 6130
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.032NoneInitialize presentation battle unit 15337 for unit 6823
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.032NonePresentation Battle 15279: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=9929, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.032NoneInitialize presentation battle unit 15342 for unit 9930
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.033NoneInitialize presentation battle unit 15346 for unit 9770
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.039None[Sandbox] Process order. (Serial=2358, Empire=1, Order=OrderCreateBattle Attacker #12177 Target #14687 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.039NoneBattle 15347: Initialize battle with attacker 12177 (791) and defender 14687 (792).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.039NoneBattle 15347: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:41.039NoneBattle 15347: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:21:41.039NoneBattle 15347: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:41.039NoneBattle 15347: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:41.049None[Sandbox] Process order. (Serial=2359, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.060NoneInitialize presentation battle unit 15345 for unit 10617
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.061NoneInitialize presentation battle unit 15344 for unit 11468
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.064NoneInitialize presentation battle unit 15343 for unit 10896
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.071None[Sandbox] Process order. (Serial=2360, Empire=1, Order=OrderGoTo Entity=#13693, AdditionalFlags='IgnoreFogOfWar', Path='1139 [14, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.079None[Sandbox] Process order. (Serial=2361, Empire=1, Order=OrderContinueGotoAction Action=2438)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.080None[Sandbox] Process order. (Serial=2362, Empire=1, Order=OrderGoTo Entity=#14699, AdditionalFlags='IgnoreFogOfWar', Path='1446 [21, 19] --> 1447 [22, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.089None[Sandbox] Process order. (Serial=2363, Empire=1, Order=OrderContinueGotoAction Action=2439)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.092NonePresentation Battle 15279: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.092NonePresentation Battle 15279: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.092NonePresentation Battle 15279: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.092NonePresentation Battle 15279: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:41.093NonePresentation Battle 15279: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.093NonePresentation Battle 15279: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:41.093NonePresentation Battle 15279: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.120None[Sandbox] Process order. (Serial=2364, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.121None[Sandbox] Process order. (Serial=2365, Empire=2, Order=OrderBattleConfirmation BattleGUID: 15279 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.126NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7408)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:41.126NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NoneRestorePresentationBattlePreview created ticket #103631.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=12177, Group=Attacker, TileIndex=791, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: Create participant 12177. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=26, Guid=14687, Group=Defender, TileIndex=792, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: Create participant 14687. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=15275. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: Create participant 15275. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: An additional participant 15275 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.126NonePresentation Battle 15347: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:41.127NonePresentation Battle 15347: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=12177, Group=Attacker, TileIndex=791, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.127NonePresentation Battle 15347: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=15275, Group=Attacker, TileIndex=788, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.127NonePresentation Battle 15347: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9769, Group=Attacker, TileIndex=868, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.127NonePresentation Battle 15347: Create participant 9769. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.151None[Sandbox] Process order. (Serial=2366, Empire=2, Order=OrderGoTo Entity=#15277, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1997 [47, 26] --> 2072 [47, 27] --> 2148 [48, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.159None[Sandbox] Process order. (Serial=2367, Empire=2, Order=OrderContinueGotoAction Action=2440)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.171None[Sandbox] Process order. (Serial=2368, Empire=2, Order=OrderGoTo Entity=#15278, AdditionalFlags='IgnoreFogOfWar', Path='3554 [29, 47] --> 3555 [30, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.175NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7409)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.176NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7407)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.176NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7397)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.176NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7394)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.176NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7383)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.177NoneRequestRestoreAsyncOperation_Completed for ticket #103631.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:41.177NoneRestorePresentationBattlePreview skipped due to invalid battle #15347
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:41.177NoneRequestAsyncOperation_Dismissed for ticket #103631.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:41.180None[Sandbox] Process order. (Serial=2369, Empire=2, Order=OrderContinueGotoAction Action=2441)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.209NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7400)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.210NonePresentation Battle 15279: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:41.229None[Sandbox] Process order. (Serial=2370, Empire=3, Order=OrderGoTo Entity=#15273, AdditionalFlags='IgnoreFogOfWar', Path='2718 [18, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.239None[Sandbox] Process order. (Serial=2371, Empire=3, Order=OrderContinueGotoAction Action=2442)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.243NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7405)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.243NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7401)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.243NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7399)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.243NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7388)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.243NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7384)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.243NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7379)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.276NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7406)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.276NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7386)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.309NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7403)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.310NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7398)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.310NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7395)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.310NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7391)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.310NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7387)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.310NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7378)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.334None[Sandbox] Process order. (Serial=2372, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.342NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7396)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.343NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7393)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.343NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7392)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.343NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7381)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.375NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7390)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.376NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7385)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.376NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7380)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.409NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7404)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.409NoneUnexpected stop (reason: Timeout) for action PawnActionMove(#15060-7402)
Amplitude.Mercury.Presentation.Action:Stop(System.Reflection.RuntimeParameterInfo)
15:21:41.409NoneUnitActionMove(#15060): Movement timed out'
Amplitude.Mercury.Presentation.UnitActionMove:OnStop(System.Reflection.RuntimeParameterInfo)
15:21:41.762None[Sandbox] Process order. (Serial=2373, Empire=1, Order=OrderContinueGotoAction Action=2439)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.832None[Sandbox] Process order. (Serial=2374, Empire=2, Order=OrderContinueGotoAction Action=2440)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:41.851None[Sandbox] Process order. (Serial=2375, Empire=2, Order=OrderContinueGotoAction Action=2441)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:42.504None[Sandbox] Process order. (Serial=2376, Empire=2, Order=OrderContinueGotoAction Action=2440)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.174None[Sandbox] Process order. (Serial=2377, Empire=2, Order=OrderContinueGotoAction Action=2440)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.185NoneThe AI synchronization took 1512 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:43.223None[Sandbox] Process order. (Serial=2378, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=5194, ConstructionGUID=188)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.234None[Sandbox] Process order. (Serial=2379, Empire=1, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 15347, EmpireIndex: 1, ParticipantToRemove=#15275, ParticipantToAdd=#0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.234None[IncludeParticipantInBattle] ParticipantToRemove: 15275 , ParticipantToAdd: 0
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)
15:21:43.244None[Sandbox] Process order. (Serial=2380, Empire=1, Order=OrderTransferUnits SourceArmyGUID: #13693 TargetArmyGUID: #7806 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.245NonePrevented Proxy creation for Entity #13693 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:43.254None[Sandbox] Process order. (Serial=2381, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.264None[Sandbox] Process order. (Serial=2382, Empire=1, Order=OrderGoTo Entity=#14693, AdditionalFlags='IgnoreFogOfWar', Path='629 [29, 8] --> 630 [30, 8] --> 631 [31, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.264None[Sandbox] Process order. (Serial=2383, Empire=1, Order=OrderGoTo Entity=#14699, AdditionalFlags='IgnoreFogOfWar', Path='1522 [22, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.274None[Sandbox] Process order. (Serial=2384, Empire=1, Order=OrderContinueGotoAction Action=2444)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.274None[Sandbox] Process order. (Serial=2385, Empire=1, Order=OrderContinueGotoAction Action=2443)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.309NonePresentation Battle 15347: Execute action[10] (BattleOrderUniqueId: 0): AdditionalParticipantExcluded. EmpireIndex=1. ParticipantGuid=15275. (isTopAction: True, initialActionType: AdditionalParticipantExcluded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:43.309NonePresentation Battle 15347: Execute action[11] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:43.309NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:21:43.365None[Sandbox] Process order. (Serial=2386, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #15273 TargetArmyGUID: #14383 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.365NonePrevented Proxy creation for Entity #15273 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:43.405None[Sandbox] Process order. (Serial=2387, Empire=5, Order=OrderGoTo Entity=#15267, AdditionalFlags='IgnoreFogOfWar', Path='475 [25, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.414None[Sandbox] Process order. (Serial=2388, Empire=5, Order=OrderContinueGotoAction Action=2445)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.424None[Sandbox] Process order. (Serial=2389, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2979 [54, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.435None[Sandbox] Process order. (Serial=2390, Empire=7, Order=OrderContinueGotoAction Action=2446)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.485None[Sandbox] Process order. (Serial=2391, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1420 [70, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.495None[Sandbox] Process order. (Serial=2392, Empire=51, Order=OrderContinueGotoAction Action=2447)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.525None[Sandbox] Process order. (Serial=2393, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3271 [46, 43] --> 3196 [46, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.534None[Sandbox] Process order. (Serial=2394, Empire=66, Order=OrderContinueGotoAction Action=2448)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.564None[Sandbox] Process order. (Serial=2395, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='645 [45, 8] --> 720 [45, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.575None[Sandbox] Process order. (Serial=2396, Empire=83, Order=OrderContinueGotoAction Action=2449)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.592None[Sandbox] Process order. (Serial=2397, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:43.945None[Sandbox] Process order. (Serial=2398, Empire=1, Order=OrderContinueGotoAction Action=2443)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:44.206None[Sandbox] Process order. (Serial=2399, Empire=66, Order=OrderContinueGotoAction Action=2448)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:44.247None[Sandbox] Process order. (Serial=2400, Empire=83, Order=OrderContinueGotoAction Action=2449)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:44.618None[Sandbox] Process order. (Serial=2401, Empire=1, Order=OrderContinueGotoAction Action=2443)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:44.630NoneThe AI synchronization took 857 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:44.687None[Sandbox] Process order. (Serial=2402, Empire=1, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 15347, EmpireIndex: 1, ParticipantToRemove=#0, ParticipantToAdd=#9769)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:44.687None[IncludeParticipantInBattle] ParticipantToRemove: 0 , ParticipantToAdd: 9769
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)
15:21:44.809NonePresentation Battle 15347: Execute action[12] (BattleOrderUniqueId: 0): StartReinforcement. EmpireIndex=1. (isTopAction: True, initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:44.809NonePresentation Battle 15347: Execute action[13] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=9769. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:44.809NonePresentation Battle 15347: An additional participant 9769 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:21:44.810NonePresentation Battle 15347: Execute action[14] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:44.810NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:21:44.918None[Sandbox] Process order. (Serial=2403, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:44.958None[Sandbox] Process order. (Serial=2404, Empire=1, Order=OrderBattleEngagement BattleGuid: 15347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:44.958NoneBattle 15347: change state From AttackerEngagement to DefenderEngagement. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:44.958NoneBattle 15347: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:44.998NoneBattle 15347: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:45.042NonePresentation Battle 15347: Execute action[15] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=26 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.042NonePresentation Battle 15347: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:45.043NonePresentation Battle 15347: Execute action[16] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=26, Guid=14687, Group=Defender, TileIndex=792, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.043NonePresentation Battle 15347: Execute action[17] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.043NonePresentation Battle 15347: Execute action[18] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=1, ParticipantGuid=15275, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.043NonePresentation Battle 15347: Execute action[19] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.043NonePresentation Battle 15347: Execute action[20] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=26, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.043NonePresentation Battle 15347: Execute action[21] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.043NonePresentation Battle 15347: Execute action[21] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.043NonePresentation Battle 15347: Execute action[22] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=12177, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.043NoneInitialize presentation battle unit 15473 for unit 13040
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.044NoneInitialize presentation battle unit 15476 for unit 7762
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.044NoneInitialize presentation battle unit 15475 for unit 12928
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.045NoneInitialize presentation battle unit 15474 for unit 12935
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.045NonePresentation Battle 15347: Execute action[23] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=9769, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.045NoneInitialize presentation battle unit 15477 for unit 9768
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.046NonePresentation Battle 15347: Execute action[24] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=26, ParticipantGuid=14687, ParticipantGroup=Defender, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.046NoneInitialize presentation battle unit 15481 for unit 14690
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.076NoneInitialize presentation battle unit 15480 for unit 14691
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.076NoneInitialize presentation battle unit 15479 for unit 14688
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.077NoneInitialize presentation battle unit 15478 for unit 14689
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.109NonePresentation Battle 15347: Execute action[25] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.109NonePresentation Battle 15347: Execute action[26] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.109NonePresentation Battle 15347: Execute action[27] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.109NonePresentation Battle 15347: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:45.110NoneReleasePresentationBattlePreview attacker #12177, defender #14687
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.110NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.111NoneRestorePresentationBattlePreview created ticket #103717.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.111NonePresentation Battle 15347: Execute action[28] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=26 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.111NonePresentation Battle 15347: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:45.111NonePresentation Battle 15347: Execute action[29] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.143NoneRequestRestoreAsyncOperation_Completed for ticket #103717.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:21:45.143NoneRestorePresentationBattlePreview skipped due to ended battle #15347
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:21:45.143NoneRequestAsyncOperation_Dismissed for ticket #103717.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:21:45.149None[Sandbox] Process order. (Serial=2405, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39] --> 2903 [53, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:45.158None[Sandbox] Process order. (Serial=2406, Empire=7, Order=OrderContinueGotoAction Action=2450)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:45.209None[Sandbox] Process order. (Serial=2407, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1494 [69, 19]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:45.219None[Sandbox] Process order. (Serial=2408, Empire=51, Order=OrderContinueGotoAction Action=2451)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:45.830None[Sandbox] Process order. (Serial=2409, Empire=7, Order=OrderContinueGotoAction Action=2450)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:45.834NoneThe AI synchronization took 457 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:45.891None[Sandbox] Process order. (Serial=2410, Empire=1, Order=OrderBattleConfirmation BattleGUID: 15347 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:45.893None[AI] Battle 15347: Confirming battle for empire 26
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:21:45.899None[Sandbox] Process order. (Serial=2411, Empire=26, Order=OrderBattleConfirmation BattleGUID: 15347 EmpireIndex: 26)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:45.899NoneBattle 15347: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:45.900NoneBattle 15347: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:45.931None[Sandbox] Process order. (Serial=2412, Empire=1, Order=OrderGoTo Entity=#15275, AdditionalFlags='IgnoreFogOfWar', Path='787 [37, 10] --> 786 [36, 10] --> 785 [35, 10] --> 784 [34, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:45.940None[Sandbox] Process order. (Serial=2413, Empire=1, Order=OrderContinueGotoAction Action=2452)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:45.993NonePresentation Battle 15347: Execute action[30] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.993NonePresentation Battle 15347: Execute action[31] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=26 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.993NonePresentation Battle 15347: Execute action[32] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:45.993NonePresentation Battle 15347: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:45.993NonePresentation Battle 15347: Execute action[33] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:46.001None[Sandbox] Process order. (Serial=2414, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 15347)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:46.001NoneBattle 15347: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:46.002NonePrevented Proxy creation for Entity #14690 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:46.002NonePrevented Proxy creation for Entity #14691 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:46.002NonePrevented Proxy creation for Entity #14688 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:46.002NonePrevented Proxy creation for Entity #14689 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:46.003NonePrevented Proxy creation for Entity #14687 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:21:46.126NonePresentation Battle 15347: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:46.126NoneRelease presentation battle unit 15473
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:46.126NoneRelease presentation battle unit 15476
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:46.126NoneRelease presentation battle unit 15475
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:46.126NoneRelease presentation battle unit 15474
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:46.126NoneRelease presentation battle unit 15477
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:46.127NoneRelease presentation battle unit 15481
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:46.127NoneRelease presentation battle unit 15480
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:46.127NoneRelease presentation battle unit 15479
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:46.127NoneRelease presentation battle unit 15478
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:21:46.151None[Sandbox] Process order. (Serial=2415, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='862 [37, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:46.161None[Sandbox] Process order. (Serial=2416, Empire=76, Order=OrderContinueGotoAction Action=2453)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:46.472None[Sandbox] Process order. (Serial=2417, Empire=0, Order=OrderBattleConfirmation BattleGUID: 15279 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:46.472NoneBattle 15279: change state From Confirmation to ConfirmationAcknowledge. 5s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:46.525NonePresentation Battle 15279: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:46.526NonePresentation Battle 15279: Execute action[22] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:46.526NonePresentation Battle 15279: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:46.531None[Sandbox] Process order. (Serial=2418, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 15279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:46.531NoneBattle 15279: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:46.612None[Sandbox] Process order. (Serial=2419, Empire=1, Order=OrderContinueGotoAction Action=2452)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:46.627NonePresentation Battle 15279: Execute action[23] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:46.627NonePresentation Battle 15279: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:46.627NonePresentation Battle 15279: Execute action[24] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:46.627NonePresentation Battle 15279: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:46.627NoneReleasePresentationBattlePreview attacker #4960, defender #9929
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:47.283None[Sandbox] Process order. (Serial=2420, Empire=1, Order=OrderContinueGotoAction Action=2452)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:47.954None[Sandbox] Process order. (Serial=2421, Empire=1, Order=OrderContinueGotoAction Action=2452)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:47.966NoneThe AI synchronization took 1471 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:48.013NoneCan't find entity 9769 of ongoing task. Fails the task 1119.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:48.013NoneCan't find entity 14699 of ongoing task. Fails the task 1737.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:48.024None[Sandbox] Process order. (Serial=2422, Empire=1, Order=OrderBuyoutAvailableConstruction Settlement=5194, Constructible=Unit_KinOfSheredyn_Archer, Position=1448, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:48.314None[Sandbox] Process order. (Serial=2423, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='937 [37, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:48.324None[Sandbox] Process order. (Serial=2424, Empire=76, Order=OrderContinueGotoAction Action=2454)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:48.614None[Sandbox] Process order. (Serial=2425, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 15279, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:48.614NoneBattle 15279: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:21:48.715None[Sandbox] Process order. (Serial=2426, Empire=1, Order=OrderGoTo Entity=#15484, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18] --> 1297 [22, 17] --> 1223 [23, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:48.726None[Sandbox] Process order. (Serial=2427, Empire=1, Order=OrderContinueGotoAction Action=2455)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:48.727NonePresentation Battle 15279: Execute action[25] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:48.727NonePresentation Battle 15279: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:21:49.397None[Sandbox] Process order. (Serial=2428, Empire=1, Order=OrderContinueGotoAction Action=2455)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:50.068None[Sandbox] Process order. (Serial=2429, Empire=1, Order=OrderContinueGotoAction Action=2455)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:50.083NoneThe AI synchronization took 955 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:21:50.378None[Sandbox] Process order. (Serial=2430, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:21:52.610UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:52.628UIUnload UI texture 'Units__Large_11'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:21:52.628UIUnload UI texture 'Hero_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:05.944UIUnload UI texture 'EmpireWindow_Background_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:05.944UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:05.965None[Sandbox] Process order. (Serial=2431, Empire=0, Order=OrderBattleMove BattleGUID: 15279 BattleUnitGUID: 15341 AStarResults: 1863 [63, 24] --> 1788 [63, 23])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:06.026NonePresentation Battle 15279: Execute action[26] (BattleOrderUniqueId: 508): UnitMove. EmpireIndex=0. UnitGuid=15341, DestTile=1788. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:06.026NonePresentation Battle 15279: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15341, DestTile=1863. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:06.026NonePresentation Battle 15279: Execute action[26] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15341, DestTile=1788. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:07.518None[Sandbox] Process order. (Serial=2432, Empire=0, Order=OrderBattleAttack BattleGUID: 15279 AttackerGUID: 15341 TargetPosition: 1640)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:07.626NonePresentation Battle 15279: Execute action[27] (BattleOrderUniqueId: 509): UnitAttack. EmpireIndex=0. Attacker=15341 (health=1.00) Defender =15343 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:07.779None[Sandbox] Process order. (Serial=2433, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 508)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:07.779NoneBattle 15279: ServerUpdate receive all acknowledges for BattleOrderIndex #508 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:22:07.789None[Sandbox] Process order. (Serial=2434, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 508)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:07.926NonePresentation Battle 15279: Execute action[28] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:09.836None[Sandbox] Process order. (Serial=2435, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 509)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:09.836NoneBattle 15279: ServerUpdate receive all acknowledges for BattleOrderIndex #509 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:22:09.846None[Sandbox] Process order. (Serial=2436, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 509)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:09.859NoneRelease presentation battle unit 15343
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:22:09.943NonePresentation Battle 15279: Execute action[29] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:09.943NonePresentation Battle 15279: Execute action[30] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:11.470None[Sandbox] Process order. (Serial=2437, Empire=0, Order=OrderBattleMove BattleGUID: 15279 BattleUnitGUID: 15340 AStarResults: 1786 [61, 23] --> 1787 [62, 23])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:11.508NonePresentation Battle 15279: Execute action[31] (BattleOrderUniqueId: 510): UnitMove. EmpireIndex=0. UnitGuid=15340, DestTile=1787. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:11.509NonePresentation Battle 15279: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15340, DestTile=1786. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:11.509NonePresentation Battle 15279: Execute action[31] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15340, DestTile=1787. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:12.878UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:22:13.283None[Sandbox] Process order. (Serial=2438, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 510)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:13.283NoneBattle 15279: ServerUpdate receive all acknowledges for BattleOrderIndex #510 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:22:13.294None[Sandbox] Process order. (Serial=2439, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 510)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:13.426NonePresentation Battle 15279: Execute action[32] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:14.296None[Sandbox] Process order. (Serial=2440, Empire=0, Order=OrderBattleMove BattleGUID: 15279 BattleUnitGUID: 15338 AStarResults: 1786 [61, 23] --> 1787 [62, 23] --> 1713 [63, 22])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:14.426NonePresentation Battle 15279: Execute action[33] (BattleOrderUniqueId: 511): UnitMove. EmpireIndex=0. UnitGuid=15338, DestTile=1713. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:14.426NonePresentation Battle 15279: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15338, DestTile=1786. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:14.426NonePresentation Battle 15279: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15338, DestTile=1787. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:14.426NonePresentation Battle 15279: Execute action[33] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15338, DestTile=1713. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:14.794UIUnload UI texture 'KinOfSheredyn_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:14.929UIUnload UI texture 'Faction_Leaders_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:16.521None[Sandbox] Process order. (Serial=2441, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 511)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:16.521NoneBattle 15279: ServerUpdate receive all acknowledges for BattleOrderIndex #511 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:22:16.530None[Sandbox] Process order. (Serial=2442, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 511)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:16.609NonePresentation Battle 15279: Execute action[34] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:16.712None[Sandbox] Process order. (Serial=2443, Empire=0, Order=OrderBattleAttack BattleGUID: 15279 AttackerGUID: 15338 TargetPosition: 1716)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:16.826NonePresentation Battle 15279: Execute action[35] (BattleOrderUniqueId: 512): UnitAttack. EmpireIndex=0. Attacker=15338 (health=1.00) Defender =15342 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:18.053NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:18.365None[Sandbox] Process order. (Serial=2444, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 512)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:18.365NoneBattle 15279: ServerUpdate receive all acknowledges for BattleOrderIndex #512 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:22:18.375None[Sandbox] Process order. (Serial=2445, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 512)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:18.393NoneRelease presentation battle unit 15342
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:22:18.409NonePresentation Battle 15279: Execute action[36] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:18.410NonePresentation Battle 15279: Execute action[37] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:20.050NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:20.194UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:26.487None[Sandbox] Process order. (Serial=2446, Empire=0, Order=OrderBattleMove BattleGUID: 15279 BattleUnitGUID: 15339 AStarResults: 1638 [63, 21] --> 1639 [64, 21] --> 1640 [65, 21])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:26.543NonePresentation Battle 15279: Execute action[38] (BattleOrderUniqueId: 513): UnitMove. EmpireIndex=0. UnitGuid=15339, DestTile=1640. (isTopAction: True, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:26.543NonePresentation Battle 15279: Execute action[38] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15339, DestTile=1638. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:26.543NonePresentation Battle 15279: Execute action[38] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15339, DestTile=1639. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:26.543NonePresentation Battle 15279: Execute action[38] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15339, DestTile=1640. (isTopAction: False, initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:27.149None[Sandbox] Process order. (Serial=2447, Empire=0, Order=OrderBattleAttack BattleGUID: 15279 AttackerGUID: 15339 TargetPosition: 1566)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:27.242NonePresentation Battle 15279: Execute action[39] (BattleOrderUniqueId: 514): UnitAttack. EmpireIndex=0. Attacker=15339 (health=1.00) Defender =15345 (health =0.00) (isTopAction: True, initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:28.631None[Sandbox] Process order. (Serial=2448, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 513)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:28.631NoneBattle 15279: ServerUpdate receive all acknowledges for BattleOrderIndex #513 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:22:28.641None[Sandbox] Process order. (Serial=2449, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 513)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:28.759NonePresentation Battle 15279: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:32.100None[Sandbox] Process order. (Serial=2450, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 514)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:32.100NoneBattle 15279: ServerUpdate receive all acknowledges for BattleOrderIndex #514 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:22:32.109NoneRelease presentation battle unit 15345
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:22:32.110None[Sandbox] Process order. (Serial=2451, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 514)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:32.178NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 4563, current data frame: 4563) but different data length (remote: 7, local: 8)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:32.180None[Sandbox] Process order. (Serial=2452, Empire=0, Order=OrderBattleMoveAndAttack BattleGUID: 15279 AttackerGUID: 15337 TargetPosition: 1717 IgnoreFoW: False AStarResults: 1639 [64, 21] --> 1640 [65, 21] --> 1716 [66, 22] --> 1717 [67, 22])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:32.243NonePresentation Battle 15279: Execute action[41] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:32.243NonePresentation Battle 15279: Execute action[42] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:32.243NonePresentation Battle 15279: Execute action[43] (BattleOrderUniqueId: 515): UnitMoveAndAttack. EmpireIndex=0. Attacker=15337, DestTile=1716/1716 (health=0.36), Defender =15346 (health =0.00). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:32.243NonePresentation Battle 15279: Execute action[43] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=15337, DestTile=1716. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:32.243NonePresentation Battle 15279: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15337, DestTile=1639. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:32.243NonePresentation Battle 15279: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15337, DestTile=1640. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:32.243NonePresentation Battle 15279: Execute action[43] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15337, DestTile=1716. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:32.243NonePresentation Battle 15279: Execute action[43] (BattleOrderUniqueId: 515): UnitAttack. EmpireIndex=0. Attacker=15337 (health=0.36) Defender =15346 (health =0.00) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:32.570NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:35.644None[Sandbox] Process order. (Serial=2453, Empire=0, Order=OrderBattleEndRound BattleGUID: 15279 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:35.644NoneBattle 15279: change state From ContenderRound to ContenderRoundAcknowledge. 47s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:22:35.725NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:35.759NonePresentation Battle 15279: Execute action[44] (BattleOrderUniqueId: 516): UnitEndTurn. EmpireIndex=0. UnitGuid=15340. (isTopAction: True, initialActionType: UnitEndTurn)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:35.760NonePresentation Battle 15279: Execute action[45] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:35.765None[Sandbox] Process order. (Serial=2454, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 516)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:35.765NoneBattle 15279: ServerUpdate receive all acknowledges for BattleOrderIndex #516 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:22:35.775None[Sandbox] Process order. (Serial=2455, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 516)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:37.248None[Sandbox] Process order. (Serial=2456, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 515)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:37.248NoneBattle 15279: ServerUpdate receive all acknowledges for BattleOrderIndex #515 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:22:37.255None[Sandbox] Process order. (Serial=2457, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 515)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:37.275NonePresentation Battle 15279: Execute action[46] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:37.276NonePresentation Battle 15279: Execute action[47] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:37.276NonePresentation Battle 15279: Execute action[48] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=0, unitCount=5 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:37.276NonePresentation Battle 15279: Execute action[49] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:37.276NonePresentation Battle 15279: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:22:37.277NonePresentation Battle 15279: Execute action[50] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:37.277NoneRelease presentation battle unit 15346
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:22:37.278NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 4577, current data frame: 4577) but different data length (remote: 6, local: 7)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:37.286None[Sandbox] Process order. (Serial=2458, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 15279, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:37.286NoneBattle 15279: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:22:37.325NonePresentation Battle 15279: Execute action[51] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:37.326NonePresentation Battle 15279: Execute action[52] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:37.326NonePresentation Battle 15279: Execute action[53] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:37.326NonePresentation Battle 15279: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:22:37.326NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=9929.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:37.728NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:39.332None[Sandbox] Process order. (Serial=2459, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 15279, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:39.332NoneBattle 15279: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:22:39.351None[Sandbox] Process order. (Serial=2460, Empire=2, Order=OrderBattleMoveAndAttack BattleGUID: 15279 AttackerGUID: 15344 TargetPosition: 1640 IgnoreFoW: True AStarResults: 1567 [67, 20] --> 1566 [66, 20])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:39.351NoneBattle 15279: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:22:39.459NonePresentation Battle 15279: Execute action[54] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:39.460NonePresentation Battle 15279: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:22:39.460NonePresentation Battle 15279: Execute action[55] (BattleOrderUniqueId: 517): UnitMoveAndAttack. EmpireIndex=2. Attacker=15344, DestTile=1566/1566 (health=0.50), Defender =15339 (health =0.94). (isTopAction: True, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:39.460NonePresentation Battle 15279: Execute action[55] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=2. UnitGuid=15344, DestTile=1566. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:39.460NonePresentation Battle 15279: Execute action[55] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=2. UnitGuid=15344, DestTile=1566. (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:39.460NonePresentation Battle 15279: Execute action[55] (BattleOrderUniqueId: 517): UnitAttack. EmpireIndex=2. Attacker=15344 (health=0.50) Defender =15339 (health =0.94) (isTopAction: False, initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:39.460NonePresentation Battle 15279: Execute action[56] (BattleOrderUniqueId: 0): EndEmpireRound. EmpireIndex=2. (isTopAction: True, initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:39.732NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:43.752None[Sandbox] Process order. (Serial=2461, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 517)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:43.752NoneBattle 15279: ServerUpdate receive all acknowledges for BattleOrderIndex #517 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:22:43.759NonePresentation Battle 15279: Execute action[57] (BattleOrderUniqueId: 0): UpdateBattleUnits. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:43.760NonePresentation Battle 15279: Execute action[58] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:43.760NonePresentation Battle 15279: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:22:43.762None[Sandbox] Process order. (Serial=2462, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 517)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:43.764None[Sandbox] Process order. (Serial=2463, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 15279, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:43.764NoneBattle 15279: change state From ContenderRoundAcknowledge to ContenderStartRoundAcknowledge. 4s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:22:43.834NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:43.842NonePresentation Battle 15279: Execute action[59] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:43.842NonePresentation Battle 15279: Execute action[60] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:43.843NonePresentation Battle 15279: Execute action[61] (BattleOrderUniqueId: 0): NewRound. Round=1. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:43.843NonePresentation Battle 15279: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:22:43.843NonePresentation Battle 15279: Execute action[62] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:43.843NonePresentation Battle 15279: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:22:43.843NoneCould not find PresentationBattlePreview with armyEntityGUID=4960, targetEntityGUID=9929.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:45.836NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:45.845None[Sandbox] Process order. (Serial=2464, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 15279, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:45.845NoneBattle 15279: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:22:45.942NonePresentation Battle 15279: Execute action[63] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:45.943NonePresentation Battle 15279: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:22:46.726NoneAnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/WindowsGroup_InGamePins/PinsWindow/RootsGroup/Item033/BattleUnitPin/Core/StatusAndTriggeredAbilities/_StatusPanel/BattleUnitPin_StatusItem|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play()
15:22:47.839NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:48.560NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1499993% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '15338-7650-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:48.648None[Sandbox] Process order. (Serial=2465, Empire=0, Order=OrderBattleSkill BattleGUID: 15279 AttackerGUID: 15338 TargetPosition: 1566 Skill: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:48.648NoneBattle 15279: change state From ContenderRound to ContenderRoundAcknowledge. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:22:48.759NonePresentation Battle 15279: Execute action[64] (BattleOrderUniqueId: 518): UnitUseSkill. EmpireIndex=0. Attacker=15338 (health=1.00). (isTopAction: True, initialActionType: UnitUseSkill)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:48.760NonePresentation Battle 15279: Execute action[65] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:48.760NonePresentation Battle 15279: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:22:48.769None[Sandbox] Process order. (Serial=2466, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 15279, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:49.709NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenIdle()
15:22:49.833NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:49.841NoneCan't find entity 9929 of ongoing task. Fails the task 2555.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:50.344UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.497None[Sandbox] Process order. (Serial=2467, Empire=0, Order=OrderBattleUnitActionClientAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:51.497NoneBattle 15279: ServerUpdate receive all acknowledges for BattleOrderIndex #518 from clients.
Amplitude.Mercury.Simulation.BattleRepository:ServerUpdate()
15:22:51.507None[Sandbox] Process order. (Serial=2468, Empire=0, Order=OrderBattleUnitActionServerAcknowledge BattleGuid: 15279, BattleOrderUniqueId: 518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:51.507NoneBattle 15279: change state From ContenderRoundAcknowledge to Result. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:22:51.507NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:22:51.507NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:22:51.508NoneBattle 15279: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:22:51.510NoneRelease presentation battle unit 15344
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:22:51.559NonePresentation Battle 15279: Execute action[66] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.559NonePresentation Battle 15279: Execute action[67] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.559NonePresentation Battle 15279: Execute action[68] (BattleOrderUniqueId: 0): UpdateBattleUnitsLockingOrderIndex. EmpireIndex=2, unitCount=1 (isTopAction: True, initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.559NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.559NonePresentation Battle 15279: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:22:51.559NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=15337, DestTile=1639. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15337, DestTile=1640. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15337, DestTile=1639. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=15339, DestTile=1639. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15339, DestTile=1639. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=15338, DestTile=1639. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15338, DestTile=1638. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15338, DestTile=1639. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=15340, DestTile=1639. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15340, DestTile=1788. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15340, DestTile=1714. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15340, DestTile=1639. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=15341, DestTile=1639. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15341, DestTile=1714. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.560NonePresentation Battle 15279: Execute action[69] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15341, DestTile=1639. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.561NonePresentation Battle 15279: Execute action[70] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:51.570UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:22:51.571UILoading async UI texture 'Faction_Leaders_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:22:51.572None[Sandbox] Process order. (Serial=2469, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 15279)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:51.572NoneBattle 15279: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:22:51.574NonePrevented Proxy creation for Entity #9930 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:22:51.575NonePrevented Proxy creation for Entity #9770 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:22:51.575NonePrevented Proxy creation for Entity #10617 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:22:51.575NonePrevented Proxy creation for Entity #11468 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:22:51.575NonePrevented Proxy creation for Entity #10896 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:22:51.575NonePrevented Proxy creation for Entity #9929 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:22:51.617None[Sandbox] Process order. (Serial=2470, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:51.649UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:22:51.649UILoading async UI texture 'Bitmaps Others_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:22:51.649UILoading async UI texture 'BattleWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:22:51.649UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:22:51.658None[Sandbox] Process order. (Serial=2471, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:51.676NonePresentation Battle 15279: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:22:51.676NoneRelease presentation battle unit 15341
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:22:51.676NoneRelease presentation battle unit 15340
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:22:51.676NoneRelease presentation battle unit 15338
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:22:51.676NoneRelease presentation battle unit 15339
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:22:51.676NoneRelease presentation battle unit 15337
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:22:51.838NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:52.682None[Sandbox] Process order. (Serial=2472, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 143, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:22:53.835NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:22:54.102UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:22:54.103UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:23:04.627NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:23:06.950UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:23:07.535UILoading async UI texture 'Bitmaps Others_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:23:07.535UILoading async UI texture 'Hero_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:23:13.654None[Sandbox] Process order. (Serial=2473, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 0, SkillIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:13.732NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:15.739NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:17.740UILoading async UI texture 'Hero_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:23:20.077UIUnload UI texture 'BattleWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:20.077UIUnload UI texture 'Bitmaps Others_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:23.976UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:23.976UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:23.976UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:28.360UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:28.515None[Sandbox] Process order. (Serial=2474, Empire=0, Order=OrderHeroSkillActivate HeroIndex: 4, SkillIndex: 88)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:28.596NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:30.598NoneThere is a cycle in the state machine, we break it for this turn (Root.War.Offensive --IsWeakerWhileAtWar--> Root.War.Defensive).
Amplitude.AI.Hsm.HierarchicalStateMachine`2[[Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Data.AI.MilitaryStrategy, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:36.885None[Sandbox] Process order. (Serial=2475, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:36.965None[Sandbox] Process order. (Serial=2476, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:36.975None[Sandbox] Process order. (Serial=2477, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:37.077NonePrevented Proxy creation for Entity #9055 (Collectible): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:23:37.392None[Sandbox] Process order. (Serial=2478, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 07:23:37)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:37.395None[Sandbox] Process order. (Serial=2479, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=7529,EmpireIndex=1 TimePlayed=7529,EmpireIndex=2 TimePlayed=7529,EmpireIndex=3 TimePlayed=7529)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:37.430NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:37.430None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:37.431None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:37.492NonePresentation Battle 13812: Execute action[11] (BattleOrderUniqueId: 0): UpdateSiegeStatus. EmpireIndex=0. (isTopAction: True, initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:39.110UIUnload UI texture 'Hero_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:39.441None[Sandbox] Process order. (Serial=2480, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.441None[Sandbox] Process order. (Serial=2481, Empire=1, Order=OrderSellResource ResourceType: Resource11, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.442None[Sandbox] Process order. (Serial=2482, Empire=1, Order=OrderSplitArmy ArmySimulationEntityGUID: 12177, WorldPosition: 715, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.461None[Sandbox] Process order. (Serial=2483, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='1066 [16, 14] --> 991 [16, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.461None[Sandbox] Process order. (Serial=2484, Empire=1, Order=OrderGoTo Entity=#15484, AdditionalFlags='IgnoreFogOfWar', Path='1224 [24, 16] --> 1149 [24, 15] --> 1075 [25, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.471None[Sandbox] Process order. (Serial=2485, Empire=1, Order=OrderContinueGotoAction Action=2457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.472None[Sandbox] Process order. (Serial=2486, Empire=1, Order=OrderContinueGotoAction Action=2456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.472None[Sandbox] Process order. (Serial=2487, Empire=1, Order=OrderGoTo Entity=#15275, AdditionalFlags='IgnoreFogOfWar', Path='708 [33, 9] --> 707 [32, 9] --> 706 [31, 9] --> 781 [31, 10] --> 780 [30, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.473None[Sandbox] Process order. (Serial=2488, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='867 [42, 11] --> 866 [41, 11] --> 791 [41, 10] --> 790 [40, 10] --> 789 [39, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.480None[Sandbox] Process order. (Serial=2489, Empire=1, Order=OrderContinueGotoAction Action=2459)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.481None[Sandbox] Process order. (Serial=2490, Empire=1, Order=OrderContinueGotoAction Action=2458)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.482None[Sandbox] Process order. (Serial=2491, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='792 [42, 10] --> 793 [43, 10] --> 794 [44, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.491None[Sandbox] Process order. (Serial=2492, Empire=1, Order=OrderContinueGotoAction Action=2460)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.510None[Sandbox] Process order. (Serial=2493, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=189, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.530NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:39.531None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:39.531None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:39.542None[Sandbox] Process order. (Serial=2494, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='1779 [54, 23] --> 1704 [54, 22] --> 1703 [53, 22] --> 1627 [52, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.542None[Sandbox] Process order. (Serial=2495, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3855 [30, 51] --> 3931 [31, 52] --> 4006 [31, 53]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.542None[Sandbox] Process order. (Serial=2496, Empire=2, Order=OrderGoTo Entity=#15278, AdditionalFlags='IgnoreFogOfWar', Path='3556 [31, 47] --> 3557 [32, 47] --> 3558 [33, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.551None[Sandbox] Process order. (Serial=2497, Empire=2, Order=OrderContinueGotoAction Action=2463)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.552None[Sandbox] Process order. (Serial=2498, Empire=2, Order=OrderContinueGotoAction Action=2462)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.553None[Sandbox] Process order. (Serial=2499, Empire=2, Order=OrderContinueGotoAction Action=2461)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.553None[Sandbox] Process order. (Serial=2500, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='3485 [35, 46] --> 3486 [36, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.561None[Sandbox] Process order. (Serial=2501, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='3557 [32, 47] --> 3558 [33, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.561None[Sandbox] Process order. (Serial=2502, Empire=2, Order=OrderContinueGotoAction Action=2464)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.571None[Sandbox] Process order. (Serial=2503, Empire=2, Order=OrderContinueGotoAction Action=2465)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.591None[Sandbox] Process order. (Serial=2504, Empire=3, Order=OrderSellResource ResourceType: Resource02, Quantity: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.621None[Sandbox] Process order. (Serial=2505, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2872 [22, 38] --> 2797 [22, 37] --> 2722 [22, 36]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.631None[Sandbox] Process order. (Serial=2506, Empire=3, Order=OrderContinueGotoAction Action=2466)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.641None[Sandbox] Process order. (Serial=2507, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='2642 [17, 35] --> 2568 [18, 34] --> 2492 [17, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.651None[Sandbox] Process order. (Serial=2508, Empire=3, Order=OrderContinueGotoAction Action=2467)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.661None[Sandbox] Process order. (Serial=2509, Empire=5, Order=OrderGoTo Entity=#15267, AdditionalFlags='IgnoreFogOfWar', Path='476 [26, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.671None[Sandbox] Process order. (Serial=2510, Empire=5, Order=OrderContinueGotoAction Action=2468)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.681None[Sandbox] Process order. (Serial=2511, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2904 [54, 38] --> 2979 [54, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.691None[Sandbox] Process order. (Serial=2512, Empire=7, Order=OrderContinueGotoAction Action=2469)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.701None[Sandbox] Process order. (Serial=2513, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3402 [27, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.711None[Sandbox] Process order. (Serial=2514, Empire=13, Order=OrderContinueGotoAction Action=2470)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.721None[Sandbox] Process order. (Serial=2515, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2294 [44, 30] --> 2218 [43, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.732None[Sandbox] Process order. (Serial=2516, Empire=18, Order=OrderContinueGotoAction Action=2471)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.751None[Sandbox] Process order. (Serial=2517, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3335 [35, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.762None[Sandbox] Process order. (Serial=2518, Empire=32, Order=OrderContinueGotoAction Action=2472)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.772None[Sandbox] Process order. (Serial=2519, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1545 [45, 20] --> 1620 [45, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.782None[Sandbox] Process order. (Serial=2520, Empire=39, Order=OrderContinueGotoAction Action=2473)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.792None[Sandbox] Process order. (Serial=2521, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29] --> 2106 [6, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.801None[Sandbox] Process order. (Serial=2522, Empire=41, Order=OrderContinueGotoAction Action=2474)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.821None[Sandbox] Process order. (Serial=2523, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1570 [70, 20] --> 1645 [70, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.831None[Sandbox] Process order. (Serial=2524, Empire=51, Order=OrderContinueGotoAction Action=2475)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.843None[Sandbox] Process order. (Serial=2525, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2097 [72, 27] --> 2096 [71, 27] --> 2171 [71, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.852None[Sandbox] Process order. (Serial=2526, Empire=53, Order=OrderContinueGotoAction Action=2476)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.872None[Sandbox] Process order. (Serial=2527, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3494 [44, 46] --> 3419 [44, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.882None[Sandbox] Process order. (Serial=2528, Empire=61, Order=OrderContinueGotoAction Action=2477)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.902None[Sandbox] Process order. (Serial=2529, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.912None[Sandbox] Process order. (Serial=2530, Empire=64, Order=OrderContinueGotoAction Action=2478)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.923None[Sandbox] Process order. (Serial=2531, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3195 [45, 42] --> 3119 [44, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.933None[Sandbox] Process order. (Serial=2532, Empire=66, Order=OrderContinueGotoAction Action=2479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.942None[Sandbox] Process order. (Serial=2533, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='2179 [4, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.953None[Sandbox] Process order. (Serial=2534, Empire=75, Order=OrderContinueGotoAction Action=2480)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.962None[Sandbox] Process order. (Serial=2535, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='938 [38, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.972None[Sandbox] Process order. (Serial=2536, Empire=76, Order=OrderContinueGotoAction Action=2481)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.982None[Sandbox] Process order. (Serial=2537, Empire=77, Order=OrderGoTo Entity=#15486, AdditionalFlags='IgnoreFogOfWar', Path='3562 [37, 47] --> 3637 [37, 48] --> 3711 [36, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:39.992None[Sandbox] Process order. (Serial=2538, Empire=77, Order=OrderContinueGotoAction Action=2482)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.012None[Sandbox] Process order. (Serial=2539, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3565 [40, 47] --> 3641 [41, 48]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.022None[Sandbox] Process order. (Serial=2540, Empire=78, Order=OrderContinueGotoAction Action=2483)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.043None[Sandbox] Process order. (Serial=2541, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='719 [44, 9] --> 644 [44, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.052None[Sandbox] Process order. (Serial=2542, Empire=83, Order=OrderContinueGotoAction Action=2484)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.143None[Sandbox] Process order. (Serial=2543, Empire=1, Order=OrderContinueGotoAction Action=2457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.143None[Sandbox] Process order. (Serial=2544, Empire=1, Order=OrderContinueGotoAction Action=2456)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.163None[Sandbox] Process order. (Serial=2545, Empire=1, Order=OrderContinueGotoAction Action=2459)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.164None[Sandbox] Process order. (Serial=2546, Empire=1, Order=OrderContinueGotoAction Action=2458)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.165None[Sandbox] Process order. (Serial=2547, Empire=1, Order=OrderContinueGotoAction Action=2460)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.222None[Sandbox] Process order. (Serial=2548, Empire=2, Order=OrderContinueGotoAction Action=2463)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.222None[Sandbox] Process order. (Serial=2549, Empire=2, Order=OrderContinueGotoAction Action=2462)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.223None[Sandbox] Process order. (Serial=2550, Empire=2, Order=OrderContinueGotoAction Action=2461)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.242None[Sandbox] Process order. (Serial=2551, Empire=2, Order=OrderContinueGotoAction Action=2464)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.303None[Sandbox] Process order. (Serial=2552, Empire=3, Order=OrderContinueGotoAction Action=2466)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.324None[Sandbox] Process order. (Serial=2553, Empire=3, Order=OrderContinueGotoAction Action=2467)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.363None[Sandbox] Process order. (Serial=2554, Empire=7, Order=OrderContinueGotoAction Action=2469)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.454None[Sandbox] Process order. (Serial=2555, Empire=39, Order=OrderContinueGotoAction Action=2473)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.474None[Sandbox] Process order. (Serial=2556, Empire=41, Order=OrderContinueGotoAction Action=2474)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.504None[Sandbox] Process order. (Serial=2557, Empire=51, Order=OrderContinueGotoAction Action=2475)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.524None[Sandbox] Process order. (Serial=2558, Empire=53, Order=OrderContinueGotoAction Action=2476)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.605None[Sandbox] Process order. (Serial=2559, Empire=66, Order=OrderContinueGotoAction Action=2479)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.664None[Sandbox] Process order. (Serial=2560, Empire=77, Order=OrderContinueGotoAction Action=2482)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.694None[Sandbox] Process order. (Serial=2561, Empire=78, Order=OrderContinueGotoAction Action=2483)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.724None[Sandbox] Process order. (Serial=2562, Empire=83, Order=OrderContinueGotoAction Action=2484)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.815None[Sandbox] Process order. (Serial=2563, Empire=1, Order=OrderContinueGotoAction Action=2457)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.835None[Sandbox] Process order. (Serial=2564, Empire=1, Order=OrderContinueGotoAction Action=2459)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.836None[Sandbox] Process order. (Serial=2565, Empire=1, Order=OrderContinueGotoAction Action=2460)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.837None[Sandbox] Process order. (Serial=2566, Empire=1, Order=OrderContinueGotoAction Action=2458)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.895None[Sandbox] Process order. (Serial=2567, Empire=2, Order=OrderContinueGotoAction Action=2462)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.895None[Sandbox] Process order. (Serial=2568, Empire=2, Order=OrderContinueGotoAction Action=2461)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.976None[Sandbox] Process order. (Serial=2569, Empire=3, Order=OrderContinueGotoAction Action=2466)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:40.995None[Sandbox] Process order. (Serial=2570, Empire=3, Order=OrderContinueGotoAction Action=2467)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:41.196None[Sandbox] Process order. (Serial=2571, Empire=53, Order=OrderContinueGotoAction Action=2476)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:41.337None[Sandbox] Process order. (Serial=2572, Empire=77, Order=OrderContinueGotoAction Action=2482)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:41.394UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:41.394UIUnload UI texture 'Hero_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:41.506None[Sandbox] Process order. (Serial=2573, Empire=1, Order=OrderContinueGotoAction Action=2459)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:41.507None[Sandbox] Process order. (Serial=2574, Empire=1, Order=OrderContinueGotoAction Action=2458)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:41.567None[Sandbox] Process order. (Serial=2575, Empire=2, Order=OrderContinueGotoAction Action=2461)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.182None[Sandbox] Process order. (Serial=2576, Empire=1, Order=OrderContinueGotoAction Action=2458)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.195NoneThe AI synchronization took 1630 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:23:42.253None[Sandbox] Process order. (Serial=2577, Empire=1, Order=OrderBuyoutConstructionByGuid Settlement=5194, ConstructionGUID=190, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.283None[Sandbox] Process order. (Serial=2578, Empire=1, Order=OrderGoTo Entity=#14699, AdditionalFlags='IgnoreFogOfWar', Path='1447 [22, 19] --> 1373 [23, 18] --> 1297 [22, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.292None[Sandbox] Process order. (Serial=2579, Empire=1, Order=OrderContinueGotoAction Action=2485)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.293None[Sandbox] Process order. (Serial=2580, Empire=1, Order=OrderGoTo Entity=#14693, AdditionalFlags='IgnoreFogOfWar', Path='632 [32, 8] --> 633 [33, 8] --> 634 [34, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.293None[Sandbox] Process order. (Serial=2581, Empire=1, Order=OrderGoTo Entity=#15491, AdditionalFlags='IgnoreFogOfWar', Path='714 [39, 9] --> 713 [38, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.302None[Sandbox] Process order. (Serial=2582, Empire=1, Order=OrderContinueGotoAction Action=2487)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.303None[Sandbox] Process order. (Serial=2583, Empire=1, Order=OrderContinueGotoAction Action=2486)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.322None[Sandbox] Process order. (Serial=2584, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.362None[Sandbox] Process order. (Serial=2585, Empire=2, Order=OrderGoTo Entity=#15277, AdditionalFlags='IgnoreFogOfWar', Path='2223 [48, 29] --> 2298 [48, 30] --> 2372 [47, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.362None[Sandbox] Process order. (Serial=2586, Empire=2, Order=OrderGoTo Entity=#15493, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1997 [47, 26] --> 2072 [47, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.372None[Sandbox] Process order. (Serial=2587, Empire=2, Order=OrderContinueGotoAction Action=2489)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.373None[Sandbox] Process order. (Serial=2588, Empire=2, Order=OrderContinueGotoAction Action=2488)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.392None[Sandbox] Process order. (Serial=2589, Empire=3, Order=OrderBuyoutConstructionByGuid Settlement=5251, ConstructionGUID=187, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.402None[Sandbox] Process order. (Serial=2590, Empire=3, Order=OrderCreateBattle Attacker #14383 Target #14497 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.402NoneBattle 15498: Initialize battle with attacker 14383 (2492) and defender 14497 (2417).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.402NoneBattle 15498: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:42.402NoneBattle 15498: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
15:23:42.402NoneBattle 15498: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:42.403NoneBattle 15498: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:42.476NonePresentation Battle 15498: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.476NonePresentation Battle 15498: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.476NonePresentation Battle 15498: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:23:42.476NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.476NoneRestorePresentationBattlePreview created ticket #105380.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.476NonePresentation Battle 15498: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=14383, Group=Attacker, TileIndex=2492, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: Create participant 14383. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=14497, Group=Defender, TileIndex=2417, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: Create participant 14497. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=13690. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: Create participant 13690. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: An additional participant 13690 from empire 3 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.477NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=3 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=14383, Group=Attacker, TileIndex=2492, Modifiers=None, Type=Army UnitCount=3 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=13690, Group=Attacker, TileIndex=2569, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.477NonePresentation Battle 15498: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=3, Guid=15497, Group=Attacker, TileIndex=2643, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.478NonePresentation Battle 15498: Create participant 15497. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:42.526NoneRequestRestoreAsyncOperation_Completed for ticket #105380.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:23:42.526NoneRestorePresentationBattlePreview skipped due to invalid battle #15498
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:23:42.526NoneRequestAsyncOperation_Dismissed for ticket #105380.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:23:42.539None[Sandbox] Process order. (Serial=2591, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.964None[Sandbox] Process order. (Serial=2592, Empire=1, Order=OrderContinueGotoAction Action=2485)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.984None[Sandbox] Process order. (Serial=2593, Empire=1, Order=OrderContinueGotoAction Action=2487)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:42.985None[Sandbox] Process order. (Serial=2594, Empire=1, Order=OrderContinueGotoAction Action=2486)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.044None[Sandbox] Process order. (Serial=2595, Empire=2, Order=OrderContinueGotoAction Action=2489)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.044None[Sandbox] Process order. (Serial=2596, Empire=2, Order=OrderContinueGotoAction Action=2488)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.636None[Sandbox] Process order. (Serial=2597, Empire=1, Order=OrderContinueGotoAction Action=2485)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.716None[Sandbox] Process order. (Serial=2598, Empire=2, Order=OrderContinueGotoAction Action=2489)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.717None[Sandbox] Process order. (Serial=2599, Empire=2, Order=OrderContinueGotoAction Action=2488)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.727NoneThe AI synchronization took 948 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:23:43.765NoneCan't find entity 15484 of ongoing task. Fails the task 2260.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.777None[Sandbox] Process order. (Serial=2600, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.896None[Sandbox] Process order. (Serial=2601, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Archer, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.896None[Sandbox] Process order. (Serial=2602, Empire=3, Order=OrderBattleEngagement BattleGuid: 15498)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.896NoneBattle 15498: change state From AttackerEngagement to DefenderEngagement. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:43.896NoneBattle 15498: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:43.906NoneBattle 15498: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:43.927None[Sandbox] Process order. (Serial=2603, Empire=5, Order=OrderGoTo Entity=#15267, AdditionalFlags='IgnoreFogOfWar', Path='550 [25, 7] --> 549 [24, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.937None[Sandbox] Process order. (Serial=2604, Empire=5, Order=OrderContinueGotoAction Action=2490)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.958None[Sandbox] Process order. (Serial=2605, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3054 [54, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.967None[Sandbox] Process order. (Serial=2606, Empire=7, Order=OrderContinueGotoAction Action=2491)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.977None[Sandbox] Process order. (Serial=2607, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3401 [26, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:43.977NonePresentation Battle 15498: Execute action[10] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.977NonePresentation Battle 15498: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:23:43.977NonePresentation Battle 15498: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=14497, Group=Defender, TileIndex=2417, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.977NonePresentation Battle 15498: Execute action[12] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.977NonePresentation Battle 15498: Execute action[13] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=3, ParticipantGuid=15497, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.977NonePresentation Battle 15498: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=3, Group=Attacker, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.977NonePresentation Battle 15498: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.977NonePresentation Battle 15498: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.978NonePresentation Battle 15498: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.978NonePresentation Battle 15498: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=14383, ParticipantGroup=Attacker, unitCount=3 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.978NoneInitialize presentation battle unit 15610 for unit 15272
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.978NoneInitialize presentation battle unit 15609 for unit 5026
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.979NoneInitialize presentation battle unit 15608 for unit 12567
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.980NonePresentation Battle 15498: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=13690, ParticipantGroup=Attacker, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.980NoneInitialize presentation battle unit 15611 for unit 13287
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.980NonePresentation Battle 15498: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=14497, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.980NoneInitialize presentation battle unit 15613 for unit 14498
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.981NoneInitialize presentation battle unit 15612 for unit 14499
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.981NonePresentation Battle 15498: Execute action[20] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.981NonePresentation Battle 15498: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.981NonePresentation Battle 15498: Execute action[22] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.981NonePresentation Battle 15498: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:23:43.981NoneReleasePresentationBattlePreview attacker #14383, defender #14497
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.981NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.982NoneRestorePresentationBattlePreview created ticket #105415.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.982NonePresentation Battle 15498: Execute action[23] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.982NonePresentation Battle 15498: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:23:43.982NonePresentation Battle 15498: Execute action[24] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:43.988None[Sandbox] Process order. (Serial=2608, Empire=13, Order=OrderContinueGotoAction Action=2492)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.007None[Sandbox] Process order. (Serial=2609, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3259 [34, 43] --> 3185 [35, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.010NoneRequestRestoreAsyncOperation_Completed for ticket #105415.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
15:23:44.010NoneRestorePresentationBattlePreview skipped due to ended battle #15498
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
15:23:44.010NoneRequestAsyncOperation_Dismissed for ticket #105415.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
15:23:44.018None[Sandbox] Process order. (Serial=2610, Empire=32, Order=OrderContinueGotoAction Action=2493)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.047None[Sandbox] Process order. (Serial=2611, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1570 [70, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.057None[Sandbox] Process order. (Serial=2612, Empire=51, Order=OrderContinueGotoAction Action=2494)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.078None[Sandbox] Process order. (Serial=2613, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3495 [45, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.088None[Sandbox] Process order. (Serial=2614, Empire=61, Order=OrderContinueGotoAction Action=2495)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.098None[Sandbox] Process order. (Serial=2615, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.107None[Sandbox] Process order. (Serial=2616, Empire=64, Order=OrderContinueGotoAction Action=2496)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.127None[Sandbox] Process order. (Serial=2617, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='2105 [5, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.138None[Sandbox] Process order. (Serial=2618, Empire=75, Order=OrderContinueGotoAction Action=2497)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.158None[Sandbox] Process order. (Serial=2619, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='937 [37, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.168None[Sandbox] Process order. (Serial=2620, Empire=76, Order=OrderContinueGotoAction Action=2498)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.198None[Sandbox] Process order. (Serial=2621, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='719 [44, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.208None[Sandbox] Process order. (Serial=2622, Empire=83, Order=OrderContinueGotoAction Action=2499)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.219None[Sandbox] Process order. (Serial=2623, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.608None[Sandbox] Process order. (Serial=2624, Empire=5, Order=OrderContinueGotoAction Action=2490)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.689None[Sandbox] Process order. (Serial=2625, Empire=32, Order=OrderContinueGotoAction Action=2493)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.692NoneThe AI synchronization took 392 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:23:44.780None[Sandbox] Process order. (Serial=2626, Empire=1, Order=OrderGoTo Entity=#15495, AdditionalFlags='IgnoreFogOfWar', Path='1373 [23, 18] --> 1297 [22, 17] --> 1223 [23, 16]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.790None[Sandbox] Process order. (Serial=2627, Empire=1, Order=OrderContinueGotoAction Action=2500)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.792None[Sandbox] Process order. (Serial=2628, Empire=1, Order=OrderArmyTalk ArmyGUID: #12177 Action=0 at 719 [44, 9])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.795NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:44.795NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:44.795NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=LastLordEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:44.795NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:44.832NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:44.832None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:44.833None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:44.861NoneSame QuestPinSubset Snapshot Frame (previous frame: 4643, current data frame: 4643) but different data length (remote: 42, local: 41)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:44.899None[Sandbox] Process order. (Serial=2629, Empire=2, Order=OrderGoTo Entity=#15493, AdditionalFlags='IgnoreFogOfWar', Path='2148 [48, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.910None[Sandbox] Process order. (Serial=2630, Empire=2, Order=OrderContinueGotoAction Action=2501)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.930None[Sandbox] Process order. (Serial=2631, Empire=3, Order=OrderBattleConfirmation BattleGUID: 15498 EmpireIndex: 3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.932NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:44.932None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:44.932None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:44.935None[AI] Battle 15498: Confirming battle for empire 81
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
15:23:44.939None[Sandbox] Process order. (Serial=2632, Empire=81, Order=OrderBattleConfirmation BattleGUID: 15498 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.940NoneBattle 15498: change state From Confirmation to AutoResolve. 1s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:44.940NoneBattle 15498: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:44.960None[Sandbox] Process order. (Serial=2633, Empire=3, Order=OrderGoTo Entity=#15497, AdditionalFlags='IgnoreFogOfWar', Path='2568 [18, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.970None[Sandbox] Process order. (Serial=2634, Empire=3, Order=OrderContinueGotoAction Action=2502)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:44.993NonePresentation Battle 15498: Execute action[25] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=3 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:45.094NonePresentation Battle 15498: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:45.094NonePresentation Battle 15498: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:45.094NonePresentation Battle 15498: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:23:45.094NonePresentation Battle 15498: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:45.099None[Sandbox] Process order. (Serial=2635, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 15498)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:45.099NoneBattle 15498: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:45.100NonePrevented Proxy creation for Entity #14498 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:23:45.100NonePrevented Proxy creation for Entity #14499 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:23:45.100NonePrevented Proxy creation for Entity #14497 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:23:45.159NonePresentation Battle 15498: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:23:45.159NoneRelease presentation battle unit 15610
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:23:45.159NoneRelease presentation battle unit 15609
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:23:45.159NoneRelease presentation battle unit 15608
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:23:45.159NoneRelease presentation battle unit 15611
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:23:45.160NoneRelease presentation battle unit 15613
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:23:45.160NoneRelease presentation battle unit 15612
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:23:45.461None[Sandbox] Process order. (Serial=2636, Empire=1, Order=OrderContinueGotoAction Action=2500)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:45.475NoneThe AI synchronization took 328 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:23:45.520NoneCan't find entity 15495 of ongoing task. Fails the task 2696.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:45.532None[Sandbox] Process order. (Serial=2637, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 94)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:45.532None[Sandbox] Process order. (Serial=2638, Empire=1, Order=OrderQuestReplayDialog QuestIndex: 41, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:45.633NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:45.633None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:45.633None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:45.761None[Sandbox] Process order. (Serial=2639, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:45.771None[Sandbox] Process order. (Serial=2640, Empire=64, Order=OrderContinueGotoAction Action=2503)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:45.821None[Sandbox] Process order. (Serial=2641, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:45.830NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:45.831None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:45.831None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:45.883None[Sandbox] Process order. (Serial=2642, Empire=1, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 94)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:45.931NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:45.931None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:45.932None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:46.033None[Sandbox] Process order. (Serial=2643, Empire=3, Order=OrderTransferUnits SourceArmyGUID: #15497 TargetArmyGUID: #14383 Action=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:46.033NonePrevented Proxy creation for Entity #15497 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:23:46.131NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:46.131None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:46.132None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
15:23:46.155None[Sandbox] Process order. (Serial=2644, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:48.417None[Sandbox] Process order. (Serial=2645, Empire=0, Order=OrderGoTo Entity=#4960, path='1714 [64, 22] --> 1789 [64, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:48.427None[Sandbox] Process order. (Serial=2646, Empire=0, Order=OrderContinueGotoAction Action=2504)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:48.467None[Sandbox] Process order. (Serial=2647, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:49.100None[Sandbox] Process order. (Serial=2648, Empire=0, Order=OrderContinueGotoAction Action=2504)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:49.109NoneThe AI synchronization took 544 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:23:49.170None[Sandbox] Process order. (Serial=2649, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:51.371UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:23:51.371UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:23:51.372UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:23:53.901None[Sandbox] Process order. (Serial=2650, Empire=0, Order=OrderBattleLaunchCityAssault BattleGuid: '13812', AssaultRole: 'Defender', IsBattleInstantResolve: 'False')
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:53.908NoneBattle 13812: start siege with state Sortie and with autoResolve False = (orderBattle.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleLaunchCityAssault(System.Reflection.RuntimeParameterInfo)
15:23:53.908NoneBattle 13812: change state From Siege to AttackerEngagement. 551s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:53.976NonePresentation Battle 13812: Execute action[12] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:53.976NonePresentation Battle 13812: Execute action[13] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, CloseEncounter, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:53.977NoneOnBattleTagsComputed : DifficultTerrain, CloseEncounter, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:23:53.977NonePresentation Battle 13812: Execute action[14] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=0 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:53.977NonePresentation Battle 13812: State from Sieging to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:23:53.977NonePresentation Battle 13812: Execute action[15] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=13814, Group=Defender, TileIndex=1939, Modifiers=Besieged, Type=Militia UnitCount=6 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:53.977NonePresentation Battle 13812: Execute action[16] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=5218, Group=Defender, TileIndex=1939, Modifiers=Besieged, Type=City UnitCount=0 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:53.977NonePresentation Battle 13812: Execute action[17] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=9767, Group=Defender, TileIndex=1939, Modifiers=Besieged, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:53.978NonePresentation Battle 13812: Create participant 9767. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:53.978NonePresentation Battle 13812: Execute action[18] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=0, Guid=4960, Group=Defender, TileIndex=1789, Modifiers=Besieged, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:53.978NonePresentation Battle 13812: Create participant 4960. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:53.980UILoaded UI texture 'UI_BattleTagsCloseEncounter'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:56.465None[Sandbox] Process order. (Serial=2651, Empire=0, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 13812, EmpireIndex: 0, ParticipantToRemove=#9767, ParticipantToAdd=#4960)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:56.465None[IncludeParticipantInBattle] ParticipantToRemove: 9767 , ParticipantToAdd: 4960
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)
15:23:56.559NonePresentation Battle 13812: Execute action[19] (BattleOrderUniqueId: 0): AdditionalParticipantExcluded. EmpireIndex=0. ParticipantGuid=9767. (isTopAction: True, initialActionType: AdditionalParticipantExcluded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:56.559NonePresentation Battle 13812: Execute action[20] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, CloseEncounter, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:56.559NoneOnBattleTagsComputed : DifficultTerrain, CloseEncounter, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:23:56.559NonePresentation Battle 13812: Execute action[21] (BattleOrderUniqueId: 0): StartReinforcement. EmpireIndex=0. (isTopAction: True, initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:56.560NonePresentation Battle 13812: Execute action[22] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=4960. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:56.560NonePresentation Battle 13812: An additional participant 4960 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:23:56.560NonePresentation Battle 13812: Execute action[23] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, CloseEncounter, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:56.560NoneOnBattleTagsComputed : DifficultTerrain, CloseEncounter, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:23:56.866None[Sandbox] Process order. (Serial=2652, Empire=0, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 13812, EmpireIndex: 0, ParticipantToRemove=#4960, ParticipantToAdd=#9767)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:56.866None[IncludeParticipantInBattle] ParticipantToRemove: 4960 , ParticipantToAdd: 9767
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)
15:23:56.959NonePresentation Battle 13812: Execute action[24] (BattleOrderUniqueId: 0): AdditionalParticipantExcluded. EmpireIndex=0. ParticipantGuid=4960. (isTopAction: True, initialActionType: AdditionalParticipantExcluded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:56.959NonePresentation Battle 13812: Execute action[25] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, CloseEncounter, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:56.959NoneOnBattleTagsComputed : DifficultTerrain, CloseEncounter, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:23:56.959NonePresentation Battle 13812: Execute action[26] (BattleOrderUniqueId: 0): StartReinforcement. EmpireIndex=0. (isTopAction: True, initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:56.959NonePresentation Battle 13812: Execute action[27] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=9767. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:56.959NonePresentation Battle 13812: An additional participant 9767 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:23:56.959NonePresentation Battle 13812: Execute action[28] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, CloseEncounter, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:56.959NoneOnBattleTagsComputed : DifficultTerrain, CloseEncounter, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:23:57.416None[Sandbox] Process order. (Serial=2653, Empire=0, Order=OrderBattleIncludeParticipantInBattle BattleGuid: 13812, EmpireIndex: 0, ParticipantToRemove=#9767, ParticipantToAdd=#4960)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:57.416None[IncludeParticipantInBattle] ParticipantToRemove: 9767 , ParticipantToAdd: 4960
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleIncludeParticipantInBattle(System.Reflection.RuntimeParameterInfo)
15:23:57.476NonePresentation Battle 13812: Execute action[29] (BattleOrderUniqueId: 0): AdditionalParticipantExcluded. EmpireIndex=0. ParticipantGuid=9767. (isTopAction: True, initialActionType: AdditionalParticipantExcluded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:57.477NonePresentation Battle 13812: Execute action[30] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, CloseEncounter, Exotic (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:57.477NoneOnBattleTagsComputed : DifficultTerrain, CloseEncounter, Exotic
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:23:57.477NonePresentation Battle 13812: Execute action[31] (BattleOrderUniqueId: 0): StartReinforcement. EmpireIndex=0. (isTopAction: True, initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:57.477NonePresentation Battle 13812: Execute action[32] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=4960. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:57.477NonePresentation Battle 13812: An additional participant 4960 from empire 0 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
15:23:57.477NonePresentation Battle 13812: Execute action[33] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, CloseEncounter, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:57.477NoneOnBattleTagsComputed : DifficultTerrain, CloseEncounter, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
15:23:59.322None[Sandbox] Process order. (Serial=2654, Empire=0, Order=OrderBattleEngagement BattleGuid: 13812)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:59.322NoneBattle 13812: change state From AttackerEngagement to DefenderEngagement. 5s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:59.331NoneCould not retrieve army with guid 0
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
15:23:59.359NonePresentation Battle 13812: Execute action[34] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.359NonePresentation Battle 13812: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:23:59.359NonePresentation Battle 13812: Execute action[35] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=77, Guid=15486, Group=Attacker, TileIndex=3711, Modifiers=Besieger, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.359NonePresentation Battle 13812: Create participant 15486. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.411None[Sandbox] Process order. (Serial=2655, Empire=2, Order=OrderBattleEngagement BattleGuid: 13812)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:59.411NoneBattle 13812: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:59.412NoneDeployParticipant, Battle 13812 there is no contender with empire index '77' in battle (attacker= 2, defender= 0)
Amplitude.Mercury.Simulation.Battle:DeployParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Battle:DeployParticipants(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Battle:Begin(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleOrderProcessor.ProcessOrderBattleEngagement(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderBattleEngagement(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfBattles.ProcessOrderBattleEngagement(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.RuntimeParameterInfo)
15:23:59.546NoneBattle 13812: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:23:59.592NonePresentation Battle 13812: Execute action[36] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.592NonePresentation Battle 13812: Execute action[37] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=0, ParticipantGuid=9767, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.592NonePresentation Battle 13812: Execute action[38] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=9 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.592NonePresentation Battle 13812: Execute action[39] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=16 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.592NonePresentation Battle 13812: Execute action[40] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.594NonePresentation Battle 13812: Execute action[40] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.594NonePresentation Battle 13812: Execute action[41] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=13814, ParticipantGroup=Defender, unitCount=6 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.594NoneInitialize presentation battle unit 15704 for unit 13819
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.594NoneInitialize presentation battle unit 15703 for unit 13820
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.595NoneInitialize presentation battle unit 15708 for unit 13815
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.595NoneInitialize presentation battle unit 15707 for unit 13816
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.596NoneInitialize presentation battle unit 15706 for unit 13817
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.596NoneInitialize presentation battle unit 15705 for unit 13818
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.597NonePresentation Battle 13812: Execute action[42] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=5218, ParticipantGroup=Defender, unitCount=0 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.597NonePresentation Battle 13812: Execute action[43] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=4960, ParticipantGroup=Defender, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.599NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 4924, current data frame: 4924) but different data length (remote: 6, local: 0)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.643NoneInitialize presentation battle unit 15713 for unit 12438
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.644NoneInitialize presentation battle unit 15712 for unit 12911
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.645NoneInitialize presentation battle unit 15710 for unit 4958
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.645NoneInitialize presentation battle unit 15711 for unit 6130
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.645NoneInitialize presentation battle unit 15709 for unit 6823
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.676NonePresentation Battle 13812: Execute action[44] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.676NonePresentation Battle 13812: Execute action[45] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.676NonePresentation Battle 13812: Execute action[46] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.676NonePresentation Battle 13812: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:23:59.677NoneReleasePresentationBattlePreview attacker #9929, defender #5223
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.677NonePresentation Battle 13812: Execute action[47] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.677NonePresentation Battle 13812: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:23:59.677NonePresentation Battle 13812: Execute action[48] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.678NoneSame BattleUnitPinSubset Snapshot Frame (previous frame: 4924, current data frame: 4924) but different data length (remote: 11, local: 6)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Presentation.PresentationBattleUnit, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:23:59.853None[Sandbox] Process order. (Serial=2656, Empire=2, Order=OrderBattleConfirmation BattleGUID: 13812 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:59.933None[Sandbox] Process order. (Serial=2657, Empire=2, Order=OrderGoTo Entity=#15493, AdditionalFlags='IgnoreFogOfWar', Path='2223 [48, 29] --> 2298 [48, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:59.943None[Sandbox] Process order. (Serial=2658, Empire=2, Order=OrderContinueGotoAction Action=2505)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:23:59.976NonePresentation Battle 13812: Execute action[49] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:00.614None[Sandbox] Process order. (Serial=2659, Empire=2, Order=OrderContinueGotoAction Action=2505)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:00.625NoneThe AI synchronization took 446 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
15:24:05.811NoneInvalid number of Contenders (3) for PresentationBattle#13812)
Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Header+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindow_Header:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Header+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Header+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RebindCursorIFN(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Header+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportUnitCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleUnitPin:SelectionToggle_StateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateChanged(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:TryChangeStateFromActuation() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchLeftClickAction(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputManager:TryConsumeButtonAction(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputManager:Update()
15:24:05.879NoneInvalid number of Contenders (3) for PresentationBattle#13812)
Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Siege+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindow_Siege:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Siege+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Siege+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RebindCursorIFN(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Siege+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportUnitCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleUnitPin:SelectionToggle_StateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateChanged(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:TryChangeStateFromActuation() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchLeftClickAction(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputManager:TryConsumeButtonAction(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputManager:Update()
15:24:05.880NoneInvalid number of Contenders (3) for PresentationBattle#13812)
Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_ReinforcementAndDeployment+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindow_ReinforcementAndDeployment:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_ReinforcementAndDeployment+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_ReinforcementAndDeployment+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RebindCursorIFN(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_ReinforcementAndDeployment+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportUnitCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleUnitPin:SelectionToggle_StateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateChanged(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:TryChangeStateFromActuation() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchLeftClickAction(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputManager:TryConsumeButtonAction(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputManager:Update()
15:24:05.881NoneInvalid number of Contenders (3) for PresentationBattle#13812)
Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Battle+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindow_Battle:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Battle+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindow_Battle:BindCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Battle+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RebindCursorIFN(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Battle+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportUnitCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleUnitPin:SelectionToggle_StateChanged(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:OnStateChanged(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIToggleResponder:TryChangeStateFromActuation() Amplitude.UI.Interactables.UIToggleResponder:OnMouseDown(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:CatchMouseDownEvent(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.RuntimeParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchLeftClickAction(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputManager:TryConsumeButtonAction(System.Reflection.RuntimeParameterInfo) Amplitude.Framework.Input.InputManager:Update()
15:24:07.832None[Sandbox] Process order. (Serial=2660, Empire=0, Order=OrderBattleMove BattleGUID: 13812 BattleUnitGUID: 15705 AStarResults: 1789 [64, 23])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:07.876NonePresentation Battle 13812: Execute action[50] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=15705, DestTile=1789. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:08.778UIUnload UI texture 'Hero_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:08.778UIUnload UI texture 'Bitmaps Others_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:09.136None[Sandbox] Process order. (Serial=2661, Empire=0, Order=OrderBattleMove BattleGUID: 13812 BattleUnitGUID: 15707 AStarResults: 1788 [63, 23])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:09.176NonePresentation Battle 13812: Execute action[51] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=15707, DestTile=1788. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:10.269None[Sandbox] Process order. (Serial=2662, Empire=0, Order=OrderBattleMove BattleGUID: 13812 BattleUnitGUID: 15706 AStarResults: 1863 [63, 24])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:10.393NonePresentation Battle 13812: Execute action[52] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=15706, DestTile=1863. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:12.263None[Sandbox] Process order. (Serial=2663, Empire=0, Order=OrderBattleMove BattleGUID: 13812 BattleUnitGUID: 15711 AStarResults: 1935 [60, 25] --> 1861 [61, 24] --> 1862 [62, 24])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:12.392NonePresentation Battle 13812: Execute action[53] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=15711, DestTile=1862. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:14.498None[Sandbox] Process order. (Serial=2664, Empire=0, Order=OrderBattleMove BattleGUID: 13812 BattleUnitGUID: 15712 AStarResults: 2085 [60, 27] --> 2010 [60, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:14.593NonePresentation Battle 13812: Execute action[54] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=15712, DestTile=2010. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:15.901None[Sandbox] Process order. (Serial=2665, Empire=0, Order=OrderBattleMove BattleGUID: 13812 BattleUnitGUID: 15713 AStarResults: 2086 [61, 27] --> 2011 [61, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:15.976NonePresentation Battle 13812: Execute action[55] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=15713, DestTile=2011. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:16.676NoneBackward blend of state WaitForAction_TurnRightLong (hash = 18225546) (from 0.1399982% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '15713-7872-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:16.727NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1499995% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '15713-7868-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:16.727NoneBackward blend of state WaitForAction_TurnRightLong (hash = 18225546) (from 0.1499995% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '15713-7871-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:16.727NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1499995% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '15713-7870-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:16.727NoneBackward blend of state WaitForAction_TurnRightLong (hash = 18225546) (from 0.1499995% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '15713-7873-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:18.468None[Sandbox] Process order. (Serial=2666, Empire=0, Order=OrderBattleMove BattleGUID: 13812 BattleUnitGUID: 15704 AStarResults: 2162 [62, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:18.593NonePresentation Battle 13812: Execute action[56] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=15704, DestTile=2162. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:19.680None[Sandbox] Process order. (Serial=2667, Empire=0, Order=OrderBattleMove BattleGUID: 13812 BattleUnitGUID: 15710 AStarResults: 2236 [61, 29] --> 2161 [61, 28] --> 2085 [60, 27])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:19.793NonePresentation Battle 13812: Execute action[57] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=15710, DestTile=2085. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:21.313None[Sandbox] Process order. (Serial=2668, Empire=0, Order=OrderBattleMoveSwap BattleGUID: 13812, LeftBattleUnitGUID: 15713, RightBattleUnitGUID: 15710, LeftAStarResults: 2085 [60, 27], RightAStarResults: 2011 [61, 26])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:21.409NonePresentation Battle 13812: Execute action[58] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=15713, DestTile=2085. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:21.409NonePresentation Battle 13812: Execute action[59] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=15710, DestTile=2011. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:22.327NoneBackward blend of state WaitForAction_TurnRightShort (hash = -1055485370) (from 0.1499979% to 0%) in controller Unit_KinOfSheredyn_Archer_OverrideController) '15713-7871-0'
Amplitude.Mercury.MecanimEvent.MecanimEventInterpreter:GetMecanimEventsTimingInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:22.884None[Sandbox] Process order. (Serial=2669, Empire=0, Order=OrderBattleMove BattleGUID: 13812 BattleUnitGUID: 15703 AStarResults: 2161 [61, 28])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:22.993NonePresentation Battle 13812: Execute action[60] (BattleOrderUniqueId: 0): UnitTeleport. EmpireIndex=0. UnitGuid=15703, DestTile=2161. (isTopAction: True, initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:25.844UIUnload UI texture 'KinOfSheredyn_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:26.010UIUnload UI texture 'Faction_Leaders_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:27.395UILoading async UI texture 'BattleWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:24:35.330None[Sandbox] Process order. (Serial=2670, Empire=0, Order=OrderBattleConfirmation BattleGUID: 13812 EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:35.330NoneBattle 13812: change state From Confirmation to ConfirmationAcknowledge. 35s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:24:35.410NonePresentation Battle 13812: Execute action[61] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=0 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:35.410NonePresentation Battle 13812: Execute action[62] (BattleOrderUniqueId: 0): DeploymentAcknowledge (isTopAction: True, initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:35.410NonePresentation Battle 13812: State from WaitingConfirmation to DeploymentAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:24:35.421None[Sandbox] Process order. (Serial=2671, Empire=0, Order=OrderBattleDeploymentAcknowledge BattleGuid: 13812)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:35.421NoneBattle 13812: change state From ConfirmationAcknowledge to ContenderStartRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:24:35.510NonePresentation Battle 13812: Execute action[63] (BattleOrderUniqueId: 0): NewRound. Round=0. (isTopAction: True, initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:35.511NonePresentation Battle 13812: State from DeploymentAcknowledge to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:24:35.512NoneInvalid number of Contenders (3) for PresentationBattle#13812)
Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Header+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindow_Header:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Header+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Header+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RebindCursorIFN(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Header+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:SetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.BattleUnitCursor:Back() Amplitude.Mercury.Presentation.PresentationBattle:OnNewRound(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
15:24:35.512NoneInvalid number of Contenders (3) for PresentationBattle#13812)
Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Siege+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindow_Siege:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Siege+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Siege+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RebindCursorIFN(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Siege+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:SetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.BattleUnitCursor:Back() Amplitude.Mercury.Presentation.PresentationBattle:OnNewRound(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
15:24:35.513NoneInvalid number of Contenders (3) for PresentationBattle#13812)
Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_ReinforcementAndDeployment+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindow_ReinforcementAndDeployment:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_ReinforcementAndDeployment+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_ReinforcementAndDeployment+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RebindCursorIFN(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_ReinforcementAndDeployment+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:SetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.BattleUnitCursor:Back() Amplitude.Mercury.Presentation.PresentationBattle:OnNewRound(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
15:24:35.514NoneInvalid number of Contenders (3) for PresentationBattle#13812)
Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Battle+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindow_Battle:BindBattle(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Battle+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:BindCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindow_Battle:BindCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Battle+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RebindCursorIFN(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.BattleWindowBase`1[[Amplitude.Mercury.UI.BattleWindow_Battle+DirtyFlag, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:OnCursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:PresentationCursorController_CursorChange(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:TrySetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:SetCurrentCursor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToBattleReportCursor(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.BattleUnitCursor:Back() Amplitude.Mercury.Presentation.PresentationBattle:OnNewRound(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
15:24:35.514NonePresentation Battle 13812: Execute action[64] (BattleOrderUniqueId: 0): StartEmpireRound. EmpireIndex=0. (isTopAction: True, initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:35.514NonePresentation Battle 13812: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:24:35.514NoneCould not find PresentationBattlePreview with armyEntityGUID=9929, targetEntityGUID=5223.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.497None[Sandbox] Process order. (Serial=2672, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13812, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:37.497NoneBattle 13812: change state From ContenderStartRoundAcknowledge to ContenderRound. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:24:37.497NoneBattle 13812: change state From ContenderRound to ContenderRoundAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:24:37.609NonePresentation Battle 13812: Execute action[65] (BattleOrderUniqueId: 0): ContenderRound (isTopAction: True, initialActionType: ContenderRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.610NonePresentation Battle 13812: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:24:37.610NonePresentation Battle 13812: Execute action[66] (BattleOrderUniqueId: 0): RoundAcknowledge (isTopAction: True, initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.610NonePresentation Battle 13812: State from ContenderRound to ContenderRound
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:24:37.618None[Sandbox] Process order. (Serial=2673, Empire=0, Order=OrderBattleRoundAcknowledge BattleGuid: 13812, EmpireIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:37.618NoneBattle 13812: change state From ContenderRoundAcknowledge to Result. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:24:37.618None[Loot] The collectible is empty with table 'LootTable_Empire_Major'
Amplitude.Mercury.Simulation.CollectibleManager:FillReward(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.619NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:24:37.619NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
15:24:37.619NoneBattle 13812: Position 1939 is unknown. Known positions count = 82.
Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.619NoneBattle 13812: Position 1939 is unknown. Known positions count = 82.
Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.619NoneBattle 13812: Position 1939 is unknown. Known positions count = 82.
Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.619NoneBattle 13812: Position 1939 is unknown. Known positions count = 82.
Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.619NoneBattle 13812: Position 1939 is unknown. Known positions count = 82.
Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.620NoneBattle 13812: Position 1939 is unknown. Known positions count = 82.
Amplitude.Mercury.Simulation.BattleArena:SetEntityPosition(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.620NoneBattle 13812: change state From Result to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:24:37.710NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.710NonePresentation Battle 13812: State from ContenderRound to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:24:37.710NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=15709, DestTile=1789. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.710NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15709, DestTile=1861. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.710NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15709, DestTile=1786. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.710NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15709, DestTile=1787. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.710NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15709, DestTile=1788. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.710NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15709, DestTile=1789. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.710NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=15711, DestTile=1789. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15711, DestTile=1863. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15711, DestTile=1788. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15711, DestTile=1789. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=15710, DestTile=1789. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15710, DestTile=1936. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15710, DestTile=1937. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15710, DestTile=1863. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15710, DestTile=1788. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15710, DestTile=1789. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=15712, DestTile=1789. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15712, DestTile=1935. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15712, DestTile=1861. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15712, DestTile=1862. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15712, DestTile=1863. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15712, DestTile=1788. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15712, DestTile=1789. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitMove. EmpireIndex=0. UnitGuid=15713, DestTile=1789. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15713, DestTile=2011. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15713, DestTile=1936. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15713, DestTile=1937. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15713, DestTile=1863. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15713, DestTile=1788. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.711NonePresentation Battle 13812: Execute action[67] (BattleOrderUniqueId: 0): UnitGoto. EmpireIndex=0. UnitGuid=15713, DestTile=1789. (isTopAction: False, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.713NonePresentation Battle 13812: Execute action[68] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:24:37.718None[Sandbox] Process order. (Serial=2674, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 13812)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:37.718NoneBattle 13812: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
15:24:37.719NonePrevented Proxy creation for Entity #13820 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:24:37.719NonePrevented Proxy creation for Entity #13819 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:24:37.719NonePrevented Proxy creation for Entity #13818 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:24:37.719NonePrevented Proxy creation for Entity #13817 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:24:37.720NonePrevented Proxy creation for Entity #13816 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:24:37.720NonePrevented Proxy creation for Entity #13815 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
15:24:37.723UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:24:37.725UILoading async UI texture 'Faction_Leaders_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:24:37.748None[Sandbox] Process order. (Serial=2675, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:37.800UILoading async UI texture 'Bitmaps Others_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:24:37.800UILoading async UI texture 'Units__Large_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:24:37.808None[Sandbox] Process order. (Serial=2676, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:37.827NonePresentation Battle 13812: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
15:24:37.827NoneRelease presentation battle unit 15704
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:24:37.827NoneRelease presentation battle unit 15703
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:24:37.828NoneRelease presentation battle unit 15708
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:24:37.828NoneRelease presentation battle unit 15707
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:24:37.828NoneRelease presentation battle unit 15706
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:24:37.828NoneRelease presentation battle unit 15705
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:24:37.828NoneRelease presentation battle unit 15713
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:24:37.828NoneRelease presentation battle unit 15712
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:24:37.828NoneRelease presentation battle unit 15710
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:24:37.828NoneRelease presentation battle unit 15711
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:24:37.828NoneRelease presentation battle unit 15709
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
15:24:42.370None[Sandbox] Process order. (Serial=2677, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 144, NewStatus: Dismissed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:46.580UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:24:47.725None[Audio] Timeout on stop battle music playlist.
Amplitude.Mercury.Audio.BattleAudioModule:Update()
15:24:50.598UILoading async UI texture 'KinOfSheredyn_Districts_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:24:53.553None[Sandbox] Process order. (Serial=2678, Empire=0, Order=OrderBuyoutConstructionAt Settlement=11459, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:24:55.769None[Sandbox] Process order. (Serial=2679, Empire=0, Order=OrderBuyoutConstructionAt Settlement=11459, ConstructionIndex=0, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:25:06.512NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:25:06.512NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:25:06.512NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:25:06.513NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:25:09.196UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:25:14.515UILoading async UI texture 'Units__Large_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:25:14.516UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:25:17.878UIUnload UI texture 'Units__Large_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:25:17.878UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:25:17.878UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:25:17.878UIUnload UI texture 'BattleWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:25:17.878UIUnload UI texture 'Bitmaps Others_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:25:24.666UILoading async UI texture 'Technologies_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:25:26.212None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:25:26.212None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:25:26.213None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:25:26.213None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:25:26.214None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:25:26.214None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:25:26.215UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:25:26.215UILoading async UI texture 'Population.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:25:26.893None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:25:26.893None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:25:27.093None[PopulationCategoryItem] Before occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:25:27.093None[PopulationCategoryItem] After occupied refresh
Amplitude.Mercury.UI.PopulationCategoryItem:RefreshPopulationItems()
15:25:36.434None[Sandbox] Process order. (Serial=2680, Empire=0, Order=OrderEnqueueConstructible Settlement=11459, Constructible=Unit_KinOfSheredyn_Messenger, Position=1101, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:25:38.293NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
15:25:38.298UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:25:48.053UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:25:48.053UILoading async UI texture 'Hero_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:25:50.238UILoading async UI texture 'Bitmaps Others_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:25:50.239UILoading async UI texture 'Hero_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:25:57.352UILoading async UI texture 'Hero_05.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:26:00.801UILoading async UI texture 'Hero_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:26:08.461UIUnload UI texture 'Technologies_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:09.478UIUnload UI texture 'KinOfSheredyn_Districts_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:11.644UIUnload UI texture 'Population'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:17.211UIUnload UI texture 'Units__Large_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:17.211UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:17.211UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:18.211UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:24.311UIUnload UI texture 'Hero_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:32.345UIUnload UI texture 'Hero_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:34.377UIUnload UI texture 'Hero_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:35.361UIUnload UI texture 'Hero_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:35.746UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:35.746UIUnload UI texture 'Units__Large_06'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:35.828UIUnload UI texture 'KinOfSheredyn_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:35.877UIUnload UI texture 'Faction_Leaders_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:26:38.580None[Sandbox] Process order. (Serial=2681, Empire=0, Order=OrderHeroEquip EquipmentStashIndex: 3, HeroIndex: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
15:26:44.283UILoading async UI texture 'Units__Large_06.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:26:44.283UILoading async UI texture 'Units__Large_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:26:44.283UILoading async UI texture 'Faction_Leaders_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
15:27:33.379UIUnload UI texture 'Hero_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:27:33.379UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
15:27:38.344UIUnload UI texture 'Bitmaps Others_05'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:15:52.272UILoading async UI texture 'KinOfSheredyn_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:15:55.754UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:01.019NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
16:16:04.428None[Sandbox] Process order. (Serial=2682, Empire=0, Order=OrderChangeEntityAwakeState EntityGuid: 4960, AwakeState: GuardUntilHealed)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:04.528None[Sandbox] Process order. (Serial=2683, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:06.673None[Sandbox] Process order. (Serial=2684, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:06.723None[Sandbox] Process order. (Serial=2685, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:06.833None[Sandbox] Process order. (Serial=2686, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:07.027UILoading async UI texture 'Hero_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:07.027UILoading async UI texture 'NotificationImmersiveWindow_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:07.266None[Sandbox] Process order. (Serial=2687, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 08:16:07)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:07.275None[Sandbox] Process order. (Serial=2688, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=10679,EmpireIndex=1 TimePlayed=10679,EmpireIndex=2 TimePlayed=10679,EmpireIndex=3 TimePlayed=10679)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:07.284NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:07.284None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:07.285None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:07.325None[Sandbox] Process order. (Serial=2689, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:07.383NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:07.383None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:07.383None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:09.288None[Sandbox] Process order. (Serial=2690, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.288None[Sandbox] Process order. (Serial=2691, Empire=1, Order=OrderSellResource ResourceType: Resource11, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.288None[Sandbox] Process order. (Serial=2692, Empire=1, Order=OrderActivateResourceBooster ResourceType: Resource11)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.318None[Sandbox] Process order. (Serial=2693, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='992 [17, 13] --> 918 [18, 12] --> 843 [18, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.318None[Sandbox] Process order. (Serial=2694, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='793 [43, 10] --> 792 [42, 10] --> 791 [41, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.319None[Sandbox] Process order. (Serial=2695, Empire=1, Order=OrderGoTo Entity=#15484, AdditionalFlags='IgnoreFogOfWar', Path='1000 [25, 13] --> 926 [26, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.329None[Sandbox] Process order. (Serial=2696, Empire=1, Order=OrderContinueGotoAction Action=2508)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.330None[Sandbox] Process order. (Serial=2697, Empire=1, Order=OrderContinueGotoAction Action=2507)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.330None[Sandbox] Process order. (Serial=2698, Empire=1, Order=OrderContinueGotoAction Action=2506)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.332None[Sandbox] Process order. (Serial=2699, Empire=1, Order=OrderGoTo Entity=#15275, AdditionalFlags='IgnoreFogOfWar', Path='854 [29, 11] --> 853 [28, 11] --> 852 [27, 11] --> 851 [26, 11]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.338None[Sandbox] Process order. (Serial=2700, Empire=1, Order=OrderContinueGotoAction Action=2509)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.338None[Sandbox] Process order. (Serial=2701, Empire=1, Order=OrderGoTo Entity=#15491, AdditionalFlags='IgnoreFogOfWar', Path='712 [37, 9] --> 711 [36, 9] --> 710 [35, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.348None[Sandbox] Process order. (Serial=2702, Empire=1, Order=OrderContinueGotoAction Action=2510)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.348None[Sandbox] Process order. (Serial=2703, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='788 [38, 10] --> 787 [37, 10] --> 786 [36, 10] --> 785 [35, 10] --> 784 [34, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.358None[Sandbox] Process order. (Serial=2704, Empire=1, Order=OrderContinueGotoAction Action=2511)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.378None[Sandbox] Process order. (Serial=2705, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=192, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.379None[Sandbox] Process order. (Serial=2706, Empire=2, Order=OrderHeroSkillActivate HeroIndex: 9, SkillIndex: 198)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.409None[Sandbox] Process order. (Serial=2707, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='1626 [51, 21] --> 1551 [51, 20] --> 1475 [50, 19] --> 1400 [50, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.410None[Sandbox] Process order. (Serial=2708, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='3487 [37, 46] --> 3488 [38, 46] --> 3489 [39, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.410None[Sandbox] Process order. (Serial=2709, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3932 [32, 52] --> 3857 [32, 51] --> 3783 [33, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.410None[Sandbox] Process order. (Serial=2710, Empire=2, Order=OrderGoTo Entity=#15278, AdditionalFlags='IgnoreFogOfWar', Path='3483 [33, 46] --> 3484 [34, 46] --> 3485 [35, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.418None[Sandbox] Process order. (Serial=2711, Empire=2, Order=OrderContinueGotoAction Action=2515)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.419None[Sandbox] Process order. (Serial=2712, Empire=2, Order=OrderContinueGotoAction Action=2514)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.420None[Sandbox] Process order. (Serial=2713, Empire=2, Order=OrderContinueGotoAction Action=2513)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.421None[Sandbox] Process order. (Serial=2714, Empire=2, Order=OrderContinueGotoAction Action=2512)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.428None[Sandbox] Process order. (Serial=2715, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='3559 [34, 47] --> 3560 [35, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.438None[Sandbox] Process order. (Serial=2716, Empire=2, Order=OrderContinueGotoAction Action=2516)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.468None[Sandbox] Process order. (Serial=2717, Empire=3, Order=OrderSellResource ResourceType: Resource02, Quantity: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.488None[Sandbox] Process order. (Serial=2718, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2646 [21, 35] --> 2571 [21, 34] --> 2495 [20, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.489None[Sandbox] Process order. (Serial=2719, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='2795 [20, 37] --> 2721 [21, 36] --> 2646 [21, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.489None[Sandbox] Process order. (Serial=2720, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='2491 [16, 33] --> 2490 [15, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.498None[Sandbox] Process order. (Serial=2721, Empire=3, Order=OrderContinueGotoAction Action=2519)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.499None[Sandbox] Process order. (Serial=2722, Empire=3, Order=OrderContinueGotoAction Action=2518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.499None[Sandbox] Process order. (Serial=2723, Empire=3, Order=OrderContinueGotoAction Action=2517)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.508None[Sandbox] Process order. (Serial=2724, Empire=5, Order=OrderGoTo Entity=#15267, AdditionalFlags='IgnoreFogOfWar', Path='550 [25, 7] --> 476 [26, 6]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.518None[Sandbox] Process order. (Serial=2725, Empire=5, Order=OrderContinueGotoAction Action=2520)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.528None[Sandbox] Process order. (Serial=2726, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3129 [54, 41]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.538None[Sandbox] Process order. (Serial=2727, Empire=7, Order=OrderContinueGotoAction Action=2521)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.548None[Sandbox] Process order. (Serial=2728, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3400 [25, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.558None[Sandbox] Process order. (Serial=2729, Empire=13, Order=OrderContinueGotoAction Action=2522)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.567None[Sandbox] Process order. (Serial=2730, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2143 [43, 28] --> 2067 [42, 27] --> 1992 [42, 26]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.578None[Sandbox] Process order. (Serial=2731, Empire=18, Order=OrderContinueGotoAction Action=2523)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.590None[Sandbox] Process order. (Serial=2732, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3186 [36, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.598None[Sandbox] Process order. (Serial=2733, Empire=32, Order=OrderContinueGotoAction Action=2524)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.618None[Sandbox] Process order. (Serial=2734, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1695 [45, 22] --> 1769 [44, 23]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.628None[Sandbox] Process order. (Serial=2735, Empire=39, Order=OrderContinueGotoAction Action=2525)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.648None[Sandbox] Process order. (Serial=2736, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2181 [6, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.658None[Sandbox] Process order. (Serial=2737, Empire=41, Order=OrderContinueGotoAction Action=2526)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.678None[Sandbox] Process order. (Serial=2738, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1645 [70, 21] --> 1720 [70, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.688None[Sandbox] Process order. (Serial=2739, Empire=51, Order=OrderContinueGotoAction Action=2527)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.708None[Sandbox] Process order. (Serial=2740, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2096 [71, 27] --> 2097 [72, 27] --> 2173 [73, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.718None[Sandbox] Process order. (Serial=2741, Empire=53, Order=OrderContinueGotoAction Action=2528)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.728None[Sandbox] Process order. (Serial=2742, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3570 [45, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.738None[Sandbox] Process order. (Serial=2743, Empire=61, Order=OrderContinueGotoAction Action=2529)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.738None[Sandbox] Process order. (Serial=2744, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 145, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.738None[Sandbox] Process order. (Serial=2745, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 145, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.758None[Sandbox] Process order. (Serial=2746, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.768None[Sandbox] Process order. (Serial=2747, Empire=64, Order=OrderContinueGotoAction Action=2530)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.778None[Sandbox] Process order. (Serial=2748, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3044 [44, 40] --> 2968 [43, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.789None[Sandbox] Process order. (Serial=2749, Empire=66, Order=OrderContinueGotoAction Action=2531)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.808None[Sandbox] Process order. (Serial=2750, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='2029 [4, 27]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.819None[Sandbox] Process order. (Serial=2751, Empire=75, Order=OrderContinueGotoAction Action=2532)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.820None[Leader dialogs] StartDialogBetween empire=0, empire=2
Amplitude.Mercury.Presentation.PresentationLeaderController:StartDialogBetween(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:09.821UILoading async UI texture 'EmpireWindow_Background_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:09.821UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:09.869None[Sandbox] Process order. (Serial=2752, Empire=77, Order=OrderGoTo Entity=#15486, AdditionalFlags='IgnoreFogOfWar', Path='3786 [36, 50] --> 3785 [35, 50] --> 3859 [34, 51]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.879None[Sandbox] Process order. (Serial=2753, Empire=77, Order=OrderContinueGotoAction Action=2533)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.898None[Sandbox] Process order. (Serial=2754, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3716 [41, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.909None[Sandbox] Process order. (Serial=2755, Empire=78, Order=OrderContinueGotoAction Action=2534)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.918None[Sandbox] Process order. (Serial=2756, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='644 [44, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.929None[Sandbox] Process order. (Serial=2757, Empire=83, Order=OrderContinueGotoAction Action=2535)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:09.999None[Sandbox] Process order. (Serial=2758, Empire=1, Order=OrderContinueGotoAction Action=2508)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.000None[Sandbox] Process order. (Serial=2759, Empire=1, Order=OrderContinueGotoAction Action=2507)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.002None[Sandbox] Process order. (Serial=2760, Empire=1, Order=OrderContinueGotoAction Action=2506)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.019None[Sandbox] Process order. (Serial=2761, Empire=1, Order=OrderContinueGotoAction Action=2509)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.020None[Sandbox] Process order. (Serial=2762, Empire=1, Order=OrderContinueGotoAction Action=2510)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.039None[Sandbox] Process order. (Serial=2763, Empire=1, Order=OrderContinueGotoAction Action=2511)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.084NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:10.085None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:10.085None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:10.089None[Sandbox] Process order. (Serial=2764, Empire=2, Order=OrderContinueGotoAction Action=2515)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.090None[Sandbox] Process order. (Serial=2765, Empire=2, Order=OrderContinueGotoAction Action=2514)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.091None[Sandbox] Process order. (Serial=2766, Empire=2, Order=OrderContinueGotoAction Action=2513)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.091None[Sandbox] Process order. (Serial=2767, Empire=2, Order=OrderContinueGotoAction Action=2512)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.170None[Sandbox] Process order. (Serial=2768, Empire=3, Order=OrderContinueGotoAction Action=2519)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.172None[Sandbox] Process order. (Serial=2769, Empire=3, Order=OrderContinueGotoAction Action=2518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.173None[Sandbox] Process order. (Serial=2770, Empire=3, Order=OrderContinueGotoAction Action=2517)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.184NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:10.184None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:10.184None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:10.190None[Sandbox] Process order. (Serial=2771, Empire=5, Order=OrderContinueGotoAction Action=2520)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.251None[Sandbox] Process order. (Serial=2772, Empire=18, Order=OrderContinueGotoAction Action=2523)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.300None[Sandbox] Process order. (Serial=2773, Empire=39, Order=OrderContinueGotoAction Action=2525)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.360None[Sandbox] Process order. (Serial=2774, Empire=51, Order=OrderContinueGotoAction Action=2527)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.390None[Sandbox] Process order. (Serial=2775, Empire=53, Order=OrderContinueGotoAction Action=2528)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.550None[Sandbox] Process order. (Serial=2776, Empire=77, Order=OrderContinueGotoAction Action=2533)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.672None[Sandbox] Process order. (Serial=2777, Empire=1, Order=OrderContinueGotoAction Action=2507)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.673None[Sandbox] Process order. (Serial=2778, Empire=1, Order=OrderContinueGotoAction Action=2506)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.692None[Sandbox] Process order. (Serial=2779, Empire=1, Order=OrderContinueGotoAction Action=2510)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.693None[Sandbox] Process order. (Serial=2780, Empire=1, Order=OrderContinueGotoAction Action=2509)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.712None[Sandbox] Process order. (Serial=2781, Empire=1, Order=OrderContinueGotoAction Action=2511)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.762None[Sandbox] Process order. (Serial=2782, Empire=2, Order=OrderContinueGotoAction Action=2514)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.763None[Sandbox] Process order. (Serial=2783, Empire=2, Order=OrderContinueGotoAction Action=2512)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.841None[Sandbox] Process order. (Serial=2784, Empire=3, Order=OrderContinueGotoAction Action=2518)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:10.852None[Sandbox] Process order. (Serial=2785, Empire=3, Order=OrderContinueGotoAction Action=2517)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:11.063None[Sandbox] Process order. (Serial=2786, Empire=53, Order=OrderContinueGotoAction Action=2528)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:11.364None[Sandbox] Process order. (Serial=2787, Empire=1, Order=OrderContinueGotoAction Action=2509)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:11.384None[Sandbox] Process order. (Serial=2788, Empire=1, Order=OrderContinueGotoAction Action=2511)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:11.434None[Sandbox] Process order. (Serial=2789, Empire=2, Order=OrderContinueGotoAction Action=2512)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:11.844None[Sandbox] Process order. (Serial=2790, Empire=0, Order=OrderAcknowledgeTransactions LastTransactionIndex: 2, OtherEmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.054None[Sandbox] Process order. (Serial=2791, Empire=1, Order=OrderContinueGotoAction Action=2511)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.068NoneThe AI synchronization took 1632 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
16:16:12.090NoneCan't find entity 15484 of ongoing task. Fails the task 2704.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:12.095None[Sandbox] Process order. (Serial=2792, Empire=1, Order=OrderRemoveConstructionByGuid Settlement=5194, ConstructionGUID=193)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.116None[Sandbox] Process order. (Serial=2793, Empire=1, Order=OrderEnqueueConstructible Settlement=5194, Constructible=Unit_KinOfSheredyn_Legionary, Position=1448, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.135None[Sandbox] Process order. (Serial=2794, Empire=1, Order=OrderGoTo Entity=#14693, AdditionalFlags='IgnoreFogOfWar', Path='635 [35, 8] --> 710 [35, 9] --> 786 [36, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.136None[Sandbox] Process order. (Serial=2795, Empire=1, Order=OrderGoTo Entity=#14699, AdditionalFlags='IgnoreFogOfWar', Path='1298 [23, 17] --> 1224 [24, 16] --> 1149 [24, 15]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.136None[Sandbox] Process order. (Serial=2796, Empire=1, Order=OrderGoTo Entity=#15495, AdditionalFlags='IgnoreFogOfWar', Path='1297 [22, 17] --> 1373 [23, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.144None[Sandbox] Process order. (Serial=2797, Empire=1, Order=OrderContinueGotoAction Action=2538)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.146None[Sandbox] Process order. (Serial=2798, Empire=1, Order=OrderContinueGotoAction Action=2537)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.147None[Sandbox] Process order. (Serial=2799, Empire=1, Order=OrderContinueGotoAction Action=2536)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.164None[Sandbox] Process order. (Serial=2800, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Science, Position=1921, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.195None[Sandbox] Process order. (Serial=2801, Empire=2, Order=OrderGoTo Entity=#15493, AdditionalFlags='IgnoreFogOfWar', Path='2372 [47, 31] --> 2448 [48, 32] --> 2523 [48, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.204None[Sandbox] Process order. (Serial=2802, Empire=2, Order=OrderContinueGotoAction Action=2539)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.205None[Sandbox] Process order. (Serial=2803, Empire=2, Order=OrderGoTo Entity=#15277, AdditionalFlags='IgnoreFogOfWar', Path='2448 [48, 32] --> 2523 [48, 33] --> 2599 [49, 34] --> 2673 [48, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.205None[Sandbox] Process order. (Serial=2804, Empire=2, Order=OrderGoTo Entity=#15719, AdditionalFlags='IgnoreFogOfWar', Path='1922 [47, 25] --> 1997 [47, 26] --> 2072 [47, 27] --> 2148 [48, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.215None[Sandbox] Process order. (Serial=2805, Empire=2, Order=OrderContinueGotoAction Action=2541)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.216None[Sandbox] Process order. (Serial=2806, Empire=2, Order=OrderContinueGotoAction Action=2540)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.305None[Sandbox] Process order. (Serial=2807, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='861 [36, 11] --> 786 [36, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.315None[Sandbox] Process order. (Serial=2808, Empire=76, Order=OrderContinueGotoAction Action=2542)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.336None[Sandbox] Process order. (Serial=2809, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.336None[Sandbox] Process order. (Serial=2810, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.817None[Sandbox] Process order. (Serial=2811, Empire=1, Order=OrderContinueGotoAction Action=2537)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.818None[Sandbox] Process order. (Serial=2812, Empire=1, Order=OrderContinueGotoAction Action=2536)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.877None[Sandbox] Process order. (Serial=2813, Empire=2, Order=OrderContinueGotoAction Action=2539)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.888None[Sandbox] Process order. (Serial=2814, Empire=2, Order=OrderContinueGotoAction Action=2541)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.889None[Sandbox] Process order. (Serial=2815, Empire=2, Order=OrderContinueGotoAction Action=2540)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:12.987None[Sandbox] Process order. (Serial=2816, Empire=76, Order=OrderContinueGotoAction Action=2542)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:13.488None[Sandbox] Process order. (Serial=2817, Empire=1, Order=OrderContinueGotoAction Action=2537)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:13.558None[Sandbox] Process order. (Serial=2818, Empire=2, Order=OrderContinueGotoAction Action=2541)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:13.559None[Sandbox] Process order. (Serial=2819, Empire=2, Order=OrderContinueGotoAction Action=2540)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.231None[Sandbox] Process order. (Serial=2820, Empire=2, Order=OrderContinueGotoAction Action=2541)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.242NoneThe AI synchronization took 1564 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
16:16:14.311None[Sandbox] Process order. (Serial=2821, Empire=1, Order=OrderGoTo Entity=#15495, AdditionalFlags='IgnoreFogOfWar', Path='1297 [22, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.321None[Sandbox] Process order. (Serial=2822, Empire=1, Order=OrderContinueGotoAction Action=2543)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.341None[Sandbox] Process order. (Serial=2823, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=197)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.362None[Sandbox] Process order. (Serial=2824, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.431None[Sandbox] Process order. (Serial=2825, Empire=2, Order=OrderGoTo Entity=#15493, AdditionalFlags='IgnoreFogOfWar', Path='2523 [48, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.442None[Sandbox] Process order. (Serial=2826, Empire=2, Order=OrderContinueGotoAction Action=2544)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.492None[Sandbox] Process order. (Serial=2827, Empire=5, Order=OrderGoTo Entity=#15267, AdditionalFlags='IgnoreFogOfWar', Path='550 [25, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.501None[Sandbox] Process order. (Serial=2828, Empire=5, Order=OrderContinueGotoAction Action=2545)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.512None[Sandbox] Process order. (Serial=2829, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='3128 [53, 41] --> 3053 [53, 40]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.522None[Sandbox] Process order. (Serial=2830, Empire=7, Order=OrderContinueGotoAction Action=2546)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.542None[Sandbox] Process order. (Serial=2831, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3401 [26, 45] --> 3402 [27, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.553None[Sandbox] Process order. (Serial=2832, Empire=13, Order=OrderContinueGotoAction Action=2547)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.572None[Sandbox] Process order. (Serial=2833, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3185 [35, 42] --> 3259 [34, 43]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.583None[Sandbox] Process order. (Serial=2834, Empire=32, Order=OrderContinueGotoAction Action=2548)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.602None[Sandbox] Process order. (Serial=2835, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1695 [45, 22]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.613None[Sandbox] Process order. (Serial=2836, Empire=39, Order=OrderContinueGotoAction Action=2549)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.634None[Sandbox] Process order. (Serial=2837, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2256 [6, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.643None[Sandbox] Process order. (Serial=2838, Empire=41, Order=OrderContinueGotoAction Action=2550)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.663None[Sandbox] Process order. (Serial=2839, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1645 [70, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.673None[Sandbox] Process order. (Serial=2840, Empire=51, Order=OrderContinueGotoAction Action=2551)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.712None[Sandbox] Process order. (Serial=2841, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1954 [4, 26] --> 1879 [4, 25]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.723None[Sandbox] Process order. (Serial=2842, Empire=75, Order=OrderContinueGotoAction Action=2552)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.742None[Sandbox] Process order. (Serial=2843, Empire=76, Order=OrderCreateBattle Attacker #13068 Target #14693 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.742NoneBattle 15720: Initialize battle with attacker 13068 (861) and defender 14693 (786).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.742NoneBattle 15720: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:14.742NoneBattle 15720: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
16:16:14.743NoneBattle 15720: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:14.743NoneBattle 15720: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:14.747NoneBattle 15720: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:14.773None[Sandbox] Process order. (Serial=2844, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3715 [40, 49] --> 3714 [39, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.783None[Sandbox] Process order. (Serial=2845, Empire=78, Order=OrderContinueGotoAction Action=2553)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.793None[Sandbox] Process order. (Serial=2846, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='645 [45, 8] --> 720 [45, 9]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.803None[Sandbox] Process order. (Serial=2847, Empire=83, Order=OrderContinueGotoAction Action=2554)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:14.834NonePresentation Battle 15720: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.834NonePresentation Battle 15720: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.834NonePresentation Battle 15720: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:14.834NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.835NoneRestorePresentationBattlePreview created ticket #107176.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.835NonePresentation Battle 15720: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=76, Guid=13068, Group=Attacker, TileIndex=861, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.835NonePresentation Battle 15720: Create participant 13068. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.835NonePresentation Battle 15720: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=14693, Group=Defender, TileIndex=786, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.835NonePresentation Battle 15720: Create participant 14693. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.835NonePresentation Battle 15720: Execute action[4] (BattleOrderUniqueId: 0): AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=15491. (isTopAction: True, initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.835NonePresentation Battle 15720: Create participant 15491. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.835NonePresentation Battle 15720: An additional participant 15491 from empire 1 join the battle
Amplitude.Mercury.Presentation.PresentationBattle:OnAdditionalParticipantJoined(System.Reflection.RuntimeParameterInfo)
16:16:14.835NonePresentation Battle 15720: Execute action[5] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.835NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
16:16:14.836NonePresentation Battle 15720: Execute action[6] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=76 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.836NonePresentation Battle 15720: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:14.836NonePresentation Battle 15720: Execute action[7] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=76, Guid=13068, Group=Attacker, TileIndex=861, Modifiers=None, Type=Army UnitCount=4 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.836NonePresentation Battle 15720: Execute action[8] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=1 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.836NonePresentation Battle 15720: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:14.836NonePresentation Battle 15720: Execute action[9] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=14693, Group=Defender, TileIndex=786, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.836NonePresentation Battle 15720: Execute action[10] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=15491, Group=Defender, TileIndex=710, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.836NonePresentation Battle 15720: Execute action[11] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=9769, Group=Defender, TileIndex=784, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.836NonePresentation Battle 15720: Create participant 9769. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.885NoneRequestRestoreAsyncOperation_Completed for ticket #107176.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
16:16:14.885NoneRestorePresentationBattlePreview skipped due to invalid battle #15720
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
16:16:14.885NoneRequestAsyncOperation_Dismissed for ticket #107176.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
16:16:14.886NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:14.886None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:14.886None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:15.224None[Sandbox] Process order. (Serial=2848, Empire=13, Order=OrderContinueGotoAction Action=2547)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:15.254None[Sandbox] Process order. (Serial=2849, Empire=32, Order=OrderContinueGotoAction Action=2548)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:15.287NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.288None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:15.289None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:15.456None[Sandbox] Process order. (Serial=2850, Empire=78, Order=OrderContinueGotoAction Action=2553)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:15.476None[Sandbox] Process order. (Serial=2851, Empire=83, Order=OrderContinueGotoAction Action=2554)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:15.480NoneThe AI synchronization took 530 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
16:16:15.488NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.488None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:15.488None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:15.496NoneCould not retrieve army with guid 0
Amplitude.Mercury.Sandbox.Sandbox:ProcessInstantBattleResultPrediction(System.Reflection.RuntimeParameterInfo)
16:16:15.535None[Sandbox] Process order. (Serial=2852, Empire=1, Order=OrderBattleEngagement BattleGuid: 15720)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:15.535NoneBattle 15720: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:15.548NoneBattle 15720: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:15.552None[AI] Battle 15720: Confirming battle for empire 76
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
16:16:15.556None[Sandbox] Process order. (Serial=2853, Empire=76, Order=OrderBattleConfirmation BattleGUID: 15720 EmpireIndex: 76)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:15.587NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.Mercury.UI.TutorialWindow:SpecificUpdate()
16:16:15.587NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.587None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:15.588None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:15.750None[Sandbox] Process order. (Serial=2854, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:15.819None[Sandbox] Process order. (Serial=2855, Empire=1, Order=OrderBattleConfirmation BattleGUID: 15720 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:15.819NoneBattle 15720: change state From Confirmation to AutoResolve. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:15.819NoneBattle 15720: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:15.901NonePresentation Battle 15720: Execute action[12] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.901NonePresentation Battle 15720: Execute action[13] (BattleOrderUniqueId: 0): ParticipantRemoved. EmpireIndex=1, ParticipantGuid=9769, ParticipantGroup=3 (isTopAction: True, initialActionType: ParticipantRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.901NonePresentation Battle 15720: Execute action[14] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=76, Group=Attacker, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.901NonePresentation Battle 15720: Execute action[15] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=7 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.902NonePresentation Battle 15720: Execute action[16] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.902NonePresentation Battle 15720: Execute action[16] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.902NonePresentation Battle 15720: Execute action[17] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=76, ParticipantGuid=13068, ParticipantGroup=Attacker, unitCount=4 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.903NoneInitialize presentation battle unit 15800 for unit 13071
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.903NoneInitialize presentation battle unit 15799 for unit 13072
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.903NoneInitialize presentation battle unit 15798 for unit 13069
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.903NoneInitialize presentation battle unit 15797 for unit 13070
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.904NonePresentation Battle 15720: Execute action[18] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=14693, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.904NoneInitialize presentation battle unit 15801 for unit 14694
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.904NonePresentation Battle 15720: Execute action[19] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=1, ParticipantGuid=15491, ParticipantGroup=Defender, unitCount=1 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.904NoneInitialize presentation battle unit 15802 for unit 12935
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.904NonePresentation Battle 15720: Execute action[20] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.905NonePresentation Battle 15720: Execute action[21] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.905NonePresentation Battle 15720: Execute action[22] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.905NonePresentation Battle 15720: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:15.905NoneReleasePresentationBattlePreview attacker #13068, defender #14693
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.905NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.905NoneRestorePresentationBattlePreview created ticket #107198.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.905NonePresentation Battle 15720: Execute action[23] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=1 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.905NonePresentation Battle 15720: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:15.905NonePresentation Battle 15720: Execute action[24] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.905NonePresentation Battle 15720: Execute action[25] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=76 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:15.968NoneRequestRestoreAsyncOperation_Completed for ticket #107198.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
16:16:15.968NoneRestorePresentationBattlePreview skipped due to ended battle #15720
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
16:16:15.968NoneRequestAsyncOperation_Dismissed for ticket #107198.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
16:16:16.019None[Sandbox] Process order. (Serial=2856, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2257 [7, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:16.029None[Sandbox] Process order. (Serial=2857, Empire=41, Order=OrderContinueGotoAction Action=2555)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:16.090None[Sandbox] Process order. (Serial=2858, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:16.100NonePresentation Battle 15720: Execute action[26] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:16.101NonePresentation Battle 15720: Execute action[27] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:16.101NonePresentation Battle 15720: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:16.101NonePresentation Battle 15720: Execute action[28] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:16.109None[Sandbox] Process order. (Serial=2859, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 15720)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:16.109NoneBattle 15720: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:16.110NonePrevented Proxy creation for Entity #13071 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
16:16:16.110NonePrevented Proxy creation for Entity #12935 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
16:16:16.110NonePrevented Proxy creation for Entity #15491 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
16:16:16.110NonePrevented Proxy creation for Entity #14694 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
16:16:16.111NonePrevented Proxy creation for Entity #14693 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
16:16:16.251NonePresentation Battle 15720: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:16.251NoneRelease presentation battle unit 15800
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:16.251NoneRelease presentation battle unit 15799
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:16.251NoneRelease presentation battle unit 15798
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:16.251NoneRelease presentation battle unit 15797
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:16.252NoneRelease presentation battle unit 15801
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:16.252NoneRelease presentation battle unit 15802
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:17.543None[Sandbox] Process order. (Serial=2860, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:17.644None[Sandbox] Process order. (Serial=2861, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:17.654None[Sandbox] Process order. (Serial=2862, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:17.835NonePrevented Proxy creation for Entity #12110 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
16:16:17.835NonePrevented Proxy creation for Entity #12109 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
16:16:17.835NonePrevented Proxy creation for Entity #11949 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
16:16:17.926UILoading async UI texture 'NotificationImmersiveWindow_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:18.191NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:18.192None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:18.192None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:18.198None[Sandbox] Process order. (Serial=2863, Empire=0, Order=OrderStartTurnTimer StartTime: 09/16/2025 08:16:18)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:18.205None[Sandbox] Process order. (Serial=2864, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=10690,EmpireIndex=1 TimePlayed=10690,EmpireIndex=2 TimePlayed=10690,EmpireIndex=3 TimePlayed=10690)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:18.287NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:18.298None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:18.299None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:19.604UILoading async UI texture 'NotificationImmersiveWindow_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:19.605None[Sandbox] Process order. (Serial=2865, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 146, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:19.605None[Sandbox] Process order. (Serial=2866, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 146, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:19.610UILoaded UI texture 'UI_icon_KinOfSheredyn_DistrictImprovement_00'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:20.187None[Sandbox] Process order. (Serial=2867, Empire=0, Order=OrderUpdateTechnologyAdvices SortedTechnologyNames: Amplitude.StaticString[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.217None[Sandbox] Process order. (Serial=2868, Empire=1, Order=OrderSellResource ResourceType: Resource01, Quantity: 4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.239None[Sandbox] Process order. (Serial=2869, Empire=1, Order=OrderGoTo Entity=#7806, AdditionalFlags='IgnoreFogOfWar', Path='769 [19, 10] --> 694 [19, 9] --> 620 [20, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.247None[Sandbox] Process order. (Serial=2870, Empire=1, Order=OrderContinueGotoAction Action=2556)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.248None[Sandbox] Process order. (Serial=2871, Empire=1, Order=OrderGoTo Entity=#12177, AdditionalFlags='IgnoreFogOfWar', Path='790 [40, 10] --> 789 [39, 10] --> 788 [38, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.248None[Sandbox] Process order. (Serial=2872, Empire=1, Order=OrderGoTo Entity=#15495, AdditionalFlags='IgnoreFogOfWar', Path='1223 [23, 16] --> 1148 [23, 15] --> 1074 [24, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.258None[Sandbox] Process order. (Serial=2873, Empire=1, Order=OrderContinueGotoAction Action=2558)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.259None[Sandbox] Process order. (Serial=2874, Empire=1, Order=OrderContinueGotoAction Action=2557)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.260None[Sandbox] Process order. (Serial=2875, Empire=1, Order=OrderGoTo Entity=#9769, AdditionalFlags='IgnoreFogOfWar', Path='708 [33, 9] --> 707 [32, 9] --> 706 [31, 9] --> 781 [31, 10] --> 780 [30, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.267None[Sandbox] Process order. (Serial=2876, Empire=1, Order=OrderContinueGotoAction Action=2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.289None[Sandbox] Process order. (Serial=2877, Empire=2, Order=OrderBuyoutConstructionByGuid Settlement=5232, ConstructionGUID=198, Currency=Money)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.320None[Sandbox] Process order. (Serial=2878, Empire=2, Order=OrderGoTo Entity=#7802, AdditionalFlags='IgnoreFogOfWar', Path='3490 [40, 46] --> 3491 [41, 46] --> 3416 [41, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.321None[Sandbox] Process order. (Serial=2879, Empire=2, Order=OrderGoTo Entity=#15278, AdditionalFlags='IgnoreFogOfWar', Path='3486 [36, 46] --> 3487 [37, 46] --> 3412 [37, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.329None[Sandbox] Process order. (Serial=2880, Empire=2, Order=OrderContinueGotoAction Action=2561)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.330None[Sandbox] Process order. (Serial=2881, Empire=2, Order=OrderContinueGotoAction Action=2560)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.339None[Sandbox] Process order. (Serial=2882, Empire=2, Order=OrderGoTo Entity=#12325, AdditionalFlags='IgnoreFogOfWar', Path='3486 [36, 46] --> 3487 [37, 46] --> 3412 [37, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.348None[Sandbox] Process order. (Serial=2883, Empire=2, Order=OrderContinueGotoAction Action=2562)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.369None[Sandbox] Process order. (Serial=2884, Empire=3, Order=OrderEnqueueTechnology TechnologyName: Technology_DistrictImprovement_Money_00, EnqueuePosition: AtEnd)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.370None[Sandbox] Process order. (Serial=2885, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 1, PreviousState: Mean, CurrentState: Indifferent, StateChangeDate: 67, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.370None[Sandbox] Process order. (Serial=2886, Empire=3, Order=OrderSellResource ResourceType: Resource02, Quantity: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.371None[Sandbox] Process order. (Serial=2887, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=DistrictImprovement_Bridge_05, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.388None[Sandbox] Process order. (Serial=2888, Empire=3, Order=OrderGoTo Entity=#14384, AdditionalFlags='IgnoreFogOfWar', Path='2722 [22, 36] --> 2797 [22, 37] --> 2873 [23, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.400None[Sandbox] Process order. (Serial=2889, Empire=3, Order=OrderContinueGotoAction Action=2563)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.401None[Sandbox] Process order. (Serial=2890, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='2415 [15, 32] --> 2340 [15, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.410None[Sandbox] Process order. (Serial=2891, Empire=3, Order=OrderContinueGotoAction Action=2564)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.419None[Sandbox] Process order. (Serial=2892, Empire=5, Order=OrderGoTo Entity=#15267, AdditionalFlags='IgnoreFogOfWar', Path='626 [26, 8] --> 701 [26, 9] --> 777 [27, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.429None[Sandbox] Process order. (Serial=2893, Empire=5, Order=OrderContinueGotoAction Action=2565)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.449None[Sandbox] Process order. (Serial=2894, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.459None[Sandbox] Process order. (Serial=2895, Empire=7, Order=OrderContinueGotoAction Action=2566)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.469None[Sandbox] Process order. (Serial=2896, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3403 [28, 45] --> 3404 [29, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.479None[Sandbox] Process order. (Serial=2897, Empire=13, Order=OrderContinueGotoAction Action=2567)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.490None[Sandbox] Process order. (Serial=2898, Empire=18, Order=OrderGoTo Entity=#5396, AdditionalFlags='IgnoreFogOfWar', Path='2067 [42, 27] --> 2143 [43, 28] --> 2217 [42, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.500None[Sandbox] Process order. (Serial=2899, Empire=18, Order=OrderContinueGotoAction Action=2568)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.509None[Sandbox] Process order. (Serial=2900, Empire=32, Order=OrderGoTo Entity=#12922, AdditionalFlags='IgnoreFogOfWar', Path='3335 [35, 44] --> 3409 [34, 45] --> 3484 [34, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.519None[Sandbox] Process order. (Serial=2901, Empire=32, Order=OrderContinueGotoAction Action=2569)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.529None[Sandbox] Process order. (Serial=2902, Empire=39, Order=OrderGoTo Entity=#9612, AdditionalFlags='IgnoreFogOfWar', Path='1620 [45, 21] --> 1545 [45, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.539None[Sandbox] Process order. (Serial=2903, Empire=39, Order=OrderContinueGotoAction Action=2570)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.550None[Sandbox] Process order. (Serial=2904, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2331 [6, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.559None[Sandbox] Process order. (Serial=2905, Empire=41, Order=OrderContinueGotoAction Action=2571)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.579None[Sandbox] Process order. (Serial=2906, Empire=51, Order=OrderGoTo Entity=#5411, AdditionalFlags='IgnoreFogOfWar', Path='1570 [70, 20] --> 1494 [69, 19] --> 1419 [69, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.590None[Sandbox] Process order. (Serial=2907, Empire=51, Order=OrderContinueGotoAction Action=2572)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.609None[Sandbox] Process order. (Serial=2908, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2247 [72, 29] --> 2323 [73, 30]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.619None[Sandbox] Process order. (Serial=2909, Empire=53, Order=OrderContinueGotoAction Action=2573)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.630None[Sandbox] Process order. (Serial=2910, Empire=61, Order=OrderGoTo Entity=#11136, AdditionalFlags='IgnoreFogOfWar', Path='3569 [44, 47] --> 3494 [44, 46] --> 3418 [43, 45]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.639None[Sandbox] Process order. (Serial=2911, Empire=61, Order=OrderContinueGotoAction Action=2574)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.650None[Sandbox] Process order. (Serial=2912, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.660None[Sandbox] Process order. (Serial=2913, Empire=64, Order=OrderContinueGotoAction Action=2575)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.679None[Sandbox] Process order. (Serial=2914, Empire=66, Order=OrderGoTo Entity=#13178, AdditionalFlags='IgnoreFogOfWar', Path='3044 [44, 40] --> 3119 [44, 41] --> 3195 [45, 42]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.690None[Sandbox] Process order. (Serial=2915, Empire=66, Order=OrderContinueGotoAction Action=2576)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.709None[Sandbox] Process order. (Serial=2916, Empire=75, Order=OrderGoTo Entity=#12431, AdditionalFlags='IgnoreFogOfWar', Path='1805 [5, 24]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.719None[Sandbox] Process order. (Serial=2917, Empire=75, Order=OrderContinueGotoAction Action=2577)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.739None[Sandbox] Process order. (Serial=2918, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='860 [35, 11] --> 785 [35, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.749None[Sandbox] Process order. (Serial=2919, Empire=76, Order=OrderContinueGotoAction Action=2578)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.770None[Sandbox] Process order. (Serial=2920, Empire=77, Order=OrderGoTo Entity=#15486, AdditionalFlags='IgnoreFogOfWar', Path='3785 [35, 50] --> 3786 [36, 50] --> 3787 [37, 50]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.780None[Sandbox] Process order. (Serial=2921, Empire=77, Order=OrderContinueGotoAction Action=2579)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.790None[Sandbox] Process order. (Serial=2922, Empire=78, Order=OrderGoTo Entity=#11454, AdditionalFlags='IgnoreFogOfWar', Path='3639 [39, 48] --> 3564 [39, 47]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.800None[Sandbox] Process order. (Serial=2923, Empire=78, Order=OrderContinueGotoAction Action=2580)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.819None[Sandbox] Process order. (Serial=2924, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='719 [44, 9] --> 644 [44, 8]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.829None[Sandbox] Process order. (Serial=2925, Empire=83, Order=OrderContinueGotoAction Action=2581)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.887NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:20.887None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:20.888None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:20.919None[Sandbox] Process order. (Serial=2926, Empire=1, Order=OrderContinueGotoAction Action=2556)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.940None[Sandbox] Process order. (Serial=2927, Empire=1, Order=OrderContinueGotoAction Action=2558)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.941None[Sandbox] Process order. (Serial=2928, Empire=1, Order=OrderContinueGotoAction Action=2557)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.942None[Sandbox] Process order. (Serial=2929, Empire=1, Order=OrderContinueGotoAction Action=2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:20.988NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:20.989None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:20.989None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:21.002None[Sandbox] Process order. (Serial=2930, Empire=2, Order=OrderContinueGotoAction Action=2561)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.002None[Sandbox] Process order. (Serial=2931, Empire=2, Order=OrderContinueGotoAction Action=2560)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.071None[Sandbox] Process order. (Serial=2932, Empire=3, Order=OrderContinueGotoAction Action=2563)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.092None[Sandbox] Process order. (Serial=2933, Empire=3, Order=OrderContinueGotoAction Action=2564)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.111None[Sandbox] Process order. (Serial=2934, Empire=5, Order=OrderContinueGotoAction Action=2565)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.151None[Sandbox] Process order. (Serial=2935, Empire=13, Order=OrderContinueGotoAction Action=2567)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.172None[Sandbox] Process order. (Serial=2936, Empire=18, Order=OrderContinueGotoAction Action=2568)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.192None[Sandbox] Process order. (Serial=2937, Empire=32, Order=OrderContinueGotoAction Action=2569)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.212None[Sandbox] Process order. (Serial=2938, Empire=39, Order=OrderContinueGotoAction Action=2570)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.261None[Sandbox] Process order. (Serial=2939, Empire=51, Order=OrderContinueGotoAction Action=2572)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.291None[Sandbox] Process order. (Serial=2940, Empire=53, Order=OrderContinueGotoAction Action=2573)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.361None[Sandbox] Process order. (Serial=2941, Empire=66, Order=OrderContinueGotoAction Action=2576)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.421None[Sandbox] Process order. (Serial=2942, Empire=76, Order=OrderContinueGotoAction Action=2578)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.452None[Sandbox] Process order. (Serial=2943, Empire=77, Order=OrderContinueGotoAction Action=2579)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.472None[Sandbox] Process order. (Serial=2944, Empire=78, Order=OrderContinueGotoAction Action=2580)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.503None[Sandbox] Process order. (Serial=2945, Empire=83, Order=OrderContinueGotoAction Action=2581)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.589NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:21.589None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:21.589None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:21.593None[Sandbox] Process order. (Serial=2946, Empire=1, Order=OrderContinueGotoAction Action=2556)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.614None[Sandbox] Process order. (Serial=2947, Empire=1, Order=OrderContinueGotoAction Action=2558)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.615None[Sandbox] Process order. (Serial=2948, Empire=1, Order=OrderContinueGotoAction Action=2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.672None[Sandbox] Process order. (Serial=2949, Empire=2, Order=OrderContinueGotoAction Action=2560)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.687NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:21.687None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:21.688None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:21.742None[Sandbox] Process order. (Serial=2950, Empire=3, Order=OrderContinueGotoAction Action=2563)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.782None[Sandbox] Process order. (Serial=2951, Empire=5, Order=OrderContinueGotoAction Action=2565)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.863None[Sandbox] Process order. (Serial=2952, Empire=32, Order=OrderContinueGotoAction Action=2569)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:21.933None[Sandbox] Process order. (Serial=2953, Empire=51, Order=OrderContinueGotoAction Action=2572)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:22.294None[Sandbox] Process order. (Serial=2954, Empire=1, Order=OrderContinueGotoAction Action=2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:22.965None[Sandbox] Process order. (Serial=2955, Empire=1, Order=OrderContinueGotoAction Action=2559)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:22.979NoneThe AI synchronization took 1672 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
16:16:23.045None[Sandbox] Process order. (Serial=2956, Empire=1, Order=OrderGoTo Entity=#14699, AdditionalFlags='IgnoreFogOfWar', Path='1075 [25, 14] --> 1000 [25, 13]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.045None[Sandbox] Process order. (Serial=2957, Empire=1, Order=OrderGoTo Entity=#15484, AdditionalFlags='IgnoreFogOfWar', Path='925 [25, 12] --> 924 [24, 12]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.046None[Sandbox] Process order. (Serial=2958, Empire=1, Order=OrderGoTo Entity=#15275, AdditionalFlags='IgnoreFogOfWar', Path='850 [25, 11] --> 849 [24, 11] --> 924 [24, 12] --> 998 [23, 13] --> 1073 [23, 14]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.055None[Sandbox] Process order. (Serial=2959, Empire=1, Order=OrderContinueGotoAction Action=2584)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.056None[Sandbox] Process order. (Serial=2960, Empire=1, Order=OrderContinueGotoAction Action=2583)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.057None[Sandbox] Process order. (Serial=2961, Empire=1, Order=OrderContinueGotoAction Action=2582)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.075None[Sandbox] Process order. (Serial=2962, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.085None[Sandbox] Process order. (Serial=2963, Empire=2, Order=OrderCreateBattle Attacker #7802 Target #13570 Action #0 InstantResolve #False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.085NoneBattle 15814: Initialize battle with attacker 7802 (3416) and defender 13570 (3417).
Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.085NoneBattle 15814: change state From None to Initialized. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:23.085NoneBattle 15814: start with autoResolve False = (order.IsBattleInstantResolve False, areAllHumansReady False, isAIBattle False.
Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.RuntimeParameterInfo)
16:16:23.085NoneBattle 15814: change state From Initialized to Start. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:23.086NoneBattle 15814: change state From Start to AttackerEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:23.094NoneBattle 15814: change state From AttackerEngagement to DefenderEngagement. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:23.094NoneBattle 15814: change state From DefenderEngagement to EngagementAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:23.130NoneBattle 15814: change state From EngagementAcknowledge to Confirmation. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:23.150None[Sandbox] Process order. (Serial=2964, Empire=2, Order=OrderGoTo Entity=#15060, AdditionalFlags='IgnoreFogOfWar', Path='3784 [34, 50] --> 3859 [34, 51] --> 3935 [35, 52]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.150None[Sandbox] Process order. (Serial=2965, Empire=2, Order=OrderGoTo Entity=#15811, AdditionalFlags='IgnoreFogOfWar', Path='1923 [48, 25] --> 1999 [49, 26] --> 2074 [49, 27] --> 2150 [50, 28]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.151None[Sandbox] Process order. (Serial=2966, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='1401 [51, 18] --> 1326 [51, 17]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.155None[Sandbox] Process order. (Serial=2967, Empire=2, Order=OrderContinueGotoAction Action=2587)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.156None[Sandbox] Process order. (Serial=2968, Empire=2, Order=OrderContinueGotoAction Action=2586)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.157None[Sandbox] Process order. (Serial=2969, Empire=2, Order=OrderContinueGotoAction Action=2585)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.165None[Sandbox] Process order. (Serial=2970, Empire=2, Order=OrderGoTo Entity=#15277, AdditionalFlags='IgnoreFogOfWar', Path='2748 [48, 36] --> 2823 [48, 37] --> 2898 [48, 38] --> 2897 [47, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.165None[Sandbox] Process order. (Serial=2971, Empire=2, Order=OrderGoTo Entity=#15493, AdditionalFlags='IgnoreFogOfWar', Path='2599 [49, 34] --> 2673 [48, 35] --> 2748 [48, 36] --> 2823 [48, 37]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.166None[Sandbox] Process order. (Serial=2972, Empire=2, Order=OrderGoTo Entity=#15719, AdditionalFlags='IgnoreFogOfWar', Path='2223 [48, 29] --> 2298 [48, 30] --> 2372 [47, 31]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.167NonePresentation Battle 15814: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: True, initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.167NonePresentation Battle 15814: Execute action[1] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=False, AdditionalData=268961792, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.167NonePresentation Battle 15814: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:23.167NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.168NoneRestorePresentationBattlePreview created ticket #107352.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.168NonePresentation Battle 15814: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7802, Group=Attacker, TileIndex=3416, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.168NonePresentation Battle 15814: Create participant 7802. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.168NonePresentation Battle 15814: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=13570, Group=Defender, TileIndex=3417, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.168NonePresentation Battle 15814: Create participant 13570. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.168NonePresentation Battle 15814: Execute action[4] (BattleOrderUniqueId: 0): UpdateBattleTags. DifficultTerrain, Exotic, ExperienceGap (isTopAction: True, initialActionType: UpdateBattleTags)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.168NoneOnBattleTagsComputed : DifficultTerrain, Exotic, ExperienceGap
Amplitude.Mercury.Presentation.PresentationBattle:OnBattleTagsComputed(System.Reflection.RuntimeParameterInfo)
16:16:23.168NonePresentation Battle 15814: Execute action[5] (BattleOrderUniqueId: 0): StartAttackerEngagement. EmpireIndex=2 (isTopAction: True, initialActionType: StartAttackerEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.168NonePresentation Battle 15814: State from Started to AttackerEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:23.168NonePresentation Battle 15814: Execute action[6] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=7802, Group=Attacker, TileIndex=3416, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.168NonePresentation Battle 15814: Execute action[7] (BattleOrderUniqueId: 0): StartDefenderEngagement. EmpireIndex=81 (isTopAction: True, initialActionType: StartDefenderEngagement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.169NonePresentation Battle 15814: State from AttackerEngagement to DefenderEngagement
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:23.169NonePresentation Battle 15814: Execute action[8] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=81, Guid=13570, Group=Defender, TileIndex=3417, Modifiers=None, Type=Army UnitCount=2 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.169NonePresentation Battle 15814: Execute action[9] (BattleOrderUniqueId: 0): EngagementAcknowledge. EmpireIndex=0 (isTopAction: True, initialActionType: EngagementAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.169NonePresentation Battle 15814: Execute action[10] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Attacker, deploymentTileCount=10 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.169NonePresentation Battle 15814: Execute action[11] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=81, Group=Defender, deploymentTileCount=5 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.169NonePresentation Battle 15814: Execute action[12] (BattleOrderUniqueId: 0): StartDeployment. EntityGUID/AssassinationTarget=0 (isTopAction: True, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.169NonePresentation Battle 15814: Execute action[12] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.169NonePresentation Battle 15814: Execute action[13] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=2, ParticipantGuid=7802, ParticipantGroup=Attacker, unitCount=5 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.169NoneInitialize presentation battle unit 15944 for unit 5994
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.170NoneInitialize presentation battle unit 15947 for unit 12907
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.171NoneInitialize presentation battle unit 15946 for unit 13045
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.176None[Sandbox] Process order. (Serial=2973, Empire=2, Order=OrderContinueGotoAction Action=2590)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.176None[Sandbox] Process order. (Serial=2974, Empire=2, Order=OrderContinueGotoAction Action=2589)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.178None[Sandbox] Process order. (Serial=2975, Empire=2, Order=OrderContinueGotoAction Action=2588)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.184NoneInitialize presentation battle unit 15945 for unit 12558
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.184NoneInitialize presentation battle unit 15943 for unit 7506
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.185NoneRequestRestoreAsyncOperation_Completed for ticket #107352.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
16:16:23.185NoneRestorePresentationBattlePreview skipped due to ended battle #15814
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
16:16:23.185NoneRequestAsyncOperation_Dismissed for ticket #107352.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
16:16:23.196None[Sandbox] Process order. (Serial=2976, Empire=3, Order=OrderRemoveConstructionByGuid Settlement=5251, ConstructionGUID=199)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.200NonePresentation Battle 15814: Execute action[14] (BattleOrderUniqueId: 0): ParticipantUnitCreation. EmpireIndex=81, ParticipantGuid=13570, ParticipantGroup=Defender, unitCount=2 (isTopAction: True, initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.200NoneInitialize presentation battle unit 15948 for unit 13571
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.201NoneInitialize presentation battle unit 15949 for unit 13572
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.201NonePresentation Battle 15814: Execute action[15] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Attacker. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.201NonePresentation Battle 15814: Execute action[16] (BattleOrderUniqueId: 0): GroupUnitDeployment. Group=Defender. (isTopAction: True, initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.202NonePresentation Battle 15814: Execute action[17] (BattleOrderUniqueId: 0): ParticipantDeployed (isTopAction: True, initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.202NonePresentation Battle 15814: State from DefenderEngagement to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:23.202NoneReleasePresentationBattlePreview attacker #7802, defender #13570
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.202NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.202NoneRestorePresentationBattlePreview created ticket #107357.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.202NonePresentation Battle 15814: Execute action[18] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=81 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.202NonePresentation Battle 15814: State from WaitingConfirmation to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:23.202NonePresentation Battle 15814: Execute action[19] (BattleOrderUniqueId: 0): AutoResolveComputed. EmpireIndex=0 (isTopAction: True, initialActionType: AutoResolveComputed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.206None[Sandbox] Process order. (Serial=2977, Empire=3, Order=OrderPayInvoice ArmyGUID: #14383 Action=0 at 2340 [15, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.207NoneQuest FactionQuest_KinOfSheredyn_Chapter03_Step01ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
16:16:23.207NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
16:16:23.266None[Sandbox] Process order. (Serial=2978, Empire=3, Order=OrderEnqueueConstructible Settlement=5251, Constructible=Unit_KinOfSheredyn_Messenger, Position=2643, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.267NoneRequestRestoreAsyncOperation_Completed for ticket #107357.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
16:16:23.267NoneRestorePresentationBattlePreview skipped due to ended battle #15814
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
16:16:23.267NoneRequestAsyncOperation_Dismissed for ticket #107357.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
16:16:23.276None[Sandbox] Process order. (Serial=2979, Empire=3, Order=OrderGoTo Entity=#5023, AdditionalFlags='IgnoreFogOfWar', Path='2570 [20, 34] --> 2644 [19, 35]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.287None[Sandbox] Process order. (Serial=2980, Empire=3, Order=OrderContinueGotoAction Action=2591)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.288None[Sandbox] Process order. (Serial=2981, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 146, NotificationListenerIndex: 2, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.291NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.291None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:23.292None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:23.302NoneSame QuestPinSubset Snapshot Frame (previous frame: 5413, current data frame: 5413) but different data length (remote: 43, local: 42)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.368None[Sandbox] Process order. (Serial=2982, Empire=76, Order=OrderGoTo Entity=#13068, AdditionalFlags='IgnoreFogOfWar', Path='786 [36, 10]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.378None[Sandbox] Process order. (Serial=2983, Empire=76, Order=OrderContinueGotoAction Action=2592)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.388NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:23.389None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:23.389None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:23.729None[Sandbox] Process order. (Serial=2984, Empire=1, Order=OrderContinueGotoAction Action=2584)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.730None[Sandbox] Process order. (Serial=2985, Empire=1, Order=OrderContinueGotoAction Action=2583)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.731None[Sandbox] Process order. (Serial=2986, Empire=1, Order=OrderContinueGotoAction Action=2582)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.828None[Sandbox] Process order. (Serial=2987, Empire=2, Order=OrderContinueGotoAction Action=2587)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.830None[Sandbox] Process order. (Serial=2988, Empire=2, Order=OrderContinueGotoAction Action=2586)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.831None[Sandbox] Process order. (Serial=2989, Empire=2, Order=OrderContinueGotoAction Action=2585)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.848None[Sandbox] Process order. (Serial=2990, Empire=2, Order=OrderContinueGotoAction Action=2590)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.849None[Sandbox] Process order. (Serial=2991, Empire=2, Order=OrderContinueGotoAction Action=2589)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.849None[Sandbox] Process order. (Serial=2992, Empire=2, Order=OrderContinueGotoAction Action=2588)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:23.959None[Sandbox] Process order. (Serial=2993, Empire=3, Order=OrderContinueGotoAction Action=2591)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:24.400None[Sandbox] Process order. (Serial=2994, Empire=1, Order=OrderContinueGotoAction Action=2584)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:24.500None[Sandbox] Process order. (Serial=2995, Empire=2, Order=OrderContinueGotoAction Action=2586)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:24.510None[Sandbox] Process order. (Serial=2996, Empire=2, Order=OrderContinueGotoAction Action=2585)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:24.811NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:24.814NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:24.814None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:24.815None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:24.832None[Sandbox] Process order. (Serial=2997, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 147, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:24.833None[Sandbox] Process order. (Serial=2998, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 147, NotificationListenerIndex: 0, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:24.833None[Sandbox] Process order. (Serial=2999, Empire=2, Order=OrderContinueGotoAction Action=2590)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:24.834None[Sandbox] Process order. (Serial=3000, Empire=2, Order=OrderContinueGotoAction Action=2589)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:24.835None[Sandbox] Process order. (Serial=3001, Empire=2, Order=OrderContinueGotoAction Action=2588)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:24.970NoneSame QuestPinSubset Snapshot Frame (previous frame: 5454, current data frame: 5454) but different data length (remote: 44, local: 43)
Amplitude.Mercury.UI.InfoPinsSubset`1[[Amplitude.Mercury.Interop.QuestInfo, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:IsCacheRegistrationRefreshNeeded(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:24.989NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:24.990None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:24.990None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:25.073None[Sandbox] Process order. (Serial=3002, Empire=1, Order=OrderContinueGotoAction Action=2584)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.171None[Sandbox] Process order. (Serial=3003, Empire=2, Order=OrderContinueGotoAction Action=2586)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.512None[Sandbox] Process order. (Serial=3004, Empire=2, Order=OrderContinueGotoAction Action=2589)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.513None[Sandbox] Process order. (Serial=3005, Empire=2, Order=OrderContinueGotoAction Action=2588)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.525NoneThe AI synchronization took 1406 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
16:16:25.609NoneCan't find entity 12325 of ongoing task. Fails the task 2561.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.624None[Sandbox] Process order. (Serial=3006, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.625None[Sandbox] Process order. (Serial=3007, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 43, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.625None[Sandbox] Process order. (Serial=3008, Empire=2, Order=OrderBattleConfirmation BattleGUID: 15814 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.625None[Sandbox] Process order. (Serial=3009, Empire=2, Order=OrderEvolveUnit UnitGUID: 12324, EvolutionName: Unit_Necrophage_Spitter)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.628None[AI] Battle 15814: Confirming battle for empire 81
Amplitude.Mercury.AI.Battle.BattleBrain:Run(System.Reflection.RuntimeParameterInfo)
16:16:25.635None[Sandbox] Process order. (Serial=3010, Empire=81, Order=OrderBattleConfirmation BattleGUID: 15814 EmpireIndex: 81)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.635NoneBattle 15814: change state From Confirmation to AutoResolve. 2s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:25.636NoneBattle 15814: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:25.644None[Sandbox] Process order. (Serial=3011, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Necrophage_District_Tier1_Science, Position=1921, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.645None[Sandbox] Process order. (Serial=3012, Empire=2, Order=OrderGoTo Entity=#13162, AdditionalFlags='IgnoreFogOfWar', Path='1401 [51, 18] --> 1400 [50, 18]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.653None[Sandbox] Process order. (Serial=3013, Empire=2, Order=OrderContinueGotoAction Action=2593)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.654None[Sandbox] Process order. (Serial=3014, Empire=2, Order=OrderGoTo Entity=#15278, AdditionalFlags='IgnoreFogOfWar', Path='3487 [37, 46] --> 3488 [38, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.664None[Sandbox] Process order. (Serial=3015, Empire=2, Order=OrderContinueGotoAction Action=2594)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.683None[Sandbox] Process order. (Serial=3016, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 95)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.684None[Sandbox] Process order. (Serial=3017, Empire=3, Order=OrderUpdateRelationAIFeedback OtherEmpireIndex: 2, PreviousState: Mean, CurrentState: Indifferent, StateChangeDate: 67, WantWageWar: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.691NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.691None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:25.691None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:25.704None[Sandbox] Process order. (Serial=3018, Empire=3, Order=OrderGoTo Entity=#15810, AdditionalFlags='IgnoreFogOfWar', Path='2568 [18, 34] --> 2492 [17, 33] --> 2491 [16, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.714None[Sandbox] Process order. (Serial=3019, Empire=3, Order=OrderContinueGotoAction Action=2595)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.717NoneDoUpdateMesh #12325 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.85, GetHealthRatio 0.85, PresentationUnit.EntityHolder.GetHealthRatio 0.85
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.734None[Sandbox] Process order. (Serial=3020, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2979 [54, 39]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.745None[Sandbox] Process order. (Serial=3021, Empire=7, Order=OrderContinueGotoAction Action=2596)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.755None[Sandbox] Process order. (Serial=3022, Empire=13, Order=OrderGoTo Entity=#11121, AdditionalFlags='IgnoreFogOfWar', Path='3479 [29, 46]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.764None[Sandbox] Process order. (Serial=3023, Empire=13, Order=OrderContinueGotoAction Action=2597)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.768NonePresentation Battle 15814: Execute action[20] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.768NonePresentation Battle 15814: Execute action[21] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=81 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.768NonePresentation Battle 15814: Execute action[22] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.768NonePresentation Battle 15814: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:25.768NonePresentation Battle 15814: Execute action[23] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.774None[Sandbox] Process order. (Serial=3024, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 15814)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.774NoneBattle 15814: change state From ResultAcknowledge to Finished. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
16:16:25.775NonePrevented Proxy creation for Entity #13571 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
16:16:25.775NonePrevented Proxy creation for Entity #13572 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
16:16:25.775NoneQuest FactionQuest_Necrophage_Chapter01_Step02_ChoiceDefinition completed
Amplitude.Mercury.Simulation.QuestController:CompleteQuestStep(System.Reflection.RuntimeParameterInfo)
16:16:25.775NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step02_End, Variable=RefBurrowTile, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.776NoneCould not latch intermediate variable 'RefBurrowTile'.
Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTilesAround(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.776NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step02_End, Variable=ArmyCandidate, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.776NoneNotify EquipmentLootedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
16:16:25.776NoneNotify QuestCompletedNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
16:16:25.779NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step03_Start, Variable=RefBurrowTile, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.779NoneCould not latch intermediate variable 'RefBurrowTile'.
Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTilesAround(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.779NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step03_Start, Variable=ArmyCandidate, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.780NonePrevented Proxy creation for Entity #13570 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
16:16:25.791NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.792None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:25.792None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:25.794None[Sandbox] Process order. (Serial=3025, Empire=41, Order=OrderGoTo Entity=#9622, AdditionalFlags='IgnoreFogOfWar', Path='2407 [7, 32] --> 2482 [7, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.804None[Sandbox] Process order. (Serial=3026, Empire=41, Order=OrderContinueGotoAction Action=2598)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.824None[Sandbox] Process order. (Serial=3027, Empire=53, Order=OrderGoTo Entity=#9632, AdditionalFlags='IgnoreFogOfWar', Path='2247 [72, 29]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.835None[Sandbox] Process order. (Serial=3028, Empire=53, Order=OrderContinueGotoAction Action=2599)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.851NonePresentation Battle 15814: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
16:16:25.851NoneRelease presentation battle unit 15944
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:25.851NoneRelease presentation battle unit 15947
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:25.851NoneRelease presentation battle unit 15946
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:25.852NoneRelease presentation battle unit 15945
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:25.852NoneRelease presentation battle unit 15943
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:25.852NoneRelease presentation battle unit 15948
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:25.852NoneRelease presentation battle unit 15949
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
16:16:25.854None[Sandbox] Process order. (Serial=3029, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1508 [8, 20]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.865None[Sandbox] Process order. (Serial=3030, Empire=64, Order=OrderContinueGotoAction Action=2600)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.890NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.891None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:25.891None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:25.904None[Sandbox] Process order. (Serial=3031, Empire=83, Order=OrderGoTo Entity=#9325, AdditionalFlags='IgnoreFogOfWar', Path='569 [44, 7]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.915None[Sandbox] Process order. (Serial=3032, Empire=83, Order=OrderContinueGotoAction Action=2601)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.929None[Sandbox] Process order. (Serial=3033, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.929None[Sandbox] Process order. (Serial=3034, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:25.991NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:25.992None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:25.992None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:26.161UILoading async UI texture 'Technologies_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:26.161UILoading async UI texture 'Technologies_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:26.161UILoading async UI texture 'Technologies_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:26.161UILoading async UI texture 'Technologies_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:26.165None[Sandbox] Process order. (Serial=3035, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:26.189UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:26.191NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:26.191None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:26.192None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:26.246None[Sandbox] Process order. (Serial=3036, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:26.326None[Sandbox] Process order. (Serial=3037, Empire=2, Order=OrderContinueGotoAction Action=2593)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:26.385None[Sandbox] Process order. (Serial=3038, Empire=3, Order=OrderContinueGotoAction Action=2595)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:26.475None[Sandbox] Process order. (Serial=3039, Empire=41, Order=OrderContinueGotoAction Action=2598)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.056None[Sandbox] Process order. (Serial=3040, Empire=3, Order=OrderContinueGotoAction Action=2595)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.068NoneThe AI synchronization took 917 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
16:16:27.146None[Sandbox] Process order. (Serial=3041, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5232, ConstructionGUID=202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.147None[Sandbox] Process order. (Serial=3042, Empire=2, Order=OrderHeroEquip EquipmentStashIndex: 11, HeroIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.147None[Sandbox] Process order. (Serial=3043, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 97)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.148None[Sandbox] Process order. (Serial=3044, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 43, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.166None[Sandbox] Process order. (Serial=3045, Empire=2, Order=OrderEnqueueConstructible Settlement=5232, Constructible=Unit_Necrophage_Swarm_Larva, Position=1848, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.192NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:27.192None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:27.194None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:27.247None[Sandbox] Process order. (Serial=3046, Empire=3, Order=OrderDialogChoice DialogIndex: 96, ChoiceIndex: 0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.276None[Sandbox] Process order. (Serial=3047, Empire=3, Order=OrderGoTo Entity=#14383, AdditionalFlags='IgnoreFogOfWar', Path='2415 [15, 32]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.287None[Sandbox] Process order. (Serial=3048, Empire=3, Order=OrderContinueGotoAction Action=2602)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.292NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:27.293None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:27.293None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:27.395NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:27.395None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:27.396None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:27.466None[Sandbox] Process order. (Serial=3049, Empire=2, Order=OrderHeroEquip EquipmentStashIndex: 11, HeroIndex: 9)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.467None[Sandbox] Process order. (Serial=3050, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 98)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.492NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:27.493None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:27.493None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:27.537None[Sandbox] Process order. (Serial=3051, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 96)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.537None[Sandbox] Process order. (Serial=3052, Empire=3, Order=OrderQuestReplayDialog QuestIndex: 42, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.587None[Sandbox] Process order. (Serial=3053, Empire=7, Order=OrderGoTo Entity=#9756, AdditionalFlags='IgnoreFogOfWar', Path='2978 [53, 39] --> 2903 [53, 38]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.591NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:27.591None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:27.592None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:27.597None[Sandbox] Process order. (Serial=3054, Empire=7, Order=OrderContinueGotoAction Action=2603)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.667None[Sandbox] Process order. (Serial=3055, Empire=64, Order=OrderGoTo Entity=#9642, AdditionalFlags='IgnoreFogOfWar', Path='1582 [7, 21]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.677None[Sandbox] Process order. (Serial=3056, Empire=64, Order=OrderContinueGotoAction Action=2604)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:27.691NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:27.691None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:27.692None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:28.270None[Sandbox] Process order. (Serial=3057, Empire=7, Order=OrderContinueGotoAction Action=2603)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:28.274NoneThe AI synchronization took 459 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
16:16:28.340None[Sandbox] Process order. (Serial=3058, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 99)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:28.341None[Sandbox] Process order. (Serial=3059, Empire=2, Order=OrderQuestReplayDialog QuestIndex: 44, EndDialog: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:28.392NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:28.392None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:28.392None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:28.410None[Sandbox] Process order. (Serial=3060, Empire=3, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 96)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:28.492NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:28.492None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:28.493None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:28.572None[Sandbox] Process order. (Serial=3061, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:28.591NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:28.592None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:28.592None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:28.641None[Sandbox] Process order. (Serial=3062, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 97)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:28.692NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:28.692None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:28.694None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:28.921None[Sandbox] Process order. (Serial=3063, Empire=2, Order=OrderEndCurrentDialog DialogueName: , TotalSteps: 0, SkippedStepIndex: 0, DialogIndex: 99)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:28.993NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:28.993None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:28.994None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:29.132None[Sandbox] Process order. (Serial=3064, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:29.193NoneError while localizing simulation event effect apply unit status. Target need to implement ISimulationEntityWithNameInfo. (Type=null
Amplitude.Mercury.Simulation.SimulationEventEffect_ApplyStatusOnArmyUnits:Localize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:29.194None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:29.194None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
16:16:31.139UILoading async UI texture 'Technologies_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
16:16:31.147None[Sandbox] Process order. (Serial=3065, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:31.147None[Sandbox] Process order. (Serial=3066, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:31.206None[Sandbox] Process order. (Serial=3067, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:34.368UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:35.534UIUnload UI texture 'Units__Large_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:35.534UIUnload UI texture 'Units__Large_06'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:35.534UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:37.951UIUnload UI texture 'NotificationImmersiveWindow_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:40.584UIUnload UI texture 'EmpireWindow_Background_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:41.287UIUnload UI texture 'KinOfSheredyn_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:42.535UIUnload UI texture 'NotificationImmersiveWindow_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:43.659None[Sandbox] Process order. (Serial=3068, Empire=0, Order=OrderSynchronizeLastTechnologyStates MajorEmpireIndex: 0, EraIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
16:16:43.664UILoaded UI texture 'UI_City_Converter_IndustryToApproval'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
16:16:43.665UILoaded UI texture 'UI_City_Converter_IndustryToMoney'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
This file is continued in "Diagnostics (2025'09'16 @1248'30''241''')p5.html"...